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	<title>Comments on: Starry Night: Mass Effect 2 Vid Wave</title>
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		<title>By: Bronte</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-354107</link>
		<dc:creator>Bronte</dc:creator>
		<pubDate>Thu, 12 Nov 2009 12:56:49 +0000</pubDate>
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		<description>&quot;(And assuming that Mass Effect 2 is suffering from the same marketing-failure as Dragon Age, I have some high hopes for it.)&quot;

I didn&#039;t get this. I thought Dragon Age: Origins has a fairly powerful marketing campaign behind it...</description>
		<content:encoded><![CDATA[<p>&#8220;(And assuming that Mass Effect 2 is suffering from the same marketing-failure as Dragon Age, I have some high hopes for it.)&#8221;</p>
<p>I didn&#8217;t get this. I thought Dragon Age: Origins has a fairly powerful marketing campaign behind it&#8230;
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		<title>By: Klaus</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-352469</link>
		<dc:creator>Klaus</dc:creator>
		<pubDate>Tue, 10 Nov 2009 21:18:26 +0000</pubDate>
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		<description>I could have sworn I had some type of dream involving that alien in the picture. Deja vu of some kind. 
I don&#039;t know what&#039;s wrong with me. Anyway,  I don&#039;t think I particularly cared bout anyone in Mass Effect, it wasn&#039;t even hard to make the choice on Virmire. Could have flipped a coin.</description>
		<content:encoded><![CDATA[<p>I could have sworn I had some type of dream involving that alien in the picture. Deja vu of some kind.<br />
I don&#8217;t know what&#8217;s wrong with me. Anyway,  I don&#8217;t think I particularly cared bout anyone in Mass Effect, it wasn&#8217;t even hard to make the choice on Virmire. Could have flipped a coin.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-352403</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Tue, 10 Nov 2009 20:02:48 +0000</pubDate>
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		<description>You&#039;re still playing the tutorial. It&#039;s a few more hours, I&#039;m afraid, before the game properly &quot;opens up.&quot; Even then it&#039;s still a little bit linear for my tastes, but it does end up being an enjoyable experience if you give it a chance.</description>
		<content:encoded><![CDATA[<p>You&#8217;re still playing the tutorial. It&#8217;s a few more hours, I&#8217;m afraid, before the game properly &#8220;opens up.&#8221; Even then it&#8217;s still a little bit linear for my tastes, but it does end up being an enjoyable experience if you give it a chance.
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		<title>By: TeeJay</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-352399</link>
		<dc:creator>TeeJay</dc:creator>
		<pubDate>Tue, 10 Nov 2009 19:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20913#comment-352399</guid>
		<description>I have just got Mass Effect off Steam and have played the very first mission/intro. So far I am very bored - it is just one (albeit pretty) cut-scene after another, with tiny bits of clunky shooting in between, with massive &quot;highlighted&quot; signposts on everything, which for me gives it a very childish and consoley feeling. The dialogue &#039;choices&#039; don&#039;t actually seem like choices with the words only vaguely connected to what the choice is &#039;listed&#039; as and no obvious reason to choose one other another. The interface is very clunky with a second and a half delay in bring up the inventory with annoying and useless &#039;pop ups&#039; to get rid of. There seems like a large amount of text to read through re. controls, interface and &#039;background&#039; - all of which better games introduce in-game.

