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	<title>Comments on: Hands-On With Global Agenda</title>
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		<title>By: JuanXo</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-394130</link>
		<dc:creator>JuanXo</dc:creator>
		<pubDate>Fri, 29 Jan 2010 09:33:22 +0000</pubDate>
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		<description>No headshots.</description>
		<content:encoded><![CDATA[<p>No headshots.
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		<title>By: nom nom</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-382295</link>
		<dc:creator>nom nom</dc:creator>
		<pubDate>Tue, 22 Dec 2009 13:48:08 +0000</pubDate>
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		<description>Yeah the detail in this game is aite, i get where your coming from and all but tbh it still looks better than most mmos graphically...as if wow looks any more detailed that some of the capture point room in GA?

This game could have great success, but yeah i guess it all counts on how it runs with all those people on the 1 server?</description>
		<content:encoded><![CDATA[<p>Yeah the detail in this game is aite, i get where your coming from and all but tbh it still looks better than most mmos graphically&#8230;as if wow looks any more detailed that some of the capture point room in GA?</p>
<p>This game could have great success, but yeah i guess it all counts on how it runs with all those people on the 1 server?
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		<title>By: Knifeparty</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-382213</link>
		<dc:creator>Knifeparty</dc:creator>
		<pubDate>Tue, 22 Dec 2009 06:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20677#comment-382213</guid>
		<description>You guys should think about the game as a whole. They have said it will be hosted on a single shard server, with thousands of players on it....now if you really think about it, it would be pretty hard to make a game such as this with highly intense graphical detail, along side fast paced and adrenaline pumping shooter style gameplay. I think it would be pretty difficult to support thousands of individual players on the one server, and have no latency issues at all. So maybe they have their reasons for toning down the environment detail so they can improve the quality of the gaming experience as it is (making it run smoother, faster and giving it an edge that no other game has). Even in this article, it was stated that they toned down other areas of the game so that they could maximize the potential of other parts of the game, for example: their whole concept. The MMORPTPSG(massively multiplayer online role playing third person shooter) game style. Also in my opinion, with a decent computer you should be able to run this game with full settings. If you look at some of the more detailed pictures of the game, and even some Youtube videos(recommending the Jaxser montage). You can get a really clear idea of what their whole idea is, and how they are trying to maximize the performance of the shooter gameplay with the toned down Environment detail...</description>
		<content:encoded><![CDATA[<p>You guys should think about the game as a whole. They have said it will be hosted on a single shard server, with thousands of players on it&#8230;.now if you really think about it, it would be pretty hard to make a game such as this with highly intense graphical detail, along side fast paced and adrenaline pumping shooter style gameplay. I think it would be pretty difficult to support thousands of individual players on the one server, and have no latency issues at all. So maybe they have their reasons for toning down the environment detail so they can improve the quality of the gaming experience as it is (making it run smoother, faster and giving it an edge that no other game has). Even in this article, it was stated that they toned down other areas of the game so that they could maximize the potential of other parts of the game, for example: their whole concept. The MMORPTPSG(massively multiplayer online role playing third person shooter) game style. Also in my opinion, with a decent computer you should be able to run this game with full settings. If you look at some of the more detailed pictures of the game, and even some Youtube videos(recommending the Jaxser montage). You can get a really clear idea of what their whole idea is, and how they are trying to maximize the performance of the shooter gameplay with the toned down Environment detail&#8230;
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		<title>By: Knifeparty</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-382211</link>
		<dc:creator>Knifeparty</dc:creator>
		<pubDate>Tue, 22 Dec 2009 06:54:06 +0000</pubDate>
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		<description>You guys should think about the game as a whole. They have said it will be hosted on a single shard server, with thousands of players on it....now if you really think about it, it would be pretty hard to make a game such as this with highly intense graphical detail, along side fast paced and adrenaline pumping shooter style gameplay. I think it would be pretty difficult to support thousands of individual players on the one server, and have no latency issues at all. So maybe they have their reasons for toning down the environment detail so they can improve the quality of the gaming experience as it is (making it run smoother, faster and giving it an edge that no other game has). Even in this article, it was stated that they toned down other areas of the game so that they could maximize the potential of other parts of the game, for example: their whole concept. The MMORPTPSG(massively multiplayer online role playing third person shooter) game style. Also in my opinion, with a decent computer you should be able to run this game with full settings. If you look at some of the more detailed pictures of the game, and even some Youtube videos(recommending the Jaxser montage). You can get a really clear idea of what their whole idea is, and how they are trying to maximize the performance of the shooter gameplay with the toned down Environment detail...

