Rock, Paper, Shotgun

First Steps With Dragon Age

By RPS on November 6th, 2009 at 7:18 pm.


We’re playing Dragon Age. Except for John, because he’s already finished it and reviewed it for PC Gamer. The rest of RPS were a bit later to the party, so to speak. Consequently we’re a little… distracted. We offer a few early thoughts below. It’s probably fair to say that there will be minor spoilers in this article.

Jim: Is everyone here? Hello? Well, I want to start anyway: the Dwarf Commoner origin was loads of fun, the story was just what I was hoping for – a subtle twist on standard dwarfisms. I like the idea of corrupt, criminal dwarf societies.
Kieron: You are, of course, from the East coast. It’s very homely for you. For me – also playing a Dwarf Commoner – is an exotic holiday to the land of ill-spirited shorties. Like visiting Alec’s house.
Alec: I haven’t finished the Mage origin yet, but like that it’s subverting the stereotype of wizardly sorts. The higher-ups seem to be aggressively forcing their acolytes to be certain things – one result of which is the Tranquils, these freaky types who’ve had all their emotions removed to become men of pure maths
John: Like the City Elf, the Commoner Dwarf is a surprisingly harsh and unpleasant beginning.
Jim: Do any of the origins begin pleasantly? I’m getting the impression that Dragon Age is DARK FANTASY, DO YOU SEE?
Alec: Yes, it’s very much “We’re not Tolkien, goddit?” Worth observing that the Witcher has already dabbled with a lot of similar stuff. And Risen too, though that’s a lot smaller in scale.
Jim: Yes, it does actually remind of The Witcher in a number of ways, particularly that aspiring to grimness.
Kieron: I suspect they’re damned-if-the-do-damned-if-they don’t, really. But yeah – racism as a theme overlaid over a fantasy environment is very much The Witcher’s terrain.
John: The Dalish Elf origin isn’t unending misery. Although it is themed around the death of a best friend.So, er, I take that back.
Alec: I can’t say I’m enjoying the voice acting, however.
Jim: Really? I think the voice acting is fine. Great, even.
John: Yes, me too. The only dodgy voice is Leliana, and I grew to realise you just know some people with weird voices.
Kieron: Yeah, it’s not exactly outstanding, but there’s nothing substandard about it.
Jim: At least into the main game, I guess the mages origin has its own characters and silly voices. The acting and story has been the strongest thing so far for me. I’m less keen on the combat.
John: Have you begun the Harrowing, Alec?
Alec: Perhaps I’ve been spoiled by Risen’s array of Northern characters, but the blank plumminess of everyone is grating.
Alec: I have completed the Harrowing. I talked to a rat and a rotting bear in the process
John: Were you slightly let down by the simplicity of it, after the build-up it received?
Alec: Yes, it was very much MMO starting quest. With the demon at the end being laughably easy to kill. But then, I guess there was another point to it. OR WAS THERE? etc.
John: I don’t think any of the others are. Well, the Dalish Elf, maybe.
Jim: Yes, the dwarf commoner origin seems pretty dramatic. And even though you can see what’s going to happen, it’s a fun story: “My dwarf is in big trouble!” (A mountain of trouble, says someone on Twitter.)
Kieron: Yeah – seeing you twitter that, I was playing through the whole origin going “Oh – is NOW when I’m in big trouble?” Eventually the one it was which became clear. Dramatic is the word. It’s got a sort of archetypal energy to it… and its’ worth noting that compared to most fantasy games, I feel my character actually has motivation for whatever they end up doing. Which is neat for a set-up, I think.
John: Noble Dwarf has a similarly large scale origin, and brilliantly it ties into the Commoner one. In fact, when I played as a Human Warrior and visited Orzamarr there was something going on I didn’t fully understand, until I saw the Commoner Dwarf origin, which was a fantastic detail.
Jim: Going back to the combat: initially the balance seemed okay, but now I’m struggling to get through without spamming half a dozen heals. I’m a couple of hours in. And I’m not sure if I’ve just missed something – I’m sure I’m leveling up sensibly, in accordance with fantasy archetypes, and still seem weak. [See patch post, should render much of this part of the discussion irrelevant. Thanks Bioware! - RPS Editor Sub-brain]
Kieron: I’m only just past the start, so I’ve had relatively little combat. I have been eating the health though. I think that’s actually how the game works. You’re meant to use your resources. That’s why you have them, after all. Tom Chick’s written a lot about this over at Fidgit.
John: Same goes for the Mage story, actually. What class are you?


Jim: Warrior, I hope the balance does change. At the moment I’m only winning fights by dint of heals.
John: I played most the game on Easy. Don’t feel ashamed to lower it – they fucked up, not you. It doesn’t change. The difficulty is not set right.
Jim: Well I feel like it’s an okay challenge, I mean i don’t want to win every fight, but the balance seems odd. It’s like there should be some other aspect to it that I’m missing
Kieron: I admit, you chaps have lost me a little here. I mean, if you’re winning with the resources you have… you’re winning. It’s not as if you’re failing. Healing management has always been part of RPGs, hasn’t it?
John: Yeah – going back up to Normal is worthwhile when you realise you’re breezing through stuff.
Alec: I suspect I’m going to load my mage with heal spells, then.
Jim: I’ve played with the tactics stuff a fair bit, which does help.
Kieron: Does it really? I wish they’d intro’d it better. I ended up spending a character point on tactics thinking it’d actually give me something useful instead of actually of something that’s a waste of time If I’m micromanaging the orders. And having the Neverwinter Nights issue of the NPC character running off to fight enemies which I can’t even see yet and aren’t active is silly as hell to have on standard. Though I think I’m managed to make the tactics not do that any more.
John: How are you approaching fights? Are you pausing every few seconds?
Jim: Yes! You absolutely have to in order to manage heals and powers.
Alec: And are you sacrificing a calf to Hecate every 28 minutes?
Jim: I’m all outta calves.
Alec: That’ll be it, then
John: There’s a lot of tactics you can use. You can flank enemies, and you can make sure to focus on range for as long as possible.
Jim: Yeah, flanking seems tricky when there’s half a dozen adversaries, and you are three.
John: But what I found is I became really really good at taking advantage of my team’s specific abilities. It’s important to play as all three/four, not just as yourself.
Jim: Yeah, I’m using witch-woman a great deal.
John: You need a healer. And you need health poultices.
Jim: have you found yourself playing in top-down, or Warcraftian perspective?
Alec: I’ve been playing top-down for fighty-stuff, and over the shoulder for trudging about questy stuff.
Kieron: Me too. One for tactics, the other for getting a sense of place.
John: I used top-down very rarely, rather I scrolled out as far as possible before it. So what has surprised you both?
Alec: I was most suprised that you can make incredibly non-elfy elves. Mine looks like a black version of Him From Lost, with a ginger buzz-cut.
John: Poor thing.
Jim: I think I’ve been surprised by how much I got swept up in the story. I really find it tricky to get into RPGs as tales, but this has captured me quite proficiently
John: Have both of you finished the initial origin and reached Place Beginning With O I Can’t Remember?
Jim: Yeah, I’m well past that now,
Alec: No, I’m loads behind you lot due to being away,
John: Ah, so you’ve met Flemeth.
Jim: And that battle is ludicrously dramatic, despite your tangential involvement.
John: Without spoiling anything for Alec, crossing the battlements is remarkable. What’s so funny about the game is that bit you’ve finished, Alec? That’s the pre-titles sequence. You did say it went against wizard norms.
Alec: They’re very much not the pious mystic men you’d generally expect. I don’t know the whole tale yet, but it’s very much mages designed for killing rather than as intellectual types
John: The history of mages and their relationship with the Chantry is fascinating.
Jim: Right, I’m off, bye!
John: Bye!
Alec: I’ve not picked up too much of that yet – it’s just going into the perceived differences between mages and Normals (or whatever they call them), but there’s a nice sense of mages being sinister outcasts rather than a ruling elite, as far as I can tell.
John: Very much so. I shan’t spoil anything. But the key is, people are really scared of mages.
Alec: It seems less surprising to me after having played Risen, which plays with similar ideas and, to my mind, did class choice much more cleverly by having you make it based on how you agreed with instead of selecting a build upfront. but I’m obviously very curious to see what my place in the world is once I get out of mage HQ.
John: If you play the City Elf origin you’ll get even more of an idea what absolute dicks the Humans are. I’m interested to experience the game as a Mage. But even more as an Elf, who are the gay black Jews of the game. You’ve got all the prejudice stacked against you! One of the criticisms I make in my review is that I played as a black human, but somehow had white parents and siblings in an all-white castle.
Alec: I’m playing as an elf, but no-one’s mentioned it yet, a black elf, no less. No idea if I’m gay, however. I haven’t fancied anyone yet.
John: Go to the whorehouse when you get to Denerim and you’ll quickly decide.

What about you lot? Anyone playing? What origin are you playing? Any early impressions you want to share? Expect a more in-depth verdict from us as we get some more of it under our collective belt. (+1 vs eggmen.)

