<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Painkiller: Resurrection Demo. No, Really.</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/</link>
	<description></description>
	<lastBuildDate>Sat, 20 Mar 2010 05:38:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: drel</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-387641</link>
		<dc:creator>drel</dc:creator>
		<pubDate>Thu, 14 Jan 2010 00:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-387641</guid>
		<description>The games complete walkthrough can be found on http://forums.techarena.in/guides-tutorials/1292520.htm. Check out.</description>
		<content:encoded><![CDATA[<p>The games complete walkthrough can be found on <a href="http://forums.techarena.in/guides-tutorials/1292520.htm" rel="nofollow">http://forums.techarena.in/guides-tutorials/1292520.htm</a>. Check out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-345495</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Mon, 02 Nov 2009 03:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-345495</guid>
		<description>You best be joking about not being able to tell the difference between Serious Sam and Painkiller.

The former is colorful, epic, and heaping spoonfuls of fun. The latter is grungy, repetitive, and most of the time extremely tedious.</description>
		<content:encoded><![CDATA[<p>You best be joking about not being able to tell the difference between Serious Sam and Painkiller.</p>
<p>The former is colorful, epic, and heaping spoonfuls of fun. The latter is grungy, repetitive, and most of the time extremely tedious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iQue</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-344877</link>
		<dc:creator>iQue</dc:creator>
		<pubDate>Sun, 01 Nov 2009 04:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-344877</guid>
		<description>Nothing bad about the original Painkiller though, that game is truly awesome. Pick it up if you find it in a bargain bin somewhere. =)</description>
		<content:encoded><![CDATA[<p>Nothing bad about the original Painkiller though, that game is truly awesome. Pick it up if you find it in a bargain bin somewhere. =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iQue</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-344876</link>
		<dc:creator>iQue</dc:creator>
		<pubDate>Sun, 01 Nov 2009 04:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-344876</guid>
		<description>I pre-ordered, and I&#039;m seriously wondering if I actually got my money worth.

Where to begin... it has a lot of potential. But it falls short on so many levels. The actual game is decent, I enjoyed playing through the SP story even if the AI was ridiculously stupid. MP is fun. The environments are varied and looks just you&#039;d expect. The weapons are very satisfying to use as always. And as with earlier PK games there&#039;s a lot of secret areas and thins to hunt for, and that is pretty much the only reason this game is even worth trying.

However, it&#039;s so buggy I don&#039;t even know where to begin. Homegrown really shouldn&#039;t have released this until next year at the earliest. Loading save games crash the game. Trying to connect to a MP game crashes the game. AI has no pathfinding abilities what so ever and will get stuck on gravel laying on the street. Bosses die before you even get a chance to fight them. Server browser displays servers from Painkiller Overdose. Clipping errors. Falling off the map when walking into a wall. You name it, it will make your game crash.

Co-op, which was one of the selling points of the game (but not for me personally) is extremely poorly implemented. You basically have to launch your own dedicated server running a SP map and your friend will join through the server list or IP. Yet another unfinished feature.

The devs are working on resolving the issues and seems to at least care. I feel bad for them having to release the game in this state! Hopefully they&#039;ll at least get the game to a playable state.

MP is probably the string point, fun game modes, awesome maps, best netcode of all the games in the series, and good old bunnyhopping madness. I love it!... but of course no one is playing, because everyone crashes all the time.

So, unless you are financially independent this shouldn&#039;t be your next game to buy. If the devs follow through with what they&#039;re saying about support and patching, it might just be a good buy for 5€ in like a year from now. I DO NOT recommend ANYONE getting this game right now, even if it has its good moments.</description>
		<content:encoded><![CDATA[<p>I pre-ordered, and I&#8217;m seriously wondering if I actually got my money worth.</p>
<p>Where to begin&#8230; it has a lot of potential. But it falls short on so many levels. The actual game is decent, I enjoyed playing through the SP story even if the AI was ridiculously stupid. MP is fun. The environments are varied and looks just you&#8217;d expect. The weapons are very satisfying to use as always. And as with earlier PK games there&#8217;s a lot of secret areas and thins to hunt for, and that is pretty much the only reason this game is even worth trying.</p>
<p>However, it&#8217;s so buggy I don&#8217;t even know where to begin. Homegrown really shouldn&#8217;t have released this until next year at the earliest. Loading save games crash the game. Trying to connect to a MP game crashes the game. AI has no pathfinding abilities what so ever and will get stuck on gravel laying on the street. Bosses die before you even get a chance to fight them. Server browser displays servers from Painkiller Overdose. Clipping errors. Falling off the map when walking into a wall. You name it, it will make your game crash.</p>
<p>Co-op, which was one of the selling points of the game (but not for me personally) is extremely poorly implemented. You basically have to launch your own dedicated server running a SP map and your friend will join through the server list or IP. Yet another unfinished feature.</p>
<p>The devs are working on resolving the issues and seems to at least care. I feel bad for them having to release the game in this state! Hopefully they&#8217;ll at least get the game to a playable state.</p>
<p>MP is probably the string point, fun game modes, awesome maps, best netcode of all the games in the series, and good old bunnyhopping madness. I love it!&#8230; but of course no one is playing, because everyone crashes all the time.</p>
<p>So, unless you are financially independent this shouldn&#8217;t be your next game to buy. If the devs follow through with what they&#8217;re saying about support and patching, it might just be a good buy for 5€ in like a year from now. I DO NOT recommend ANYONE getting this game right now, even if it has its good moments.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-344121</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Sat, 31 Oct 2009 03:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-344121</guid>
		<description>I think it&#039;s very easy to see why people compare Serious Sam and Painkiller. They both feature similar sorts of fast-paced, hordes of enemies, many weapons shootery that hearkens back to the early days of FPS when this story business was a manual-based afterthought. Except, of course, that Painkiller decided to have a story for some reason.

