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	<title>Comments on: Futuremark Talk Shattered Horizon</title>
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	<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/</link>
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		<title>By: JimmyDean</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-350534</link>
		<dc:creator>JimmyDean</dc:creator>
		<pubDate>Sat, 07 Nov 2009 08:48:34 +0000</pubDate>
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		<description>Not specifically zero gravity, but Starsiege Tribes was probably one of the first FPS to have really good freedom of movment type of gameplay with jetpacks and skiing which is unique to the game.  Shattered Horizons has some similarities in terms of the gameplay team combat ala freedom of movment. Its fun and definitely will be a classic on its own.  If they add more content it can be even better.</description>
		<content:encoded><![CDATA[<p>Not specifically zero gravity, but Starsiege Tribes was probably one of the first FPS to have really good freedom of movment type of gameplay with jetpacks and skiing which is unique to the game.  Shattered Horizons has some similarities in terms of the gameplay team combat ala freedom of movment. Its fun and definitely will be a classic on its own.  If they add more content it can be even better.
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		<title>By: Lagmint</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-345918</link>
		<dc:creator>Lagmint</dc:creator>
		<pubDate>Mon, 02 Nov 2009 19:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20393#comment-345918</guid>
		<description>It reminds me of the outer-space Q3 maps. Looks really interesting. I really like the weapon design too. But yeah, I can see the Enders Game in this :)</description>
		<content:encoded><![CDATA[<p>It reminds me of the outer-space Q3 maps. Looks really interesting. I really like the weapon design too. But yeah, I can see the Enders Game in this :)
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		<title>By: Culprit</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-345491</link>
		<dc:creator>Culprit</dc:creator>
		<pubDate>Mon, 02 Nov 2009 03:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20393#comment-345491</guid>
		<description>This really makes me think of Ender&#039;s Game.  3D zero-g game tactics can be really awesome.  I hope they really run with this and make interesting team game modes.  CtF would be nice, but something a little more interesting would be great!</description>
		<content:encoded><![CDATA[<p>This really makes me think of Ender&#8217;s Game.  3D zero-g game tactics can be really awesome.  I hope they really run with this and make interesting team game modes.  CtF would be nice, but something a little more interesting would be great!
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		<title>By: scott</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-345359</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Sun, 01 Nov 2009 17:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20393#comment-345359</guid>
		<description>eh... crysis you big dummy:P lol
crysis had an amazing zero-g level.
this probably inspired these guys to make this game, it definately had me thinking it would be cool to have a game set completely in zero-g.</description>
		<content:encoded><![CDATA[<p>eh&#8230; crysis you big dummy:P lol<br />
crysis had an amazing zero-g level.<br />
this probably inspired these guys to make this game, it definately had me thinking it would be cool to have a game set completely in zero-g.
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		<title>By: maicon</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-345340</link>
		<dc:creator>maicon</dc:creator>
		<pubDate>Sun, 01 Nov 2009 17:10:29 +0000</pubDate>
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		<description>the picture reminds me of the cool station spacewalk game/simulation  from nasa: http://www.nasa.gov/multimedia/3d_resources/station_spacewalk_game.html</description>
		<content:encoded><![CDATA[<p>the picture reminds me of the cool station spacewalk game/simulation  from nasa: <a href="http://www.nasa.gov/multimedia/3d_resources/station_spacewalk_game.html" rel="nofollow">http://www.nasa.gov/multimedia/3d_resources/station_spacewalk_game.html</a>
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		<title>By: DiGi</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-343747</link>
		<dc:creator>DiGi</dc:creator>
		<pubDate>Fri, 30 Oct 2009 20:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20393#comment-343747</guid>
		<description>Descent! Best mazes ever!</description>
		<content:encoded><![CDATA[<p>Descent! Best mazes ever!
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		<title>By: Javier-de-Ass</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-343100</link>
		<dc:creator>Javier-de-Ass</dc:creator>
		<pubDate>Fri, 30 Oct 2009 10:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20393#comment-343100</guid>
		<description>The difference between this and Descent is the immediacy of movement though, in Descent it feels like you are pretty mechanically slow because you&#039;re controlling a ship, but in this you are the guy and can zip around with the mouse. but yeah, Descent is an fps game of course.</description>
		<content:encoded><![CDATA[<p>The difference between this and Descent is the immediacy of movement though, in Descent it feels like you are pretty mechanically slow because you&#8217;re controlling a ship, but in this you are the guy and can zip around with the mouse. but yeah, Descent is an fps game of course.
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		<title>By: Pekka Timonen</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-343075</link>
		<dc:creator>Pekka Timonen</dc:creator>
		<pubDate>Fri, 30 Oct 2009 10:21:43 +0000</pubDate>
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		<description>You can check if your system can run Shattered Horizon from here:
http://www.yougamers.com/gameometer/10360/</description>
		<content:encoded><![CDATA[<p>You can check if your system can run Shattered Horizon from here:<br />
<a href="http://www.yougamers.com/gameometer/10360/" rel="nofollow">http://www.yougamers.com/gameometer/10360/</a>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-343038</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 30 Oct 2009 09:47:18 +0000</pubDate>
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		<description>What you say, is a reason to buy this game, and I agree.

