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	<title>Comments on: New Tonic: Reverberations From Bioshock 2</title>
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	<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/</link>
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		<title>By: dagny taggart</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-384728</link>
		<dc:creator>dagny taggart</dc:creator>
		<pubDate>Wed, 06 Jan 2010 00:43:59 +0000</pubDate>
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		<description>@wm  ...and he traced in space the sign of the dollar...</description>
		<content:encoded><![CDATA[<p>@wm  &#8230;and he traced in space the sign of the dollar&#8230;
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		<title>By: Atalanta</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349910</link>
		<dc:creator>Atalanta</dc:creator>
		<pubDate>Fri, 06 Nov 2009 16:19:07 +0000</pubDate>
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		<description>Do you have Vista?  I had the same problem, but the fix is super easy -- just run it in XP compatibility mode.</description>
		<content:encoded><![CDATA[<p>Do you have Vista?  I had the same problem, but the fix is super easy &#8212; just run it in XP compatibility mode.
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		<title>By: Gpig</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349346</link>
		<dc:creator>Gpig</dc:creator>
		<pubDate>Fri, 06 Nov 2009 00:25:59 +0000</pubDate>
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		<description>I wish they&#039;d release an SDK for Bioshock when Bioshock 2 comes out.</description>
		<content:encoded><![CDATA[<p>I wish they&#8217;d release an SDK for Bioshock when Bioshock 2 comes out.
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		<title>By: Atlas</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349337</link>
		<dc:creator>Atlas</dc:creator>
		<pubDate>Fri, 06 Nov 2009 00:08:14 +0000</pubDate>
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		<description>/me shrugs</description>
		<content:encoded><![CDATA[<p>/me shrugs
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349237</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Thu, 05 Nov 2009 20:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20725#comment-349237</guid>
		<description>You had me at collectivism. More radical ideology in games. This article changed my opinion on the game. I am now excited again.</description>
		<content:encoded><![CDATA[<p>You had me at collectivism. More radical ideology in games. This article changed my opinion on the game. I am now excited again.
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		<title>By: kyrieee</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349184</link>
		<dc:creator>kyrieee</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20725#comment-349184</guid>
		<description>Sorry, that&#039;s a &quot;wasn&#039;t&quot; not a &quot;was&quot;</description>
		<content:encoded><![CDATA[<p>Sorry, that&#8217;s a &#8220;wasn&#8217;t&#8221; not a &#8220;was&#8221;
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		<title>By: kyrieee</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349178</link>
		<dc:creator>kyrieee</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20725#comment-349178</guid>
		<description>I&#039;m not arguing that the ending was unfinished. I know about those scenes that got cut, but I&#039;m arguing against the claim of there being no closure. 

The first time I played the game I also came away confused from the ending, but that went away with subsequent playthroughs. I&#039;m curious to hear specifically which questions you think were left unanswered. No, the future of your character isn&#039;t revealed, but there has to be more than that to the seeming consensus that the ending sucks. I&#039;ve found that most of the answers actually are in the game, you just have to dig really deep to find them. That&#039;s not for everyone, but I loved it</description>
		<content:encoded><![CDATA[<p>I&#8217;m not arguing that the ending was unfinished. I know about those scenes that got cut, but I&#8217;m arguing against the claim of there being no closure. </p>
<p>The first time I played the game I also came away confused from the ending, but that went away with subsequent playthroughs. I&#8217;m curious to hear specifically which questions you think were left unanswered. No, the future of your character isn&#8217;t revealed, but there has to be more than that to the seeming consensus that the ending sucks. I&#8217;ve found that most of the answers actually are in the game, you just have to dig really deep to find them. That&#8217;s not for everyone, but I loved it
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		<title>By: Magnus</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349152</link>
		<dc:creator>Magnus</dc:creator>
		<pubDate>Thu, 05 Nov 2009 18:52:21 +0000</pubDate>
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		<description>SS2 did allow you to pick from three &quot;classes&quot; and advance certain stats/skills/psy-abilities to a far greater degree than bioshocks tonics/plasmids.

Mind you, the original SS had far more options, I especially liked the different difficulty sliders.</description>
		<content:encoded><![CDATA[<p>SS2 did allow you to pick from three &#8220;classes&#8221; and advance certain stats/skills/psy-abilities to a far greater degree than bioshocks tonics/plasmids.</p>
<p>Mind you, the original SS had far more options, I especially liked the different difficulty sliders.
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		<title>By: Lagmint</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349097</link>
		<dc:creator>Lagmint</dc:creator>
		<pubDate>Thu, 05 Nov 2009 18:07:25 +0000</pubDate>
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		<description>Am I the only one who doesn&#039;t even remember the general atmosphere of Bioshock? I remember thinking the layout of levels didn&#039;t make any sense, the hacking was so annoying I didn&#039;t bother by the end, and I just ran around with the ice wrench because I never felt in danger at all. The big daddy fights were basically just walk backwards/sideways and lure them into tripwires (since there was almost literally no other use for them.)</description>
		<content:encoded><![CDATA[<p>Am I the only one who doesn&#8217;t even remember the general atmosphere of Bioshock? I remember thinking the layout of levels didn&#8217;t make any sense, the hacking was so annoying I didn&#8217;t bother by the end, and I just ran around with the ice wrench because I never felt in danger at all. The big daddy fights were basically just walk backwards/sideways and lure them into tripwires (since there was almost literally no other use for them.)
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349079</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Thu, 05 Nov 2009 17:57:33 +0000</pubDate>
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		<description>I started off excited for MW2, but the more I hear about it the less interested I get.  It&#039;s nice to have a game for which the exact opposite process is taking place.</description>
		<content:encoded><![CDATA[<p>I started off excited for MW2, but the more I hear about it the less interested I get.  It&#8217;s nice to have a game for which the exact opposite process is taking place.
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		<title>By: MajorManiac</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-349049</link>
		<dc:creator>MajorManiac</dc:creator>
		<pubDate>Thu, 05 Nov 2009 17:36:35 +0000</pubDate>
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		<description>I&#039;m with you. I can&#039;t wait for this to come out.

I think people always seem to forget the best part of Bioshock...the game play and atmosphere. If they can re-create that, I&#039;m sold.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you. I can&#8217;t wait for this to come out.</p>
<p>I think people always seem to forget the best part of Bioshock&#8230;the game play and atmosphere. If they can re-create that, I&#8217;m sold.
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		<title>By: phil</title>
		<link>http://www.rockpapershotgun.com/2009/11/05/new-tonic-reverberations-from-bioshock-2/#comment-348928</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Thu, 05 Nov 2009 16:15:48 +0000</pubDate>
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		<description>I&#039;m all for avoiding stereotypical whizz bang fisty cuffs with giant blobby creatures in my end games, but if you look at all the brilliant character work and climactic confrontations that were jettisoned from end of KOTOR2 (especially confrontations between your NPCs, hence actually carrying some emotional weight), combined with the exile flying off in the world shortest cut scene, it&#039;s clear it&#039;s been butchered. I&#039;m aware of what its tying to do (and what it did do so well earlier in the game), which makes it doubly annoying.</description>
		<content:encoded><![CDATA[<p>I&#8217;m all for avoiding stereotypical whizz bang fisty cuffs with giant blobby creatures in my end games, but if you look at all the brilliant character work and climactic confrontations that were jettisoned from end of KOTOR2 (especially confrontations between your NPCs, hence actually carrying some emotional weight), combined with the exile flying off in the world shortest cut scene, it&#8217;s clear it&#8217;s been butchered. I&#8217;m aware of what its tying to do (and what it did do so well earlier in the game), which makes it doubly annoying.
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