Rock, Paper, Shotgun

RPS Left 4 Dead 2 Review

By John Walker on November 17th, 2009 at 5:01 am.

Hello fingertip!

Having had a chance to sit down with L4D2 on PC for a couple of days, playing all five campaigns, the new Realism and Scavenge modes, and a good chunk of Versus, I think it’s about time I told you wot I think.

Hello, welcome.

I’d almost forgotten those moments. There’s only three of you still alive, the rescue helicopter is right there, in view, and you can’t move. One companion is pinned to the ground by a frenzied Hunter, another is barely alive, fallen from the path, trying to negotiate a route back, and you – you simply can’t move. There’s so many of the Infected surrounding you, pouring from over fences and climbing from a hole in the ground, swamping you, and no matter how many you kill more take their place. And the rescue boat is just there, you can almost touch it, and you can’t move.

It’s those moments that made Left 4 Dead so much more than just a four-player zombie shooter. It was the stories, the individual tales of terror and derring-do. Left 4 Dead 2 is not just a bigger, better, more involved sequel to the original game. It’s an opportunity for more of those shouted celebrations of success, or cries of betrayal on defeat. It’s what a sequel should be: the ideas from the original game rethought, reimagined, and enormously improved upon, in a new setting, with new characters, new weapons, new enemies, new tactics and new ways to play. And significantly longer than the original.

Four Survivors, living in a world where zombie-like Infected humans and monsters massively populate the cities and countryside, are desperately trying to reach potential rescue. As a team of four, working together or failing, they fight to stay alive and constantly progress. This time in campaigns that take place during the day, dusk, night and dawn, shedding new light on the original concept (sorry).

Like clowns weren't scary enough already.

While I don’t doubt that Dark Carnival will prove to be the most celebrated campaign, so amusingly set in a fairground with hidden gnome-based extras, rollercoasters to run around, and a finale involving pyrotechnics and rawk, for me Hard Rain was the most outstanding part of the game. The four new Survivors have to make a return trip on an errand, eventually making their way back to the boat that brought them there. It means the level is traversed twice (which rather than meaning they halve the effort by using each location twice, it’s instead just enormous, and played differently on the return leg), which also means you might not want to collect every item you find on your way out there, whether in safe rooms or scattered around levels. You’ll need to save stuff for your way back – which is frightening. But what makes Hard Rain quite so thrilling is not only the dusky open areas and brilliantly smart layout, but the weather.

Wading in water is dangerous times.

It rains throughout, and in a novel twist for gaming it looks like rain. And it’s a rain that gets worse at the behest of the AI Director – Left 4 Dead’s omnipotent controller of everything from the position of ammo to the spawning of enemies – and in this new game, occasionally the layout of the levels themselves. And the weather. Whenever the Director feels it might cause you the most terror, a storm rolls in. The rain picks up, becomes louder, and you hear that first crack of thunder. Remember when you played the first game and you encountered a Witch? The terror that induced? You’ve probably got over that now – you know what will trigger her, how closely you can sneak around her, what her limits are. Thunderstorms bring that horror back. The noise of thunder attracts the hordes, and attracts them in huge numbers. But with the rain crashing down and visibility poor, getting caught in the open means doom. You have to rush for shelter, the nearest building, the closest thing with a roof. The sound of thunder evokes shouts from all playing, “Get to cover! In there! In that house!” And the four of you sprint for the door, defending all entrances, and attempt to stay alive until the storm passes. It’s absolutely enthralling – a sensation that no game has offered me before – the crazed desire for shelter and protection amongst the safety of your friends.

On that return journey through Hard Rain the storms have caused the towns to flood. You’re now wading through feet of water, completely changing how you can approach the levels, forcing you to trace routes across rooftops. And very significantly, both here and in the marshes of the fantastic Swamp Fever, the water is superb, and makes an importance difference to how you play. Brand new water effects have been introduced to a hugely improved Source engine, which look remarkably convincing. Which brings me to the trees.

Just look at that tree!

Trees in games are traditionally terrible. Even as recently as Half-Life 2: Episode Two the trees were interlaced flat panels. Here they are trees. Real, individual, trees. I realise I may sound like a lunatic obsessive here, but it’s remarkable the difference it makes. The haunting mists of Swamp Fever are so much more effective thanks to the twisting branches and thick trunks, that don’t look like a cheap 3D trick on close inspection. It’s indicative of what a beautiful game this is.

The four new characters have a more specific arc, but in all honesty I didn’t follow it too closely. Much like the original game, the story of Nick, Ellis, Rochelle and Coach is really the one you shout to each other as you play. Their comments, when heard, add splendid colour to a tale you’re telling yourself. And they really are often splendid. My favourite came right at the start, when in the parking lot outside the mall of Dead Center, when Nick – a smart-mouthed and not immediately likable guy – sees a Witch hunched up in a corner, sobbing her terrifying wail. “Maybe she’s upset because the mall’s closed?” It punctured the mood so well, his sexist and stupid remark inappropriate and incredibly funny. And of course it’s a comment that wouldn’t feature were there not to have been a Witch in the carpark outside the mall, which next time there likely wouldn’t be. Their personalities change as you progress, their experiences and bonding affecting their responses to the situation. It’s a nice touch, and one you’ll only occasionally notice if you’re not screaming instruction or begging for help.

A charger, and young Scott, having a quick chat.