I am hoping that I will quickly get used to stuff and things will get better soon, but for such a big-name game I am unimpressed so far. It feels a bit like the developers really want to be making (albeit &#039;interactive&#039;) made-for-TV sci-fi instead of games.</description>
		<content:encoded><![CDATA[<p>I have just got Mass Effect off Steam and have played the very first mission/intro. So far I am very bored &#8211; it is just one (albeit pretty) cut-scene after another, with tiny bits of clunky shooting in between, with massive &#8220;highlighted&#8221; signposts on everything, which for me gives it a very childish and consoley feeling. The dialogue &#8216;choices&#8217; don&#8217;t actually seem like choices with the words only vaguely connected to what the choice is &#8216;listed&#8217; as and no obvious reason to choose one other another. The interface is very clunky with a second and a half delay in bring up the inventory with annoying and useless &#8216;pop ups&#8217; to get rid of. There seems like a large amount of text to read through re. controls, interface and &#8216;background&#8217; &#8211; all of which better games introduce in-game.</p>
<p>I am hoping that I will quickly get used to stuff and things will get better soon, but for such a big-name game I am unimpressed so far. It feels a bit like the developers really want to be making (albeit &#8216;interactive&#8217;) made-for-TV sci-fi instead of games.
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		<title>By: jalf</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-352141</link>
		<dc:creator>jalf</dc:creator>
		<pubDate>Tue, 10 Nov 2009 14:13:52 +0000</pubDate>
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		<description>&lt;blockquote&gt;My view that the game was fairly anti-science came from the fact that a large number of the side quests as well as two of the main quests revolve around the results of horrid experiments, normally gone wrong. As you cross the galaxy, you come across numerous piles of corpses as the result of experiments. Added to the fact that scientists are weird people who isolate themselves in the middle of nowhere&lt;/blockquote&gt;
Again, I interpreted it more as &quot;science in secret, with no oversight or responsibility for what you&#039;re doing, is bad&quot;, rather than &quot;science is bad&quot;. Science, when carried out in the open, is obviously a good thing in ME. (Think of the Normandy, all the nano-augmentations and such, medigel, the scientific work behind defeating the Rakhni as well as the Krogan (even if in the latter case it had a dark side as well, *some* solution had to be found, and that solution was science.)

ME presents a huge number of benefits, improvements and solutions, and pretty much all of them (except for the mass relays and the Citadel, which turn out not to be such wonderful things after all) are due to modern science. Even the most crippling diseases can be cured, pollution is pretty much a solved problem, radically different species are able to live in harmony together, spaceship technology is improving quickly and so on.

It&#039;s more like pro-science, anti-secrecy David Brin than anti-science Michael Crichton.

&lt;blockquote&gt;
All the really cool stuff comes from technology of the past, or was simply lying around anyway. Relatively little was achieved by genuinely new discoveries.&lt;/blockquote&gt;
Really? The Normandy&#039;s stealth field comes to mind as an obvious counterexample.

All the element zero stuff works too. Sure, the stuff itself has been around forever, but so has iron or silicon. We still use both today in our civilization, and I don&#039;t think it&#039;s anti-scientific to say that much of our technology is based on those.

Humanity discovered how to *use* the stuff, and that enabled them to travel to the stars and meet this flourishing inter-species civilization (who had discovered the same thing). isn&#039;t that pro-science?

If anything, I think it&#039;s telling that the relays turn out to be traps. The ancient relics that everyone have relied on are *not* just there as hyper-advanced technology to be exploited by modern species, as everyone had assumed. They&#039;re laid out to trap, ambush and wipe out those who use them. In other words, the message is &quot;build your own damn technology. You can&#039;t trust those ancient artifacts&quot;

And the key to victory turns out to be the a &quot;new&quot; breakthrough (new as in discovered by the protheans, rather than left around forever by the reapers) who managed to unlock the technology behind the relays themselves. True, it happened to be the Protheans, rather than a modern species who achieved this, but still, I consider it pro-science. The key to survival was not &quot;ancient semi-mystical relics&quot;, as in all the stuff the Reapers left behind, but &quot;stuff discovered by the species trying to survive the reapers extinction cycles&quot;. Whether something good is discovered by Humans, Asari or Protheans, I&#039;d still consider it pro-science.

What do you think the Council races are going to do after ME1? Go digging for more prothean technology to save their butts the next time, or try their damned best to build their own mass relays? The former would be anti-,  the latter pro-science.

