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	<title>Comments on: A Videogame Was Released Today</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/11/11/20975/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/11/11/20975/</link>
	<description></description>
	<lastBuildDate>Sun, 21 Mar 2010 20:31:01 +0000</lastBuildDate>
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		<title>By: Oak</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-357052</link>
		<dc:creator>Oak</dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-357052</guid>
		<description>What an outrageous concept!</description>
		<content:encoded><![CDATA[<p>What an outrageous concept!</p>
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		<title>By: ChaosSmurf</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-357046</link>
		<dc:creator>ChaosSmurf</dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-357046</guid>
		<description>18 rated game aimed at 12 year olds?</description>
		<content:encoded><![CDATA[<p>18 rated game aimed at 12 year olds?</p>
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		<title>By: cw</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-355308</link>
		<dc:creator>cw</dc:creator>
		<pubDate>Fri, 13 Nov 2009 18:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-355308</guid>
		<description>&quot;They’re trying to sell us a product for quite a lot of money
Why the fuck should it not cater to our interests&quot;

It &lt;i&gt;should&lt;/i&gt;, I&#039;m just surprised at the expectation that it &lt;i&gt;will&lt;/i&gt;. Maybe PC users should vote with their wallets and not purchase this game if they want to see more games with modding, decent multiplayer options, etc. (as others have already pointed out).</description>
		<content:encoded><![CDATA[<p>&#8220;They’re trying to sell us a product for quite a lot of money<br />
Why the fuck should it not cater to our interests&#8221;</p>
<p>It <i>should</i>, I&#8217;m just surprised at the expectation that it <i>will</i>. Maybe PC users should vote with their wallets and not purchase this game if they want to see more games with modding, decent multiplayer options, etc. (as others have already pointed out).</p>
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		<title>By: Mark</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-2/#comment-355171</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 13 Nov 2009 15:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-355171</guid>
		<description>@TotalBiscuit

I agree with you on the pre-adolescent &quot;tee-hee-hee&quot; manner with which videogames portray sex and sexuality.

Disclaimer: I have not and have no intention of buying or playing MW2.

The reason why the (video of the) airport level in MW2 bothers me more than violence in a game like GTA3 is it is, for all intents and purposes, an interactive cut scene.  It would be more powerful, by far, if you were given a moral dilemma at the start and had to make a choice with real in-game consequences.

For instance, the terrorist leader has information for tracking down a rogue nuclear warhead and standing by and watching civilians be gunned down may end up saving more lives in the end.  

