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	<title>Comments on: Play Warhammer Online Free Forever</title>
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		<title>By: aa</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-574512</link>
		<dc:creator>aa</dc:creator>
		<pubDate>Fri, 03 Dec 2010 11:36:06 +0000</pubDate>
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		<description>many millionaires have earned their money through &lt;a href=&quot;http://www.casino-spielen.biz/spielautomat&quot; rel=&quot;nofollow&quot;&gt;automatenspiele&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>many millionaires have earned their money through <a href="http://www.casino-spielen.biz/spielautomat" rel="nofollow">automatenspiele</a>
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		<title>By: Jack Balboa</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-522784</link>
		<dc:creator>Jack Balboa</dc:creator>
		<pubDate>Fri, 01 Oct 2010 08:15:35 +0000</pubDate>
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		<description>I am looking forward for your next post, I will try to get the hang of it!
&lt;a href=&quot;http://www.puretermpapers.com&quot; rel=&quot;nofollow&quot;&gt;Term Paper Writing&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I am looking forward for your next post, I will try to get the hang of it!<br />
<a href="http://www.puretermpapers.com" rel="nofollow">Term Paper Writing</a>
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		<title>By: essay topics</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-479440</link>
		<dc:creator>essay topics</dc:creator>
		<pubDate>Mon, 26 Jul 2010 07:58:15 +0000</pubDate>
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		<description>The &lt;a href=&quot;http://www.customessaymeister.com&quot; rel=&quot;nofollow&quot;&gt;custom essay&lt;/a&gt; writing can demonstrate a writing skillfulness of some students. But it needs a lot of efforts to compose the perfect quality persuasive research paper. The best writing services could advice to buy &lt;a href=&quot;http://www.solidwriters.com&quot; rel=&quot;nofollow&quot;&gt;thesis writing&lt;/a&gt; referring to this good topic to save time and money.</description>
		<content:encoded><![CDATA[<p>The <a href="http://www.customessaymeister.com" rel="nofollow">custom essay</a> writing can demonstrate a writing skillfulness of some students. But it needs a lot of efforts to compose the perfect quality persuasive research paper. The best writing services could advice to buy <a href="http://www.solidwriters.com" rel="nofollow">thesis writing</a> referring to this good topic to save time and money.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-477076</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 21 Jul 2010 06:38:24 +0000</pubDate>
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		<description>this post was for a different news. ooh...</description>
		<content:encoded><![CDATA[<p>this post was for a different news. ooh&#8230;
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-477075</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 21 Jul 2010 06:37:55 +0000</pubDate>
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		<description>There are something like universal characters, and maybe, only maybe, the drama of the lady that is forced to fight and has run crazy is one of these.</description>
		<content:encoded><![CDATA[<p>There are something like universal characters, and maybe, only maybe, the drama of the lady that is forced to fight and has run crazy is one of these.
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		<title>By: Ruby21Zb</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-398027</link>
		<dc:creator>Ruby21Zb</dc:creator>
		<pubDate>Mon, 08 Feb 2010 13:13:39 +0000</pubDate>
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		<description>The hard working students should look through your article connected with this good topic and order the thesis titles in the &lt;a href=&quot;http://www.master-dissertations.com&quot; rel=&quot;nofollow&quot;&gt;thesis writing&lt;/a&gt; service.</description>
		<content:encoded><![CDATA[<p>The hard working students should look through your article connected with this good topic and order the thesis titles in the <a href="http://www.master-dissertations.com" rel="nofollow">thesis writing</a> service.
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		<title>By: Torgen</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-376759</link>
		<dc:creator>Torgen</dc:creator>
		<pubDate>Mon, 14 Dec 2009 03:49:10 +0000</pubDate>
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		<description>why do you destroy their shoes?</description>
		<content:encoded><![CDATA[<p>why do you destroy their shoes?
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		<title>By: crap</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-376741</link>
		<dc:creator>crap</dc:creator>
		<pubDate>Mon, 14 Dec 2009 03:05:25 +0000</pubDate>
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		<description>Some people really piss when I die</description>
		<content:encoded><![CDATA[<p>Some people really piss when I die
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		<title>By: daniel</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-376736</link>
		<dc:creator>daniel</dc:creator>
		<pubDate>Mon, 14 Dec 2009 03:02:26 +0000</pubDate>
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		<description>warhammer rocks.I love crushing people soles and wining.Getting stronger is one of my favorites.</description>
		<content:encoded><![CDATA[<p>warhammer rocks.I love crushing people soles and wining.Getting stronger is one of my favorites.
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-351230</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Mon, 09 Nov 2009 11:56:56 +0000</pubDate>
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		<description>In short: Lots of potential, if only it came out more. I genuinely enjoyed parts of the game, especially the first two dwarven areas. And RvR if I could find it. 

