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	<title>Comments on: Wot I Think: Tropico 3</title>
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	<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/</link>
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		<title>By: Ivan-Assen Ivanov</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-357029</link>
		<dc:creator>Ivan-Assen Ivanov</dc:creator>
		<pubDate>Sun, 15 Nov 2009 22:57:45 +0000</pubDate>
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		<description>Serengoose, please drop me a line at ivanassen blah blah blah gmail blah blah, I&#039;d like you to test a micro-patch replacing those red/green gradients with grayscale ones - you were not the only colorblind person who complained. It&#039;ll work on the demo, too.</description>
		<content:encoded><![CDATA[<p>Serengoose, please drop me a line at ivanassen blah blah blah gmail blah blah, I&#8217;d like you to test a micro-patch replacing those red/green gradients with grayscale ones &#8211; you were not the only colorblind person who complained. It&#8217;ll work on the demo, too.
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		<title>By: Golden_worm</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-355589</link>
		<dc:creator>Golden_worm</dc:creator>
		<pubDate>Fri, 13 Nov 2009 23:57:30 +0000</pubDate>
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		<description>reply fail. that should have been a witty addition to Lukasz reply to Serenegoose. I look a right plum now, thanks reply button.</description>
		<content:encoded><![CDATA[<p>reply fail. that should have been a witty addition to Lukasz reply to Serenegoose. I look a right plum now, thanks reply button.
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		<title>By: Golden_worm</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-355586</link>
		<dc:creator>Golden_worm</dc:creator>
		<pubDate>Fri, 13 Nov 2009 23:53:10 +0000</pubDate>
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		<description>he&#039;s colourblind blind.</description>
		<content:encoded><![CDATA[<p>he&#8217;s colourblind blind.
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		<title>By: Psyk</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-354667</link>
		<dc:creator>Psyk</dc:creator>
		<pubDate>Thu, 12 Nov 2009 23:43:43 +0000</pubDate>
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		<description>well woody yeah he would http://en.wikipedia.org/wiki/Color_blindness</description>
		<content:encoded><![CDATA[<p>well woody yeah he would <a href="http://en.wikipedia.org/wiki/Color_blindness" rel="nofollow">http://en.wikipedia.org/wiki/Color_blindness</a>
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		<title>By: Jakkar</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-354254</link>
		<dc:creator>Jakkar</dc:creator>
		<pubDate>Thu, 12 Nov 2009 16:00:57 +0000</pubDate>
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		<description>The game gives me an odd feeling of intellectual maturity in the concept. I play it with a constant small smile, torn between the depiction of unhappy shanty-town life and developing prosperity, tempted constantly by the urge to lock up 90 year-old political dissenters until they die.. Amused by the fact my survival depends more upon selling bananas than appeasing the Soviet Union because I&#039;m simply too small for them to care about.

The whole game succeeds in continually feeling lightly amusing and unceasingly cynical. There&#039;s a subtlety there that makes every moment of it just.. Slightly, twistedly funny.

As for gameplay; if you can enjoy a slow, smooth, very pretty minimal-management game, you&#039;ll like this. Think of it like a joke-version of Caesar 3 where you can&#039;t -afford- to build 500 shacks at once just to boost your number of workers, and the island&#039;s too small anyway. Everything is prideful and tongue-in-cheek and embarassingly small scale. Life in denial that you inhabit a rock 500x300 metres and sell bananas to survive, and remember; You are El Presidente.</description>
		<content:encoded><![CDATA[<p>The game gives me an odd feeling of intellectual maturity in the concept. I play it with a constant small smile, torn between the depiction of unhappy shanty-town life and developing prosperity, tempted constantly by the urge to lock up 90 year-old political dissenters until they die.. Amused by the fact my survival depends more upon selling bananas than appeasing the Soviet Union because I&#8217;m simply too small for them to care about.</p>
<p>The whole game succeeds in continually feeling lightly amusing and unceasingly cynical. There&#8217;s a subtlety there that makes every moment of it just.. Slightly, twistedly funny.</p>
<p>As for gameplay; if you can enjoy a slow, smooth, very pretty minimal-management game, you&#8217;ll like this. Think of it like a joke-version of Caesar 3 where you can&#8217;t -afford- to build 500 shacks at once just to boost your number of workers, and the island&#8217;s too small anyway. Everything is prideful and tongue-in-cheek and embarassingly small scale. Life in denial that you inhabit a rock 500&#215;300 metres and sell bananas to survive, and remember; You are El Presidente.
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		<title>By: Ayekay</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-354192</link>
		<dc:creator>Ayekay</dc:creator>
		<pubDate>Thu, 12 Nov 2009 14:57:22 +0000</pubDate>
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		<description>&gt;3D remake of the original game

I stopped reading there and bought it.