Give me the option to make a choice and change the outcome.  Forcing a character which I am controlling to make a certain in-game choice, particularly a hard moral choice, not only destroys any investment I have in the character it is also infuriating.</description>
		<content:encoded><![CDATA[<p>@TotalBiscuit</p>
<p>I agree with you on the pre-adolescent &#8220;tee-hee-hee&#8221; manner with which videogames portray sex and sexuality.</p>
<p>Disclaimer: I have not and have no intention of buying or playing MW2.</p>
<p>The reason why the (video of the) airport level in MW2 bothers me more than violence in a game like GTA3 is it is, for all intents and purposes, an interactive cut scene.  It would be more powerful, by far, if you were given a moral dilemma at the start and had to make a choice with real in-game consequences.</p>
<p>For instance, the terrorist leader has information for tracking down a rogue nuclear warhead and standing by and watching civilians be gunned down may end up saving more lives in the end.  </p>
<p>Give me the option to make a choice and change the outcome.  Forcing a character which I am controlling to make a certain in-game choice, particularly a hard moral choice, not only destroys any investment I have in the character it is also infuriating.</p>
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		<title>By: Hug_dealer</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-354564</link>
		<dc:creator>Hug_dealer</dc:creator>
		<pubDate>Thu, 12 Nov 2009 21:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-354564</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Anonymous Coward &lt;a href=&quot;http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=726&amp;page=12#post-32174&quot;&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
Stop kidding yourself, you aren&#8217;t a &#8217;super-fan&#8217;, you are a thief, no more, no less.  You aren&#8217;t entitled to every piece of entertainment media just because you buy some of it &#8211; there&#8217;s plenty of shit I would like, but don&#8217;t have because I can&#8217;t afford all of it.  You are forcing the prices artificially high for the rest of us because we pick up your share of the development costs &#8211; please, don&#8217;t for a moment think you aren&#8217;t taking money out of my pocket every time you steal a game I have paid for.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Nah, you pay that price because you let them make you pay that price. Also because they that you should have to foot the price of thier extreme marketing campaign.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Anonymous Coward <a href="http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=726&amp;page=12#post-32174&quot;">said</a>:</cite><br />
Stop kidding yourself, you aren&#8217;t a &#8217;super-fan&#8217;, you are a thief, no more, no less.  You aren&#8217;t entitled to every piece of entertainment media just because you buy some of it &#8211; there&#8217;s plenty of shit I would like, but don&#8217;t have because I can&#8217;t afford all of it.  You are forcing the prices artificially high for the rest of us because we pick up your share of the development costs &#8211; please, don&#8217;t for a moment think you aren&#8217;t taking money out of my pocket every time you steal a game I have paid for.
</p>
</blockquote>
<p>Nah, you pay that price because you let them make you pay that price. Also because they that you should have to foot the price of thier extreme marketing campaign.</p>
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		<title>By: Jimbo</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-354558</link>
		<dc:creator>Jimbo</dc:creator>
		<pubDate>Thu, 12 Nov 2009 21:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-354558</guid>
		<description>Stop kidding yourself, you aren&#039;t a &#039;super-fan&#039;, you are a thief, no more, no less.  You aren&#039;t entitled to every piece of entertainment media just because you buy some of it - there&#039;s plenty of shit I would like, but don&#039;t have because I can&#039;t afford all of it.  You are forcing the prices artificially high for the rest of us because we pick up your share of the development costs - please, don&#039;t for a moment think you aren&#039;t taking money out of my pocket every time you steal a game I have paid for.</description>
		<content:encoded><![CDATA[<p>Stop kidding yourself, you aren&#8217;t a &#8217;super-fan&#8217;, you are a thief, no more, no less.  You aren&#8217;t entitled to every piece of entertainment media just because you buy some of it &#8211; there&#8217;s plenty of shit I would like, but don&#8217;t have because I can&#8217;t afford all of it.  You are forcing the prices artificially high for the rest of us because we pick up your share of the development costs &#8211; please, don&#8217;t for a moment think you aren&#8217;t taking money out of my pocket every time you steal a game I have paid for.</p>
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		<title>By: Jimmster</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-354217</link>
		<dc:creator>Jimmster</dc:creator>
		<pubDate>Thu, 12 Nov 2009 15:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-354217</guid>
		<description>When, oh when, will there be a CS:S2? Though for the time being, I haven&#039;t found a better on-line experience than all the zombie escape mods available for CS:S.

I am fascinated by the hype surrounding MW2, but not at all interested in the game. However, I used enjoy CoD2 online...</description>
		<content:encoded><![CDATA[<p>When, oh when, will there be a CS:S2? Though for the time being, I haven&#8217;t found a better on-line experience than all the zombie escape mods available for CS:S.</p>
<p>I am fascinated by the hype surrounding MW2, but not at all interested in the game. However, I used enjoy CoD2 online&#8230;</p>
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		<title>By: Jimmster</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-354216</link>
		<dc:creator>Jimmster</dc:creator>
		<pubDate>Thu, 12 Nov 2009 15:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-354216</guid>
		<description>When, oh when, will there be CS:S2? Though for the time being, I haven&#039;t found a better online experience than all the zombie mods available for CS:S.

I am fascinated by the hype surrounding MW2, but not at all interested in the game. However, I used enjoy CoD2 online...</description>
		<content:encoded><![CDATA[<p>When, oh when, will there be CS:S2? Though for the time being, I haven&#8217;t found a better online experience than all the zombie mods available for CS:S.</p>
<p>I am fascinated by the hype surrounding MW2, but not at all interested in the game. However, I used enjoy CoD2 online&#8230;</p>
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		<title>By: LimeWarrior</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-354206</link>
		<dc:creator>LimeWarrior</dc:creator>
		<pubDate>Thu, 12 Nov 2009 15:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-354206</guid>
		<description>Bought it from Best Buy yesterday, got to play a few campaign levels.  The set pieces are fantastic, over the top CoD at its best. The level of detail in this game IS better than modern warfare 1.  In fact, this game looks &#039;spankin good&#039; maxed out.