&lt;blockquote&gt;As a complete aside, anyone else ever find it somewhat suspicious that while in “our” time in the ME universe, the galaxy is full of a collection of sentient species, the bulk of which live reasonably harmoniously and a few outsiders, while the Protheans were the sole spacefairers of their age? Were the Protheans actually conquerors/raving xenophobes?&lt;/blockquote&gt;
Yeah, that seemed odd to me as well. But I think there are two more likely explanations: 

One might be sheer coincidence. The number of species about to rise up and take to the stars must vary with each reaper-extinction-cycle. And of course, space is really really big. The various species might simply never have met each others. Some cycles may see only one race discover the citadel, others might see five or ten.  It would even make a certain sense for the cycles to be interleaved: If in one cycle several species show up, that means there are more species to go looking for more - for other species who are sentient, but don&#039;t yet have the technology to go into space, and then give them a hand -- leading to still more species coming to the Citadel. And that inevitably means more species getting wiped out by the reapers in that cycle -- so the next cycle might have very few species turn up - most of the candidates were boosted up in the previous cycle, so they&#039;re no longer around.

And then, after such an almost-empty cycle, more species are going to be about ready to discover space flight, and so we&#039;re back at a crowded cycle.

An alternative, and probably most likely, explanation is simply that so few traces were left in the first place. The &quot;present-day races&quot; knew next to nothing about the Protheans. The reapers made a point of removing every trace of the past civilization, after all. So present-day archeologists may have 1) uncovered traces of other races, and simply lumped it all together under the &quot;Prothean&quot; name, or 2) by coincidence, no traces of other races have been left.
But keep in mind how closely the present races intermingle. Would archeologists in the next cycle really have enough information to tell them apart, and to actually count them as different civilizations? Even if they did uncover remnants of different species, would they be considered different civilizations at all? It is never explicitly stated that the Protheans were a single species. It may simply have been a catch-all name for &quot;the entire inter-species civilization that existed last time around&quot;</description>
		<content:encoded><![CDATA[<blockquote><p>My view that the game was fairly anti-science came from the fact that a large number of the side quests as well as two of the main quests revolve around the results of horrid experiments, normally gone wrong. As you cross the galaxy, you come across numerous piles of corpses as the result of experiments. Added to the fact that scientists are weird people who isolate themselves in the middle of nowhere</p></blockquote>
<p>Again, I interpreted it more as &#8220;science in secret, with no oversight or responsibility for what you&#8217;re doing, is bad&#8221;, rather than &#8220;science is bad&#8221;. Science, when carried out in the open, is obviously a good thing in ME. (Think of the Normandy, all the nano-augmentations and such, medigel, the scientific work behind defeating the Rakhni as well as the Krogan (even if in the latter case it had a dark side as well, *some* solution had to be found, and that solution was science.)</p>
<p>ME presents a huge number of benefits, improvements and solutions, and pretty much all of them (except for the mass relays and the Citadel, which turn out not to be such wonderful things after all) are due to modern science. Even the most crippling diseases can be cured, pollution is pretty much a solved problem, radically different species are able to live in harmony together, spaceship technology is improving quickly and so on.</p>
<p>It&#8217;s more like pro-science, anti-secrecy David Brin than anti-science Michael Crichton.</p>
<blockquote><p>
All the really cool stuff comes from technology of the past, or was simply lying around anyway. Relatively little was achieved by genuinely new discoveries.</p></blockquote>
<p>Really? The Normandy&#8217;s stealth field comes to mind as an obvious counterexample.</p>
<p>All the element zero stuff works too. Sure, the stuff itself has been around forever, but so has iron or silicon. We still use both today in our civilization, and I don&#8217;t think it&#8217;s anti-scientific to say that much of our technology is based on those.</p>
<p>Humanity discovered how to *use* the stuff, and that enabled them to travel to the stars and meet this flourishing inter-species civilization (who had discovered the same thing). isn&#8217;t that pro-science?</p>
<p>If anything, I think it&#8217;s telling that the relays turn out to be traps. The ancient relics that everyone have relied on are *not* just there as hyper-advanced technology to be exploited by modern species, as everyone had assumed. They&#8217;re laid out to trap, ambush and wipe out those who use them. In other words, the message is &#8220;build your own damn technology. You can&#8217;t trust those ancient artifacts&#8221;</p>