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150 Comments »

  1. Me says:

    Can’t get into it, the combat is just too sluggish for me.

    Tried multiple paths none appeal really, though a lover RPG games this just isn’t my cup of tea methinks.

  2. Starky says:

    I still can’t decide if this is a buy now, or wait for a price drop purchase for me – as much as I enjoy bioware games, with the exception of KotoR I [b]never[/b] finish them.
    I think I own every Bioware RPG they’ve ever made and I’ve not finished a single one.

    The reason… too many choices.

    I get a 3rd of the way through the game and start going “what if”… What if I was another class, what if I made different choiced… what if, what if…

    So what ends up happening is that I restart from scratch about a dozen times, and then another game comes along and steals my attention.

    The good thing about that is Bioware games are always games I plan to go back too… and sometimes I do, but I never finish them.

    • Starky says:

      Oops wrong tags on the [b]…[/b]

    • TotalBiscuit says:

      This is probably the worst reason I’ve ever seen for not buying a game. Too many choices, good lord.

    • Wooly says:

      I’ve got to say that while I respect your opinion, I’m rather in agreement with TotalBiscuit. Perhaps JRPG’s would be more your thing?

    • Starky says:

      That’s not my reason for not buying it, it’s my reason for not finishing them.

      What can I say I always get so far in them and realize their is something I could have done better, some way I could have better optimized my character, or some item/quest I missed and I have to start again.

      My reason for no buying it is simply there are too many games out at the moment and and this, due to the nature of it and that I never finish them isn’t top of the priority list.

    • Starky says:

      Hmm, looking at my original post it seems the whole paragraph I had at the end explaining that bit vanished… (must have lost it from the copy paste from word)

      Anyway yeah, I’m buying dragon age, that is a 100% guaranteed purchase.

      The question isn’t if, just when… Lots of games out recently, plus a tendency to never finish Bioware games, they are fun, but they are so long I do get bored of them, or end up moving onto another game meaning to go back and never doing so.

  3. Lewis says:

    Well, as my standard, unimaginitive human warrior (though a rather attractive female one, it should be noted, modelled closely on my Mass Effect Shepard), my origin story was a tad rubbish. My first quest was to kill some giant rats in a cellar – though to be fair, the dialogue did give a sly wink at the ludicrous cliché. Anyway, it never really picked up the pace until the super-dramo-battle, from which point everything’s built really nicely.

    I’m playing on the 360, so can’t really comment on combat-specific stuff, though by way of comparison, I’m not having too much trouble on normal. Yes, you have to queue up lots of special moves and you can go through health potions like mad, but it’s not felt grossly unfair in the seven-or-so hours I’ve played so far.

    More generally: it’s totally a BioWare game, right down to its structure of ‘linear opening, then you can pick which bits of the story to tackle in which order’. And the focus on moral decisions is unmistakable. But compared to ME – and, indeed, all BioWare’s stuff – I think Dragon Age really nails that where others have failed. The Witcher comparisons are apt in this respect, in that they’re often really deeply disturbing choices you have to make, with no clear-cut answer. I like how party members debate and disagree over this stuff – and their banter when you’re just walking around is superb, even though it occasionally cuts out to make way for other words, on the 360 at least.

    I’m enjoying it an awful lot, but I do wish… nnng, I dunno. BioWare do this whole evolutionary-steps-within-a-rigid-template thing, which means they’ve been able to refine moreso with each game that goes by. And that’s great – it means the ideas they’ve been toying with for ages are better than ever here. But I do wish they would just take a risk. The stuff they’re doing is far more ambitious than most other devs, but because they stick with the same ambitious template each time, it still ends up feeling devoid of the ambition it actually thrives upon. The fantasy setting I’m finding to be both strong and weak – strong in its presentation but weak in ideas. The characters are on the whole fairly typical, though voiced well (except my family at the start, disappointingly). Except a couple, who are really neatly fleshed out – including one of your opening party members. I dunno. I suspect a lot will annoy me about the game, but it’s more testament to its exemplary quality elsewhere than anything else. When something’s very good, you want it to push its way into greatness.

    • bill says:

      Lewis gets the award for best review of Dragon Age. Infact, best review of every bioware game after kotor1.

      Bioware needs an alt-team to work on random, experimental ideas.

  4. The Hammer says:

    I think I may end up getting this before Christmas, as a means to placate myself for when lots of prezzies do eventually roll out. The only problem right now is that my dodgy PC seems to enjoy crashing all the time when I boot up the Character Creator. Hopefully I can get round that. But probs not.

  5. Spoiler Duck says:

    It’s good you’re enjoying the story, but how is the writing itself? The brief snippits seen in all the trailers seemed very substandard to me, so I was wondering if that was unflattering glimpses or indicators of the overall quality.

    • Alchemda says:

      I think the writing is pretty good. It’s not cheesy, it blends really well with what your dialog choices are. Its much better then risens dialog/writing imo, if you enjoyed the writing in ME, it is very like that.

  6. Nate says:

    It is a hard game, harder than BG by far IMHO, but I only got the patch.

    I am enjoying it otherwise, of course I went in blind as a Bioware-BG fanboy, plus I rarely nitpick games to death when they are actually decent. Most of my issues are more with art scheme choices than anything (do 2h weapons and massive shoulder plate have to be THAT comically big?), character creation is a lil meh (no scars, too few beard/haircut choices and tattoos are extravagant with no “tame” options).

    Other than that I am pretty pleased, I just hope EA doesnt fuck up Bioware’s plan to make the game epic by offering more an more DLC over the years.

  7. Daniel says:

    It’s interesting. It does feel slightly derivative of The Witcher, especially with the Elves. The world however is very strong, with many tropes turned on their heads. I haven’t seen a great many of the ‘hard choices’ yet, but the game has been very well crafted so far. Difficulty is truly difficult, and without a healing character I am pretty messed up. I sort of wish I hadn’t killed Wynne.

    A very positive step for Bioware, so far. Loghain looks to be an interesting villain, too. Nice to hear you guys opinions on the whole affair. Will keep you updated.

  8. Jacques says:

    Really enjoying it so far, I’m playing on easy for now, might bump it up to normal, as it seems a bit too easy at the moment. I’ve just completed the big battle, and it’s looking good so far, definitely more enoyable than Neverwinter Nights 2.

    The Bioware online thing you need to go through to download the extra content is absolute shit though.

  9. Jockie says:

    Really enjoying it so far, I’m pretty much doing the origin stories for each race and messing about with the classes before i decide on which I want to be. I know that’s a rather odd way to play a game, but I’d hate to be 30 hours in before decidng im not too fond of my character or class after all.

  10. Matzerath says:

    I’m playing Mass Effect. PC gaming is one of the few pleasures that being a few years behind the times really pays off.

  11. jalf says:

    Damn you for making me want to play the game! Until the diaries on Fidgit, I was thoroughly meh about the whole thing. Then it started sounding intriguing, and now you’re reinforcing that!

    If you keep this up, I’m going to have to buy it! Argh!

  12. TotalBiscuit says:

    This game is astonishing, really. I’ve never been happier to be completely wrong about a game. My initial impressions before it came out were not good, but after hearing about the superior PC version and Bioware’s clear support for more hardcore gamers, I took the plunge. I do not regret it, at all.

  13. Squirrelfanatic says:

    After reading this I am wondering if any of you guys has already experienced problem with the inventory size. Is it a real handicap or just a matter of proper inventory management as in games as Diablo I / II or Guild Wars (despite having a huge storage, the latter still could give you troubles i.e. when collecting certain objects)?

    • Taillefer says:

      A little, yeah. Especially with my rogue picking pockets like crazy. You can’t drop items, you have to destroy them to remove them from the inventory. So there’s no dropping an item, then backtracking to get it later. It can lead to the frustrating scenario of finding better equipment, but having to to destroy your current equipment rather than having the room to keep and sell it. You can see the value of items, despite what the article says, but you have to right-click it and then inspect it, which is annoying.

    • RyePunk says:

      the inventory is an issue. You get lots of little things that take up one spot. and you start with 60 or so spaces. If you want to carry three types of poisons, 6 types of resistance ointments, 4 types of “potions”, and various other components for making said items than keeping space for every possible eventuality becomes challenging. But I suppose that is kind of their point. Its damn hard to carry everything for any possible confrontation. Me? I just explode their bodies. Which for me makes sense when my entire party starts talking and it looks like a spleen exploded. BECAUSE IT JUST DID!

  14. Baris says:

    I’m loving the game so far, just after leaving the first village and saving some merchant dwarves.

    The game does borrow a laughable amount of it’s plot from ‘A Song of Ice and Fire’ so far though, especially as a Human Noble.

  15. mt says:

    I’m with the majority here in enjoying it so far. Starting out as a Dalish elf and mirroring that hate heaped on elves by humans has been most satisfying. I even got to shoot one of those filthy shems in the back.