This is NOT a console port.  In fact, despite all the issues involved with the PC release, this version is soooo much more WIN than a XBOX360 version.  Two words: &#039;mouse and keyboard.&#039;  They had to build a engine that could scale well among platforms, and it STILL looks great maxed out (another reason PC is better, the xbox graphics suck in comparison).

Anyway, I recommend. Especially if you like CoD, but even to those who don&#039;t.</description>
		<content:encoded><![CDATA[<p>Bought it from Best Buy yesterday, got to play a few campaign levels.  The set pieces are fantastic, over the top CoD at its best. The level of detail in this game IS better than modern warfare 1.  In fact, this game looks &#8217;spankin good&#8217; maxed out.</p>
<p>This is NOT a console port.  In fact, despite all the issues involved with the PC release, this version is soooo much more WIN than a XBOX360 version.  Two words: &#8216;mouse and keyboard.&#8217;  They had to build a engine that could scale well among platforms, and it STILL looks great maxed out (another reason PC is better, the xbox graphics suck in comparison).</p>
<p>Anyway, I recommend. Especially if you like CoD, but even to those who don&#8217;t.</p>
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		<title>By: Daniel Klein</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-354205</link>
		<dc:creator>Daniel Klein</dc:creator>
		<pubDate>Thu, 12 Nov 2009 15:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-354205</guid>
		<description>Just quickly on the ARRR! matter: I&#039;m very much a pragmatist when it comes to this. Games are too expensive, yeah. Pirating needs to be more of a hassle than buying the legit game, not less; true, too. But I&#039;m not saying &quot;AND BECAUSE OF THESE THINGS it is my moral and ethical imperative to download these games and deal a deathblow to The Man! HAHAHA!&quot; I like to think of myself as a little bit more sane than that.

I pirated CoD4:MW2 because I really wanted to have a look and couldn&#039;t spare the 60 quid it would have cost me to get it with the same amount of hassle. Of course I can order it for about 40 from cdwow.ie; then I&#039;ll still have to go to the post office during my lunch break to pick it up, and having a physical medium is just not something I enjoy at all. I&#039;m also unsure if buying the retail version would allow me to download the game off Steam if I lose the disc at some point (which I tend to do). So basically, it&#039;s 60 euro (way too much) for a legit copy that&#039;s about as much hassle to download as the pirated version, or 40 euro (pretty much acceptable) for something that&#039;s actually more hassle than pirating it.

Buying MW2 is a no brainer. Next paycheck (that&#039;s about two weeks from now), whatever&#039;s cheapest at that time will get my money. It&#039;ll be more hassle than pirating it was, but I&#039;ll make an unhappy sound and move on. 

What we need, really, is a common sense-driven, open digital marketplace with games priced much lower than they would be in BnM retail. That may drive retail out of existence, but who cares?

Also, if I can go back to piracy for just a moment. The hostility from much of the gamer community toward people who actually admit that they pirate stuff is really counterproductive. Pirates are superfans, to borrow an observation Cory Doctorow made about the same situation in the music industry. People who consume massive amounts of this type of entertainment are basically forced to pirate by the prices. I have a pretty decent job, earning around 28k, but I also live in Dublin, so a lot of that money is sucked up by Life. If I went entirely legit, I wouldn&#039;t be able to afford more than one or two games a month, and what if I buy the wrong ones? Many, MANY games I download I only play once or twice, decided that the PR was all hype and false promises, and delete again. That&#039;s not a risk I want to take with an investment of 50-60 euro. 

Instead of yelling at people like me (OMG, stop destroying my Entertainment Industry Of Choice) it might be better to try and change the way games are sold (see above) in order to get us to happily part with what spending money we have.