<p>And the key to victory turns out to be the a &#8220;new&#8221; breakthrough (new as in discovered by the protheans, rather than left around forever by the reapers) who managed to unlock the technology behind the relays themselves. True, it happened to be the Protheans, rather than a modern species who achieved this, but still, I consider it pro-science. The key to survival was not &#8220;ancient semi-mystical relics&#8221;, as in all the stuff the Reapers left behind, but &#8220;stuff discovered by the species trying to survive the reapers extinction cycles&#8221;. Whether something good is discovered by Humans, Asari or Protheans, I&#8217;d still consider it pro-science.</p>
<p>What do you think the Council races are going to do after ME1? Go digging for more prothean technology to save their butts the next time, or try their damned best to build their own mass relays? The former would be anti-,  the latter pro-science.</p>
<blockquote><p>As a complete aside, anyone else ever find it somewhat suspicious that while in “our” time in the ME universe, the galaxy is full of a collection of sentient species, the bulk of which live reasonably harmoniously and a few outsiders, while the Protheans were the sole spacefairers of their age? Were the Protheans actually conquerors/raving xenophobes?</p></blockquote>
<p>Yeah, that seemed odd to me as well. But I think there are two more likely explanations: </p>
<p>One might be sheer coincidence. The number of species about to rise up and take to the stars must vary with each reaper-extinction-cycle. And of course, space is really really big. The various species might simply never have met each others. Some cycles may see only one race discover the citadel, others might see five or ten.  It would even make a certain sense for the cycles to be interleaved: If in one cycle several species show up, that means there are more species to go looking for more &#8211; for other species who are sentient, but don&#8217;t yet have the technology to go into space, and then give them a hand &#8212; leading to still more species coming to the Citadel. And that inevitably means more species getting wiped out by the reapers in that cycle &#8212; so the next cycle might have very few species turn up &#8211; most of the candidates were boosted up in the previous cycle, so they&#8217;re no longer around.</p>
<p>And then, after such an almost-empty cycle, more species are going to be about ready to discover space flight, and so we&#8217;re back at a crowded cycle.</p>
<p>An alternative, and probably most likely, explanation is simply that so few traces were left in the first place. The &#8220;present-day races&#8221; knew next to nothing about the Protheans. The reapers made a point of removing every trace of the past civilization, after all. So present-day archeologists may have 1) uncovered traces of other races, and simply lumped it all together under the &#8220;Prothean&#8221; name, or 2) by coincidence, no traces of other races have been left.<br />
But keep in mind how closely the present races intermingle. Would archeologists in the next cycle really have enough information to tell them apart, and to actually count them as different civilizations? Even if they did uncover remnants of different species, would they be considered different civilizations at all? It is never explicitly stated that the Protheans were a single species. It may simply have been a catch-all name for &#8220;the entire inter-species civilization that existed last time around&#8221;
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-351935</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Tue, 10 Nov 2009 09:41:36 +0000</pubDate>
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		<description>Claiming you’re right isn’t much of a counter argument tbh. There isn’t much to ME that couldn’t be repackaged in one form. In fact Bioware do that quite a lot:-
&lt;a href=&quot;http://rockpapershotgun.com//gza.gameriot.com/content/images/orig_320200_1_1257581825.png&quot;&quot; rel=&quot;nofollow&quot;&gt;http://gza.gameriot.com/content/images/orig_320200_1_1257581825.png&lt;/a&gt;
That it is the same tale repackaged in different clothes, doesn’t make it bad. In fact it’s a variation on the classic monomyth distilled by Joseph Campbell in ‘Hero with a Thousand Faces’ :-
The hero starts in the ordinary world, and receives a call to enter an unusual world of strange powers and events (a call to adventure). If the hero accepts the call to enter this strange world, the hero must face tasks and trials (a road of trials), and may have to face these trials alone, or may have assistance. At its most intense, the hero must survive a severe challenge, often with help earned along the journey. If the hero survives, the hero may achieve a great gift (the goal or “boon”), which often results in important self-knowledge. The hero must then decide whether to return with this boon (the return to the ordinary world), often facing challenges on the return journey. If the hero is successful in returning, the boon or gift may be used to improve the world (the application of the boon).
&lt;a href=&quot;http://rockpapershotgun.com//en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces&quot;&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces&lt;/a&gt;
ME doesn’t make you think about the idea of what makes you human like Phil.K.Dicks ‘Do androids dream of electric sheep?’ or consider the potential consequences of Time Travel like Ray Bradburys ‘A sound of Thunder’ , or contemplate the impact of alienation &amp; obsession as in JG Ballards ‘Vermilion Sands’ . Those are science fiction stories in the truest sense because they utilize the future &amp; the mythical to examine the present.
ME is about as Science Fiction as Star Wars.