    I’m only just through crossing the bridge and have begun climbing the tower but so far difficulty has been manageable on normal. Lots of pauses, a few quick loads to try different tactics against large enemy groups, but nothing horrible.

  16. Railick says:

    For some reaosn I just have no will power to play this game (Which is good because my computer can't play it) Nice to see other people are enjoying it though but even after reading this the game seems very bland and boring to me.

    • Baris says:

      I’m curious, why do you feel that way?

    • Railick says:

      I feel like it’s been done before, like I’ve played it before. I just can’t summon any enthusiasm about it at all. Maybe I’m just getting old or something but this seems like the same game I’ve seen released a hundred times before. I’m happy that other people can enjoy though and I really hope Bioware does well with it because I really love their previous games.

      I find as I get older I get less tolerant of sequels ect and to me this just feels like a sequel to NWN. Then again I’m losing enthusiasm to play ANY games at all so maybe it is just a side effect of that.

    • Dante says:

      It’s really not a sequel to NWN, happy now?

      If anything it’s a spiritual sequel to BG2, but honestly only in gameplay terms, the world and story are very much their own.

  17. Beastbaron says:

    I want the compo results so I can be put out of my misery and be free to go get the game tomorrow…or download it tonight if I get impatient >.< /sadface

  18. Taillefer says:

    I have two characters on the go, both on hard mode, but will probably switch to the rogue.

    I have a Dalish Elf warrior, but he’s a bit boring and started looking a little inadequate when Sten came along. Still, he can hold his own fairly well even on hard. I’m enjoying the massive importance on skill use in combat, which gives his fighting a quality of finesse; just relying on him swinging his sword at people gets him killed pretty quickly.

    My other character is a casteless Dwarven rogue. I found the origin story to be exceptional, and playing a female character added a little more weight to that too. Once again, rogues seem to be the exploiters of cheap exp gain (traps, locks, etc), but I kind of like that. I’ve had no consequences for picking pockets yet, and have amassed quite a haul.

    I’m finding the voice acting a little shaky at times, particular the female voices, but rarely cringe-worthy. Duncan is played with a surprising amount of charisma, I even named my dog after him.

    The overhead camera seems awkward to me. Like John, I use the view just before it. It’s an especially bad view if any ranged combat is involved, or if you like using ambushes, as I do. I disabled the use of tactics because I find it important to take out or target specific enemies, which could change at any time. Momentarily taking an enemy out of the fight with shield bash or something, just so you can concentrate attacks on somebody else is often a life saver.

    Overall though, despite several little frustrations, I’m enjoying it.

  19. Scott PM says:

    Caved in and bought this off Steam the other night. So far I’m impressed with how well the characters and stories are written, and I was not expecting to be. I’m a total elitist literature snob and have absolutely no interest in *sniff* genre fiction, so it was a pleasant surprise after the really dreadful trailers. It’s nothing innovative world-wise, but it’s not idiotic or boring, and I guess that’s enough for me it comes to video-game stories.

  20. Jockie says:

    The Dwarven Noble origin is pretty darn epic, my favourite so far. *Minor Spoiler* Saw the 'twist' coming a mile off, but it actually made me quite angry in an empathising with my character way.

  21. Rei Onryou says:

    Just opened it now. Will hopefully start it tomorrow. I’m definitely looking forward to it and your positive words have just made that even more so!

  22. Dominic White says:

    Yeah, count me as another pleasantly surprised soul. The marketing and trailers for this were dreadful, but the game is classic back-to-the-roots CRPG stuff with just enough of a twist on the standard fantasy tropes to feel fairly fresh. It seems to have more than a couple of nods to grungy 80′s swords n’ sorcery movies like the old Conan series, too.

    The fact that the PC version has a vastly more flexible interface, a larger focus on tactical play, a toolkit, mods and other such perks and also pleases me. I do a lot of my gaming on consoles these days, but it’s good that Bioware still remember their roots and the strengths of the platform.

    I’m still in the opening section, and decided to play pretty much the opposite of my regular character, so I’m hacking through the early story as a female dwarven noble warrior, and there’s been quite a few chances to be quite bastardly, and one decision that was actually rather hard to make. So far, I’ve just played her as snarky and violent (within reason) though.

  23. TheSombreroKid says:

    fkn brilliant game, i’m scratching my head a bit about the percieved difficulty i’ve been playing on normal and i havn’t found it difficult at all, i think the key is i’ve got a lot of incapacitation stuff which reduces the number of people you have to fight at the same time significantly

  24. Deuteronomy says:

    You used the word trope. Now you must die.

  25. Zyrxil says:

    Enjoying the combat, obligatory “You’re not good enough!” smugness from playing on Hard and doing 90% of everything by micro because tactics aren’t smart enough for most things. Had to make a slight adjustment after reaching Lothering and the battle sizes started increasing. Number 1, willed my characters to stop hurting and set my poultice using tactic down to <25% health, which is magically working to keep my poultice use down, everyone ending up around 50% after a fight.. Number 2, started speccing toward trapmaking when it was obvious 4 v 20 was going to be the theme of battles for the rest of the game.

  26. Psychopomp says:

    I’m gonna have to agree with Kieron. Besides, the game seems to give you enough poultices and potions after each fight to just get through the next one. I don’t think I’ve ever lost a fight, because I ran out of things to heal with.

  27. Apelicks says:

    Playing as a City Elf warrior, with a 2H specialisation so far.

    It’s okay. I skip as much dialogue as I can because… well because it’s awful. The story may be fantastic but like every other RPG they’ve gutted the story to make it easier to code, and I include the Witcher in that, though it’s my favourite RPG of the last 3 or 4 years.

    Choices blah blah, background blah blah… it’s bland compared to modern fantasy fiction. I’d say it’s lagging top notch fantasy by about fifteen years. Maybe more. Hell, we haven’t even had our Black Company of a game yet. Holy cow, I can’t wait until we get there. THAT’S a game license waiting to happen.

  28. Lambchops says:

    i’ve been playing all the origin stories first to decide which one ot go on with.

    At the moment I’m probably going to go with the mage. The City Elf origin was damn good but I think I’ve poorly specced my rouge character in that origin already so I’m probably not going to continue with him.

    Finding the battles OK so far on normal (i’ve only died a couple of times with just the Dalish elf origin left) – but this is the introductory section after all.

    I quite fancy playing as my human character (a bitchy archer woman) but I don’t really like playing the nasty one first time through a game so that will probably be for a second playthrough if i feel the game merits it.

  29. Moot says:

    I am now 30 hours in having unlocked my Steam copy on the 3rd (outside of UK/Yurp) and I am loving it.

    Gets stronger and stronger IMO – I have amassed quite an unexpectedly party (Morrigan and Shale being particular favourites) and have been playing as a female mage.

    I actually sampled 3 origins (Dwarf commoner, low-born Elf and human mage…) before getting stuck in to the main game…

    I need to actually start making notes – I am coming across so much stuff where I want to find out what happens if I made a different decision, fought the demon instead of bargaining with it or had character X in my party instead of character Y and I will never remember it all.

    I am really hoping that the game does change significantly based on some of these decisions and that the choice isn’t merely an illusion…

    Having started off being slightly underwhelmed by both the visuals and the voice-acting, I have now come to be thoroughly charmed by both – I love the fact that there are clearly many, many different voice actors rather than the usual 6 “main” voices and one other guy playing 100 minor NPCs – mostly in dodgy oirish or ooh/aargh accents.

    So yeah, 30 hours down, 22% completed (apparently) and I am already thinking about my second run through!

    Epic and awesome and hitting all my nerd buttons simultaneously.

  30. SanguineLobster says:

    Alec- They call normal people Muggles. MEUGG – GULLS. Jesus, I am so tired of telling people that.

  31. Moot says:

    ^^^^^

    Oops – HTML tag fail.

    :-/

    I found the difficulty a bit spiky in the origin parts…seems to have levelled out for the most part now I have a nice big party to choose from and some decent AoE attacks.

    I have played probably 95% on Normal and bumped to easy once or twice early on – can’t say I have got stuck/thwarted more than a few times.

    I really don’t see the voice acting and dialogue as being bad – perfectly serviceable for the most part and genuinely great in others.

    What are we comparing to here – “real life”, movies or other games? If the latter and considering the sheer number of characters and volume of dialogue I think Bioware have done a commendable job.

    I have had one or two very minor glitches, some unresponsive characters in combat and 2 points where a cut-scene/dialogue event got trigger twice and looped when it shouldn’t have done, but nothing game breaking or frustrating – again, impressive for a game of this scope.

    Anyway – time spent writing this is time spent not playing Dragon Age, so…

  32. Starky says:

    Hmm, I’m thinking I may cave and just buy this game.

    I like many of you was utterly turned off by the god awful PR and video’s, but the word-of-mouth is seeming pretty solid so far.

    How’s the performance? (I’ve got a 3Ghz Quad core, 4GB ram and a 8800GT)

    Finally, is it worth getting the collectors edition?