Just a thought :)</description>
		<content:encoded><![CDATA[<p>Just quickly on the ARRR! matter: I&#8217;m very much a pragmatist when it comes to this. Games are too expensive, yeah. Pirating needs to be more of a hassle than buying the legit game, not less; true, too. But I&#8217;m not saying &#8220;AND BECAUSE OF THESE THINGS it is my moral and ethical imperative to download these games and deal a deathblow to The Man! HAHAHA!&#8221; I like to think of myself as a little bit more sane than that.</p>
<p>I pirated CoD4:MW2 because I really wanted to have a look and couldn&#8217;t spare the 60 quid it would have cost me to get it with the same amount of hassle. Of course I can order it for about 40 from cdwow.ie; then I&#8217;ll still have to go to the post office during my lunch break to pick it up, and having a physical medium is just not something I enjoy at all. I&#8217;m also unsure if buying the retail version would allow me to download the game off Steam if I lose the disc at some point (which I tend to do). So basically, it&#8217;s 60 euro (way too much) for a legit copy that&#8217;s about as much hassle to download as the pirated version, or 40 euro (pretty much acceptable) for something that&#8217;s actually more hassle than pirating it.</p>
<p>Buying MW2 is a no brainer. Next paycheck (that&#8217;s about two weeks from now), whatever&#8217;s cheapest at that time will get my money. It&#8217;ll be more hassle than pirating it was, but I&#8217;ll make an unhappy sound and move on. </p>
<p>What we need, really, is a common sense-driven, open digital marketplace with games priced much lower than they would be in BnM retail. That may drive retail out of existence, but who cares?</p>
<p>Also, if I can go back to piracy for just a moment. The hostility from much of the gamer community toward people who actually admit that they pirate stuff is really counterproductive. Pirates are superfans, to borrow an observation Cory Doctorow made about the same situation in the music industry. People who consume massive amounts of this type of entertainment are basically forced to pirate by the prices. I have a pretty decent job, earning around 28k, but I also live in Dublin, so a lot of that money is sucked up by Life. If I went entirely legit, I wouldn&#8217;t be able to afford more than one or two games a month, and what if I buy the wrong ones? Many, MANY games I download I only play once or twice, decided that the PR was all hype and false promises, and delete again. That&#8217;s not a risk I want to take with an investment of 50-60 euro. </p>
<p>Instead of yelling at people like me (OMG, stop destroying my Entertainment Industry Of Choice) it might be better to try and change the way games are sold (see above) in order to get us to happily part with what spending money we have.</p>
<p>Just a thought :)</p>
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		<title>By: Vandelay</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-354137</link>
		<dc:creator>Vandelay</dc:creator>
		<pubDate>Thu, 12 Nov 2009 13:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-354137</guid>
		<description>Thank you for voicing my very opinions on TF2.  The standard game (including all the unlocks, etc.) is fantastic and I wish more servers would run it.  No instant respawn (ruins pretty much every map), 24 player cap (the majority of maps become spam-fests with the usual 32), no weird sounds, no dice rolling, I just want to play the game as Valve intended.

