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	<title>Comments on: Rolling Off The Production Line: The Ball</title>
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	<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 22:50:57 +0000</lastBuildDate>
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		<title>By: Damien Stark</title>
		<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/#comment-355157</link>
		<dc:creator>Damien Stark</dc:creator>
		<pubDate>Fri, 13 Nov 2009 14:38:12 +0000</pubDate>
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		<description>Not just you.  I immediately thought - &quot;Wait, I thought this was an Unreal mod, not a Half-Life 2 mod...&quot;</description>
		<content:encoded><![CDATA[<p>Not just you.  I immediately thought &#8211; &#8220;Wait, I thought this was an Unreal mod, not a Half-Life 2 mod&#8230;&#8221;
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		<title>By: Setheran</title>
		<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/#comment-354617</link>
		<dc:creator>Setheran</dc:creator>
		<pubDate>Thu, 12 Nov 2009 23:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21060#comment-354617</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Jim Rossignol &lt;a href=&quot;http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=746#post-31940&quot;&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
A new “combat focused” version of the mod has just been released, and that’s going to be the last version of the previously puzzle-led mod before it’s available as a full game.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Just to clarify, the mod&#039;s gameplay as a whole hasn&#039;t changed focus and the only difference in the earlier levels is another layer of polish. This latest release just happens to include a new level with some new combat-based features (such as the sticky mines covering the ball in the screenshot),so the mod as a whole is still very much puzzle-led - and well worth a look now that it has maybe 4-5 hours worth of gameplay to it.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Jim Rossignol <a href="http://rockpapershotgun.com//rockpapershotgun.com/rpsforum/topic.php?id=746#post-31940&quot;">said</a>:</cite><br />
A new “combat focused” version of the mod has just been released, and that’s going to be the last version of the previously puzzle-led mod before it’s available as a full game.
</p>
</blockquote>
<p>Just to clarify, the mod&#39;s gameplay as a whole hasn&#39;t changed focus and the only difference in the earlier levels is another layer of polish. This latest release just happens to include a new level with some new combat-based features (such as the sticky mines covering the ball in the screenshot),so the mod as a whole is still very much puzzle-led &#8211; and well worth a look now that it has maybe 4-5 hours worth of gameplay to it.
</p>
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		<title>By: sana</title>
		<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/#comment-354549</link>
		<dc:creator>sana</dc:creator>
		<pubDate>Thu, 12 Nov 2009 21:26:25 +0000</pubDate>
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		<description>A ball with glowing dots, what a scoop!

So, how is the combat going to work? Will there be guns? Or will it involve rolling over baddies with the ball?</description>
		<content:encoded><![CDATA[<p>A ball with glowing dots, what a scoop!</p>
<p>So, how is the combat going to work? Will there be guns? Or will it involve rolling over baddies with the ball?
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		<title>By: tycho</title>
		<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/#comment-354493</link>
		<dc:creator>tycho</dc:creator>
		<pubDate>Thu, 12 Nov 2009 20:23:40 +0000</pubDate>
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		<description>Anyone else think the ball in the artwork above looks similar to the Roller Mine from HL2?

http://www.hlfallout.net/images/content/enemies/full/rollermine_full.jpg

Maybe it&#039;s just me...</description>
		<content:encoded><![CDATA[<p>Anyone else think the ball in the artwork above looks similar to the Roller Mine from HL2?</p>
<p><a href="http://www.hlfallout.net/images/content/enemies/full/rollermine_full.jpg" rel="nofollow">http://www.hlfallout.net/images/content/enemies/full/rollermine_full.jpg</a></p>
<p>Maybe it&#8217;s just me&#8230;
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		<title>By: Risingson</title>
		<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/#comment-354484</link>
		<dc:creator>Risingson</dc:creator>
		<pubDate>Thu, 12 Nov 2009 20:09:19 +0000</pubDate>
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		<description>I just write here to praise the new &quot;V&quot; for recovering this, one of my favourite scifi/horror gadgets: the evil floating ball. And we could make a poll to chose our favourite. Mine is from Phantasm.</description>
		<content:encoded><![CDATA[<p>I just write here to praise the new &#8220;V&#8221; for recovering this, one of my favourite scifi/horror gadgets: the evil floating ball. And we could make a poll to chose our favourite. Mine is from Phantasm.
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		<title>By: Tim James</title>
		<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/#comment-354397</link>
		<dc:creator>Tim James</dc:creator>
		<pubDate>Thu, 12 Nov 2009 18:48:30 +0000</pubDate>
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		<description>Games journalists have been thrilled and excited by every first person shooter mod that involves a ball since QPong.</description>
		<content:encoded><![CDATA[<p>Games journalists have been thrilled and excited by every first person shooter mod that involves a ball since QPong.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/#comment-354289</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Thu, 12 Nov 2009 16:44:38 +0000</pubDate>
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		<description>There is a market for combat focused puzzle games.</description>
		<content:encoded><![CDATA[<p>There is a market for combat focused puzzle games.
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		<title>By: Jakkar</title>
		<link>http://www.rockpapershotgun.com/2009/11/12/rolling-off-the-production-line-the-ball/#comment-354279</link>
		<dc:creator>Jakkar</dc:creator>
		<pubDate>Thu, 12 Nov 2009 16:37:48 +0000</pubDate>
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		<description>I&#039;ve never played it, but am I the only one who felt slightly unpleasant upon reading that the puzzle-centric mod had re-emphasises around combat?

I guess I shed a tear for variety. I prefer combat focused games, but see so little else..</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never played it, but am I the only one who felt slightly unpleasant upon reading that the puzzle-centric mod had re-emphasises around combat?</p>
<p>I guess I shed a tear for variety. I prefer combat focused games, but see so little else..
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