  33. Urthman says:

    Is it true that characters drink “poultices”?

  34. Moot says:

    @ starky

    Based on the clips I saw, the promotional videos may well have been for a different game.

    The thing is resolutely old school RPG at heart – so if that is your thing, I wouldn’t hesitate to buy it.

  35. Moot says:

    @ starky

    Based on the clips I saw, the promotional videos may well have been for a different game.

    It is resolutely old school RPG at heart – so if that is your thing, I wouldn’t hesitate to buy it.

  36. Moot says:

    @ Urthman.

    There may be some poultice drinking, yes.

    :-D

  37. Scarves says:

    You are all bastards, stop making me want this.

  38. jackflash says:

    I’m liking it, but a tad shy of *loving* it. Playing the dalish elf origin story on hard. So far it’s not evoking the wonder and immersion I felt when playing Baldur’s Gate the first time, but that’s just me. The combat is, indeed, hard; I was quite surprised to die during the intro dungeon. That said, it feels much more in-depth than any of the bioware’s D&D games, and I like breaking out of that mold. It’s fun to choose between shield bash and dual wield, or between two-handed weapons and being a good archer. I like having lots of combat options. In D&D, I feel like I know what is most powerful and end up always doing that – it gets stale.

    I was not a huge fan of the art design before the game’s release, and I’m still not – the color palette is quite dull, and something about the design of everything in the world just annoys me. I hate it when swords are huge and ornamental and completely different than they are in real life, and women wear butt-floss and armored bras – it feels a lot like that.

    Voice acting is quite good. I haven’t formed an opinion on the music yet; I like the main title music, but in-game it seems rather generic so far.

    Another thing that bothers me is that I feel like I’m constantly being advertised at and told to buy things in game, to the point that I sort of expect there to be doors covered in dollar signs, and when I try to open them, it will say “only 742 EA points to open this door!!!!!” It has EA written all over it, and makes me sad all over again that the once-great Bioware sold itself out. My jaw dropped to the floor when there was a section in the in-game encyclopedia labeled “premium content.” For real? Can’t I just play a game I’ve bought without pulling my wallet out every hour, or feeling like I’m missing out because I’ve only purchased some non-special edition? In two years, will I be deciding between “Dragon Age II: Home Premium”, “Dragon Age II: Ultimate” and “Dragon Age II: Starter Edition”?

    In any case, so far, I would rate Dragon age a 13 out of 17 bananas.

  39. Walsh says:

    Did you all see Oli Welsh’s Eurogamer review for the 360 version?

  40. Jeremy says:

    I started to write, then realized I would actually rather play the game, that must mean something :)

  41. Serenegoose says:

    This is the first game I’ve picked up for a -long- time at full price. I’m enjoying it, for definite. I actually quite like the voice acting so far, (I think the acting is fine, but the… visual acting? Is very much a few years out of date.) I’ve been wanting a fairly traditional RPG like this for some time, and it’s got just enough new things to keep me interested. I started a city-elf rogue, because I found the racism in the witcher very interesting, if slightly hampered by the fact that you were, largely, human, so it prevented a sense of empathy. It’s a bit of a toughie so far, but definitely positive. it just remains to be seen whether I shall be glad of paying so much for it.

    • Serenegoose says:

      Replying just to say that it has crashed 3 times in 30 minutes, after 5 hours playing with no crashes whatsoever. Very confused and infuriated, like lrrh.

  42. Lilliput King says:

    Steam is currently trying to download the game at 50 kB/s.

    It has yet to reach 2%, as periodically, steam crashes, and it starts again from 0.

    I think the meta-text is that we are living in the worst of all possible worlds.

  43. simonkaye says:

    I have a question.

    I remember the PC Gamer review of Mass Effect when it finally got ported to the Beige Obelisk, and the reviewer (I think it was John? Wasn’t it? Who was it?) gave the best advice – to play through as a female protagonist. Having subseqently gone through as a male, I now realise what a huge difference in quality there was.

    So, everyone already playing Dragon Age: what’s the simple thing to do from the beginning that makes everything after seem better? Male or female? Any origins to avoid?

  44. Isometric says:

    I’m playing a Human Mage to start off with.
    It is fantastic so far, i love how the world feels really massive and is rich with history which really shows.
    Everything feels like it is there for a reason not just for show.
    Can’t complain about the dialogue either it really has me engaged so far.
    I even like the combat.
    Nothing to gripe at.
    Damn fine game.

  45. merc says:

    I’m loving this game, enjoying it even more than Baldur’s Gate 2. The combat is really great – lots of skill options, plenty of strategy, nice interface, AI tactics do a good job when micro is not necessary. Best party based RPG combat ever by a large margin, I think. Hard difficulty is great, hard enough to kill you if you play too sloppily but not so hard that you won’t prevail by improving your play.

    The story is solid; nothing as special as PS:T but as good or better than BG2 and the voice acting and writing have been suprisingly good too. Alistair and Morrigan are very entertaining. There have been quite a few places where I was given a choice where I had to stop and think for a minute to weigh up my options, which to me is a sign of excellent RPG writing.

    Great stuff.

  46. Lyndon says:

    I’m playing a sexy lady dwarf rouge.

    The combat on normal was making me it’s bitch so I knocked it down to easy for a while. But I’m back on normal now mainly because I decided to stop being such a pussy and actually use the tactics screen. I have found it helpful.

  47. Tei says:

    I am level 9 dwarf rouge, and the game started to be good and after that awesome.

    Its a game lots of spoilable stuff, so I will not read the article.

    I have made Morrigan my main healer :-)

  48. James G says:

    Was very relieved to receive the game today as I was worried it’d get caught up in the (now delayed/canceled) postal strikes. Unfortunately my starting was delayed by having to recover my blog after a hacking incident (keep your WordPress up to date people!*)

    Still, got in enough to play through the mage origins. (Male Elf) The Harrowing itself was entertaining, although nothing hugely special, but the subsequent story had a bit more bite. I’d installed the difficulty patch, and played through in normal with little trouble, but don’t know if this is an indication of my skill, or a decent re-balancing. I’d be tempted to crank the difficulty up a notch, but might let things progress a bit more and see how things pan out when stuff gets a bit more hectic. I’m trusting you can change the difficulty mid-game, unlike some recent fantasy RPG efforts? :: Cough ::: Torchlight :: Cough ::

    * At least I hope that was the problem.

    • Psychopomp says:

      Once you get out of the origins, the games challenge starts to pick up. I don’t know how it is post-patch, but the first fight in a particular tower seems to be the first fight that demolishes everyone.

      The game never really feels unfair, though. You never feel like you were cheated out of a victory. Most of the time when you wipe, you’re thoughts are more “Well, I blew it.”

  49. Buemba says:

    Decided to go with a city elf rogue because I figured it would be interesting to play as someone who is hated by most of the population, but since I’m still pretty early in the game the two places my character visited so far were either populated by other elves or people too worried about other things to mistreat me. Hope the whole “everybody hates elves” thing gets more pronounced later.

    Is anybody else getting a ton of crashes? Seems like I can’t play for more than 1 hour before being booted to the desktop (Particularly annoying when it happened the moment I killed the big blue meanie that graces the top of this article).

  50. Taillefer says:

    Fickle, I know, but I’m starting to dislike just the shear amount of fights already. It wouldn’t be quite so bad if the environment was nicer to wander through and admire, but it’s a pretty bland world, aesthetics-wise; and if you’re not enjoying every encounter, there’s not much in it. No chance of me abandoning it over these things, but it needs to step up a bit.

    The larger populated areas had better be awesome.

  51. Orange says:

    I’m playing as a human magi mainly as a healer but with some damage and crowd control. I’m finding combat too straightforward at normal, doable at Hard but a bit too much of a consumable drain to be fun. I think healer as main character does seem the easiest option, healing is essential and the pc’s bonuses make you really powerful from early on.

    Couple of big issues in the game – 1) very annoying camera issues in isometric, too centred on the PC and some zooming in problems 2) too much unnecessary dialogue at times from non party npcs, slows the game down too much. Having as much dialogue and as many cutscenes as possible doesn’t always add to the immersion and the atmosphere of the game.

    • Taillefer says:

      What kind of battle strategy are people using that they need to keep using poultices and healing? Do you let your characters fight relying on the tactics you’ve chosen and then just observe them until the health drops? Or…

      Uh, I don’t mean that to sound condescending or anything, I’ve died horribly lots of times. I’m genuinely curious as I find I can get through fights without relying on poultices or healing spells (or die trying then reload). But I also micromanage the battles mostly because I don’t want to spend time creating tactics for every situation.

    • Taillefer says:

      That wasn’t actually meant as a reply. But, I’m going to shut up now because I’ve reached a fight where I’m getting totally slaughtered each time. Bah.

  52. h4plo says:

    Playing as a human rogue. The origin was great – like I told my brother, it was something out of a George RR Martin novel.

