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	<title>Comments on: 3D World&#8217;s 3D Worlds</title>
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		<title>By: Jim McCauley</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-346392</link>
		<dc:creator>Jim McCauley</dc:creator>
		<pubDate>Tue, 03 Nov 2009 09:07:26 +0000</pubDate>
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		<description>Surprising ratio of non-angry comments. I&#039;m pleased.

Any such list is bound to be incomplete, as Kurt Gödel would doubtless tell you if he wasn&#039;t mad or dead, but I think I mostly got away with it, largely thanks to input from a bunch of friends who really know their stuff. TBH, Garriott-fans, if I hadn&#039;t been up against it getting the last part out on Friday afternoon and had actually had time to think about it, I&#039;d have probably ejected Midwinter on the grounds of video fail and replaced it with Underworld, and then we&#039;d have loads of angry Singletonites here instead :D</description>
		<content:encoded><![CDATA[<p>Surprising ratio of non-angry comments. I&#8217;m pleased.</p>
<p>Any such list is bound to be incomplete, as Kurt Gödel would doubtless tell you if he wasn&#8217;t mad or dead, but I think I mostly got away with it, largely thanks to input from a bunch of friends who really know their stuff. TBH, Garriott-fans, if I hadn&#8217;t been up against it getting the last part out on Friday afternoon and had actually had time to think about it, I&#8217;d have probably ejected Midwinter on the grounds of video fail and replaced it with Underworld, and then we&#8217;d have loads of angry Singletonites here instead :D
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		<title>By: golden_worm</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-345183</link>
		<dc:creator>golden_worm</dc:creator>
		<pubDate>Sun, 01 Nov 2009 12:18:34 +0000</pubDate>
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		<description>Speaking as someone else with little understanding of what 3D rendered graphics are, I would nominate Robocop 3 off of the Amiga. The on foot shooty bits were not the best looking, but it had a very tense atmosphere and at the time I hadn&#039;t experienced a more immersive game-play experience using such minimalist stylings. I remember thinking at the time &quot;this is how games will be in the future&quot;.

I&#039;d also give an honourable mentions to A10 tank killer, killer 7 (gamecube), Kulaworld (psx) and (props to Ashurbanipal) Magic Carpet.</description>
		<content:encoded><![CDATA[<p>Speaking as someone else with little understanding of what 3D rendered graphics are, I would nominate Robocop 3 off of the Amiga. The on foot shooty bits were not the best looking, but it had a very tense atmosphere and at the time I hadn&#8217;t experienced a more immersive game-play experience using such minimalist stylings. I remember thinking at the time &#8220;this is how games will be in the future&#8221;.</p>
<p>I&#8217;d also give an honourable mentions to A10 tank killer, killer 7 (gamecube), Kulaworld (psx) and (props to Ashurbanipal) Magic Carpet.
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-345178</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sun, 01 Nov 2009 12:12:53 +0000</pubDate>
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		<description>Man, I would kill for a remake of Hunter.  Windsurfing to a distant island over a moonlit sea, entering an isolated shack containing only a melancholy tumble dryer.  Inexplicably getting shot off my bicycle by a mortar, boarding a fish and circling a lake, grenading lonesome lighthouse keepers, complete ignorance of any mission beyond &quot;find helicopter, crash helicopter&quot;.

Hunter was the original bomb.  The fleeting nod to it in the article is disappointing.</description>
		<content:encoded><![CDATA[<p>Man, I would kill for a remake of Hunter.  Windsurfing to a distant island over a moonlit sea, entering an isolated shack containing only a melancholy tumble dryer.  Inexplicably getting shot off my bicycle by a mortar, boarding a fish and circling a lake, grenading lonesome lighthouse keepers, complete ignorance of any mission beyond &#8220;find helicopter, crash helicopter&#8221;.</p>
<p>Hunter was the original bomb.  The fleeting nod to it in the article is disappointing.
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		<title>By: unacomn</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-345046</link>
		<dc:creator>unacomn</dc:creator>
		<pubDate>Sun, 01 Nov 2009 09:23:16 +0000</pubDate>
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		<description>The article was written by someone with little understanding of what 3D rendered graphics actually are.</description>
		<content:encoded><![CDATA[<p>The article was written by someone with little understanding of what 3D rendered graphics actually are.
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		<title>By: Starky</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-344817</link>
		<dc:creator>Starky</dc:creator>
		<pubDate>Sun, 01 Nov 2009 01:01:03 +0000</pubDate>
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		<description>Personally I&#039;d have preferred a bit more detail on each game and what made them unique, maybe some discussion on the technical aspects - but them I&#039;m a bit of a 3D geek (Mainly CAD).

