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	<title>Comments on: Left 4 Dead 2 Demo Open To All</title>
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	<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/</link>
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		<title>By: Conlaen</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-349629</link>
		<dc:creator>Conlaen</dc:creator>
		<pubDate>Fri, 06 Nov 2009 12:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20709#comment-349629</guid>
		<description>Haha, I just turned the jukebox on that&#039;s in a bar in the first level of the demo. I was very surprised when 2 buildings ahead I suddenly hear a song I know softly in the backgrouynd. I backtrack to the jukebox and sure enough, Jonathan Coulton&#039;s - Re: Your Brains on the jukebox. 

Awesome :)</description>
		<content:encoded><![CDATA[<p>Haha, I just turned the jukebox on that&#8217;s in a bar in the first level of the demo. I was very surprised when 2 buildings ahead I suddenly hear a song I know softly in the backgrouynd. I backtrack to the jukebox and sure enough, Jonathan Coulton&#8217;s &#8211; Re: Your Brains on the jukebox. </p>
<p>Awesome :)
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-349139</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Thu, 05 Nov 2009 18:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20709#comment-349139</guid>
		<description>The thing, Clovis, is the proximity.  Had this come out a year or two from now, exactly as is, people wouldn&#039;t be complaining nearly as much.  People are upset that they&#039;re getting more so soon, because that implies to them that it won&#039;t have been given the time needed to be worthwhile, which as it&#039;s turning out is not the case.</description>
		<content:encoded><![CDATA[<p>The thing, Clovis, is the proximity.  Had this come out a year or two from now, exactly as is, people wouldn&#8217;t be complaining nearly as much.  People are upset that they&#8217;re getting more so soon, because that implies to them that it won&#8217;t have been given the time needed to be worthwhile, which as it&#8217;s turning out is not the case.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-349055</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Thu, 05 Nov 2009 17:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20709#comment-349055</guid>
		<description>The textures really do seem flatter and more cartoony. It may well be the daylight, though. It&#039;d be interesting to see them in one of the night campaigns as a point of comparison.</description>
		<content:encoded><![CDATA[<p>The textures really do seem flatter and more cartoony. It may well be the daylight, though. It&#8217;d be interesting to see them in one of the night campaigns as a point of comparison.
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		<title>By: Lilliput King</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-349038</link>
		<dc:creator>Lilliput King</dc:creator>
		<pubDate>Thu, 05 Nov 2009 17:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20709#comment-349038</guid>
		<description>Makes sense really.</description>
		<content:encoded><![CDATA[<p>Makes sense really.
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		<title>By: kulak</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-348874</link>
		<dc:creator>kulak</dc:creator>
		<pubDate>Thu, 05 Nov 2009 15:21:35 +0000</pubDate>
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		<description>better shaders, higher res textures (yes), multicore rendering, better models</description>
		<content:encoded><![CDATA[<p>better shaders, higher res textures (yes), multicore rendering, better models
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-348781</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:19:53 +0000</pubDate>
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		<description>I&#039;m attributing it to the daytime, as L4D&#039;s graphics were far from top of the line. It&#039;s definitely and upgrade, but the sunlight just isn&#039;t being kind to the textures.</description>
		<content:encoded><![CDATA[<p>I&#8217;m attributing it to the daytime, as L4D&#8217;s graphics were far from top of the line. It&#8217;s definitely and upgrade, but the sunlight just isn&#8217;t being kind to the textures.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-348761</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20709#comment-348761</guid>
		<description>The hilarious thing is the lack of justification as to why it&#039;s an expansion pack in their view. There&#039;s a complete lack of precedent for an expansion back far outstripping the original game in terms of size and scope, but no it&#039;s an expansion pack because....?</description>
		<content:encoded><![CDATA[<p>The hilarious thing is the lack of justification as to why it&#8217;s an expansion pack in their view. There&#8217;s a complete lack of precedent for an expansion back far outstripping the original game in terms of size and scope, but no it&#8217;s an expansion pack because&#8230;.?
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		<title>By: Lilliput King</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-348758</link>
		<dc:creator>Lilliput King</dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20709#comment-348758</guid>
		<description>&quot;Why not look up what rhetoric means?&quot;

No need, boyo. 