    I’m also finding the raw quantity of poultices needed to be on the exorbitant side, but once I got the hang of the witch-girl’s spells encounters became much easier.

  53. vagabond says:

    I’m enjoying it a great deal. I just had a crash after about 7 hours play, so hopefully it’s just a random occurrance (or the heat, it’s 30+ degrees at the moment).

    There are a few things that are minor annoyances or things that I just find a bit odd:

    - No voice for the main character. A bit weird after Mass Effect.
    - The voice acting in the human noble intro is a bit poor. It picks up once the main quest has started.
    - The blood spatter. I look like I’ve been wielding a blender that’s missing it’s lid rather than a great sword.
    - Getting the DLC. It seems overly complicated. Plus I have somehow merged my old Bioware account and my EA account into the “social” account, but depending what I’m logging into I have two different passwords.
    - The difficulty spikes (Post patch). I’ve had a couple of fights that involved Hurlock Emissaries that required a number of reloads to win. (The first one where he basically aggros the party back through traps and a dozen other darkspawn before making a stand took me 15 attempts maybe, he seems to be able to cast and run at the same speed you can chase. At least the second one was in a confined area and so took less retries)
    - Odd fights. I’ve had a few fights that didn’t make a whole lot of game world sense. I was about 10 seconds walk from the gate of a village, and standing next to a farm and I was attacked by about 17 wolves.

    I find it interesting that they are aware enough of some of the more complained about stock tropes of CRPGs to hang lampshades on them, but they’re still using them. (someone mentioned the rats in the Human Noble origin story, I also had Morrigan complain about whether we we’re going to intervene in every problem in the village personally after walking up and getting involved in some complete stranger’s moral dilemma)
    I wonder whether that’s because they personally like those tropes, or there just isn’t necessarily a better way to do it.

    Also, is it just me, or have they textured camel toe into the underwear of the female party members?

    • TCM says:

      You get used to the fights – there have been battles that ended as a total party kill for me multiple times before I formulated a strategy, got everything set up, and cleared it with barely a scratch.

  54. Moot says:

    …and another thing:

    I think the only thing that has really vexed me thus far is the lack of an info/status panel for enemies.
    I really want to be able to get clearer, more detailed information – similar to that of your party – when I target them.

    Something that clearly shows me hit-points and any status effects, both positive and negative, along with a timer for them…

    Really essential for deeper level tactics IMO – just having info pop up above them during combat can be confusing and hard to see in a large, heated battle.

    Hmm..

  55. Serenegoose says:

    yeah, I've been getting quite annoyed that I have status effects I can cast on the enemy. 'reduce enemy attack'. But for how long, and by how much, I do not know. I don't know when I need to cast it again to keep them debuffed. Also, I have to guess when my characters cooldowns have passed so I can use their spells again. It's a gripe given how tough the games combat is.

    Taillefer: enemies deal a crazy amount of damage relative to you, so unless you can leverage some significant superiority over them, in any protracted battle, lots of potions become necessary. Not during the origins though – it starts fairly gentle then ramps up big time.

    So far, I like how tough it is. I'm so unused to a challenge that isn't just the AI completely cheating that it's actually somewhat refreshing, and gives a feeling of accomplishment. My only main gripe is the above one about not knowing what my spells are actually achieving.

    • Taillefer says:

      Managed to win my impossi-battle (no healing, tehe).That took more retries than Kangaxx. To be rewarded with what seems like a measly 145xp, but some nice armour. Stepped on a trap and killed my whole party. Hadn’t saved immediately after the fight because I’m an idiot.

      Managed to win again, and the corpse was empty. Annoyed. But saved this time. Killed by a horde of skeletons shortly afterwards. And so it goes on.

    • Taillefer says:

      Ugh, that wasn’t supposed to end up there.

  56. whalleywhat says:

    About 7 hours in, mostly enjoying the game, but I have to say, setting up camp and having an NPC try and sell me some DLC was really goddamn annoying, and fairly indicative of where gaming is at these days. I hope there were some blowouts at BioWare over this, or at least a dev making snide comments under his breath.
    People seem pretty familiar with the tactics system? I can’t figure it out. I’ve invested some skill points in archery skills for my City Elf, but I noticed he’d keep switching to dagger and using Below the Belt, so I went to tactics and turned his tactics off, and he’d still do it, so I went to the part where it said Below the Belt and chose Clear out of the menu so that the spot is empty now, and I still notice him doing it.

    • Daedren says:

      I agree that the DLC selling is annoying.

      I downloaded the game to check it out before buying and fell in love. I literally had my card out and was ready to buy off Steam. For some reason (let’s call it douchebag/moneywhoring spidey-sense), I delayed.

      Very glad I did. 15$ for a DLC? Oh, so I can’t find the lost HQ of the Grey Wardens unless I pay extra for it? Fuck that.

      Bioware just lost 65$ because of that shit. And that’s coming from a legit owner of Mass Effect, all NWN/NWN2, KOTRO etc – I have absolutely no problem paying for great games. However, this level of nickel and diming is just plain stupid.

      Anyway, great game. I’ll wait a week or so until the official DLC’s are cracked, not to mention all the player made content sure to be coming.

    • Fumarole says:

      “I have absolutely no problem paying for great games. ”

      Except you obviously do.

    • Psychopomp says:

      Buy game

      Don’t buy DLC

      HOLY SHIT THAT WAS HARD

  57. John says:

    I’m about 10 hours in – Does the storyline ever pick up some nuances or subtleties? Pretty much everywhere I go, I have to resolve a problem Teryn Loghain has caused. For all the crowing about it being like A Song of Ice and Fire, theres a definite “Heres the bad guy, stop him or else he will do more bad things” theme to the story.

    Really not a fan of the NPC who tries to sell you DLC either.

  58. jti says:

    I’m just wondering, why do the skeletons and moving trees bleed blood? After a fight with dusty skeletons my group is splattered in blood… That’s even more ridiculous than getting totally covered in blood after killing a few slightly larger than normal rats.

    Anyway, I love the game. Anyone who complains about the poor quality of writing hasn’t obviously play all the other CRPGs out there. And those fantasy books some of you praise, most of them are poorly written trash, when it comes to _real_ literature. ;o)

  59. LOLWUT says:

    Im playing as a human noble warrior, atm. The game, so far, has been absolutely brilliant. It’s like KOTOR with a story thats closer to me (not much of a Star Wars fan). Im suprised at how long the game seems to be, i’ve been playing for a week straight and im on like 20% of the game. Took me more than a day to finnish one quest (the Redcliffe arn guy, and the search for the urn of ashes), and now im on the second ‘main’ quest, trying to get the mage asshats to join my fight. I dont think the games difficulty level is all that hard, but the game has got an annoying habit of making you going back to town all the time to heal up your injuries and get more health potions (its especially annoying when your entire party is severely injured and fresh out of potions RIGHT before a boss fight, so you have to run all the way back to the start of the dungeoun. Well, atleast the enemies dont respawn).

    So far so good, but the mage tower mission is kinda boring, so im taking a bit of a break from the game.

  60. Saul says:

    Interesting which things people agree on/disagree on. I have recently switched down to easy, and I’m enjoying it much more. It’s not that I mind the occasional hard combat, but on Normal (even post-patch) every single fight is a test of endurance and micro-management. Now I can take it easier, only pause from time to time, and more quickly move on to the story and dialogue sections, which is where the game really shines. I love the voice acting, and I have to take issue with you, John, for not liking Leliana’s voice. I find it absolutely spell-binding! I barely hear what she’s saying– not because she has a “dodgy” voice, but because I’m so busy shivering in the gorgeousness of her accent. I want her bad.

  61. Gassalasca says:

    One oof the things I’m missing is a sort of a battle log like in Baldur’s Gate – who hit whom for how much damage, and how much XP was gained. I’d like to peruse it to my leisure after the fight, and not have all those delicious numbers just float away into the oblivion.

    Otherwise, I like it more than I expected to. Story/characters/world are so far more interesting and engrossing than I thought they would be; voice acting is quite solid; and battles… I’m not sure why I’m enjoying them so much – I’m playing on Normal and everything just seems to be the way it should: if I’m careless I get my arse handed to me, if I use my characters abilities and think about tactics for a bit, I usually breeze through the fights.
    It’s been a while since I enjoyed an RPG this much.

    Btw, I’m playing a Human Noble, female rogue, going for archery.

  62. Pix says:

    Regarding healing, it took me a while to think of this, but it’s fairly simple to automate the healing process with the tactics function – Self -> health use health potion. That goes for mages healing allies too. Much better than having to watch all the bars like a hawk. Loving the game so far by the way.

  63. Pix says:

    Comment got a little butchered but you know what I mean.

  64. Animystic says:

    There’s an option called “behavior” I think it is. Make sure he’s set to ranged otherwise he’ll continue to prefer melee weapons.