Knifeparty</description>
		<content:encoded><![CDATA[<p>You guys should think about the game as a whole. They have said it will be hosted on a single shard server, with thousands of players on it&#8230;.now if you really think about it, it would be pretty hard to make a game such as this with highly intense graphical detail, along side fast paced and adrenaline pumping shooter style gameplay. I think it would be pretty difficult to support thousands of individual players on the one server, and have no latency issues at all. So maybe they have their reasons for toning down the environment detail so they can improve the quality of the gaming experience as it is (making it run smoother, faster and giving it an edge that no other game has). Even in this article, it was stated that they toned down other areas of the game so that they could maximize the potential of other parts of the game, for example: their whole concept. The MMORPTPSG(massively multiplayer online role playing third person shooter) game style. Also in my opinion, with a decent computer you should be able to run this game with full settings. If you look at some of the more detailed pictures of the game, and even some Youtube videos(recommending the Jaxser montage). You can get a really clear idea of what their whole idea is, and how they are trying to maximize the performance of the shooter gameplay with the toned down Environment detail&#8230;</p>
<p>Knifeparty
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		<title>By: ObsceneZen</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-376730</link>
		<dc:creator>ObsceneZen</dc:creator>
		<pubDate>Mon, 14 Dec 2009 02:48:40 +0000</pubDate>
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		<description>Oh, and for all saying that the game looks bland, the packs and offhand weapons that this game has will likely make it INCREDIBLE for anyone who doesn&#039;t just want to blow stuff up as rapidly as possible. What really made Tribes shine was the flexibility and creativity involved in gameplay. They gave you a bunch of weapons, packs, and vehicles to choose from and said &quot;go.&quot; You made up the rest based on the environment. A good application of skill and tactics went a lot further in Tribes than it does in most shooters since then, and I see a lot of similarities here.</description>
		<content:encoded><![CDATA[<p>Oh, and for all saying that the game looks bland, the packs and offhand weapons that this game has will likely make it INCREDIBLE for anyone who doesn&#8217;t just want to blow stuff up as rapidly as possible. What really made Tribes shine was the flexibility and creativity involved in gameplay. They gave you a bunch of weapons, packs, and vehicles to choose from and said &#8220;go.&#8221; You made up the rest based on the environment. A good application of skill and tactics went a lot further in Tribes than it does in most shooters since then, and I see a lot of similarities here.
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		<title>By: ObsceneZen</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-376728</link>
		<dc:creator>ObsceneZen</dc:creator>
		<pubDate>Mon, 14 Dec 2009 02:44:09 +0000</pubDate>
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		<description>Despite people talking about TF2 and the like, I&#039;d say much more of the inspiration comes from the Tribes games, which likely influenced TF2. Given the jetpack, the stealth/melee combination (cloak pack + shocklance, anyone?), the armor looks, etc., this definitely looks like they&#039;re pulling much more heavily from Tribes 1 and 2 than TF2. Way, way excited about this game. Tribes 2 is the single game that gets me all nostalgic, and with any luck, this game will resurrect the spirit of that game to a degree.</description>
		<content:encoded><![CDATA[<p>Despite people talking about TF2 and the like, I&#8217;d say much more of the inspiration comes from the Tribes games, which likely influenced TF2. Given the jetpack, the stealth/melee combination (cloak pack + shocklance, anyone?), the armor looks, etc., this definitely looks like they&#8217;re pulling much more heavily from Tribes 1 and 2 than TF2. Way, way excited about this game. Tribes 2 is the single game that gets me all nostalgic, and with any luck, this game will resurrect the spirit of that game to a degree.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-358674</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Tue, 17 Nov 2009 22:32:35 +0000</pubDate>
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		<description>I adore instancing, it&#039;s one reason Guild Wars is the only MMO-like game I&#039;ve ever really gotten into. No respawning enemies, no kill stealing, no world filled with retarded 14 year olds, just me and the people I actually want to play with enjoying the game.</description>
		<content:encoded><![CDATA[<p>I adore instancing, it&#8217;s one reason Guild Wars is the only MMO-like game I&#8217;ve ever really gotten into. No respawning enemies, no kill stealing, no world filled with retarded 14 year olds, just me and the people I actually want to play with enjoying the game.
