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	<title>Comments on: IGF 2010 Entries Announced</title>
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	<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/</link>
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		<title>By: John Sizer</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-348510</link>
		<dc:creator>John Sizer</dc:creator>
		<pubDate>Thu, 05 Nov 2009 09:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20610#comment-348510</guid>
		<description>Kaleidoscope:
http://www.igf.com/php-bin/entry2010.php?id=319
This one just looked interesting to me.  From what I gathered, when you start each level, everything is in grayscale, but you collect pigments and the world gradually becomes more colorful.  The character design is simple, but charming.  

Melolune:
http://www.igf.com/php-bin/entry2010.php?id=345
Apparently, the girl who sang the Plants vs. Zombies song actually made this game, which is already +100 cool points in my book.  It&#039;s got a really great story and some beautiful music.  She made these interesting dungeons where you have to collect song pieces in order to solve puzzles.</description>
		<content:encoded><![CDATA[<p>Kaleidoscope:<br />
<a href="http://www.igf.com/php-bin/entry2010.php?id=319" rel="nofollow">http://www.igf.com/php-bin/entry2010.php?id=319</a><br />
This one just looked interesting to me.  From what I gathered, when you start each level, everything is in grayscale, but you collect pigments and the world gradually becomes more colorful.  The character design is simple, but charming.  </p>
<p>Melolune:<br />
<a href="http://www.igf.com/php-bin/entry2010.php?id=345" rel="nofollow">http://www.igf.com/php-bin/entry2010.php?id=345</a><br />
Apparently, the girl who sang the Plants vs. Zombies song actually made this game, which is already +100 cool points in my book.  It&#8217;s got a really great story and some beautiful music.  She made these interesting dungeons where you have to collect song pieces in order to solve puzzles.
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		<title>By: TotalBiscuit</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-347371</link>
		<dc:creator>TotalBiscuit</dc:creator>
		<pubDate>Wed, 04 Nov 2009 08:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20610#comment-347371</guid>
		<description>Aesthetics do matter and it wasn&#039;t the only thing that was good about it. The game had some ingenious puzzles, plenty of truly heartwarming and :3 moments, a great soundtrack and sucked you right into the world, making you care about the protagonist straight away, even though you knew next to nothing about him. The flaws (some obtuse puzzles, no names for items so you don&#039;t always know what they are, movement issues due to the flash implementation, occasional stupid non-point and click puzzles like the one in the arcade) are easily overlooked in favour of what a wonderful world they&#039;ve put together.

More importantly, what Machinarium represents is the ability for indie games to compete with big budget titles in terms of graphics, not with render-farms, hollywood production standards or armies of 3d modellers, but with a couple of artists who simply have the talent and vision to realise what they&#039;re trying to create.</description>
		<content:encoded><![CDATA[<p>Aesthetics do matter and it wasn&#8217;t the only thing that was good about it. The game had some ingenious puzzles, plenty of truly heartwarming and :3 moments, a great soundtrack and sucked you right into the world, making you care about the protagonist straight away, even though you knew next to nothing about him. The flaws (some obtuse puzzles, no names for items so you don&#8217;t always know what they are, movement issues due to the flash implementation, occasional stupid non-point and click puzzles like the one in the arcade) are easily overlooked in favour of what a wonderful world they&#8217;ve put together.</p>
<p>More importantly, what Machinarium represents is the ability for indie games to compete with big budget titles in terms of graphics, not with render-farms, hollywood production standards or armies of 3d modellers, but with a couple of artists who simply have the talent and vision to realise what they&#8217;re trying to create.
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		<title>By: Risingson</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-347364</link>
		<dc:creator>Risingson</dc:creator>
		<pubDate>Wed, 04 Nov 2009 07:49:46 +0000</pubDate>
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		<description>So everything but the game itself :P

No, you are right, the aesthetics is what makes you forgive the design flaws.</description>
		<content:encoded><![CDATA[<p>So everything but the game itself :P</p>
<p>No, you are right, the aesthetics is what makes you forgive the design flaws.
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		<title>By: Binni</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-347144</link>
		<dc:creator>Binni</dc:creator>
		<pubDate>Tue, 03 Nov 2009 23:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20610#comment-347144</guid>
		<description>Well I don&#039;t judge a game simply by it&#039;s mechanics.  Machinarium had nice mechanics and a cute story.  Where it shone however was the realization of the world, the art style, character and finally the beyond awesome music which is probably one of the best ever soundtracks in gaming history.  

It would&#039;ve been a deserved winner, among other games.  

Blueberry Garden ....wasn&#039;t...by any stretch of the imagination.</description>
		<content:encoded><![CDATA[<p>Well I don&#8217;t judge a game simply by it&#8217;s mechanics.  Machinarium had nice mechanics and a cute story.  Where it shone however was the realization of the world, the art style, character and finally the beyond awesome music which is probably one of the best ever soundtracks in gaming history.  </p>
<p>It would&#8217;ve been a deserved winner, among other games.  </p>
<p>Blueberry Garden &#8230;.wasn&#8217;t&#8230;by any stretch of the imagination.
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		<title>By: ScalyWg</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-347046</link>
		<dc:creator>ScalyWg</dc:creator>
		<pubDate>Tue, 03 Nov 2009 21:36:57 +0000</pubDate>
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		<description>thankyou LewieP - that is awesome!</description>
		<content:encoded><![CDATA[<p>thankyou LewieP &#8211; that is awesome!
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		<title>By: Lambchops</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-347024</link>
		<dc:creator>Lambchops</dc:creator>
		<pubDate>Tue, 03 Nov 2009 21:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20610#comment-347024</guid>
		<description>That&#039;s handy! Cheers.