  65. Animystic says:

    Apologies for the double post, my earlier comment was intended as a reply to someone whos name I can no longer find. Regarding the tactics system, if you spend time with it I think you’ll find it is really quite amazing. Honestly, I nearly have my party at the point where they can handle a fight on normal with no management.

  66. Dominic White says:

    One thing that strikes me about this game – no one element is stand-out great, but there isn’t a single thing really wrong with it either. It’s slightly more than the sum of its parts, and its parts are uniformly good, which adds up to a great overall package.

    Also, thank god they did away with the classic Bioware Alignment Slider. Not once have I been asked to choose between any ridiculously polarized moral options, and the choices I HAVE had to make all seem to have multiple pros and cons that have to be weighed up against each other.

    The move away from D&D and to something resembling 80s pulp fantasy was a good one, too.

    • Atalanta says:

      Yeah, having various party members approve or disapprove is much more interesting than the slider, and a lot less world-breaking.

  67. Moot says:

    Yeah, the lack of signposted moral decisions is most welcome. I have come across a few doozys – the Urn/Ashes one being a great example with a – for my game anyway – horrible consequence of choosing a particular path.

  68. Helm says:

    I’m playing.

    The game I enjoyed the most, rpg tactically, in the last few years was Knights of the Chalice. And before that, Avernum 5. These games are also 4-people-party, but they’re proper turn-based, and proper grid-based. And this makes them better at being tactical rpgs than the pause system all these bioware games are based on. If you have played, and you disagree, then I guess the text below is not meant to represent your tastes. However I do believe there is a group of PC party RPG players that want more tactics in their games, and Dragon Age: Origins has been marketed as having that aspect to it. Perhaps this post will serve as a due warning before purchase for them.

    (I’ll try to keep this brief, because I have to be inking not talking about videogames)

    1. without a visible grid, formation tactics do not work. You cannot hold a line, enemies just slide through it and go after your mage or whatever. This is ridiculous. Without engagement rules where attacks of opportunity happen when a character passes through your threat zone, even holding a line in the first place becomes even more useless. Just awful choices for an rpg that prides itself on having a tactical aspect. Sometimes basics stuff like keeping your fighters in front of a doorway and your mage behind keeps enemies at bay, sometimes, inexplicably, not. In say, Knights of the Chalice it made sense to have a line and your spellcasters behind even without a bottleneck in the terrain to hold your flanks because if people tried to run around you they’d get hacked because of attacks of opportunity. There’s no such thing here, it feels like WOW combat.

    2. without clear, visible turns you do not have visual feedback when your characters have done their attack or power. Of course you have the Tactics AI turned off because that’s a handholding device for people playing on easy that want to breeze through it, so when your character is done attacking (which takes a second) you have to manually repause, give him a new command, and then unpause. This then should be a proper turn-based system if I’m pausing so much. If you’re thinking ‘why are you whining then, you little baby? For pressing spacebar every second?’ I am whining because when I press spacebar and issue orders and then upause *everything happens all at once* and I can’t keep track of what powers worked, what was resisted, what I need to prioritize. It’s just a chaotic mess. It’s even worse that people seem to have attack animations that do not directly correspond to actual in-game rules checks for attacks (just eye candy to make it look more ‘realistic’ I guess). This has been a long enduring problem with these types of games, but then again they haven’t been priding themselves on being TACTICAL rpgs before.

    3. Cooldown on powers and effects means I have to pause even MORE and cycle through all my units to see if their power has gone up again to reuse. Again, like WOW and also, ridiculous tactically. How much should I be pausing in this reportedly fast-paced real-time combat game anyway?

    This game, in a ‘tactics mode’ at least (read: hard and over) should be a proper turn-based game. That it’s not makes it pretty grating to go through. The game actually punishes careful players with tedium, it doesn’t reward them with a clockwork turn system. Of course there ARE tactics that can be exploited in this game to do better but they are not *sensible* tactics, they are ‘gaming the system’ tactics. Stuff like making a troll run around chasing the one character he’s locked on to while the rest of the group peppers its ridiculously large HP bar with arrows (which could never work in a proper turn-based/grid based system because a troll would move more than you and take up more grid space so just running around would at least require passing certain checks. Or the ridiculous health potions spam. Both Knights of the Chalice and Avernum 5 aren’t balanced so that combat situations should be overcome through healing spam. Instead they are balanced against an optimal level of characters that have specific capabilities that need to be used during the combats. This way there is no wildcard of ‘how many health potions did you bring in the battle’ (none of this at all in Knights of the Chalice, and a little in Avernum) to have to worry about. Either a group is in the correct level and the combat scenario has been playtested to be possible to overcome with them, or they need to level up a bit. In Dragon Age I never feel as if I am in the right level because what happens in combat is chaotic enough to not know if I overcame it just because I spammed my spells fast enough or I failed because I wasn’t drinking enough health potions. Tactics awful.

    • Jesse says:

      Woo! Shout out to Avernum! There was a game that could do area of effect spells right. There’s nothing like the satisfaction of laying down a wall of flame in front of an advancing wolf pack, then listening to them ‘arf!’ in pain as they try to cross each square.

      Yeah, I like to torture dogs. What? Anyway Avernum’s cool. Go Spidweb.com!

  69. Chuckchuckrazool says:

    There have certainly been several battles that resulted in a quick massacre of my party time and again. But none of these have been the sort where I actually need to leave and come back later (as in Risen). As several have mentioned, taking some time and getting one’s strategy in order – even if only as a result of rage-inducing, chucking-monitor-out-the-window moments – can mean steamrolling over the opposition. Also, freezing spells are absolutely necessary in my experience. I get the feeling that if I had chosen different spells or the “wrong” party members for a given encounter I would need to reload 4 saves back to do it differently. Nice to have some challenge (and the monitor-chucking rage is an issue for Freud, not the devs), and I hesitate to hurl accusations of imbalance until I can say unreservedly that combat difficulty isn’t due to my infantile, moronically inept understanding of basic combat strategy.

    This is my first-ever post of any comment, anywhere on the internets, in over 10 years of online-y-ness. Ah, the introspection and passion of gaming, blah blah, etc.

  70. Dante says:

    I played as a Dwarf Warrior and found the opening absolutely fantastic, very gritty, almost like a fantasy version of The Wire or something. However after a while the fact that my guy was taking half an hour to swing his bloody great axe really started to annoy me so I switched to a rogue and tried the city elf (I’m a sucker for class warrior origins) which had a less good origin (although still rather good) but was much more fun in combat, slots of positioning myself for flanking and high speed attacks.

    Also Alaister is my favourite NPC so far (although I do miss Leskey from the Dwarf Origin)

    • Moot says:

      Alistair is definitely a step in the right direction as the Bioware “dishy male/righteous hero/obvious potential love interest” character – he doesn’t actively annoy me, unlike that drippy prat in Mass Effect…

      Shale is probably my favourite, though Morrigan is pretty entertaining.

    • Dominic White says:

      One detail I like is that in almost all dialogues with Alistair where he’s on a smartarse tangent, there’s an option to keep the joke running by riffing off him. Does a lot to make even the voiceless (understandable, given that there’s about 8 voices per gender) protagonist seem a bit more likeable.

    • Funky Badger says:

      Leske’s great. Still rather peeved I wasn’t able to seel my teeth to that fine upstanding merchant.

      Just met the hu-man king, and he’ seems to be SOOOOOOOOO dead. All-in-all, marvellous fun. Let out a little yelp of delight when I did my first shield bash.

      And blood splatters all over your armour for conversations after battle are fantastic. Dwarf commoner warryor mini-Rollins loves it.

  71. simonkaye says:

    Which gender should we be playing in Dragon Age?

    When Mass Effect ported to PC the PC Gamer UK review advised us to play as female, and having subsequently played through with a male protagonist, I realise just how good that advice was. The voice acting, tone and, erm, aesthetic experience were vastly superior with a female lead.

    So is there similar advice to be had for Dragon Age?

    • AndrewC says:

      The lead is mute.

      Mostly I wouldn’t go with someone who looks weird (see: the RPS competition) if you want to take the story seriously at all, as all the other characters’ emotional beats are bounced off of endless shots of your character’s silent impassive face.

      My advice, if you want to take it seriously, is go for the more old, haggard, hollow eyed look as this more ‘battered by the world’ face has visual sympathy for the ‘it’s a cruel world’ emotional nastiness of the story. It certainly worked for my low born Dwarf dude.

      I can’t ever fault you for going for a bland young hottie, though. Strip them to their undies for conversations? While still covered in blood? Couldn’t fault you at all. No.

    • vagabond says:

      I’m not sure how I feel about some of the trap/battle setups. On the one hand they do have the feeling of being a well crafted and deadly setup and I’m left going “Wow, I really walked into that! Now I’m screwed”.

      On the other hand, the combat system is already so deadly it means I die in fairly short order and then end up avoiding the trap and winning the fight using my amazing save game psychic powers. There just doesn’t seem to be enough wiggle room to allow for pulling a win from that sort of setback…

    • vagabond says:

      not sure how that comment ended up there?