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		<title>By: MadMatty</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-358672</link>
		<dc:creator>MadMatty</dc:creator>
		<pubDate>Tue, 17 Nov 2009 22:29:28 +0000</pubDate>
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		<description>Yeah but if the coders suck, they dare not mess with the engine ;)</description>
		<content:encoded><![CDATA[<p>Yeah but if the coders suck, they dare not mess with the engine ;)
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		<title>By: MadMatty</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-358668</link>
		<dc:creator>MadMatty</dc:creator>
		<pubDate>Tue, 17 Nov 2009 22:27:31 +0000</pubDate>
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		<description>And i got Guildwars. You basically meet players in town, then when you go outside to do missions, its entirely instanced, meaning you never bump into players outside, which is a shame. You also can´t jump, or traverse down hills which is super annoying. Other than that the gameplay is decent, but i´d rather play something entirely without instances.</description>
		<content:encoded><![CDATA[<p>And i got Guildwars. You basically meet players in town, then when you go outside to do missions, its entirely instanced, meaning you never bump into players outside, which is a shame. You also can´t jump, or traverse down hills which is super annoying. Other than that the gameplay is decent, but i´d rather play something entirely without instances.
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		<title>By: MadMatty</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-358665</link>
		<dc:creator>MadMatty</dc:creator>
		<pubDate>Tue, 17 Nov 2009 22:24:35 +0000</pubDate>
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		<description>errr Cmaster -&gt; im currently testing the MMO Mortal Online which uses the Unreal 3 engine- it can handle both vast outdoor locations and a tons of players as long as they modify it a bit.. every engine can in theory, theres no limits, they just supply you with a basic proven 3d engine, that the companys can develop to their own tastes really.</description>
		<content:encoded><![CDATA[<p>errr Cmaster -&gt; im currently testing the MMO Mortal Online which uses the Unreal 3 engine- it can handle both vast outdoor locations and a tons of players as long as they modify it a bit.. every engine can in theory, theres no limits, they just supply you with a basic proven 3d engine, that the companys can develop to their own tastes really.
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		<title>By: Spy Here</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-354616</link>
		<dc:creator>Spy Here</dc:creator>
		<pubDate>Thu, 12 Nov 2009 23:06:03 +0000</pubDate>
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		<description>So it&#039;s sort of like Borderlands crossed with Team Fortress 2 but in MMO format.

Not saying that&#039;s a bad thing, I loves me some Borderlands and TF2,  I would jump at the chance to play an MMO version of it with more character customisation options besides name and clothing colouration. Definitely getting the &#039;RPG Shooter&#039; vibe from this.</description>
		<content:encoded><![CDATA[<p>So it&#8217;s sort of like Borderlands crossed with Team Fortress 2 but in MMO format.</p>
<p>Not saying that&#8217;s a bad thing, I loves me some Borderlands and TF2,  I would jump at the chance to play an MMO version of it with more character customisation options besides name and clothing colouration. Definitely getting the &#8216;RPG Shooter&#8217; vibe from this.
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		<title>By: GekkoX</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/hands-on-with-global-agenda/#comment-353241</link>
		<dc:creator>GekkoX</dc:creator>
		<pubDate>Wed, 11 Nov 2009 15:00:48 +0000</pubDate>
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		<description>Well you do have map objectives, Pyros and Achievement grind already.</description>
		<content:encoded><![CDATA[<p>Well you do have map objectives, Pyros and Achievement grind already.
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