<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mechwarrior&#8217;s Twin Resurrections</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 15:11:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: prom dresses 2010 uk</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-476086</link>
		<dc:creator>prom dresses 2010 uk</dc:creator>
		<pubDate>Mon, 19 Jul 2010 02:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-476086</guid>
		<description>Excellent information here.</description>
		<content:encoded><![CDATA[<p>Excellent information here.
<p class="report-comment">
				<span id="reportcomment_results_div_476086"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 476086 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_476086"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Demtor</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-351001</link>
		<dc:creator>Demtor</dc:creator>
		<pubDate>Sun, 08 Nov 2009 16:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-351001</guid>
		<description>Awesome update. I appreciate the `Mech lovin&#039; that&#039;s still going on by a dedicated few. Battletech will always live on with its fans, no matter what form it happens to take. Glad to see video games are still being dabbled with by them.</description>
		<content:encoded><![CDATA[<p>Awesome update. I appreciate the `Mech lovin&#8217; that&#8217;s still going on by a dedicated few. Battletech will always live on with its fans, no matter what form it happens to take. Glad to see video games are still being dabbled with by them.
<p class="report-comment">
				<span id="reportcomment_results_div_351001"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 351001 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_351001"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: randomdude</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-348602</link>
		<dc:creator>randomdude</dc:creator>
		<pubDate>Thu, 05 Nov 2009 12:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-348602</guid>
		<description>All of you...

The 2nd video is clearly just an indie MACHINIMA made by perhaps a random person like the zillions of machinimas seen on the cesspool of youtube. Doesn&#039;t really mean the minds behind this game actually directed this horrid (yes, admittedly AWFUL and head-drilling) voice acting.

All the demos before featured no voice at all, though this one seems to have some voice-com acting, even if in game you can&#039;t really understand anything (perhaps intentional)</description>
		<content:encoded><![CDATA[<p>All of you&#8230;</p>
<p>The 2nd video is clearly just an indie MACHINIMA made by perhaps a random person like the zillions of machinimas seen on the cesspool of youtube. Doesn&#8217;t really mean the minds behind this game actually directed this horrid (yes, admittedly AWFUL and head-drilling) voice acting.</p>
<p>All the demos before featured no voice at all, though this one seems to have some voice-com acting, even if in game you can&#8217;t really understand anything (perhaps intentional)
<p class="report-comment">
				<span id="reportcomment_results_div_348602"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 348602 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_348602"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-345603</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 02 Nov 2009 09:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-345603</guid>
		<description>Too... Many... Mech.... Games... Cant... Choose.... Death.... Is..... Only... Way..... Oueeeeuuuggghhhh</description>
		<content:encoded><![CDATA[<p>Too&#8230; Many&#8230; Mech&#8230;. Games&#8230; Cant&#8230; Choose&#8230;. Death&#8230;. Is&#8230;.. Only&#8230; Way&#8230;.. Oueeeeuuuggghhhh
<p class="report-comment">
				<span id="reportcomment_results_div_345603"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345603 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345603"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ghiest</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-345274</link>
		<dc:creator>Ghiest</dc:creator>
		<pubDate>Sun, 01 Nov 2009 15:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-345274</guid>
		<description>This by far looks the best option at the moment and it is pretty close to beta release and based on the CE2 (crysis) engine it looks fantastic.  As far as their updates go they look pretty much done with game play and its now all to implement the assets ready for a beta, and they have said it will be this year sometime.</description>
		<content:encoded><![CDATA[<p>This by far looks the best option at the moment and it is pretty close to beta release and based on the CE2 (crysis) engine it looks fantastic.  As far as their updates go they look pretty much done with game play and its now all to implement the assets ready for a beta, and they have said it will be this year sometime.
<p class="report-comment">
				<span id="reportcomment_results_div_345274"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345274 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345274"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: (fish)</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-344571</link>
		<dc:creator>(fish)</dc:creator>
		<pubDate>Sat, 31 Oct 2009 14:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-344571</guid>
		<description>I like the complete approach they are taking to battletech in living legends, the aircraft and tanks mixed in with the mechs will hopefully keep things interesting. Also impressed with their patience in making things properly rather than being iterative in their development as most mod teams are.</description>
		<content:encoded><![CDATA[<p>I like the complete approach they are taking to battletech in living legends, the aircraft and tanks mixed in with the mechs will hopefully keep things interesting. Also impressed with their patience in making things properly rather than being iterative in their development as most mod teams are.
<p class="report-comment">
				<span id="reportcomment_results_div_344571"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 344571 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_344571"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-344438</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Sat, 31 Oct 2009 11:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-344438</guid>
		<description>I want a Mechwarrior game which gives the freedom of battletech&#039;s full range of units while allowing for personal range of interaction. Be that action or strategy.