From &quot;Odisey 2001&quot; very few movies (or games) get space right. It seems this game is tryiing (not total real, but It look real).</description>
		<content:encoded><![CDATA[<p>What you say, is a reason to buy this game, and I agree.</p>
<p>From &#8220;Odisey 2001&#8243; very few movies (or games) get space right. It seems this game is tryiing (not total real, but It look real).
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		<title>By: Melf_Himself</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-342997</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Fri, 30 Oct 2009 09:06:44 +0000</pubDate>
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		<description>Their lead designer sounds like he knows a lot about game design. I went from being &quot;meh&quot; about this to cautiously optimistic after reading this... will definitely give the demo a try when it comes out.</description>
		<content:encoded><![CDATA[<p>Their lead designer sounds like he knows a lot about game design. I went from being &#8220;meh&#8221; about this to cautiously optimistic after reading this&#8230; will definitely give the demo a try when it comes out.
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		<title>By: Jad</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-342598</link>
		<dc:creator>Jad</dc:creator>
		<pubDate>Fri, 30 Oct 2009 00:20:51 +0000</pubDate>
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		<description>@Caiman

I did pretty well with mouse and keyboard.  The setup I finally settled on was making left mouse = strafe up and right  mouse = strafe down.  Then fire was on the space bar.  Takes a little while getting used to, but I worked for me.  

So, for those who haven&#039;t played Descent, and don&#039;t have a joystick, don&#039;t let that hold you back from playing an awesome game!</description>
		<content:encoded><![CDATA[<p>@Caiman</p>
<p>I did pretty well with mouse and keyboard.  The setup I finally settled on was making left mouse = strafe up and right  mouse = strafe down.  Then fire was on the space bar.  Takes a little while getting used to, but I worked for me.  </p>
<p>So, for those who haven&#8217;t played Descent, and don&#8217;t have a joystick, don&#8217;t let that hold you back from playing an awesome game!
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		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2009/10/29/futuremark-talk-shattered-horizon/#comment-342423</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:09:18 +0000</pubDate>
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		<description>No, &quot;first person&quot; means that the viewpoint is from the first person (ie. yourself), it doesn&#039;t literally mean you have to be a person otherwise AvP wouldn&#039;t be first person if you played an alien or predator.  So yes, Descent was definitely an FPS in zero gravity with fully three dimensional design.  It was and still is astounding, although the control system demanded a decent joystick.</description>
		<content:encoded><![CDATA[<p>No, &#8220;first person&#8221; means that the viewpoint is from the first person (ie. yourself), it doesn&#8217;t literally mean you have to be a person otherwise AvP wouldn&#8217;t be first person if you played an alien or predator.  So yes, Descent was definitely an FPS in zero gravity with fully three dimensional design.  It was and still is astounding, although the control system demanded a decent joystick.
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