Yes You&#039;re right, I&#039;m deliciously evil</description>
		<content:encoded><![CDATA[<p>Claiming you’re right isn’t much of a counter argument tbh. There isn’t much to ME that couldn’t be repackaged in one form. In fact Bioware do that quite a lot:-<br />
<a href="http://rockpapershotgun.com//gza.gameriot.com/content/images/orig_320200_1_1257581825.png&quot;" rel="nofollow">http://gza.gameriot.com/content/images/orig_320200_1_1257581825.png</a><br />
That it is the same tale repackaged in different clothes, doesn’t make it bad. In fact it’s a variation on the classic monomyth distilled by Joseph Campbell in ‘Hero with a Thousand Faces’ :-<br />
The hero starts in the ordinary world, and receives a call to enter an unusual world of strange powers and events (a call to adventure). If the hero accepts the call to enter this strange world, the hero must face tasks and trials (a road of trials), and may have to face these trials alone, or may have assistance. At its most intense, the hero must survive a severe challenge, often with help earned along the journey. If the hero survives, the hero may achieve a great gift (the goal or “boon”), which often results in important self-knowledge. The hero must then decide whether to return with this boon (the return to the ordinary world), often facing challenges on the return journey. If the hero is successful in returning, the boon or gift may be used to improve the world (the application of the boon).<br />
<a href="http://rockpapershotgun.com//en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces&quot;" rel="nofollow">http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces</a><br />
ME doesn’t make you think about the idea of what makes you human like Phil.K.Dicks ‘Do androids dream of electric sheep?’ or consider the potential consequences of Time Travel like Ray Bradburys ‘A sound of Thunder’ , or contemplate the impact of alienation &amp; obsession as in JG Ballards ‘Vermilion Sands’ . Those are science fiction stories in the truest sense because they utilize the future &amp; the mythical to examine the present.<br />
ME is about as Science Fiction as Star Wars.</p>
<p>Yes You&#8217;re right, I&#8217;m deliciously evil
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-351912</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Tue, 10 Nov 2009 08:43:32 +0000</pubDate>
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		<description>Now let&#039;s see, Mass Effect. I liked the combat. I quite liked the political setup where everyone&#039;s shit-scared of the big bad humans taking over. I quite liked some of the quest lines - the giant zombie plant was pretty fun.

But overall the thing that I remember most was how boring it was. My party (with the notable exception of Garrus - good to see he&#039;s returning) were all duller than day-old ditchwater. I started with a male Shepard but he was so tedious in the first five minutes that I immediately switched to a lady Shepard, who was only slightly less boring. The smooth, clean, pretty, Star-Trek-i-fied world was too clinical and idealised for my liking - give me Borderlands/Firefly over this any day. Spaceships should not have carpets - they should be like submarines; claustrophobic, dingy, practical.