Well I didn&#039;t, because it&#039;s Rossignol so I automatically read to the end. But you see my point.</description>
		<content:encoded><![CDATA[<p>&gt;3D remake of the original game</p>
<p>I stopped reading there and bought it.</p>
<p>Well I didn&#8217;t, because it&#8217;s Rossignol so I automatically read to the end. But you see my point.
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		<title>By: Christian</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-353967</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Thu, 12 Nov 2009 09:10:23 +0000</pubDate>
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		<description>The thing with the farms is easy:

If your people are starving, build another farm ;) 

(Seriously: if the output-store of your farm(s) is always empty (and if the happiness regarding food is low , build a new one. Which also has the benefit that the overproduction can be sold. This game seems to be too simple for you I guess *g*).</description>
		<content:encoded><![CDATA[<p>The thing with the farms is easy:</p>
<p>If your people are starving, build another farm ;) </p>
<p>(Seriously: if the output-store of your farm(s) is always empty (and if the happiness regarding food is low , build a new one. Which also has the benefit that the overproduction can be sold. This game seems to be too simple for you I guess *g*).
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		<title>By: Antlia</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-353906</link>
		<dc:creator>Antlia</dc:creator>
		<pubDate>Thu, 12 Nov 2009 07:08:12 +0000</pubDate>
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		<description>@Serenegoose

You can set a custom crosshair for TF2 in the game options. It changes all crosshairs in game and also shows up in snipers scope. Really helps even if you&#039;re not color blind.</description>
		<content:encoded><![CDATA[<p>@Serenegoose</p>
<p>You can set a custom crosshair for TF2 in the game options. It changes all crosshairs in game and also shows up in snipers scope. Really helps even if you&#8217;re not color blind.
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		<title>By: uipop</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-353839</link>
		<dc:creator>uipop</dc:creator>
		<pubDate>Thu, 12 Nov 2009 04:27:44 +0000</pubDate>
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		<description>Lak, there was no tone of anger in his post. I don&#039;t know where you got that idea from.</description>
		<content:encoded><![CDATA[<p>Lak, there was no tone of anger in his post. I don&#8217;t know where you got that idea from.
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		<title>By: Serenegoose</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-353783</link>
		<dc:creator>Serenegoose</dc:creator>
		<pubDate>Thu, 12 Nov 2009 02:28:15 +0000</pubDate>
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		<description>&lt;p&gt;mad? That was a succinct explanation as to what colourblindness was. I had no intent to convey anger, I just seen no reason to be wordy. It takes a lot more than not understanding what colourblindness involves to make me angry. Usually it involves 20 minutes of *holds book* &quot;what colour is this?&quot; *holds kettle* &quot;what colour is this?&quot; *touches sofa* &quot;what colour is this?&quot; &lt;/p&gt;
&lt;p&gt;Now that gets maddening. :P&lt;/p&gt;
&lt;p&gt;As to the game, and on topic, I am more convinced than ever that Tropico 3 is something I want to pick out when it comes to the £15 price range.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>mad? That was a succinct explanation as to what colourblindness was. I had no intent to convey anger, I just seen no reason to be wordy. It takes a lot more than not understanding what colourblindness involves to make me angry. Usually it involves 20 minutes of *holds book* &quot;what colour is this?&quot; *holds kettle* &quot;what colour is this?&quot; *touches sofa* &quot;what colour is this?&quot; </p>
<p>Now that gets maddening. :P</p>
<p>As to the game, and on topic, I am more convinced than ever that Tropico 3 is something I want to pick out when it comes to the £15 price range.
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		<title>By: Lukasz</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-353780</link>
		<dc:creator>Lukasz</dc:creator>
		<pubDate>Thu, 12 Nov 2009 02:23:13 +0000</pubDate>
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		<description>don&#039;t be mad at him.  he just did not how colorblindness works.</description>
		<content:encoded><![CDATA[<p>don&#8217;t be mad at him.  he just did not how colorblindness works.
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		<title>By: Carra</title>
		<link>http://www.rockpapershotgun.com/2009/11/11/wot-i-think-tropico-3/#comment-353736</link>
		<dc:creator>Carra</dc:creator>
		<pubDate>Thu, 12 Nov 2009 01:32:02 +0000</pubDate>
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		<description>The statistics are indeed messed up. You can find someones companion (male or female) but it&#039;s impossible to find out how much farms you need to build. I ranted a bit more about the statistics in a blog post.

I still find it to be a fun game but quite repetitive. Not something to play for hours on end but just start up the game and spend a few hours playing a mission. Repeat a week later.</description>
		<content:encoded><![CDATA[<p>The statistics are indeed messed up. You can find someones companion (male or female) but it&#8217;s impossible to find out how much farms you need to build. I ranted a bit more about the statistics in a blog post.</p>
<p>I still find it to be a fun game but quite repetitive. Not something to play for hours on end but just start up the game and spend a few hours playing a mission. Repeat a week later.
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