  72. jackflash says:

    ok, I take back a lot of the more critical things I said earlier … this game kicks ass. PC, through and through.

  73. Torsten says:

    I’m about 8 hours into the game, playing a elvish Mage. As many others have remarked, the silent main character is somewhat confusing (then again, he/she is left silent for good reasons). The story of the battle at Ostagar is great. The boss fight at the top of the tower was fiendishly hard (on “Hard”), but after many reloads I simply poured all potions/salves that I had collected so far over my characters and persisted. I’ve just arrived in Lothering and my party is a little bit unbalanced (fighter, two mages, a dog), but I guess I’ll run into the other party members pretty fast.

    The conversation options between the elf main character and human NPCs are sometimes odd. The start out by the NPCs insulting you, then the elf threatens/clarifies that he is not a slave or servant and after two more lines, you’ve reached the common branches in the dialog tree and all is well.

    The DLC system with mandatory registration at yet another web site is mildly annoying, but probably unavoidable with triple-A titles in the year 2009. The interface in-game is well-done, although the fonts get a little small in 1680×1050. The codex is a nice idea, although come to think of it, I’m not sure you can search through it. As for camera view, I adapted the same mode of switching between top-down for fighting and over-the-shoulder for exploring—otherwise, you lose all the great visuals.

  74. Joe says:

    This does indeed appear to be the new shit.

    Though I imagine it will be the old shit when I get around to playing it – hopefully at a better price and with less DLC / DRM / WTF hoop-jumping required.

    “Like a fantasy version of The Wire”, someone quipped. Which excites and worries. We all know what happens when “gritty” games are made without the requisite maturity in the writing. With Bioware, it could go either way.

    Which is why I’m concerned having just seen the Meet Morrigan trailer. She’s evil! She’s sexy! She frowns! And by the way, hanging a lampshade on a cliche does not absolve one from using that cliche in the first place, particularly if the cliche is as stupid as “sexy witch”.

    Pardon me: http://tvtropes.org/pmwiki/pmwiki.php/Main/LampshadeHanging

  75. Squirrelfanatic says:

    Just had a look at Amazon and was pretty surprised that the price for the regular edition has dropped to 24,99£. Over here in Germany, it is still at <i>69,90</i>€ and even the imported UK-version costs about 49,90€. So importing the game yourself, you save around 15€ (tax and delivery rates already included).
    Edit: I just checked some further retailers and realised that in this particular case, Amazon.de is much more expensive than usually. Most regional retailers charge around 41€ for the regular edition. Still cheaper to import the (original voiced) UK-version though. :P

  76. Howl says:

    I made a healer/buffer from the start and have yet to have any problem fights. I made sure Alistair was tanked to the teeth as soon as I had control of his levelling up and gear. About 5-7 hours in I think on normal difficulty. No lost fights but I did have a few NPC guards incapped until I got the ‘protection from missiles’ buff sorted on them.

  77. Howl says:

    Oh I should note that I was very annoyed by the lack of UI scaling. It’s unplayable at 2560×1600, painful to read at 1920×1200 and just about bearable at 1680×1050.

  78. Tei says:

    Humm?

    On my copy everyone thinks Alaister is idiot. He and Morrigan have some debates about this, where he lost all.

  79. James G says:

    Got a bit further into it now and the difficulty of the combat has amped up nicely. Will be sticking with normal through the first playthrough, unless things become a bit imbalanced at the end.

    Anyone know what key skips dialogue? A few merchants etc. have a welcome patter that goes on a bit long after the first hearing.

  80. EBass says:

    Urgh why did this game have to come out a week before I need to do some proper uni work? I played it ALL Saturday and nearly all of today.

    Brilliant game, two things.

    I hate the loot system bioware has been using since Mass Effect. Each weapon/armour/staff etc is made out of a type of material which has a “level”. These level up with you you just end up with loads of identikit loot thats very hard to distinguish between each other. Theres very few unique items even in areas you feel should contain decent loot.

    I mean in Baldurs Gate you opened a chest and pretty much immediatly knew what was worth taking for you, what was worth taking for loot (magic items generally) and what was getting left.

    Secondly. I’m fine with the difficulty level, I usually play every game on the hardest setting and its good to have a challenge even on normal. Some fights have been plenty tough and I’m glad to have the option to go up to hard on the second playthrough. What I’m more concerned about is the paucity of options with regard to party balance.

    As most characters come preloaded with a lot of skills etc you can either develop them down that route, or change them, wasting a load of pre-recorded talent. For example, having a healing mage in the party is pretty much a neccesity. So unless you ARE a healer mage, its either Wynn whose amazing at it. Or Morrigan who because shes already leveled as other things, is far worse. Hell she can’t cast when shes in shapeshift form anyway.

    With the difficultly level being what it is you need am optimised party, that means either, Healer Mage, DPS Mage, Rogue, Tank. Healer Mage/Rogue/DPS Warrior/Tank or swap the rogue out for something else if you want to miss out on lots of loot.

    Alister is the only character specced out from the start to be a tank, Wynne is the only one specced out to be a healer mage. If you want two mages and you aren’t one you need Moriggan and Wynne every time. This wouldn’t be such a problem but the characters are so interesting I would like to take a different party along on every playthrough.

  81. ACS says:

    You are clearly not playing the same game everyone else is. You’re trying to micromanage the entire game, a playstyle which is (a) not fun, and which (b) the game does not promote. Selecting AI tactics is part of the game. You can create clear, interesting tactics.that fix the problems you’re complaining about.

  82. Psychopomp says:

    Anonymous Coward said:
    You are clearly not playing the same game everyone else is. You’re trying to micromanage the entire game, a playstyle which is (a) not fun, and which (b) the game does not promote. Selecting AI tactics is part of the game. You can create clear, interesting tactics.that fix the problems you’re complaining about.

    Dragon Age discourages micromanagement? What?

  83. Serenegoose says:

    Similarly, I've managed to muddle on so far without a single healing spell at my disposal, and am actually managing successfully enough that I'm building up a nice little backlog of healing poultices. (I don't even know what a poultice is…) I've found that things like traps are really useful, unlike every other RPG I've ever played where they were duff, and that having a nice supply of them on hand really makes combat easier.

    I'm thinking, perhaps this game could use a 'tactics and strategy' thread specifically for discussing peoples preferred combat approach – it'd be interesting to hear how people are making 'unorthodox' combinations work, or even just a few tips for people who are finding the going a bit tough but would rather adapt to normal than tone it down to easy.

  84. skalpadda says:

    I’m not very far in yet, overall I’m loving it, but it’s certainly not perfect. [Loading..]

    The back story and depth of the world are massive and yet it feels like [Loading..] everything is there for a good reason, the codex in Mass Effect seemed like an encyclopaedia for those who wanted to know more, but the DA codex is often fun to read and has some really useful info in it. [Loading...]

    I’ll try not to spoil anything, but if you haven’t finished Redcliffe you might want to skip this paragraph. The big decision you get to make in the castle was a perfect example of how to do it right. It’s a tough choice and there’s no clear indication of what’s the “best” way to deal with it. My character is a dwarf commoner warrior, so she ended up making the choice that didn’t rely on magic I was amazed that the game actually let me do this, as a sensible choice which didn’t brand me a complete bastard. I was honestly a little shocked and surprised at the turn of events, in a good way. [Loading...]

    On the bad side, I had to turn off the persistent blood, I know it’s supposed to add to realism, but it just felt stupid to have my characters constantly run around covered in blood spatters. A lot of the “adult” stuff in the game feels a bit gratuitous, but I can live with it.

    Visually, it feels a bit “off” as well. Unlike Mass Effect, lower resolution textures stick out like a sore thumb here [Loading...] and the lighting they’re using seems to only make it worse. Interestingly, the look of the game seems to make a lot more sense in the isometric view. Maybe it’s the engine being a bit poo, but there seems to be some really dodgy texture work and poor art design going on. Perhaps it’s just nitpicking, I don’t play a game like this for the visuals after all, but it does pull me out of the feeling sometimes when things just look “wrong”. [Loading...]

    My only major complaint about the combat is the amazing amounts of setup and micro you have to go through to have your party not act like a bunch of total idiots. I’m fine with microing spell casts and abilities, but things like half my party running through fire to get to a lone enemy on the other side is.. well stupid. And if I run them out without babysitting them they’ll just run into it again. I really like the combat overall, but when my party nearly kills themselves due to stupid AI behaviour it just gets frustrating.

    Yeah, the constant loading is a tad on the annoying side as well.

  85. Karthik says:

    Wow.

    I have an incidental question: In the cinematic from a few weeks ago (the one where a party fought some Darkspawn and a dragon), the main character’s eyes glow blue just before he finishes off the dragon. (And he emits a distinctly dragon-like roar).

    Does that actually happen? Was that an ability/skill restricted to some class? Or is the blue-eye dragon-scream a plot element?