That said, I definitely preferred Painkiller, because of the crazy variety of awesomely atmospheric levels and enemies combined with some very powerful dual-function weaponry and ragdoll physics. Also, neat music. And the tarot card powerups.

The Serious Sam games (first two, at least) seemed to have basically one level palette each. There might very well be better pacing or level design or whatever, and coop&#039;s nice. But aesthetics do matter a fair bit to me when I&#039;m doing relatively simplistic (if fast-paced) gameplay like running around and shooting things. I don&#039;t dislike them, they just never grabbed me enough to play all the way through like I did Painkiller. The main game of Painkiller, anyway. By the time the first expansion came out I didn&#039;t really have time to get into it, and although the first mission is (iirc) quite effectively creepy, it&#039;s also a pain to play and that&#039;s as far as I got. Overdose I have steered clear of.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s very easy to see why people compare Serious Sam and Painkiller. They both feature similar sorts of fast-paced, hordes of enemies, many weapons shootery that hearkens back to the early days of FPS when this story business was a manual-based afterthought. Except, of course, that Painkiller decided to have a story for some reason.</p>
<p>That said, I definitely preferred Painkiller, because of the crazy variety of awesomely atmospheric levels and enemies combined with some very powerful dual-function weaponry and ragdoll physics. Also, neat music. And the tarot card powerups.</p>
<p>The Serious Sam games (first two, at least) seemed to have basically one level palette each. There might very well be better pacing or level design or whatever, and coop&#8217;s nice. But aesthetics do matter a fair bit to me when I&#8217;m doing relatively simplistic (if fast-paced) gameplay like running around and shooting things. I don&#8217;t dislike them, they just never grabbed me enough to play all the way through like I did Painkiller. The main game of Painkiller, anyway. By the time the first expansion came out I didn&#8217;t really have time to get into it, and although the first mission is (iirc) quite effectively creepy, it&#8217;s also a pain to play and that&#8217;s as far as I got. Overdose I have steered clear of.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: M.P.</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-344069</link>
		<dc:creator>M.P.</dc:creator>
		<pubDate>Sat, 31 Oct 2009 02:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-344069</guid>
		<description>When Painkiller first popped up it felt like an oasis of genuine PC-centric shootiness at a time when the whole industry was still reeling from the success of Halo and was trying to make FPSs as console-friendly as possible. Painkiller had fast movement, bunnyhopping, no autoaim, and a huge variety of kickass weapons, each of which really felt vastly different to use. That stake gun was a freaking masterpiece, the way the stake arced so you had to aim over your opponent, or the way some weapons forced you to lead your target due to their slow projectile speed. My point is that, in both its weapons and its movement, it was HARDCORE, and, for a good long while, it was flying the flag for competitive FPSs.</description>
		<content:encoded><![CDATA[<p>When Painkiller first popped up it felt like an oasis of genuine PC-centric shootiness at a time when the whole industry was still reeling from the success of Halo and was trying to make FPSs as console-friendly as possible. Painkiller had fast movement, bunnyhopping, no autoaim, and a huge variety of kickass weapons, each of which really felt vastly different to use. That stake gun was a freaking masterpiece, the way the stake arced so you had to aim over your opponent, or the way some weapons forced you to lead your target due to their slow projectile speed. My point is that, in both its weapons and its movement, it was HARDCORE, and, for a good long while, it was flying the flag for competitive FPSs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drewski</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-343950</link>
		<dc:creator>drewski</dc:creator>
		<pubDate>Fri, 30 Oct 2009 23:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-343950</guid>
		<description>*sigh*

Alt-text never works for me on this site. Boo for that.</description>
		<content:encoded><![CDATA[<p>*sigh*</p>
<p>Alt-text never works for me on this site. Boo for that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SirKicksalot</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-343939</link>
		<dc:creator>SirKicksalot</dc:creator>
		<pubDate>Fri, 30 Oct 2009 23:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-343939</guid>
		<description>I played the demo, it fucking sucks. The original Painkiller was so, so much better!</description>
		<content:encoded><![CDATA[<p>I played the demo, it fucking sucks. The original Painkiller was so, so much better!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-343896</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Fri, 30 Oct 2009 22:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-343896</guid>
		<description>You don&#039;t read XKCD, I take?</description>
		<content:encoded><![CDATA[<p>You don&#8217;t read XKCD, I take?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bhlaab</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-343732</link>
		<dc:creator>bhlaab</dc:creator>
		<pubDate>Fri, 30 Oct 2009 20:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-343732</guid>
		<description>Yeah I&#039;ve got a question for the Serious Sam Q&amp;A:

It&#039;s already Fall 2009. Is SSHD going to get an actual release date soon or can i just assume it&#039;s moved to 2010</description>
		<content:encoded><![CDATA[<p>Yeah I&#8217;ve got a question for the Serious Sam Q&amp;A:</p>
<p>It&#8217;s already Fall 2009. Is SSHD going to get an actual release date soon or can i just assume it&#8217;s moved to 2010</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-343719</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Fri, 30 Oct 2009 19:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-343719</guid>
		<description>He he, nob grab.</description>
		<content:encoded><![CDATA[<p>He he, nob grab.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/10/30/painkiller-resurrection-demo-no-really/comment-page-1/#comment-343712</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 30 Oct 2009 19:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20449#comment-343712</guid>
		<description>subedii: Because if we use a nob grab, our site looks nob.

KG</description>
		<content:encoded><![CDATA[<p>subedii: Because if we use a nob grab, our site looks nob.</p>
<p>KG</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.186 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2010-03-20 06:04:09 -->
