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	<title>Comments on: Slash It Up: Manhunt 2 Finally PC.</title>
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		<title>By: DJHigher</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-351366</link>
		<dc:creator>DJHigher</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:42:40 +0000</pubDate>
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		<description>i have played manhunt 2 on pc 

Now the control system is a lot better on the pc

You can stick in your crow bar in someone`s chest by holding left mouse button &amp; pushing up and unlike console version (ps2) you can now rotate your mouse to twist the crowbar to make more damage(very sick) 
and that only one of the First standard moves you learn

if you played the consoles watered down crap you will like this version

try the uncut pc version if you are into sick horror and stuff  play it

if you don`t give this a miss trust me

way better version on pc !!</description>
		<content:encoded><![CDATA[<p>i have played manhunt 2 on pc </p>
<p>Now the control system is a lot better on the pc</p>
<p>You can stick in your crow bar in someone`s chest by holding left mouse button &amp; pushing up and unlike console version (ps2) you can now rotate your mouse to twist the crowbar to make more damage(very sick)<br />
and that only one of the First standard moves you learn</p>
<p>if you played the consoles watered down crap you will like this version</p>
<p>try the uncut pc version if you are into sick horror and stuff  play it</p>
<p>if you don`t give this a miss trust me</p>
<p>way better version on pc !!
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		<title>By: MaximusThunderclap</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-349454</link>
		<dc:creator>MaximusThunderclap</dc:creator>
		<pubDate>Fri, 06 Nov 2009 05:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20589#comment-349454</guid>
		<description>So the 3-d monitor support basically means it&#039;s going to flop again, right?

D2d says 3d monitor only... but dont... alot of... us here... not have them?
What the hell. Am i missing something here?</description>
		<content:encoded><![CDATA[<p>So the 3-d monitor support basically means it&#8217;s going to flop again, right?</p>
<p>D2d says 3d monitor only&#8230; but dont&#8230; alot of&#8230; us here&#8230; not have them?<br />
What the hell. Am i missing something here?
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346721</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Tue, 03 Nov 2009 14:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20589#comment-346721</guid>
		<description>I thought the stealth was pretty well done in Manhunt in that it focused more on stalking and playing &quot;Whats the time Mr Wolf&quot; with facists than moving slowly in a low crouch. It was the other bits that near ruined Manhunt, especially that god damn crane sequence which I hate with the power of a dying star. Other lowlights, a crippilingly slow walk speed when carrying an item, under powered guns, surprisingly limited weapon selection and bad melee combat with even worse gun combat.</description>
		<content:encoded><![CDATA[<p>I thought the stealth was pretty well done in Manhunt in that it focused more on stalking and playing &#8220;Whats the time Mr Wolf&#8221; with facists than moving slowly in a low crouch. It was the other bits that near ruined Manhunt, especially that god damn crane sequence which I hate with the power of a dying star. Other lowlights, a crippilingly slow walk speed when carrying an item, under powered guns, surprisingly limited weapon selection and bad melee combat with even worse gun combat.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346654</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 03 Nov 2009 13:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20589#comment-346654</guid>
		<description>Huh. How completely contrary to my experiences. Granted, the GTA IV port was a rough piece of work to begin with and ran absolutely terribly, but once a few patches dropped it became much more playable and fun than the console version. Now, this is usually true for me with GTA games, because they rely on a great deal of shooting and my aim suffers dramatically on consoles, plus you can bump up to much higher resolutions and draw distances. But it was even more so with GTA IV, where not only did I require mouse aim to be able to handle the shootybang, but I also found cars much easier to drive on PC. Not -easy-, per se, but at least I was running into walls much less often. This is why the DLC addons only coming to 360 hacks me off so much. If they would bother to bring them to PC (which is, after all, still a Microsoft platform, so no exclusivity lost there), I could actually play them.

