<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Making Of Natural Selection</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 15:07:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: noobcake</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345925</link>
		<dc:creator>noobcake</dc:creator>
		<pubDate>Mon, 02 Nov 2009 19:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345925</guid>
		<description>I remember the first time I played Tremulous -- it was supposed to be based on Natural Selection. This is the first time I&#039;ve seen NS...looks amazing.</description>
		<content:encoded><![CDATA[<p>I remember the first time I played Tremulous &#8212; it was supposed to be based on Natural Selection. This is the first time I&#8217;ve seen NS&#8230;looks amazing.
<p class="report-comment">
				<span id="reportcomment_results_div_345925"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345925 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345925"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jsutcliffe</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345874</link>
		<dc:creator>jsutcliffe</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345874</guid>
		<description>&lt;blockquote&gt;&lt;cite&gt;Anonymous Coward &lt;a href=&quot;http://rockpapershotgun.com/rpsforum/&quot;//rockpapershotgun.com/rpsforum/topic.php?id=607&amp;page=3#post-26401&quot;&quot;&quot; rel=&quot;nofollow&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;
I honestly don’t understand why they made their own engine, rather than saving tonnes of time and just using another one.
&lt;/blockquote&gt;
I think it&#039;s because they needed particular special effects or behaviours, e.g. having the kharaa goo dynamically expanding on surfaces in kharaa-controlled areas that Source (which I believe they tried first) couldn&#039;t provide, and also that the cost of a good commercial engine is likely a barrier for a small team relying on fan support to make ends meet.
I suspect there are also benefits to making your own engine that probably shouldn&#039;t be overlooked -- you can build in the features you want to include, and not bother with things you&#039;ll never use which presumably makes the engine more efficient. It&#039;s analogous to building your own PC or buying a prebuilt HP or Dell that&#039;s bundled with lots of crap you don&#039;t need. I&#039;ll bet the Unreal Engine (which I pick since it&#039;s so popular, and expensive) has many features that just aren&#039;t relevant to most games that use the engine and just sit there consuming RAM and CPU time.
</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Anonymous Coward <a href="http://rockpapershotgun.com/rpsforum/&quot;//rockpapershotgun.com/rpsforum/topic.php?id=607&amp;page=3#post-26401&quot;&quot;" rel="nofollow">said</a>:</cite><br />
I honestly don’t understand why they made their own engine, rather than saving tonnes of time and just using another one.
</p></blockquote>
<p>I think it&#39;s because they needed particular special effects or behaviours, e.g. having the kharaa goo dynamically expanding on surfaces in kharaa-controlled areas that Source (which I believe they tried first) couldn&#39;t provide, and also that the cost of a good commercial engine is likely a barrier for a small team relying on fan support to make ends meet.<br />
I suspect there are also benefits to making your own engine that probably shouldn&#39;t be overlooked &#8212; you can build in the features you want to include, and not bother with things you&#39;ll never use which presumably makes the engine more efficient. It&#39;s analogous to building your own PC or buying a prebuilt HP or Dell that&#39;s bundled with lots of crap you don&#39;t need. I&#39;ll bet the Unreal Engine (which I pick since it&#39;s so popular, and expensive) has many features that just aren&#39;t relevant to most games that use the engine and just sit there consuming RAM and CPU time.
<p class="report-comment">
				<span id="reportcomment_results_div_345874"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345874 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345874"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345849</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Mon, 02 Nov 2009 17:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345849</guid>
		<description>I honestly don&#039;t understand why they made their own engine, rather than saving tonnes of time and just using another one.</description>
		<content:encoded><![CDATA[<p>I honestly don&#8217;t understand why they made their own engine, rather than saving tonnes of time and just using another one.
<p class="report-comment">
				<span id="reportcomment_results_div_345849"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345849 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345849"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345846</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Mon, 02 Nov 2009 17:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345846</guid>
		<description>I wsn&#039;t in the Beta, but was there from release day 1, and I agree with the sentiment: The more game modes they added and the more they tweaked the marine side to make it easier to play without serious teamwork, the less fun it became :(</description>
		<content:encoded><![CDATA[<p>I wsn&#8217;t in the Beta, but was there from release day 1, and I agree with the sentiment: The more game modes they added and the more they tweaked the marine side to make it easier to play without serious teamwork, the less fun it became :(
<p class="report-comment">
				<span id="reportcomment_results_div_345846"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345846 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345846"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Schmung</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345638</link>
		<dc:creator>Schmung</dc:creator>
		<pubDate>Mon, 02 Nov 2009 10:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345638</guid>
		<description>Good read. The stuff about trying to balance the game rings very true. It&#039;s a total nightmare of an experience and one of the hardest things to do right IMO because you&#039;ve not got the resources numbers wise to run huge scale tests of you&#039;re working off word of mouth and testing experience with very little hard data. As much luck as it it is judgement IMo</description>
		<content:encoded><![CDATA[<p>Good read. The stuff about trying to balance the game rings very true. It&#8217;s a total nightmare of an experience and one of the hardest things to do right IMO because you&#8217;ve not got the resources numbers wise to run huge scale tests of you&#8217;re working off word of mouth and testing experience with very little hard data. As much luck as it it is judgement IMo
<p class="report-comment">
				<span id="reportcomment_results_div_345638"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345638 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345638"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stukov</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345516</link>
		<dc:creator>Stukov</dc:creator>
		<pubDate>Mon, 02 Nov 2009 06:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345516</guid>
		<description>of course, I could also read Comps post and see they&#039;re already here. Damn him...oh. And uh. Go NS2.</description>
		<content:encoded><![CDATA[<p>of course, I could also read Comps post and see they&#8217;re already here. Damn him&#8230;oh. And uh. Go NS2.
