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	<title>Comments on: Wot I Think: Men Of War: Red Tide</title>
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	<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/</link>
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		<title>By: Buggy</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-515009</link>
		<dc:creator>Buggy</dc:creator>
		<pubDate>Tue, 21 Sep 2010 08:23:35 +0000</pubDate>
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		<description>Anyone reads the encyclopedia? In that, the game developers state very clear what kind of war stories they want to tell us via the game. Some of those &quot;8 men kill all&quot; missions are actually based on real historical events.

Some of the stories might be the product of over exaggeration and propaganda. But even if half of them are true, it is still unbelievably heroic, consider that these marines didn&#039;t have the save button.</description>
		<content:encoded><![CDATA[<p>Anyone reads the encyclopedia? In that, the game developers state very clear what kind of war stories they want to tell us via the game. Some of those &#8220;8 men kill all&#8221; missions are actually based on real historical events.</p>
<p>Some of the stories might be the product of over exaggeration and propaganda. But even if half of them are true, it is still unbelievably heroic, consider that these marines didn&#8217;t have the save button.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-359280</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 18 Nov 2009 16:02:14 +0000</pubDate>
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		<description>Ooh, that&#039;s a bad oversight on my part. I hadn&#039;t noticed that. (I had no one to play with.)</description>
		<content:encoded><![CDATA[<p>Ooh, that&#8217;s a bad oversight on my part. I hadn&#8217;t noticed that. (I had no one to play with.)
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		<title>By: SHOCKED AND APPALED</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-359275</link>
		<dc:creator>SHOCKED AND APPALED</dc:creator>
		<pubDate>Wed, 18 Nov 2009 15:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20565#comment-359275</guid>
		<description>IT DOES NOT SUPPORT COOP

I bought it, expecting the same fun to be had like in all it&#039;s predecessors, and it DOES NOT SUPPORT COOP.

It&#039;s useless to me now! :(</description>
		<content:encoded><![CDATA[<p>IT DOES NOT SUPPORT COOP</p>
<p>I bought it, expecting the same fun to be had like in all it&#8217;s predecessors, and it DOES NOT SUPPORT COOP.</p>
<p>It&#8217;s useless to me now! :(
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		<title>By: Andrew Dunn</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-354996</link>
		<dc:creator>Andrew Dunn</dc:creator>
		<pubDate>Fri, 13 Nov 2009 10:33:02 +0000</pubDate>
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		<description>This is an idea that I absolutely must try. Jesus it must be incredible/horrifying.</description>
		<content:encoded><![CDATA[<p>This is an idea that I absolutely must try. Jesus it must be incredible/horrifying.
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		<title>By: Andrew Dunn</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-354972</link>
		<dc:creator>Andrew Dunn</dc:creator>
		<pubDate>Fri, 13 Nov 2009 09:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20565#comment-354972</guid>
		<description>Good WIT, I agree with most all of it.

What has struck me about Red Tide is its similarity, in many missions, to Soldiers - the original game in the series. That game was very much all about the &#039;here are three men with knives, go take out a fully manned tank depot&#039; style of mission, and Red Tide has this in spades. The entire Manstein&#039;s Big Guns campaign, in fact, is all single-squad-or-less action. I&#039;m enjoying it but so far it hasn&#039;t had the big standout battles that Men of War had in its singleplayer, such as that factory-yard/train evacuation that was the second mission. It also lacks multiplayer of any kind, and it&#039;s multiplayer that&#039;s really kept me (and a bunch of others) glued to Men of War for months, as good as the singleplayer is.</description>
		<content:encoded><![CDATA[<p>Good WIT, I agree with most all of it.</p>
<p>What has struck me about Red Tide is its similarity, in many missions, to Soldiers &#8211; the original game in the series. That game was very much all about the &#8216;here are three men with knives, go take out a fully manned tank depot&#8217; style of mission, and Red Tide has this in spades. The entire Manstein&#8217;s Big Guns campaign, in fact, is all single-squad-or-less action. I&#8217;m enjoying it but so far it hasn&#8217;t had the big standout battles that Men of War had in its singleplayer, such as that factory-yard/train evacuation that was the second mission. It also lacks multiplayer of any kind, and it&#8217;s multiplayer that&#8217;s really kept me (and a bunch of others) glued to Men of War for months, as good as the singleplayer is.
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-350009</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Fri, 06 Nov 2009 17:21:32 +0000</pubDate>
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		<description>What of the hats, man? WHAT OF THE HATS!?!</description>
		<content:encoded><![CDATA[<p>What of the hats, man? WHAT OF THE HATS!?!
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		<title>By: blaargh</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-349246</link>
		<dc:creator>blaargh</dc:creator>
		<pubDate>Thu, 05 Nov 2009 21:01:13 +0000</pubDate>
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		<description>Hm, I didn&#039;t even know about this!  Men of War has provided a lot of fun in the past, so this was a no brainer.  Just got this on steam (is there an RPS steam link or something, by the way?), and as the intro plays I find the voice acting a little jarring.  I miss the old Russian-accented English!