Admittedly, I never did try the PC version of Bully, as I&#039;ve already thoroughly beaten the PS2 version. Plus, the 360 port was a bit rubbish and I&#039;d heard that the port of that to PC was even worse.</description>
		<content:encoded><![CDATA[<p>Huh. How completely contrary to my experiences. Granted, the GTA IV port was a rough piece of work to begin with and ran absolutely terribly, but once a few patches dropped it became much more playable and fun than the console version. Now, this is usually true for me with GTA games, because they rely on a great deal of shooting and my aim suffers dramatically on consoles, plus you can bump up to much higher resolutions and draw distances. But it was even more so with GTA IV, where not only did I require mouse aim to be able to handle the shootybang, but I also found cars much easier to drive on PC. Not -easy-, per se, but at least I was running into walls much less often. This is why the DLC addons only coming to 360 hacks me off so much. If they would bother to bring them to PC (which is, after all, still a Microsoft platform, so no exclusivity lost there), I could actually play them.</p>
<p>Admittedly, I never did try the PC version of Bully, as I&#8217;ve already thoroughly beaten the PS2 version. Plus, the 360 port was a bit rubbish and I&#8217;d heard that the port of that to PC was even worse.
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		<title>By: Antsy</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346557</link>
		<dc:creator>Antsy</dc:creator>
		<pubDate>Tue, 03 Nov 2009 12:11:44 +0000</pubDate>
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		<description>You&#039;re not alone there :)</description>
		<content:encoded><![CDATA[<p>You&#8217;re not alone there :)
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		<title>By: TotalBiscuit</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346464</link>
		<dc:creator>TotalBiscuit</dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20589#comment-346464</guid>
		<description>Manhunt was one of those games I simply couldn&#039;t play. It went beyond what I could stomach in terms of violence. I don&#039;t like the feeling I get from stabbing some guy repeatedly in the throat with a piece of glass as he screams and begs for his life. 

Then again, you&#039;re also talking to the guy who has to force himself to take the Renegade/Dark Side choices in Bioware games because I feel guilty doing so.</description>
		<content:encoded><![CDATA[<p>Manhunt was one of those games I simply couldn&#8217;t play. It went beyond what I could stomach in terms of violence. I don&#8217;t like the feeling I get from stabbing some guy repeatedly in the throat with a piece of glass as he screams and begs for his life. </p>
<p>Then again, you&#8217;re also talking to the guy who has to force himself to take the Renegade/Dark Side choices in Bioware games because I feel guilty doing so.
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		<title>By: phil</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346454</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:36:57 +0000</pubDate>
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		<description>@Reverend Speed
I was going to a chip in with the fact Manhunt 2 is A.) Better than Manhunt and fine piece of software and B.)  Actually relatively thoughtful in the way the player character is involved in the old ultra violence, but you&#039;ve covered all bases, so basically, what you said.</description>
		<content:encoded><![CDATA[<p>@Reverend Speed<br />
I was going to a chip in with the fact Manhunt 2 is A.) Better than Manhunt and fine piece of software and B.)  Actually relatively thoughtful in the way the player character is involved in the old ultra violence, but you&#8217;ve covered all bases, so basically, what you said.
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		<title>By: Barts</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346450</link>
		<dc:creator>Barts</dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:34:57 +0000</pubDate>
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		<description>I actually did like the original Manhunt a lot. It was climatic and scary game with interesting story and a twist. The gameplay mechanic was also interesting. The second part was crap, however, and I really don&#039;t think that releasing it on a PC is worth time spent to download it:

http://www.bartsnews.net/search/label/Manhunt</description>
		<content:encoded><![CDATA[<p>I actually did like the original Manhunt a lot. It was climatic and scary game with interesting story and a twist. The gameplay mechanic was also interesting. The second part was crap, however, and I really don&#8217;t think that releasing it on a PC is worth time spent to download it:</p>
<p><a href="http://www.bartsnews.net/search/label/Manhunt" rel="nofollow">http://www.bartsnews.net/search/label/Manhunt</a>
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		<title>By: Doctor Doc</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346446</link>
		<dc:creator>Doctor Doc</dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:30:05 +0000</pubDate>
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		<description>Do not want. God, the first one was so crappy, it&#039;s up there on top 10 worst games I have ever got into contact with.</description>
		<content:encoded><![CDATA[<p>Do not want. God, the first one was so crappy, it&#8217;s up there on top 10 worst games I have ever got into contact with.
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		<title>By: diebroken</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346407</link>
		<dc:creator>diebroken</dc:creator>
		<pubDate>Tue, 03 Nov 2009 09:23:42 +0000</pubDate>
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		<description>Can anyone shed any light on Condemned 2: Bloodshot for the PC - will it ever be released? : &#124;</description>
		<content:encoded><![CDATA[<p>Can anyone shed any light on Condemned 2: Bloodshot for the PC &#8211; will it ever be released? : |
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		<title>By: Reverend Speed</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346400</link>
		<dc:creator>Reverend Speed</dc:creator>
		<pubDate>Tue, 03 Nov 2009 09:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20589#comment-346400</guid>
		<description>Played the censored version of this on the PSP.

I quite liked the original Manhunt. Felt the story (thus the motivation) withered away about 2/3rds of the way through, but the idea was interesting and the execution, though the mechanics were a little raw, was very workable. Something of a one-trick pony.