<p class="report-comment">
				<span id="reportcomment_results_div_345516"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345516 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345516"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stukov</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345515</link>
		<dc:creator>Stukov</dc:creator>
		<pubDate>Mon, 02 Nov 2009 06:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345515</guid>
		<description>As a good ole FFT member and former nsR DJ, I may have some of those songs laying around if anyone wants them...</description>
		<content:encoded><![CDATA[<p>As a good ole FFT member and former nsR DJ, I may have some of those songs laying around if anyone wants them&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_345515"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345515 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345515"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345379</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Sun, 01 Nov 2009 18:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345379</guid>
		<description>&quot;A lot of reinvention, and fiddling, and problems, bugs and errors – a lot of 2 steps forward 1.998 steps back.&quot;

I think this echos some of my feelings during the middle of it&#039;s lifespan - basically one patch you&#039;d have 80% alien wins, then the next you&#039;d have 70% marine wins, then it&#039;d be 65% alien wins... etc.

that said, it&#039;s probably the most fun I&#039;ve had in a multiplayer game in ages. Setting up a perfect ambush on the marines, or holding out just long enough to take down a hive, all great memories...</description>
		<content:encoded><![CDATA[<p>&#8220;A lot of reinvention, and fiddling, and problems, bugs and errors – a lot of 2 steps forward 1.998 steps back.&#8221;</p>
<p>I think this echos some of my feelings during the middle of it&#8217;s lifespan &#8211; basically one patch you&#8217;d have 80% alien wins, then the next you&#8217;d have 70% marine wins, then it&#8217;d be 65% alien wins&#8230; etc.</p>
<p>that said, it&#8217;s probably the most fun I&#8217;ve had in a multiplayer game in ages. Setting up a perfect ambush on the marines, or holding out just long enough to take down a hive, all great memories&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_345379"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345379 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345379"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CMaster</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345358</link>
		<dc:creator>CMaster</dc:creator>
		<pubDate>Sun, 01 Nov 2009 17:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345358</guid>
		<description>I&#039;m pretty sure it hovared too.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure it hovared too.
<p class="report-comment">
				<span id="reportcomment_results_div_345358"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345358 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345358"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noumenon</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345353</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sun, 01 Nov 2009 17:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345353</guid>
		<description>You woulda saved me some typing if you had used the &quot;Reply&quot; button so your post appeared higher up.</description>
		<content:encoded><![CDATA[<p>You woulda saved me some typing if you had used the &#8220;Reply&#8221; button so your post appeared higher up.
<p class="report-comment">
				<span id="reportcomment_results_div_345353"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345353 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345353"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noumenon</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-345352</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sun, 01 Nov 2009 17:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-345352</guid>
		<description>&quot;Sublimated&quot; is Freudian jargon for transforming your sex drive into a socially acceptable drive like sculpture.  It actually makes a bit of sense evolutionarily speaking as if you&#039;re a young male your best approach to gaining status is to make something difficult and impressive that signals your talent.  See &quot;The Mating Mind&quot; by Geoffrey Miller.</description>
		<content:encoded><![CDATA[<p>&#8220;Sublimated&#8221; is Freudian jargon for transforming your sex drive into a socially acceptable drive like sculpture.  It actually makes a bit of sense evolutionarily speaking as if you&#8217;re a young male your best approach to gaining status is to make something difficult and impressive that signals your talent.  See &#8220;The Mating Mind&#8221; by Geoffrey Miller.
<p class="report-comment">
				<span id="reportcomment_results_div_345352"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 345352 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_345352"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glove</title>
		<link>http://www.rockpapershotgun.com/2009/10/31/the-making-of-natural-selection/#comment-344834</link>
		<dc:creator>Glove</dc:creator>
		<pubDate>Sun, 01 Nov 2009 01:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20477#comment-344834</guid>
		<description>Interpreted as &quot;instantly evaporated from an appreciable amount to nothing&quot;, I do believe.</description>
		<content:encoded><![CDATA[<p>Interpreted as &#8220;instantly evaporated from an appreciable amount to nothing&#8221;, I do believe.
<p class="report-comment">
				<span id="reportcomment_results_div_344834"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 344834 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_344834"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