  86. Andy says:

    I’m having a great time with it so far. Playing as a Dalish Elf – Rogue (haven’t specialised yet, not got that far).
    Origin story was decent enough fun and John was certainly right about the fantastic feeling created by running across the battlements in the battle at the start.
    The one issue I’ve developed, and this is not unique to this particular rpg, is that it’s occasionally impossible to avoid pissing off one of your companions. Usually due to being trapped in a conversation tree that was innocuous enough to begin with but suddenly all you’re presented with a horrible remarks or even insults.
    It’s a small complaint but I feel I’d be more diplomatic in the same situation and the choice wasn’t there for me.
    Hasn’t detracted from the game much at all though. Tons of fun.

  87. Hmm-Hmm. says:

    I’ve played up until Redcliffe (where I’m now, just past the first night) on my first character, a Dalish elf rogue (going for archery). First of all, I really really like the game. It’s good fun. However..

    1) Controlling party members is awkward. Instead of just the tactic slots or some unexplained role I’d rather have more RTS-type things like ‘stay there’, ‘defend character I designate’ and ranged mode/melee mode (ideally powered by switching sets). I’m sure the tactic slots could prove useful, but I like controlling my party members and honestly I expect to at least give the simplest of orders. Indeed, if not used as intended (which I’m not, probably) they’re better left out of the game altogether. And then they charge skill slots for it (or was it abilities) for those who like to use them? I can understand getting more as you level, but I don’t think anyone feels like they need them as much as just about any alternative.

    2) DLC advertisement. I’m fine with the DLC option from the main menu, but there’s really no need to put any of that in game. If I want to play my game without any of that I’d still be bothered all the time by that wanker (who is probably a GM PC, smug and conceited as he is. The worst-written and voice-acted NPC character I’ve met so far. And oh yeah, he’s apparently Duncan’s big chum, too.). Appearing out of nowhere in character he sounds more like a con than anything else. A bad one.

    Seriously, I’ll probably end up getting the keep, but it’ll be despite all the attempts to reel me in. It ticks me off every time I think about it.

    3) Sten. Really, even Morrigan wants him out of that cage. Although that could be because she likes the idea of a murderer in the party. Basically the game wanting me to feel bad about him rotting in that cage when a) he prefers a slow to a quick death b) nothing points towards his innocence. Sod off, really.

    4) No in depth (stressing the in depth part) information whatsoever about things like specialisations, skills, tradeskills and such.

    5) Combat feels rewarding but a bit lacking for the simple reason that you always seem to be behind. Enemies are always stronger or greater in number so you feel like you’re scraping by using ‘cheap options’ like tons of potions or the like. I wonder if things would have been better if (for example) they had removed willpower and added mana/stamina gains for every point spent in a class’ main attribute. I mean, just to make it a bit more action-packed rather than.. frantic, which is what it can easily turn into. Add to that lower mana/stamina cost for abilities and I’ll feel far less limited in my options (even if they up the difficulty slightly with it).

    5) Not being able to turn off helmet graphics.

    • Walsh says:

      The intent seems to micromanage your characters but the tactics allows some automation. There is a tiny button to flip everyone to hold position under the character portraits on the left. That came in handy when my melee guys kept trying to run through a burning trap. So far I use the tactics to trigger abilites, like flame burst when multiple bad guys are clustered, under attack by ranged turn on shield defense, and use a potion when health is below <25%. I imagine levelling up tactics allows for more granularity since it opens up more slots.

      Someone needs to write up a guide with good example tactics.

    • Dominic White says:

      “3) Sten. Really, even Morrigan wants him out of that cage. Although that could be because she likes the idea of a murderer in the party. Basically the game wanting me to feel bad about him rotting in that cage when a) he prefers a slow to a quick death b) nothing points towards his innocence. Sod off, really.”

      Sten *is* guilty. That’s why he’s waiting for death there and not trying to escape. However, there is an ENTIRE ENORMOUS ARMY OF EVIL going to destroy everything and kill everyone, and you have the right to conscript pretty much anyone to fight against it, being a Grey Warden, so you recruit him because Qunari are enormous badasses.

      He’s also actually a pretty nuanced character once you get past your initial issues.

    • Hmm-Hmm. says:

      Recruit him? I could, if I wanted him in my party more than Alistair, Morrigan, Leliana and my doggie. Oh I would’ve released him had I wanted him in my party as ICly you can keep an eye on him. But since I had no intention to get him in my party he’d just be wandering around freely and meeting me every once in a while (camp)

    • Dominic White says:

      There’s a couple of points in the game where you want to have as many people in your party as you can, even if they’re not in active use. You’ll see.

  88. Jacques says:

    I just had my way with Morrigan, she seemed to enjoy my taint.

  89. Dan (WR) says:

    Just a thought – is it worth making a Rock Paper Shotgun group on the Bioware Social site? It might be an easy way to take a nose at each other’s characters.

    I’m suffering from characcter creation paralysis at the moment. I usually buy an RPG, procrastinate for a week and then just go for a stabby-stabby warrior.

  90. Eschatos says:

    I’m playing as a Human Noble Warrior specializing in 2-handed weapons. The game was plenty difficult for the first 10 or 15 hours, but now that I’ve got my blood dragon armor I’m breezing right through everything. Also sleep/waking nightmare are extremely useful spells for morrigan, along with that hex that makes an enemy unable to hit you. Aside from her I have Alistair set up for sword/shield tanking and Leliana to open locked chests and doors.

  91. Arnulf says:

    So, I, uhm, bought Dragon Age: Origins. And I'm enjoying it greatly.

    Of course, fantasy-sucker that I am, I just had to play through all six origin stories. Several surprises there that really took me unawares. Great stuff. I expected least from the dwarf commoner story, but he's now my main character. It felt a tiny little bit like the movie Gladiator!

    Anyway, I suck at combat. Had to push the slider to Easy because I couldn't get past the ogre. And I don't know how to get money. Always scraping by just so. Also, I've got one part of the dragon armour in my backpack, but I can't use it! What a tease is that? The other parts are available but way too expensive for me.

    Hmm.. sounds like I'm complaining. Actualy I'm very thrilled with the game. It's just that I'm probably missing many things, feeling a bit overwhelmed. Instead of heaping praise I will just share one moment I experienced yesterday that really convinced me how much value is in DA:O.

    I just returned to my camp after finishing the Redcliffe story with a, let's say very unorhodox solution. (Hey, I'm just a common dwarf! What does I know about the ways of the world? Right!)

    When Alistair approached me and asked me: "May I have a word with you?" "Of course." And then proceeded to explode into my face! "How could you? Are you insane? That was horrible! We should have tried harder! etc." I really was a little bit shocked, because I didn't expect this at all. I knew that he was not happy with my decision. And I expected just an "Alistair disapproves! (-5)" and be done with it. And now I got this. I really sat a while and stared at the screen in disbelief. The voice acting here was also very well done. Bravo, Bioware!

  92. James G says:

    Anonymous Coward said:
    <div class="edit-comment" id="edit-comment351196">
    Very glad I did. 15$ for a DLC? Oh, so I can’t find the lost HQ of the Grey Wardens unless I pay extra for it? Fuck that. </div>

    Errm, no. Wardens Keep is $7 (~£4.50), and if you don't want it, don't buy it. Shale comes free with all new copies of the game.

    Seriously, how is one piece of DLC, nickel and diming? I sometimes think folk are just looking for excuses to pirate.

  93. ZeroDefetcs says:

    Top game so far. The game became alot easier when I started using taunt at the right times on my tank, and moving Zevran around the back of the enemy being ff. He tears people apart when he can flank. As soon as I started doing this I managed to kill those sodding Revenants which seemed seriously overpowered. Oh, and dont u just luv a perfectly timed and placed Cone of GG!

  94. Kerham says:

    This game is awesome. Small world for my taste, but there is plenty space for a whole saga I think.

  95. Victor says:

    Yeah, what happened to the battle log!?
    Can someone please create an addon:)

  96. Enshu says:

    This one is a magnificent game, indeed. They actually managed to bring some of the Baldur’s Gate spirit, just as they promised. I enjoy it wholeheartedly, playing as a female human noble wielding a great sword. Ah, great swords… are great. And battles are just the way I like them. So far I haven’t used a single healing poulstice, and I’m leavig Lothering. Probably there’ll be plenty of opportunities to spend all I have accumulated.

    There’s a captivating story; no Chosen-Oneness (at least, no one cries about it out loud from the beginning), no peaceful hamlet of your home ravaged by Big Bad Boss, no lost relative/friend quest. Something original, something that allows me to identify myself with my redhead lass. Mind you, it hasn’t been easy to get in roleplay mood with those mainstream RPGs lately.

    And, finally, a worthy romance interest for a female character! BGII had Anomen, and NWN2 had Casavir, and both of them (bored and amused me at the same time, a terrifying experience) couldn’t produce as much charm as a certain Grey Warden. Thumbs up!

  97. banana says:

    Is theere a way to make your character not say things as they atttack? its quite annoying.

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