Manhunt 2, on the other hand, has a pony capable of spinning plates while standing on it&#039;s front hooves and telling you a lightly amusing story of something that happened on the way to the stables.

Graphically (or rather, stylistically, but we&#039;re all living in the age of NPR now) beautiful, threatening and ghoulishly amusing at the same time, it&#039;s a fun little game of hide-and-seek. Hunters can now occasionally peer into the shadows you&#039;re lurking in, prompting a short quick-time event as you try to remain as still and inconspicuous as possible. It&#039;s simple stuff, but adds a thin layer of unpredictability to the well-established stealth system.

But the weirdest thing is the implementation of the execution system, how it differs from the first and how in neutering the executions the censors - who vilified the game for being gore without any artistic merit - managed to expunge the artistic crux of the game.

&lt;b&gt;Spoilers and theories to follow:&lt;/b&gt;

So, the twist in the game should be pretty obvious to anybody who&#039;s seen a trailer or read any coverage of MH2. Violent, vengeful Leo Caspar, inmate of Dixmor Asylum and rescuer of fellow asylum inmate Daniel Lamb (pictured above) is...

&lt;b&gt; Seriously, spoilers:&lt;/b&gt;

...the other half of Daniel&#039;s split personality. It&#039;s a fairly obvious trope, but MH2 actually brings some fun toys to the party. It&#039;s revealed - 3/4 way through the story - that Leo is actually actively trying to destroy Daniels life. Not just by hurting people he loves, but by destroying any records that Daniel ever existed. Leo - brought forth by the Pickman Project - now intends to eliminate Daniel as a person, taking over his life utterly.

This, I thought, was kinda cool. It&#039;s also NOT the standard Rockstar story - that of a plucky outsider who through bullying, violence and coercion makes himself the king of the city. Bonus points for that.

But it&#039;s in the last few levels of the game that it makes a stab (weak, but at least it&#039;s trying) at Silent Hill II territory.

Depending on the types of executions (or whether you&#039;ve made executions at all) you&#039;ve made during the course of the game, you&#039;ll either finish the last level as Daniel against Leo, or Kaspar against Lamb - each with their own goals and mental defenses.

Or, you would, if the game hadn&#039;t been censored.

As far as I can tell, the censors decoupled the - for want of a better term - &#039;morality&#039; system from the result at the end of the game. No longer will gleeful slaughter and gratuitous cruelty be rewarded with the Kaspar level - the &#039;bad&#039; ending. Instead you can do what you like and always end up with the happy, clappy Lamb conclusion.

You win the Kaspar level by completing the Lamb conclusion and may choose to play it if you wish.

The game was neutered.

Consequence for your actions... denied.

...

And that&#039;s my take on it. Except...

&lt;b&gt;Spoilers. This is the end of the game I&#039;m talking about here. Seriously.&lt;/b&gt;

A quick note on the Lamb ending. Lamb has a great deal of guilt for the death of his wife... The final level represents him coming to terms with his responsibility for this... and gaining the strength he needs to then take on Kaspar.

This is represented by Lamb carrying his wife&#039;s corpse across a ghostly graveyard of his mind while Kaspar pulls all the tricks you&#039;ve used throughout the game on you. Lamb wants to lay the memory of his wife to rest, Kaspar wants to lure Lamb into a fight he can&#039;t win.