But that doesn&#039;t mean I don&#039;t want dedicated servers.  I like to have something a little different once in a while.  Those dodgeball servers on TF2, for example, are great fun.  In MW2 none of these little gems are going to emerge.  We also have the much more significant problem in that the games are going to be completely unfair and weighted towards the game creator, due to him having zero latency.  All TF2 needs is an option to show standard, custom or vanilla games.</description>
		<content:encoded><![CDATA[<p>Thank you for voicing my very opinions on TF2.  The standard game (including all the unlocks, etc.) is fantastic and I wish more servers would run it.  No instant respawn (ruins pretty much every map), 24 player cap (the majority of maps become spam-fests with the usual 32), no weird sounds, no dice rolling, I just want to play the game as Valve intended.</p>
<p>But that doesn&#8217;t mean I don&#8217;t want dedicated servers.  I like to have something a little different once in a while.  Those dodgeball servers on TF2, for example, are great fun.  In MW2 none of these little gems are going to emerge.  We also have the much more significant problem in that the games are going to be completely unfair and weighted towards the game creator, due to him having zero latency.  All TF2 needs is an option to show standard, custom or vanilla games.</p>
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		<title>By: manintheshack</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/20975/comment-page-3/#comment-354111</link>
		<dc:creator>manintheshack</dc:creator>
		<pubDate>Thu, 12 Nov 2009 13:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=20975#comment-354111</guid>
		<description>&lt;p&gt;Okay, so Steam finally decided to let me play the game at 11pm last night. Although I&#039;d been practicing online CoD4 for the past week I figured I&#039;d get the feel for the new game in singleplayer first. Everything loaded fine with plenty of video options to tweak, although I managed to bang it up to full settings with 2xAA and suffered very little drop in framerate. As soon as I was thrown into the training mission at the start of the game it felt right. I have a feeling they&#039;ve tweaked the players movement slightly, it feels a bit less stumbly, but it&#039;s all for the better. &lt;/p&gt;
&lt;p&gt;2 hours in and I was bored and frustrated, the standard reaction for me when faced with CoD singleplayer modes. It&#039;s more of a grind than it was before. Instead of waves of enemies that you trigger to stop they&#039;ve just thrown an unfair mass of them at you and let you pick up the pieces. Fight, die, reload, fight, die, reload, fight, die, reload. It&#039;s game design at its most basic. Amateur stuff. By the end of the Rio mission I was ready to give up for the night or possibly forever. I just can&#039;t fathom why anyone would buy this game for the singleplayer alone, whether it was priced at £40 or £20. It&#039;s just not well made.&lt;/p&gt;
&lt;p&gt;Dipping into multiplayer with a feeling of unease I knocked vsync off for greater performance and clicked the button. Sheer relief was my first emotion. I was in a well-populated lobby in a second. My fears of encountering the same limboing awfulness I&#039;d suffered in Left 4 Dead were gone. The game started, the map loaded and there was no lag, at all. I played for another two hours and experienced about 5 seconds of juddering at some point, less than I&#039;d had the night before when some loon with a ping of 500 joined a server I&#039;d been enjoying for a good while. In short, it&#039;s accessible and smoothly and smartly presented. I didn&#039;t encounter any nobheads whilst playing except for one guy who called me a n00b for kicking his ass in my first MW2 match, but I adore those sorts. I&#039;m sold on this, totally and utterly. I can understand why others will despise it, but for me its perfect and for that reason I thank Infinity Ward for the work they&#039;ve put in to getting us up to date with FPS multiplayer on the PC. Just because it&#039;s different doesn&#039;t necessarily mean that it&#039;s wrong and MW2 is far from being a mess of a console port.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Okay, so Steam finally decided to let me play the game at 11pm last night. Although I&#39;d been practicing online CoD4 for the past week I figured I&#39;d get the feel for the new game in singleplayer first. Everything loaded fine with plenty of video options to tweak, although I managed to bang it up to full settings with 2xAA and suffered very little drop in framerate. As soon as I was thrown into the training mission at the start of the game it felt right. I have a feeling they&#39;ve tweaked the players movement slightly, it feels a bit less stumbly, but it&#39;s all for the better. </p>
<p>2 hours in and I was bored and frustrated, the standard reaction for me when faced with CoD singleplayer modes. It&#39;s more of a grind than it was before. Instead of waves of enemies that you trigger to stop they&#39;ve just thrown an unfair mass of them at you and let you pick up the pieces. Fight, die, reload, fight, die, reload, fight, die, reload. It&#39;s game design at its most basic. Amateur stuff. By the end of the Rio mission I was ready to give up for the night or possibly forever. I just can&#39;t fathom why anyone would buy this game for the singleplayer alone, whether it was priced at £40 or £20. It&#39;s just not well made.</p>
<p>Dipping into multiplayer with a feeling of unease I knocked vsync off for greater performance and clicked the button. Sheer relief was my first emotion. I was in a well-populated lobby in a second. My fears of encountering the same limboing awfulness I&#39;d suffered in Left 4 Dead were gone. The game started, the map loaded and there was no lag, at all. I played for another two hours and experienced about 5 seconds of juddering at some point, less than I&#39;d had the night before when some loon with a ping of 500 joined a server I&#39;d been enjoying for a good while. In short, it&#39;s accessible and smoothly and smartly presented. I didn&#39;t encounter any nobheads whilst playing except for one guy who called me a n00b for kicking his ass in my first MW2 match, but I adore those sorts. I&#39;m sold on this, totally and utterly. I can understand why others will despise it, but for me its perfect and for that reason I thank Infinity Ward for the work they&#39;ve put in to getting us up to date with FPS multiplayer on the PC. Just because it&#39;s different doesn&#39;t necessarily mean that it&#39;s wrong and MW2 is far from being a mess of a console port.</p>
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