Torchlight’s Editor Is Around The Corner

By Alec Meer on November 11th, 2009 at 12:27 am.

Dunno about you, but I got pretty burned-out after a few days of psychotic grinding at Torchlight, feeling that, despite the fun I’d had, everything had gotten too samey. So the news of the impending editor, and the vast glut of moddery it promises, is good news – it hopefully means the game’s rather limited environments can be shaken up some, and we can have a broader, longer-lived experience. Ideally, one with different colours of cat too. Brown is boring!

The official editor (‘Preditor’, cutely) went gold today – but was suddenly rescinded because of a bug. Boo! But it sounds as though it’ll be along really very soon, so it seems fair enough to point at a forum post showing a list of ten of the many things you can get up to in it. I’ll be having a fiddle when it arrives – and I’m foolishly taken with the idea that everyone tweaks it a little bit, so we end up with every Torchlight owner playing their own bespoke version of the game. As with Dragon Age, we do hope someone makes an RPS Campaign too. MAke us heroes! Or villains! Or just mentioned really briefly in some incidental text! Anything! Please! Pleeeeeeeeeese!

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40 Comments »

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  1. Railick says:

    No worries I'm make a 40 floor long quest where every 10 levels you have to destroy a member of the hive mind because uhh, they stole all the towns err.. cookies ? :P

    • Vinraith says:

      And Endless Bear as the final boss on floor 50.

      I’d totally play that.

    • army of none says:

      “And Endless Bear as the final boss on floor 50.

      I’d totally play that.”

      This.

    • Tei says:

      Make it a “turret defense” style of gameplay, and I would play it.

  2. Klaus says:

    I was fighting the darkspawn menace and had all but forgotten poor old Torchlight.

    A campaign featuring;
    Horace the Endless Bear. Friend or Foe?

  3. Railick says:

    The final boss in torchlight kind of IS an endless bear :P

  4. Karry says:

    I would claim that this is one of the lowest things a game developer can do. Selling a toolset, but advertising it as a game. Why did they bother to make a game in the first place ? Just tech demo would be enough for a toolset. Its the same kind of crap we had with Neverwinter Nights, the original singleplayer campaign was garbage, everything good about it was supposedly a toolset, but nobody ever done anything “amazing” with it, ever. And people who expected a good singleplayer game were pretty much duped. With Torchlight its especially sad, since the only thing there is IS only singleplayer.

    • Vinraith says:

      I loved Neverwinter Nights, both the later expansion campaigns and the diversity of excellent modules produced. I like Torchlight, I’m easily going to get my money’s worth out of the main game, everything that comes from the editor will be gravy. I’d say making a solid game, then including a toolset to ensure that everything about the engine will be used to countless purposes by an enthusiastic community, is by far one of the BEST things a developer can do. I’m happy to actively support games with well supported toolsets for exactly that reason, and I think it’s clear from your earlier posts on this game that your problem is with the action RPG subgenre rather than having anything to do with mod tools.

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      skalpadda says:

      I bought this charming little game for 16 pieces of eight and I’ve clocked up around 15 hours in it, fully intending to go back and have another go when I’m done with Borderlands and Dragon age. I’d say that’s really good value for my money already and that’s the game they’ve sold me alone. Now if the toolset lets people produce more fun for everyone who wants it, well I just can’t see where your negative attitude towards the developers comes from.

      Sometimes you just don’t like a product and that’s a shame if you paid money for it, but this game had a demo that gave a very good impression of what the game is all about and the review of it here on RPS was also very clear about what the game is and what it isn’t.

    • Sam says:

      I’ve already gotten my money’s worth out of the game. The editor is icing.

    • Nerd Rage says:

      I’m not going to argue the point about NWN, but as this relates to Torchlight… seriously? They made a game. Maybe you don’t think it’s a full enough experience to be stacked up next to something like the forthcoming Diablo 3. That’s why they’re charging $20 for it instead of the $60 Blizzard is going to be charging. I’ve never heard anything about Torchlight supposedly being a place for you to create adventures to share with your friends online, like NWN once boasted. There’s no such thing as online. I’ve never heard of it as being anything other than a straight out Diablo clone. So what’s the issue with releasing an editor?

    • Heliocentric says:

      @Sam Gravy flavour icing

    • d. says:

      Look! A troll!

  5. Serenegoose says:

    Make the hivemind the playable classes, fighting against the Tyranny of the Endless Bear, and the terror he has imposed upon the countryside under the Pax Ursa.

    Gillen as the New Games Journalist, who uses unorthodox techniques to critique enemies to death for lacking in convincing backstory.

    Meer as superhero alter ego, MEERCAT, who uses vast waves of summons to carve a fuzzy, writhing path towards the lair of the bear.

    Walker as the Tank. THE ANGRYTANK.

    Rossignol would be ranged DPS, with the ability to call in ex Eve allies to orbitally bombard the area. Also, gains higher gold for enemies killed due to the ability to scam them out of money.

    Now, someone else get to work on it. I'm just here to give ideas.

    • CMaster says:

      No, Walker must be a healing class.

      This is spectacularly useless in an SP game, compounded by the fact that all the healing abilites are rubbish.

    • Taillefer says:

      The Kieron Gillen specialises in rare weapons and armour which nobody else thinks are actually that good. Instead of health and mana, The Kieron Gillen is powered by his ego. He has a pet masturbating monkey and can summon copies of himself.

      The Jim Rossignol is played in first-person perspective. The Jim Rossignol throws copies of his book at enemies and summons questions regarding the nature of gaming.

      The John Walker is powered by his emotions and weeps whenever the plot takes a dramatic turn. He deflects damage with humour and uses polymorph spells to turn enemies into cutesy versions. He is a terrible healer.