Hopefully there will be some future features on mods for this.  Men of War had some great ones, but it was a little confusing digging through them.</description>
		<content:encoded><![CDATA[<p>Hm, I didn&#8217;t even know about this!  Men of War has provided a lot of fun in the past, so this was a no brainer.  Just got this on steam (is there an RPS steam link or something, by the way?), and as the intro plays I find the voice acting a little jarring.  I miss the old Russian-accented English!</p>
<p>Hopefully there will be some future features on mods for this.  Men of War had some great ones, but it was a little confusing digging through them.
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		<title>By: KP</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-349157</link>
		<dc:creator>KP</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:02:01 +0000</pubDate>
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		<description>Played Men of War &quot;WW1 style&quot; with some friends in 3v3 up to 6v6.  Riflemen, heavy machine guns, motars, snipers, flamethrowers, artillery; points up to the max.  Walking artillery before a coordinated trench assault was incredible.  It was horrifying.  Deaths at the end were in the thousands.  After an hour I&#039;d feel drained.</description>
		<content:encoded><![CDATA[<p>Played Men of War &#8220;WW1 style&#8221; with some friends in 3v3 up to 6v6.  Riflemen, heavy machine guns, motars, snipers, flamethrowers, artillery; points up to the max.  Walking artillery before a coordinated trench assault was incredible.  It was horrifying.  Deaths at the end were in the thousands.  After an hour I&#8217;d feel drained.
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		<title>By: Johnny Go-Time</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-348408</link>
		<dc:creator>Johnny Go-Time</dc:creator>
		<pubDate>Thu, 05 Nov 2009 06:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20565#comment-348408</guid>
		<description>I absolutely loved Men of War for a few weeks, but each session would reduce me to a fragile, hollow shell of a man...exhausted and weak...
And that&#039;s an amazing thing for a game to do, and there were some fantastic moments.  But now that I haven&#039;t played it for a few months, I&#039;m afraid of going back to it and getting my ass handed to me for 3 weeks straight.  I&#039;m actually *afraid* of the game.
So I won&#039;t argue with anybody who calls it Game of the Year - but at this point, I&#039;m just not worthy of it   :(</description>
		<content:encoded><![CDATA[<p>I absolutely loved Men of War for a few weeks, but each session would reduce me to a fragile, hollow shell of a man&#8230;exhausted and weak&#8230;<br />
And that&#8217;s an amazing thing for a game to do, and there were some fantastic moments.  But now that I haven&#8217;t played it for a few months, I&#8217;m afraid of going back to it and getting my ass handed to me for 3 weeks straight.  I&#8217;m actually *afraid* of the game.<br />
So I won&#8217;t argue with anybody who calls it Game of the Year &#8211; but at this point, I&#8217;m just not worthy of it   :(
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		<title>By: KP</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-348353</link>
		<dc:creator>KP</dc:creator>
		<pubDate>Thu, 05 Nov 2009 04:23:40 +0000</pubDate>
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		<description>Yes, figured that out after my troops committed suicide by machinegun on the second mission.  They still act &quot;different&quot; than vanilla MoW.  Like sometimes when they&#039;re in easy weapon range and I give an attack order they&#039;ll run across an open field to use a grenade (sometimes an AT grenade, killing themselves).  I&#039;m pretty sure the team tweaked the AI in some weird ways.  weapon damage is strange, too; splash damage is tiny on most things.  It&#039;s not game-breaking bad, at least.</description>
		<content:encoded><![CDATA[<p>Yes, figured that out after my troops committed suicide by machinegun on the second mission.  They still act &#8220;different&#8221; than vanilla MoW.  Like sometimes when they&#8217;re in easy weapon range and I give an attack order they&#8217;ll run across an open field to use a grenade (sometimes an AT grenade, killing themselves).  I&#8217;m pretty sure the team tweaked the AI in some weird ways.  weapon damage is strange, too; splash damage is tiny on most things.  It&#8217;s not game-breaking bad, at least.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-347483</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 04 Nov 2009 11:29:02 +0000</pubDate>
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		<description>The Al has to be tightly controlled with fire/return fire and free move/hold position, or the do their own thing.</description>
		<content:encoded><![CDATA[<p>The Al has to be tightly controlled with fire/return fire and free move/hold position, or the do their own thing.
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		<title>By: Javier-de-Ass</title>
		<link>http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/#comment-347458</link>
		<dc:creator>Javier-de-Ass</dc:creator>
		<pubDate>Wed, 04 Nov 2009 10:58:11 +0000</pubDate>
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		<description>&lt;p&gt;btw. KP, if you&#039;re still reading this comment. are you sure your men weren&#039;t set to free movement? I didn&#039;t notice this at first and was thinking what the hell is going on with these units, they were just running around getting killed. it was set to free movement mode by default.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>btw. KP, if you&#39;re still reading this comment. are you sure your men weren&#39;t set to free movement? I didn&#39;t notice this at first and was thinking what the hell is going on with these units, they were just running around getting killed. it was set to free movement mode by default.
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