But I&#039;m kind of burned out on it. I certainly wouldn&#039;t pay money for it unless it would be improved massively. And while this news tickles me a bit, I am unlikely to download a huge trial when I have the game at home, in a box. It&#039;s the thought I think.

Then again, I&#039;m not exactly the primary audience of the game.</description>
		<content:encoded><![CDATA[<p>In short: Lots of potential, if only it came out more. I genuinely enjoyed parts of the game, especially the first two dwarven areas. And RvR if I could find it. </p>
<p>But I&#8217;m kind of burned out on it. I certainly wouldn&#8217;t pay money for it unless it would be improved massively. And while this news tickles me a bit, I am unlikely to download a huge trial when I have the game at home, in a box. It&#8217;s the thought I think.</p>
<p>Then again, I&#8217;m not exactly the primary audience of the game.
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		<title>By: Hyudra</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-350666</link>
		<dc:creator>Hyudra</dc:creator>
		<pubDate>Sat, 07 Nov 2009 18:16:37 +0000</pubDate>
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		<description>Played this for maybe half a year (September-early April), and had a real love-hate relationship with the game.

The game is split into four &#039;tiers&#039; (1-10, 11-20, 21-30 and 31-40), and you can ascend in each tier via. either PvE or PvP.  My first dedicated character (White Lion) leveled through PvE with a friend, while my second and third dedicated characters (Archmage, Shadow Warrior) leveled almost exclusively through PvP, with some PvE to pick up some quick levels when in the earlier levels of a tier.  The latter is far, far better.

I say &#039;dedicated&#039; characters above because I made a ton of alts, pretty much one of every class, and leveled them from 1-10.  The earliest levels are just about the most balanced (with exceptions for Warrior Priests and Disciples of Khaine, which have to be focus fired as they&#039;re pretty much 50% MDPS, 75% tank and 100% healer at that stage in the game.

The thing is, though, while leveling from 1-10 is a great diversion and can be a lot of fun, the 31-40 stage of the game is pretty brutal.  Trying to get from 31-39 through PvP is agonizing (and not recommended for several reasons, including the fact that you&#039;re hurting your realm&#039;s chances of success).  At that point, you&#039;re not just eight or nine levels below the curve, but as many as 40 or 50 levels below the curve as far as &#039;RR&#039;, or PvP ranks (Max level is 40, max RR is 80).  On many servers, you won&#039;t get into a tier 4 scenario (battleground) without going up against premades - organized teams of RR60-80 players that will dispatch any PUG with a vengeance.  Outside of scenarios, victory in the open PvP areas is decided more by the number of people fighting than anything else.

I say I have a love hate relationship with WAR because I really do like the classes, the background, the flavor and the overall concept.  I just despise the implementation.  I was incredibly frustrated that, when playing classes that were generally seen as being among the weakest in the game, patch day would ~nerf~ said classes as part of sweeping changes to game mechanics.  An example: changing how procs (% chance on hit effects) worked to nerf Witch Elves, reducing their strength by 15%, while at the same time accidentally/ignorantly nerfing White Lion DPS by 30-40% (Because white lions had/has very few skills worth using, one of which was a proc).  They did update the Archmage (the third class I leveled) to bring it up to par, but the Shadow Warrior (Elven archer) remains rock bottom (and terribad compared to it&#039;s evil counterpart, according to ongoing complaints in the forums).  The overarching balance system boggles the mind, has failed to significantly improve over more than a year&#039;s time, and if the company&#039;s earlier game DaoC is any precedent, may never be fixed.  That&#039;s poor form for a game that&#039;s so PvP centric.

PvP endgame is a mess and endgame in general is not something to look forward to.  I don&#039;t know if they&#039;ve changed it, but getting sets together endgame (which you need to do to compete) is a nightmare.  Someone did the math and it was said to take an average of 40 runs of the second ward dungeons to get a complete set of armor.  Each run takes 30 minutes to 1.5 hours, gives you about an 8% chance per boss of getting the item you want (need), and you get locked out of the dungeon for 2 days after trying.  Once you&#039;ve done that, you move to the next dungeon, where runs take longer and you get locked out for 3 days after each attempt instead.

