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	<title>Comments on: Operation Flashpoint DLC Tomorrow</title>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-348594</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Thu, 05 Nov 2009 12:19:28 +0000</pubDate>
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		<description>Well IW have just announced that the max server size for PC&#039;s will be 18 players, in line with the consloes.</description>
		<content:encoded><![CDATA[<p>Well IW have just announced that the max server size for PC&#8217;s will be 18 players, in line with the consloes.
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		<title>By: Arsewisely</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-348589</link>
		<dc:creator>Arsewisely</dc:creator>
		<pubDate>Thu, 05 Nov 2009 12:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20703#comment-348589</guid>
		<description>&lt;p&gt;I don&#039;t understand why any developer would exclude dedicated server support.  I&#039;m sure there are many valid techy reasons which I would fail and stubbornly refuse to understand but once you&#039;ve had a taste of the good stuff i.e consistent low pings, why would you want to suffer a game online for which you&#039;re lucky if you can get anywhere  near 100.  &lt;/p&gt;
&lt;p&gt;This is why I&#039;ve hardly touched the OFP2 multiplayer.  Depressingly, it IS good - when the latency is behaving.  It is atmospheric, tense and exciting.  When it&#039;s bad it&#039;s like playing on a wireless keyboard with low batteries, which is needless to say an immersion killer.  It doesn&#039;t make sense that the developers would allow you to glimpse a fantastic online experience only to, well, pretty much cripple it.&lt;/p&gt;
&lt;p&gt;Also, and as a result I guess, there are hardly any servers compared to the usual server count for such a high profile release.&lt;/p&gt;
&lt;p&gt;I am reminded of the days way back when - a time when I was happy just to successfully load an online game of Delta Force 2 or Half-Life multiplayer.  Any time spent actually playing, with any latency, before the game would crash and the dreaded &#039;ding!&#039; of the telephone would indicate that the little 56k had shat itself and given up, was a bonus.  Those days are over - I want hundreds of servers and sub 50 pings, or else what is the point?  Is this demanding and petulant?  Absolutely!  But find a gamer who isn&#039;t. &lt;/p&gt;
&lt;p&gt;It will be very interesting to see what happens with MW2.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I don&#39;t understand why any developer would exclude dedicated server support.  I&#39;m sure there are many valid techy reasons which I would fail and stubbornly refuse to understand but once you&#39;ve had a taste of the good stuff i.e consistent low pings, why would you want to suffer a game online for which you&#39;re lucky if you can get anywhere  near 100.  </p>
<p>This is why I&#39;ve hardly touched the OFP2 multiplayer.  Depressingly, it IS good &#8211; when the latency is behaving.  It is atmospheric, tense and exciting.  When it&#39;s bad it&#39;s like playing on a wireless keyboard with low batteries, which is needless to say an immersion killer.  It doesn&#39;t make sense that the developers would allow you to glimpse a fantastic online experience only to, well, pretty much cripple it.</p>
<p>Also, and as a result I guess, there are hardly any servers compared to the usual server count for such a high profile release.</p>
<p>I am reminded of the days way back when &#8211; a time when I was happy just to successfully load an online game of Delta Force 2 or Half-Life multiplayer.  Any time spent actually playing, with any latency, before the game would crash and the dreaded &#39;ding!&#39; of the telephone would indicate that the little 56k had shat itself and given up, was a bonus.  Those days are over &#8211; I want hundreds of servers and sub 50 pings, or else what is the point?  Is this demanding and petulant?  Absolutely!  But find a gamer who isn&#39;t. </p>
<p>It will be very interesting to see what happens with MW2.
</p>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-348575</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Thu, 05 Nov 2009 11:43:20 +0000</pubDate>
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		<description>You could also argue that they should have implimented all the features they were bragging about in their promotional preview videos in the run up to release. Compared to what they said the game was supposed to be like, this dlc offering is just pathetic. And although this might be free on PC, for some reason they&#039;re charging folks nearly £4 for this on the consoles.

This forum thread pretty much sums up all the bull CM were coming out with before the release. It&#039;s fairly different from the experience they delivered. Perhaps some what naively it&#039;s what I was expecting the game to be like. Will never buy another Codies product again.

http://community.codemasters.com/forum/showthread.php?t=387193</description>
		<content:encoded><![CDATA[<p>You could also argue that they should have implimented all the features they were bragging about in their promotional preview videos in the run up to release. Compared to what they said the game was supposed to be like, this dlc offering is just pathetic. And although this might be free on PC, for some reason they&#8217;re charging folks nearly £4 for this on the consoles.</p>
<p>This forum thread pretty much sums up all the bull CM were coming out with before the release. It&#8217;s fairly different from the experience they delivered. Perhaps some what naively it&#8217;s what I was expecting the game to be like. Will never buy another Codies product again.</p>
<p><a href="http://community.codemasters.com/forum/showthread.php?t=387193" rel="nofollow">http://community.codemasters.com/forum/showthread.php?t=387193</a>
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		<title>By: RiptoR</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-348208</link>
		<dc:creator>RiptoR</dc:creator>
		<pubDate>Thu, 05 Nov 2009 00:17:51 +0000</pubDate>
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		<description>I don&#039;t think dedicated servers are something that they&#039;ll release, or even be able to release without having to rewrite the entire multiplayer part of the game.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think dedicated servers are something that they&#8217;ll release, or even be able to release without having to rewrite the entire multiplayer part of the game.
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-347998</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Wed, 04 Nov 2009 21:27:57 +0000</pubDate>
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		<description>You could argue the initial release of the game should have had 22 missions instead of 11, which would mean a free DLC with at least 11 missions would be appropriate. ;)