Alright, the metaphor is a bit labored, but at least they&#039;re trying - and through the basic mechanics of the gameplay to boot. Given the tripe I read so often about The Longest Journey and Dreamfall (&quot;It&#039;s about death&quot; - seriously? Are you seriously trying to argue that&#039;s a fucking justification for hours and hours of nonsense?) and Deus Ex and their wonderful, complex, emotional narratives (or, rather, random musings masquerading as a story)... can you wonder why I think we should instead champion something as confused and flawed and earnest as Manhunt 2?</description>
		<content:encoded><![CDATA[<p>Played the censored version of this on the PSP.</p>
<p>I quite liked the original Manhunt. Felt the story (thus the motivation) withered away about 2/3rds of the way through, but the idea was interesting and the execution, though the mechanics were a little raw, was very workable. Something of a one-trick pony.</p>
<p>Manhunt 2, on the other hand, has a pony capable of spinning plates while standing on it&#8217;s front hooves and telling you a lightly amusing story of something that happened on the way to the stables.</p>
<p>Graphically (or rather, stylistically, but we&#8217;re all living in the age of NPR now) beautiful, threatening and ghoulishly amusing at the same time, it&#8217;s a fun little game of hide-and-seek. Hunters can now occasionally peer into the shadows you&#8217;re lurking in, prompting a short quick-time event as you try to remain as still and inconspicuous as possible. It&#8217;s simple stuff, but adds a thin layer of unpredictability to the well-established stealth system.</p>
<p>But the weirdest thing is the implementation of the execution system, how it differs from the first and how in neutering the executions the censors &#8211; who vilified the game for being gore without any artistic merit &#8211; managed to expunge the artistic crux of the game.</p>
<p><b>Spoilers and theories to follow:</b></p>
<p>So, the twist in the game should be pretty obvious to anybody who&#8217;s seen a trailer or read any coverage of MH2. Violent, vengeful Leo Caspar, inmate of Dixmor Asylum and rescuer of fellow asylum inmate Daniel Lamb (pictured above) is&#8230;</p>
<p><b> Seriously, spoilers:</b></p>
<p>&#8230;the other half of Daniel&#8217;s split personality. It&#8217;s a fairly obvious trope, but MH2 actually brings some fun toys to the party. It&#8217;s revealed &#8211; 3/4 way through the story &#8211; that Leo is actually actively trying to destroy Daniels life. Not just by hurting people he loves, but by destroying any records that Daniel ever existed. Leo &#8211; brought forth by the Pickman Project &#8211; now intends to eliminate Daniel as a person, taking over his life utterly.</p>
<p>This, I thought, was kinda cool. It&#8217;s also NOT the standard Rockstar story &#8211; that of a plucky outsider who through bullying, violence and coercion makes himself the king of the city. Bonus points for that.</p>
<p>But it&#8217;s in the last few levels of the game that it makes a stab (weak, but at least it&#8217;s trying) at Silent Hill II territory.</p>
<p>Depending on the types of executions (or whether you&#8217;ve made executions at all) you&#8217;ve made during the course of the game, you&#8217;ll either finish the last level as Daniel against Leo, or Kaspar against Lamb &#8211; each with their own goals and mental defenses.</p>
<p>Or, you would, if the game hadn&#8217;t been censored.</p>
<p>As far as I can tell, the censors decoupled the &#8211; for want of a better term &#8211; &#8216;morality&#8217; system from the result at the end of the game. No longer will gleeful slaughter and gratuitous cruelty be rewarded with the Kaspar level &#8211; the &#8216;bad&#8217; ending. Instead you can do what you like and always end up with the happy, clappy Lamb conclusion.</p>
<p>You win the Kaspar level by completing the Lamb conclusion and may choose to play it if you wish.</p>
<p>The game was neutered.</p>
<p>Consequence for your actions&#8230; denied.</p>
<p>&#8230;</p>
<p>And that&#8217;s my take on it. Except&#8230;</p>
<p><b>Spoilers. This is the end of the game I&#8217;m talking about here. Seriously.</b></p>
<p>A quick note on the Lamb ending. Lamb has a great deal of guilt for the death of his wife&#8230; The final level represents him coming to terms with his responsibility for this&#8230; and gaining the strength he needs to then take on Kaspar.</p>
<p>This is represented by Lamb carrying his wife&#8217;s corpse across a ghostly graveyard of his mind while Kaspar pulls all the tricks you&#8217;ve used throughout the game on you. Lamb wants to lay the memory of his wife to rest, Kaspar wants to lure Lamb into a fight he can&#8217;t win.</p>
<p>Alright, the metaphor is a bit labored, but at least they&#8217;re trying &#8211; and through the basic mechanics of the gameplay to boot. Given the tripe I read so often about The Longest Journey and Dreamfall (&#8220;It&#8217;s about death&#8221; &#8211; seriously? Are you seriously trying to argue that&#8217;s a fucking justification for hours and hours of nonsense?) and Deus Ex and their wonderful, complex, emotional narratives (or, rather, random musings masquerading as a story)&#8230; can you wonder why I think we should instead champion something as confused and flawed and earnest as Manhunt 2?
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/11/02/slash-it-up-manhunt-2-finally-pc/#comment-346384</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Tue, 03 Nov 2009 09:00:14 +0000</pubDate>
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		<description>So when we asked &lt;i&gt;&quot;What would a Kieron Gillen simulator be like?&quot;&lt;/i&gt;, Rockstar answered by creating Manhunt 2. They appear to have missed the part about screaming and sex though. Oh and music and hammers in comics.</description>
		<content:encoded><![CDATA[<p>So when we asked <i>&#8220;What would a Kieron Gillen simulator be like?&#8221;</i>, Rockstar answered by creating Manhunt 2. They appear to have missed the part about screaming and sex though. Oh and music and hammers in comics.
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