TL;DR:  Great concept, poor implementation, don&#039;t get suckered by the first 10 levels.  Balance issues are really bad for a PvP game and endgame is really, really disappointing.</description>
		<content:encoded><![CDATA[<p>Played this for maybe half a year (September-early April), and had a real love-hate relationship with the game.</p>
<p>The game is split into four &#8216;tiers&#8217; (1-10, 11-20, 21-30 and 31-40), and you can ascend in each tier via. either PvE or PvP.  My first dedicated character (White Lion) leveled through PvE with a friend, while my second and third dedicated characters (Archmage, Shadow Warrior) leveled almost exclusively through PvP, with some PvE to pick up some quick levels when in the earlier levels of a tier.  The latter is far, far better.</p>
<p>I say &#8216;dedicated&#8217; characters above because I made a ton of alts, pretty much one of every class, and leveled them from 1-10.  The earliest levels are just about the most balanced (with exceptions for Warrior Priests and Disciples of Khaine, which have to be focus fired as they&#8217;re pretty much 50% MDPS, 75% tank and 100% healer at that stage in the game.</p>
<p>The thing is, though, while leveling from 1-10 is a great diversion and can be a lot of fun, the 31-40 stage of the game is pretty brutal.  Trying to get from 31-39 through PvP is agonizing (and not recommended for several reasons, including the fact that you&#8217;re hurting your realm&#8217;s chances of success).  At that point, you&#8217;re not just eight or nine levels below the curve, but as many as 40 or 50 levels below the curve as far as &#8216;RR&#8217;, or PvP ranks (Max level is 40, max RR is 80).  On many servers, you won&#8217;t get into a tier 4 scenario (battleground) without going up against premades &#8211; organized teams of RR60-80 players that will dispatch any PUG with a vengeance.  Outside of scenarios, victory in the open PvP areas is decided more by the number of people fighting than anything else.</p>
<p>I say I have a love hate relationship with WAR because I really do like the classes, the background, the flavor and the overall concept.  I just despise the implementation.  I was incredibly frustrated that, when playing classes that were generally seen as being among the weakest in the game, patch day would ~nerf~ said classes as part of sweeping changes to game mechanics.  An example: changing how procs (% chance on hit effects) worked to nerf Witch Elves, reducing their strength by 15%, while at the same time accidentally/ignorantly nerfing White Lion DPS by 30-40% (Because white lions had/has very few skills worth using, one of which was a proc).  They did update the Archmage (the third class I leveled) to bring it up to par, but the Shadow Warrior (Elven archer) remains rock bottom (and terribad compared to it&#8217;s evil counterpart, according to ongoing complaints in the forums).  The overarching balance system boggles the mind, has failed to significantly improve over more than a year&#8217;s time, and if the company&#8217;s earlier game DaoC is any precedent, may never be fixed.  That&#8217;s poor form for a game that&#8217;s so PvP centric.</p>
<p>PvP endgame is a mess and endgame in general is not something to look forward to.  I don&#8217;t know if they&#8217;ve changed it, but getting sets together endgame (which you need to do to compete) is a nightmare.  Someone did the math and it was said to take an average of 40 runs of the second ward dungeons to get a complete set of armor.  Each run takes 30 minutes to 1.5 hours, gives you about an 8% chance per boss of getting the item you want (need), and you get locked out of the dungeon for 2 days after trying.  Once you&#8217;ve done that, you move to the next dungeon, where runs take longer and you get locked out for 3 days after each attempt instead.</p>
<p>TL;DR:  Great concept, poor implementation, don&#8217;t get suckered by the first 10 levels.  Balance issues are really bad for a PvP game and endgame is really, really disappointing.
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		<title>By: Daniel Klein</title>
		<link>http://www.rockpapershotgun.com/2009/11/06/play-warhammer-online-free-forever/#comment-350605</link>
		<dc:creator>Daniel Klein</dc:creator>
		<pubDate>Sat, 07 Nov 2009 13:38:38 +0000</pubDate>
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		<description>The starting areas weren&#039;t really merged. All three races of your chosen army start in either the Empire or the Chaos starting area, but there are quick and easy ways of switching over to the DvG and HvD tier 1 zones. The empire/chaos starting areas were also redone quite a bit to make for a smoother intro into the game. I think the idea was to funnel everyone into one grouping so you&#039;d have some good RvR going on. This makes the other starting areas very empty, of course, but they&#039;re still there, and still fun to play for people who like solo questing (or even a 3-4 man group of people who want to do PQs unharassed).</description>
		<content:encoded><![CDATA[<p>The starting areas weren&#8217;t really merged. All three races of your chosen army start in either the Empire or the Chaos starting area, but there are quick and easy ways of switching over to the DvG and HvD tier 1 zones. The empire/chaos starting areas were also redone quite a bit to make for a smoother intro into the game. I think the idea was to funnel everyone into one grouping so you&#8217;d have some good RvR going on. This makes the other starting areas very empty, of course, but they&#8217;re still there, and still fun to play for people who like solo questing (or even a 3-4 man group of people who want to do PQs unharassed).
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