      The Alec Meer forms strong bonds with his pet cat and they share their life. The Alec Meer becomes obsessed and continues to play even without you.

  6. Miker says:

    I believe the editor is no longer called Preditor due to copyright issues, and is now going by the name of TorchEd.

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  8. MadTinkerer says:

    Yeah, if I recall correctly: The Prey Editor has been called the Preditor since 1996-ish (by the original Prey team), and they kept the name for the final version’s SDK even though it has nothing to do with the original engine.

    I had thought it a bit odd that they didn’t go with TorchEd in the first place. It just fits better.

  9. Ryx says:

    also, it’s out.

  10. kitchendon says:

    I had a blast playing through Torchlight, and I’m sure I’ll replay it again when I am out of sparkly new games. Seems like one of those games I’ll resinstall several times, like Diablo 2. It was the perfect distraction while waiting for Dragon Age.

    I’m looking forward to seeing what the editor offers. I bet it’ll be a bit more approachable than new, super-editors like DA:O toolset, or UDK.

  11. MinisterofDOOM says:

    I’m pretty sure we need a Cow Level.

    • Nerd Rage says:

      This.

    • pierec says:

      There are rumours of some crazy horse level.

    • Wulf says:

      It exists, I have been there! I am not crazy!

      You see, mods all ready exist for Torchlight, and have since the day of its release. It’s entertaining that Alec speaks of the cat, because there’s a Tiger pet out there, and I have a very snowy Arctic Wolf, not to mention the ability to switch between various pets in-game.

      But the reason I’m talking about mods is because there’s one that opens up the Strangeland maps (the crazy horse level, so to speak).

  12. pignoli says:

    One cannot get burned out on Torchlight, for there is always more transmuting to be done. I have the same affliction Chris Remo mentiones in the last ep of Idle Thumbs. Never use the things, but strangely compelled to keep transmuting them.

    Plus, the dog needs regular walkies or it'll get fat.

    • Ryx says:

      Apparently there is a “Motherf**ing WIZAAAAAARD” item in the game more or less.

  13. Urthman says:

    I think it would be hysterical for Blizzard to spend years sitting on Diablo 3, endlessly tweaking it, only to have Torchlight come out first and everyone get completely burnt out on that style of gameplay.

    • abhishek says:

      As good as the game may be, no one will remember it once Diablo 3 is released. They had better push out their MMO before that happens as well.

    • Daniel Klein says:

      Oh no, Diablo 3! Hurry up, Runic Games, you only have until 2057!

    • Wulf says:

      @abhishek

      I completely disagree. That might be true with the drooling, mentally incapable masses, but I don’t really care about them. In fact, I’d rather more happily forget that Diablo III exists and continue playing Torchlight. I say this because, quite frankly, Diablo III looks like utter tripe, amateurish, and in the layman vernacular; completely shit.

      If one were to take all the screenshots of Diablo III and all the screenshots of Torchlight and put them side by yside, in my opinion Torchlight comes out as the clear winner. Diablo III looks like this horrible mish-mash of resources from different games which have been slapped together even though the different visual styles don’t mesh, they haven’t given any thought to atmosphere, and there are things that just look wrong (like these burning boars in one screenshot that completely ignored the lighting of the level around them, and that made them look radioactive).

      The problem with Diablo III is that it lacks any sense of art direction, it visually just looks a mess. This is something that Diablo II suffered from as well, as Diablo II was awkward, clunky, a bit of a mess, and less focused than Diablo I. In fact, if not for the Druid class and its werewolf in Diablo II, I would never have played that game (oh, and someone is making a werewolf class for Torchlight, yay!). But yes, it’s just a mish-mash, it looks like stuff just slapped together. Looking at Diablo III’s screenshots, the lack of care that went into it makes it look like some kind of Frankenstein’s monster. There is no soul there, there is no love. It is the demonspawn of a large, corporate beast that’s forgotten what love is.

      Now Torchlight is different, again, just look at the screenshots. They went to great lengths to make it all visually cohesive, they paid great attention to visual detail, it’s atmospheric, everything fits into place, and the game exudes professionalism and a talent for artistic direction. This is why I got so excited about the videos, there were no levels that looked like they were out of a completely different game, it wasn’t as rough as sandpaper, and the lack of radioactive pigs was always a bonus. Not to mention that it had a much softer, darker style than Diablo III, which is interesting.

      I mean, Diablo III has areas with darker lighting, but to me, Torchlight is both more colourful and yet it comes off as the darker game. Torchlight shows that that can be done, too.

      Here, we’re pitting a developer from the team who created Diablo I, someone with a true love and understanding of the genre, against a lumbering, corporate beast who seems to have mostly forgotten what made the first Diablo great. So no, I won’t forget Torchlight when Diablo III comes along, and I doubt a lot of people will. You’ll have the WoW kiddies who’ll drool over it, but to be honest, I don’t exactly consider them a worthy facet of humanity, so I could care less of their opinions. I’ll still be playing Torchlight long after Diablo III comes out.

      Especially after that werewolf mod gets completed. >.>

  14. Mark says:

    Wha happen to the Company of Heroes post?

  15. pnix says:

    Yeah, we want our Company of Heroes deal!

  16. Urthman says:

    I enjoy Torchlight very much, but I still think Titan Quest is more fun and more beautiful (TQ’s sunrises and sunsets are still the best I’ve seen in any game).

  17. We Fly Spitfires says:

    A Torchlight editor is a welcome thing indeed. Yeah, the game’s great but it does indeed become a little repetitive and samey.

  18. invisiblejesus says:

    For those interested, it’s out now. I doubt I’ll do much with it personally, but I’ll be happy to enjoy everyone else’s work just the same. :)

  19. Film11 says:

    Those who bought the game on Steam can now access the editor through the Tools tab.

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