But I think we should be glad with this DLC and just take it as it comes. We&#039;re getting screwed money-wise anyways when you&#039;re truly thinking about the initial release objectively.</description>
		<content:encoded><![CDATA[<p>You could argue the initial release of the game should have had 22 missions instead of 11, which would mean a free DLC with at least 11 missions would be appropriate. ;)</p>
<p>But I think we should be glad with this DLC and just take it as it comes. We&#8217;re getting screwed money-wise anyways when you&#8217;re truly thinking about the initial release objectively.
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-347995</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Wed, 04 Nov 2009 21:26:10 +0000</pubDate>
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		<description>Lack of vehicle action? It has some of that though. It might not be much, but at least the multiplayer can be quite vehicle-based but it depends on how YOU play the game.</description>
		<content:encoded><![CDATA[<p>Lack of vehicle action? It has some of that though. It might not be much, but at least the multiplayer can be quite vehicle-based but it depends on how YOU play the game.
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-347991</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Wed, 04 Nov 2009 21:24:04 +0000</pubDate>
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		<description>Good point cooper, in fact, to be honest, the 11 original campaign levels aren&#039;t quite enough for me to begin with. If it weren&#039;t for the great multiplayer experience I&#039;m having so far, I might have brought the game back to the store after completion of the main campaign.

The DLC for PC is great and should be free for what you get. I do not get that console users even want to pay extra for something that should have been in the game in the first place.

Oh, and by the way, for 60$ a game should be BOTH bug free and filled with a decent amount of content and quality.</description>
		<content:encoded><![CDATA[<p>Good point cooper, in fact, to be honest, the 11 original campaign levels aren&#8217;t quite enough for me to begin with. If it weren&#8217;t for the great multiplayer experience I&#8217;m having so far, I might have brought the game back to the store after completion of the main campaign.</p>
<p>The DLC for PC is great and should be free for what you get. I do not get that console users even want to pay extra for something that should have been in the game in the first place.</p>
<p>Oh, and by the way, for 60$ a game should be BOTH bug free and filled with a decent amount of content and quality.
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		<title>By: Bryan</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-347882</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Wed, 04 Nov 2009 19:34:50 +0000</pubDate>
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		<description>No dedicated servers.... still....</description>
		<content:encoded><![CDATA[<p>No dedicated servers&#8230;. still&#8230;.
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		<title>By: Lagmint</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-347880</link>
		<dc:creator>Lagmint</dc:creator>
		<pubDate>Wed, 04 Nov 2009 19:31:29 +0000</pubDate>
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		<description>Given that games need to be &#039;complete&#039; about a month or more before you&#039;d ever see them.. I guess TECHINCALLY they have the content when the game ships, but it&#039;s not like you can just re-print the DVD&#039;s each week with the new content you&#039;ve made.</description>
		<content:encoded><![CDATA[<p>Given that games need to be &#8216;complete&#8217; about a month or more before you&#8217;d ever see them.. I guess TECHINCALLY they have the content when the game ships, but it&#8217;s not like you can just re-print the DVD&#8217;s each week with the new content you&#8217;ve made.
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		<title>By: Mort</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-347824</link>
		<dc:creator>Mort</dc:creator>
		<pubDate>Wed, 04 Nov 2009 18:39:06 +0000</pubDate>
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		<description>Hmm this is unexpected and timely. Blasted through release content in less than a week in coop, and although it was some of the best coop laughs I&#039;ve ever had the lack of vehicle action, lack of any story and pathetic final mission, left a bad taste.

Although &#039;island tour&#039; could be taking the piss a bit, unless it actually has enemies to kill.</description>
		<content:encoded><![CDATA[<p>Hmm this is unexpected and timely. Blasted through release content in less than a week in coop, and although it was some of the best coop laughs I&#8217;ve ever had the lack of vehicle action, lack of any story and pathetic final mission, left a bad taste.</p>
<p>Although &#8216;island tour&#8217; could be taking the piss a bit, unless it actually has enemies to kill.
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		<title>By: clive dunn</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-347765</link>
		<dc:creator>clive dunn</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:39:49 +0000</pubDate>
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		<description>mmmm.....marzipan dildos!</description>
		<content:encoded><![CDATA[<p>mmmm&#8230;..marzipan dildos!
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/11/04/operation-flashpoint-dlc-tomorrow/#comment-347758</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:35:18 +0000</pubDate>
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		<description>I really should play more of this, but I got frustrated and stuck a few missions in (the one where you have to guard the control tower, and your allies are about as useful as marzipan dildos while the Chinese pour in).</description>
		<content:encoded><![CDATA[<p>I really should play more of this, but I got frustrated and stuck a few missions in (the one where you have to guard the control tower, and your allies are about as useful as marzipan dildos while the Chinese pour in).
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