Maybe some order and structure, a chronological walk through the history of 3D in games would have had me salivating.
Though perhaps a bit beyond the remit of a top 50 using youtube video&#039;s.</description>
		<content:encoded><![CDATA[<p>Personally I&#8217;d have preferred a bit more detail on each game and what made them unique, maybe some discussion on the technical aspects &#8211; but them I&#8217;m a bit of a 3D geek (Mainly CAD).</p>
<p>Maybe some order and structure, a chronological walk through the history of 3D in games would have had me salivating.<br />
Though perhaps a bit beyond the remit of a top 50 using youtube video&#8217;s.
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		<title>By: Ergates</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-344708</link>
		<dc:creator>Ergates</dc:creator>
		<pubDate>Sat, 31 Oct 2009 20:22:26 +0000</pubDate>
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		<description>I had a tip printed in Your Sinclair for Mercenary.  It included the advice that you could fly a block of cheese.</description>
		<content:encoded><![CDATA[<p>I had a tip printed in Your Sinclair for Mercenary.  It included the advice that you could fly a block of cheese.
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-344642</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Sat, 31 Oct 2009 17:10:18 +0000</pubDate>
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		<description>What about Liberation on the CD32? Oh, OK, maybe not then.</description>
		<content:encoded><![CDATA[<p>What about Liberation on the CD32? Oh, OK, maybe not then.
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		<title>By: TheSombreroKid</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-344600</link>
		<dc:creator>TheSombreroKid</dc:creator>
		<pubDate>Sat, 31 Oct 2009 15:40:57 +0000</pubDate>
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		<description>shit you&#039;re right, i just assumed based on the time ,that makes system shocks technichal acheivements even more monumental.</description>
		<content:encoded><![CDATA[<p>shit you&#8217;re right, i just assumed based on the time ,that makes system shocks technichal acheivements even more monumental.
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		<title>By: Andthensobecause</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-344584</link>
		<dc:creator>Andthensobecause</dc:creator>
		<pubDate>Sat, 31 Oct 2009 14:51:44 +0000</pubDate>
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		<description>Apparently, Star Fox was just a massive ripoff of I,Robot.    :( Nintendo :(</description>
		<content:encoded><![CDATA[<p>Apparently, Star Fox was just a massive ripoff of I,Robot.    :( Nintendo :(
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		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-344573</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Sat, 31 Oct 2009 14:26:14 +0000</pubDate>
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		<description>3D Monster Maze... I still can&#039;t play this game on an emulator because it&#039;s terrifying to me.  The lack of sound really added to the atmosphere, as did the 30 seconds of FAST mode that the game needed to create the map (sadly missing from the emulated versions, for obvious reasons).  When rex did get you, it was often from a side corridor very suddenly.  Scared the crap out of me on numerous occasions, scarred for life I am.</description>
		<content:encoded><![CDATA[<p>3D Monster Maze&#8230; I still can&#8217;t play this game on an emulator because it&#8217;s terrifying to me.  The lack of sound really added to the atmosphere, as did the 30 seconds of FAST mode that the game needed to create the map (sadly missing from the emulated versions, for obvious reasons).  When rex did get you, it was often from a side corridor very suddenly.  Scared the crap out of me on numerous occasions, scarred for life I am.
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		<title>By: Ravenger</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-344528</link>
		<dc:creator>Ravenger</dc:creator>
		<pubDate>Sat, 31 Oct 2009 12:52:12 +0000</pubDate>
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		<description>System Shock&#039;s environments were fully 3D. The enemies were sprites though. I&#039;d love to see a remake in a modern engine, with a modern keyboard and mouse interface, but keeping the plot, dialogue, and essential gameplay the same.

3D Monster Maze was one of the first games I got for my ZX81 when I bought a 16k ram pack. In later years I programmed a version of it on the Psion Series 3A pocket computer, but mine had high-res graphics and sound effects. How&#039;s that for progress? :-)</description>
		<content:encoded><![CDATA[<p>System Shock&#8217;s environments were fully 3D. The enemies were sprites though. I&#8217;d love to see a remake in a modern engine, with a modern keyboard and mouse interface, but keeping the plot, dialogue, and essential gameplay the same.</p>
<p>3D Monster Maze was one of the first games I got for my ZX81 when I bought a 16k ram pack. In later years I programmed a version of it on the Psion Series 3A pocket computer, but mine had high-res graphics and sound effects. How&#8217;s that for progress? :-)
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		<title>By: TheSombreroKid</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/3d-worlds-3d-worlds/#comment-344515</link>
		<dc:creator>TheSombreroKid</dc:creator>
		<pubDate>Sat, 31 Oct 2009 12:39:58 +0000</pubDate>
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		<description>just noticed this is the first 5 of 50 which makes it more reasonable.</description>
		<content:encoded><![CDATA[<p>just noticed this is the first 5 of 50 which makes it more reasonable.
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