Might give some of these a go if i have an idle moment.</description>
		<content:encoded><![CDATA[<p>That&#8217;s handy! Cheers.</p>
<p>Might give some of these a go if i have an idle moment.
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		<title>By: LewieP</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-346974</link>
		<dc:creator>LewieP</dc:creator>
		<pubDate>Tue, 03 Nov 2009 20:13:07 +0000</pubDate>
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		<description>For conviences sake, I am compiling links to all of the games that are publicly available, be it commercially, a demo, or whatever:

http://savygamer.co.uk/2009/11/03/pretend-you-are-an-igf-judge-part-1/</description>
		<content:encoded><![CDATA[<p>For conviences sake, I am compiling links to all of the games that are publicly available, be it commercially, a demo, or whatever:</p>
<p><a href="http://savygamer.co.uk/2009/11/03/pretend-you-are-an-igf-judge-part-1/" rel="nofollow">http://savygamer.co.uk/2009/11/03/pretend-you-are-an-igf-judge-part-1/</a>
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		<title>By: Lambchops</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-346867</link>
		<dc:creator>Lambchops</dc:creator>
		<pubDate>Tue, 03 Nov 2009 18:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20610#comment-346867</guid>
		<description>i really need to get round to trying Cogs. It looks like my type of game.

Time Fcuk definitely deserves to do well.

Not so convinced by Runman though. I enjoyed the look and music but those boss levels were horrid and i never felt any real compulsion to actually finish it or try getting better scores.

Also Joe Danger looks like it&#039;s going to be amazing and seems to be garnering universal praise from those who have played it so I&#039;m looking forward to it.

As for the rest I&#039;m going to wait a bit for the massive list to be wittled down to the final nominees and then indulge myself in some indie goodness.</description>
		<content:encoded><![CDATA[<p>i really need to get round to trying Cogs. It looks like my type of game.</p>
<p>Time Fcuk definitely deserves to do well.</p>
<p>Not so convinced by Runman though. I enjoyed the look and music but those boss levels were horrid and i never felt any real compulsion to actually finish it or try getting better scores.</p>
<p>Also Joe Danger looks like it&#8217;s going to be amazing and seems to be garnering universal praise from those who have played it so I&#8217;m looking forward to it.</p>
<p>As for the rest I&#8217;m going to wait a bit for the massive list to be wittled down to the final nominees and then indulge myself in some indie goodness.
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		<title>By: Ploddish</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-346856</link>
		<dc:creator>Ploddish</dc:creator>
		<pubDate>Tue, 03 Nov 2009 18:16:46 +0000</pubDate>
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		<description>Frictional Games&#039; new title is in there too.

http://www.igf.com/php-bin/entry2010.php?id=88

It&#039;s certainly prettier than Penumbra!</description>
		<content:encoded><![CDATA[<p>Frictional Games&#8217; new title is in there too.</p>
<p><a href="http://www.igf.com/php-bin/entry2010.php?id=88" rel="nofollow">http://www.igf.com/php-bin/entry2010.php?id=88</a></p>
<p>It&#8217;s certainly prettier than Penumbra!
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		<title>By: Some Guy</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-346831</link>
		<dc:creator>Some Guy</dc:creator>
		<pubDate>Tue, 03 Nov 2009 17:38:25 +0000</pubDate>
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		<description>the way you tell if a games indi?
.
by its company name it says (not yet a legal entity)</description>
		<content:encoded><![CDATA[<p>the way you tell if a games indi?<br />
.<br />
by its company name it says (not yet a legal entity)
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		<title>By: Risingson</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-346809</link>
		<dc:creator>Risingson</dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:59:26 +0000</pubDate>
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		<description>I like it. But I don&#039;t undestand how, what is basically another 2d adventure, is forgiven for its flaws and praised universally. This is more an arbitrary hype that anything else, something that reminds me of what happened back then with Runaway or Syberia. (Of course Machinarium is quite better than the two other examples). And then the new the Telltale games are critisized for obtuse puzzles and adventure mechanics. This is just absurd, and when that happens with &quot;indie&quot; games, it quite annoys me. And of course I&#039;m enjoying the game, though having a 5-in a row and rest of sliders reminds me too much of what sank first person adventures (7th guest, black dahlia, the dreaded Detallion games) down the sink.</description>
		<content:encoded><![CDATA[<p>I like it. But I don&#8217;t undestand how, what is basically another 2d adventure, is forgiven for its flaws and praised universally. This is more an arbitrary hype that anything else, something that reminds me of what happened back then with Runaway or Syberia. (Of course Machinarium is quite better than the two other examples). And then the new the Telltale games are critisized for obtuse puzzles and adventure mechanics. This is just absurd, and when that happens with &#8220;indie&#8221; games, it quite annoys me. And of course I&#8217;m enjoying the game, though having a 5-in a row and rest of sliders reminds me too much of what sank first person adventures (7th guest, black dahlia, the dreaded Detallion games) down the sink.
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		<title>By: Kua</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/igf-2010-entries-announced/#comment-346797</link>
		<dc:creator>Kua</dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:48:34 +0000</pubDate>
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		<description>That is indeed slack. I&#039;ve always thought judgement to be the primary role of a judge.</description>
		<content:encoded><![CDATA[<p>That is indeed slack. I&#8217;ve always thought judgement to be the primary role of a judge.
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