So far in Dragon Age the only party members I don&#039;t really love are Sten (too quiet) and Morrigan I just dont get on with. I couldn&#039;t form relationships with anyone in ME, but Dragon Age has me aching to be a part of their lives. ESPECIALLY MY ADORABLE DOG!</description>
		<content:encoded><![CDATA[<p>Now let&#8217;s see, Mass Effect. I liked the combat. I quite liked the political setup where everyone&#8217;s shit-scared of the big bad humans taking over. I quite liked some of the quest lines &#8211; the giant zombie plant was pretty fun.</p>
<p>But overall the thing that I remember most was how boring it was. My party (with the notable exception of Garrus &#8211; good to see he&#8217;s returning) were all duller than day-old ditchwater. I started with a male Shepard but he was so tedious in the first five minutes that I immediately switched to a lady Shepard, who was only slightly less boring. The smooth, clean, pretty, Star-Trek-i-fied world was too clinical and idealised for my liking &#8211; give me Borderlands/Firefly over this any day. Spaceships should not have carpets &#8211; they should be like submarines; claustrophobic, dingy, practical.</p>
<p>So far in Dragon Age the only party members I don&#8217;t really love are Sten (too quiet) and Morrigan I just dont get on with. I couldn&#8217;t form relationships with anyone in ME, but Dragon Age has me aching to be a part of their lives. ESPECIALLY MY ADORABLE DOG!
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-351909</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Tue, 10 Nov 2009 08:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20913#comment-351909</guid>
		<description>Really? Ajax must ROCK in germany.

Rated M fo&#039; mature!</description>
		<content:encoded><![CDATA[<p>Really? Ajax must ROCK in germany.</p>
<p>Rated M fo&#8217; mature!
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		<title>By: skizelo</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-351826</link>
		<dc:creator>skizelo</dc:creator>
		<pubDate>Tue, 10 Nov 2009 04:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20913#comment-351826</guid>
		<description>In that 2nd video... I can&#039;t think of a dumber time to dose someone than right in front of his two heavily armored friends.</description>
		<content:encoded><![CDATA[<p>In that 2nd video&#8230; I can&#8217;t think of a dumber time to dose someone than right in front of his two heavily armored friends.
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-351719</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Tue, 10 Nov 2009 02:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20913#comment-351719</guid>
		<description>There&#039;s a very good reason to only play Female Shepard and it&#039;s the voice of Jennifer Hale.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a very good reason to only play Female Shepard and it&#8217;s the voice of Jennifer Hale.
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	<item>
		<title>By: EBass</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-351673</link>
		<dc:creator>EBass</dc:creator>
		<pubDate>Tue, 10 Nov 2009 00:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20913#comment-351673</guid>
		<description>Having played 50 hours of Dragon Age since the morn of thursday, I think I am Biowared out and watching more RPG makes me feel sick. But I&#039;m sure I&#039;ll feel different when January rolls round.</description>
		<content:encoded><![CDATA[<p>Having played 50 hours of Dragon Age since the morn of thursday, I think I am Biowared out and watching more RPG makes me feel sick. But I&#8217;m sure I&#8217;ll feel different when January rolls round.
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		<title>By: mootpoint</title>
		<link>http://www.rockpapershotgun.com/2009/11/09/starry-night-mass-effect-2-vid-wave/#comment-351665</link>
		<dc:creator>mootpoint</dc:creator>
		<pubDate>Mon, 09 Nov 2009 23:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20913#comment-351665</guid>
		<description>Oh... thanks a lot, now my ears are bleeding after seeing that last one. That song reminded me more of german Ajax commercials than of anything even vaguely resembling metal. Euch! Bleh!</description>
		<content:encoded><![CDATA[<p>Oh&#8230; thanks a lot, now my ears are bleeding after seeing that last one. That song reminded me more of german Ajax commercials than of anything even vaguely resembling metal. Euch! Bleh!
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