It&#039;s just such a peculiar thing to seek.</description>
		<content:encoded><![CDATA[<p>&#8220;Why not look up what rhetoric means?&#8221;</p>
<p>No need, boyo. </p>
<p>It&#8217;s just such a peculiar thing to seek.
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		<title>By: Lilliput King</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-348756</link>
		<dc:creator>Lilliput King</dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:03:30 +0000</pubDate>
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		<description>It seems marginally prettier to me, but I can&#039;t pin down quite why.</description>
		<content:encoded><![CDATA[<p>It seems marginally prettier to me, but I can&#8217;t pin down quite why.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-348740</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Thu, 05 Nov 2009 13:58:13 +0000</pubDate>
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		<description>@Xercies

Do the math on the &#039;couple&#039; bit in a compare and contrast manner with L4D Vs L4D2 then come back with your conclusions</description>
		<content:encoded><![CDATA[<p>@Xercies</p>
<p>Do the math on the &#8216;couple&#8217; bit in a compare and contrast manner with L4D Vs L4D2 then come back with your conclusions
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		<title>By: Bender</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-348593</link>
		<dc:creator>Bender</dc:creator>
		<pubDate>Thu, 05 Nov 2009 12:18:01 +0000</pubDate>
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		<description>Hi folks,

so I downloaded the demo yesterday and played the campaign in coop on normal one time.

Am I the only one who thinks that the graphics are worse than in L4D? Maybe its because of the daylight but e.g. all the textures seemed very bland to me. I checked the video settings and everything was ok, is it that they are just keeping the graphics on low quality in the demo?

For the rest: seems pretty much like L4D to me, wonder how it will play in versus with the new special infected.</description>
		<content:encoded><![CDATA[<p>Hi folks,</p>
<p>so I downloaded the demo yesterday and played the campaign in coop on normal one time.</p>
<p>Am I the only one who thinks that the graphics are worse than in L4D? Maybe its because of the daylight but e.g. all the textures seemed very bland to me. I checked the video settings and everything was ok, is it that they are just keeping the graphics on low quality in the demo?</p>
<p>For the rest: seems pretty much like L4D to me, wonder how it will play in versus with the new special infected.
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		<title>By: Clovis</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/left-4-dead-2-demo-open-to-all/#comment-348590</link>
		<dc:creator>Clovis</dc:creator>
		<pubDate>Thu, 05 Nov 2009 12:08:04 +0000</pubDate>
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		<description>I think claiming there is &quot;little replay value&quot; in co-op is a bit unfair. I mainly play single-player games, and I pretty much never replay through them, especially shooters. Playing the same maps but with more enemies that are simply stronger is boring. But playing co-op on inceasingly difficult settings in L4D had such a significant effect on gameplay that I&#039;ve now replayed most of the maps many times and almost never felt bored. I don&#039;t know, maybe you just started out on Expert or something.

Survival mode did get kinda&#039; boring quickly though.

I spent more time in L4D in single player and co-op than most other shooters I&#039;ve played. I spent less time playing it than I did Fallout 3, GTA IV, or any strategy game I liked though.</description>
		<content:encoded><![CDATA[<p>I think claiming there is &#8220;little replay value&#8221; in co-op is a bit unfair. I mainly play single-player games, and I pretty much never replay through them, especially shooters. Playing the same maps but with more enemies that are simply stronger is boring. But playing co-op on inceasingly difficult settings in L4D had such a significant effect on gameplay that I&#8217;ve now replayed most of the maps many times and almost never felt bored. I don&#8217;t know, maybe you just started out on Expert or something.</p>
<p>Survival mode did get kinda&#8217; boring quickly though.</p>
<p>I spent more time in L4D in single player and co-op than most other shooters I&#8217;ve played. I spent less time playing it than I did Fallout 3, GTA IV, or any strategy game I liked though.
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