Rock, Paper, Shotgun

Archive for October, 2009

Dawn Of Update: The Last Stand

By Jim Rossignol on October 14th, 2009.


Dawn Of War 2′s 1.8 update is out [Later today, Jim - RPS], and that includes the new game mode Last Stand. You can check out a video of that mode below, but essentially it’s one hero against many waves of enemies. I believe it can be played co-operatively too, so it could be you and chum versus many waves of enemies. The update also includes loads of tweaks, two new multiplayer maps and new wargear. The full patch notes can be found here.
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The Risen Report #4: Victim

By Alec Meer on October 13th, 2009.

Me, here, somewhere, friendless, alone.

Everything went wrong went I made it out of the first city.
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Dragon Age Character Creator, Snazzy Trailer

By John Walker on October 13th, 2009.

He's the sort of rugged hero you can trust. To bore you about values and honour. Create someone more fun, please.

You can now download the Dragon Age character creator, letting you find out the range of races and looks available for your potential avatar. You can get it in English directly from clicking here, or if you’re after another language head to the official Dragon Age site, in the column on the right. There’s also a new and rather excellent CGI trailer, which you can see below.

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Wot I Think: Lucidity

By Alec Meer on October 13th, 2009.

An apparently rejuvenated LucasArt’s first foray into non-mainstream gaming arrived last week. Surrealistic puzzle-platformer Lucidity hints at a bright new age of invention for the venerable, unpredictable developer – has the nightmare of endless Star Wars biff-based games finally ended? Here is An Opinion.
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Naumachia: Space Warfare

By Jim Rossignol on October 13th, 2009.


Quite a few of my fellow space-warriors have mailed us links to Naumachia: Space Warfare in the past few days. I’ve only just got around to watching the video, and crikey. You can check it out below. Anyway, it turns out that this indie space ‘em up was properly unveiled at the Italian Videogame Developers Conference, which took place in Milan last week. It’s looking like some seriously pacey first-person space combat, and the visuals are bang on: fast, colourful, with the kind of vibrancy space combat seems to have been missing of late. Anyway, we’ll get in touch with the four man development team at AureaSection and see what they have to say for themselves. In the meantime, go see things explode.
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Name Your Price For World Of Goo

By John Walker on October 13th, 2009.

They grow up so fast.

How much would you pay for World Of Goo? Is the question 2D BOY are asking to celebrate its first birthday. For the next six days you can choose how much you want to pay for one of our favourite games of last year, whether it’s 1p or a million billion pounds. It’s also a chance, they point out, for those who previously acquired a copy without paying to return and offer something for their entertainment. Head here to get a truly stupendous game for whatever you wish to pay. It will be fascinating to see how this works out.

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I Like Dying In My Car: Darkwind

By Kieron Gillen on October 13th, 2009.

Three Point turning in a dark future is tricky.

Darkwind is an indie-MMO thing I’ve been meaning to look at which I’m just going to post (Jim tried, but the login system was failing then – seems to be okay now). Hail Shaun, who’s been pretty insistent in shouting about it. It’s basically a turn-based vehicular game. Think Car Wars or – if you’re terminally games-workshoppy – Dark Future. Or, if you’re Shaun: “Think of the tabletop game Car Wars having sex with EVE Online, then doing a threesome with Autoduel and Auto Assault, and finally making out with Football Manager”. Crikey, Shaun. Why don’t you just make out with it with tongues and everything? I’ll investigate when my schedule opens up a little, but until then, here’s some footage…
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Extra Strange Mints: Papermint

By Kieron Gillen on October 13th, 2009.

This is totally as far as I got. I will now give it 2/10.
Mr de Quidt found Papermint interesting. I find it has a cute graphic style, and reminded me that I meant to have a closer look at it since it picked up a mention at the recent Indiecade. I went to have a look at it, and it’s all in foreign and I can’t work out how to change that. Oh noes! I link, because I always like seeing this sort of visual style explored, in what’s a social MMO. In Foreign! Footage follows…
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Hands On With Borderlands Co-Op

By Jim Rossignol on October 13th, 2009.


This week we’ve had a chance to play through the beginning of Borderlands, courtesy of 2K Games. What follows are some preview impressions of that co-op experience. We expect to unleash a full RPS Verdict on the game later this month.

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The Risen Report #3: Native

By Alec Meer on October 12th, 2009.

Colonel Kurtz allegory ahoy

Everything changed when I made it to the first city.
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Left 4 Dead Posters Leakosity? Possibly.

By Kieron Gillen on October 12th, 2009.

Not as in “Whatever happened to those Left 4 Dead 2 chaps?” but “Where else will they be offing people?”. As reported by Kotaku reported by EvilAvatar reported by the Steam Forums as reported by a Taiwanese website who stuck up five L4D2 posters. Which seems to have revealed the last two. Or it could be a hoax. Oh, they look credible enough to me. See them below…
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