Rock, Paper, Shotgun

Archive for October, 2009

Zombie Shooter 2: May Contain Zombies

By Alec Meer on October 20th, 2009.

I had a bit of a lost weekend with Team Sigma’s pint-sized genocide Zombie Shooter earlier this year, leading some to wonder why the hell I was talking about that when the sequel was on its way. Well, I’m mad, stupid, tardy and obstinate. What of it? More importantly, Zombie Shooter 2 has now arrived, as prophesied by The Ancient Men Of RPS Comments Threads. But whatever could it be about?
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Even Legendier: Twisted Treelines Revealed

By Kieron Gillen on October 20th, 2009.

You try anything, and you're going to end up in Ikea.

As League of Legends actually inches towards an open Beta – a matter of days or even hours, according to our sources – they unveiled a new map. It’s The Twisted Treeline map. It looks like a spooky forest to me. What do they say it’s like?
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World Of Goo Sale Offers Fascinating Results

By John Walker on October 20th, 2009.

Tee hee.

As expected, 2D BOY have published details of their World Of Goo First Birthday experiment. Offering the game for whatever price people wanted to pay (previously it was $20), this meant people could get a copy for as little as $0.01 or as much as fifty million squillion space dollars. (I believe that’s the upper limit.) Originally this was intended to last for a week, but has now been extended to 25th October. And being a rather open sort they’ve announced how many copies they’ve sold so far, and indeed how much people have been paying, along with much more. It’s an unprecedented amount of detailed sales information. Its significance shouldn’t be underplayed.

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A Hard Rain Comes: City Rain

By Kieron Gillen on October 20th, 2009.

Blocks and blocks, etc

Crikey. I have to take this as a good omen. Starting the day with a new indie game and – whisper it – it’s really genuinely quite original. Crikey. Which is, of course, a cue for those in the comments thread to point me in the direction of the enormous sub-genre of Sim City meets Tetris games which I’ve been missing. That’s exactly what City Rain is. Buildings fall from the heavens. You have to arrange them into functional, ecologically friendly cities. The demo includes the first few levels of the campaign, which ease you in, a quick play mode which is as panicked as “Tetris Meets Sim City” sounds. You even have to occasionally deal with enormous Tetris-block agglomerations of multiple building types due to mischeviously bastardly city planners. You can get the demo here, buy the full game for ten dollars and see footage below…
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The RPS Verdict: Borderlands

By RPS on October 20th, 2009.


We’ve played Gearbox’s fancy-lookin’ “role-playing shooter”, Borderlands, and we’re ready for a verdict. What will we have to say?

Jim: Who wants to try to define the game in a single sentence then, eh?
Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
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Gallery Piece: Unreal Art

By Kieron Gillen on October 20th, 2009.

Jim showed me this over the weekend, and I haven’t managed to take it out of a tab yet. It’s basically bot-generated artwork. The artist creates a Unreal Tournament map and lets loose 20-25 especially programmed bots into it, and logs their position every second (Including their deaths)… well, there’s lots more on the site, it’s uncannily beautiful, deeply strange and I recommend you go see more.

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Surfacescapes: D&D On Microsoft Surface

By Jim Rossignol on October 20th, 2009.


Not strictly PC gaming, but it’s nevertheless fascinating. It shows Carnegie Mellon’s proof of concept application for running a D&D game on Microsoft Surface and, well, that zoomable fantasy world map is about the most alluring piece of nerd-kit I have ever seen. I mean, I love maps at the worst of times, but that is simple too much. What’s even more interesting about it is the way that in terms of interaction, it hybridises boardgame conceits – maps, dice, and physical surfaces – with videogame processes – having menus and automated computation. Pen and paper games become “screen ‘n’ finger” games?

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Seeing Stars: Another Trip To Nekogames

By John Walker on October 19th, 2009.

He does seem to like stars.

Every few months I sit up with a start and think to myself, “I haven’t checked Nekogames for ages!” The obscure Japanese site, in a muddle of Japanese and English, is most known for the splendid Cursor*10 – a puzzle game that has inspired many others since. Then there’s my absolute favourites, the Hoshi Saga games asking you to hunt down a star in dozens of smart and entertaining levels. So what’s been happening since the last time I had a look? Well, a much smarter site design and a couple of new games to check out.

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Thoughts From Fallen Earth

By Phill Cameron on October 19th, 2009.


Post-apocalyptic MMO Fallen Earth has been live for a few weeks now, and it’s garnered some mixed opinions. We decided it was time to send one of our own sinister agents down into that canyon and see what he could find. Did Icarus Studios fly too high? Or have they earned their wings? Read onwards for splendid revelation.
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Z-Access: Shattered Horizon Footage

By Jim Rossignol on October 19th, 2009.


Astronaut deathmatch game Shattered Horizon, which I conveniently previewed for Eurogamer just here, has released a bit of footage. To keep those of you who can’t be bothered clicking the link in the loop: it’s a surprisingly good zero-g combat game between the survivors of the moon exploding, and I had a blast floating about on the beta. I wonder whether it lacks the complexity and wide appeal for genuinely longevity, but it’s definitely a fun game idea, neatly executed. Anyway, go check out Futuremark’s stylish game trailer below.
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The Right Dark Stuff: The Dark Mod 1.0

By Kieron Gillen on October 19th, 2009.

I disliked his girl-like hair-cut.

Hurrah! Over the weekend, the previously discussed The Dark Mod released. It’s called 1.0 but they’re also calling it Beta, so what’s a guy to think? Well, a guy’s to think this is splendid. It’s basically for playing Thief-esque levels entirely in the Doom 3 engine (As created with DarkRadiant). You can download the full thing from the site -which includes a training mission, and get any of the three already completed missions from here. And I’ve been playing them all, so some thoughts on the Dark Project and the levels are hidden in the shadows nearby…
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