I want to be able to field in wars in any scale. Whether thats fielding a few light mechs to pick off some support vehicles while being able to attack a ammo depot and limit the enemies use of heavy munitions later in the campaign. Or drop in with an assault lance wipe out the command and leave to collect the bounty leaving the war to be fought by the locals.</description>
		<content:encoded><![CDATA[<p>I want a Mechwarrior game which gives the freedom of battletech&#8217;s full range of units while allowing for personal range of interaction. Be that action or strategy.</p>
<p>I want to be able to field in wars in any scale. Whether thats fielding a few light mechs to pick off some support vehicles while being able to attack a ammo depot and limit the enemies use of heavy munitions later in the campaign. Or drop in with an assault lance wipe out the command and leave to collect the bounty leaving the war to be fought by the locals.
<p class="report-comment">
				<span id="reportcomment_results_div_344438"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 344438 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_344438"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-344413</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Sat, 31 Oct 2009 11:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-344413</guid>
		<description>This is as real as it gets.

Personally I liked MW3 the best.  I loved the voice of your commander dude, he sounded like he knew what he was doing, and I liked the premise of being stranded on a enemy world, scavenging for chassis and mech parts.  Good game!</description>
		<content:encoded><![CDATA[<p>This is as real as it gets.</p>
<p>Personally I liked MW3 the best.  I loved the voice of your commander dude, he sounded like he knew what he was doing, and I liked the premise of being stranded on a enemy world, scavenging for chassis and mech parts.  Good game!
<p class="report-comment">
				<span id="reportcomment_results_div_344413"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 344413 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_344413"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-344337</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Sat, 31 Oct 2009 09:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-344337</guid>
		<description>*que wailing rock guitar intro* Instruments of Destruction!</description>
		<content:encoded><![CDATA[<p>*que wailing rock guitar intro* Instruments of Destruction!
<p class="report-comment">
				<span id="reportcomment_results_div_344337"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 344337 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_344337"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KP</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-344163</link>
		<dc:creator>KP</dc:creator>
		<pubDate>Sat, 31 Oct 2009 05:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-344163</guid>
		<description>I&#039;d still like to know what is meant when he yells &quot;shoot his ess ehh four&quot; or whatever.  &quot;I was REACHED!&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;d still like to know what is meant when he yells &#8220;shoot his ess ehh four&#8221; or whatever.  &#8220;I was REACHED!&#8221;
<p class="report-comment">
				<span id="reportcomment_results_div_344163"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 344163 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_344163"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thranx</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-343970</link>
		<dc:creator>Thranx</dc:creator>
		<pubDate>Fri, 30 Oct 2009 23:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-343970</guid>
		<description>... holy poop that voice acting is bad.</description>
		<content:encoded><![CDATA[<p>&#8230; holy poop that voice acting is bad.
<p class="report-comment">
				<span id="reportcomment_results_div_343970"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 343970 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_343970"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChampionHyena</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/mechwarriors-twin-resurrections/#comment-343926</link>
		<dc:creator>ChampionHyena</dc:creator>
		<pubDate>Fri, 30 Oct 2009 23:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20434#comment-343926</guid>
		<description>Fear not, mammal, for I shall assist ye!</description>
		<content:encoded><![CDATA[<p>Fear not, mammal, for I shall assist ye!
<p class="report-comment">
				<span id="reportcomment_results_div_343926"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 343926 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_343926"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