Joining the crew of monstrous Special Infected, alongside the pouncing Hunter, tongue-lassoing Smoker, vomiting grotesque Boomer, and all pummeling Tank, are three new beasts. There’s the Jockey, a giggling scrawny freak who leaps on a Survivor’s shoulders and then rides them into danger. You have some ability to resist, attempting to steer against his influence, but if not helped by your buddies for too long will definitely get in trouble. He’ll run you toward a Witch, or take you into fire, or very often direct you into a pool of green noxious spit, The spit comes from the appropriately named Spitter, a tall, unpleasant creature who gobs up pools of extremely harmful toxic sludge, which if stood in will cripple your health. Perhaps you’ll get stuck in it thanks to a Charger. These hulking monsters with one enormous arm will plough into the four of you, sending as many of you flying as he can with one straight charge, and grab one of you as he passes. Then slam you repeatedly into the ground until someone comes along to help. Also joining the cast is a female Boomer (nicknamed by Valve as the “Boomette”), just for kicks, and the horror of the Wandering Witch, who staggers around areas, preventing you from simply sneaking around her hunched form.

The Spitter prevents the awful cheating of players who like to huddle in corners. Get spat upon and that tactic’s useless. She’s also smart enough to split you up, spitting pools onto stairs or pathways between your group, punishing you for not staying as a four. The Charger and Jockey similarly work to break you up, the Charger stunning and pinning, while the Jockey will smartly run you into the nearest available danger. It all weakens your teamwork, which in combination with the familiar Specials is deathly. Especially in Realism Mode.

There's really nothing that's okay with the Spitter.

This is a master stroke. Play in Realism and you lose all the hand-holding the game offers. The changes aren’t about a new nightmare setting – in fact Realism can be played at any difficulty, including Easy. It instead changes specific aspects of the game. Glows around Survivors are gone, so if you’re no longer in each other’s line of sight you can’t see your buddies. Items also don’t glow, so spotting the ammo pile or hidden health pack means coming face to face with it. Common Infected are slightly harder to kill, with headshots counting for much more damage than emptying rounds into their bodies. Significantly for a Witch-fanatic like me, the sobbing, singing dreads now kill you with one hit. Not incapacitate, but kill, no getting back up without a defib. It gives her back her power, makes her an object of fear once more. Startling her is not an option, and when it accidentally occurs becomes sheer, lunatic panic. But most importantly, it refocuses you on teamwork. While L4D1 required you to stick together to survive, it allowed dalliances. With Realism switched on, you have no choice but to huddle together, and focus on each other as much as yourself. Or you’ll be in big trouble.

Any death in Realism is a death – there’s no three strikes before you’re out. Unless you have a defib pack. These new objects allow you to resuscitate a fallen ally, carried at the expense of a health kit. Also amongst the new items are laser sights for weapons and incendiary ammo, either explosive or fire rounds that will boost a weapon for around fifty shots, but also making the battlefield a more dangerous place – zombies on fire will die much more quickly, but, you know, they’re also running around on fire. There’s a huge number of new weapons, with a variety of shotguns, pistols, and automatic rifles. You’ll find a favourite, and then crave its appearance. There’s adrenaline shots that boost your speed, health and speed at reviving fellow Survivors. There’s vials of Boomer bile to throw at enemies, causing the horde to pile upon them. And, of course, there’s melee weapons.

Oh, the lovely lovely chainsaw.

It seems impossible to believe these weren’t in the original, so obvious an inclusion as they prove to be. It’s an immediate instinct when piled upon by frenzied horde to switch to your melee (should you be carrying on instead of pistols) and slash your way through them. And like the regular weapons, you’ll quickly find a favourite and hope to find it. There’s something superb about a good old baseball bat, clobbering the Infected in brutal thwacks. But the katana is fast and horrendously capable of slicing off limbs and heads. Or perhaps you’ll prefer the comedy of a frying pan, thwanging against the enemy. Then there’s cricket bats, machete, axes, and, well, electric guitars. Oh, and I seem to have forgotten to mention the chainsaw. With a limited amount of fuel, and a noise that attracts the horde, it’s a risky tool. But a deeply, harrowingly dangerous one. Each melee weapon does horrific damage, slicing, smashing and hacking at the thousands of infected creatures that you’ll encounter in a campaign. But hey, they’re only zombies, right? The brutality of it, the astonishing gore as entrails spill from sliced open bellies, trails of blood gush from chopped limbs, blood gurgles from mouths before heads explode – they’re zombies, so it’s fine. Right? Except, well, look at the graffiti that covers the walls.

The only significant mistake in L4D2 is the pacing of the opening campaign, Dead Center. Set around and inside a mall, is a perfectly decent Left 4 Dead campaign. But despite introducing the new characters (their dialogue for this campaign is unique – they don’t yet know each other’s names, nor indeed what to call the new Special Infected, and are feeling each other out), and new enemies, it’s the least inventive of the five. It’s slightly too familiar – too much reminded me of the airport level from the original – and it fails to evoke the thrill of zombie bashing in a real-world mall in the way that, say, Dead Rising so brilliantly achieved. It’s been looted to the point of being barren, and ends up feeling sparse and sterile. Its finale, a narrative-related version of the new Scavenge mode (see below), involves frantically filling a car with gas from canisters scattered around the centre of the mall, which makes for an excellent and novel climax, but ends with their simply driving through a wall and cutting to credits. Obviously being as good as an original Left 4 Dead campaign is not a very harsh criticism – it’s still good stuff. But compared to what’s to come it’s an inauspicious opening for what goes on to be a truly remarkable game.

The mall's scavenge map is good, but Swamp Fever's is best.

Talking of Scavenge, this proves to be another fantastic new addition. Along with the regular Campaign, the truly brilliant Realism Mode (I can’t stress enough how much this adds to the experience, forcing teamwork and communication, and making the game much more terrifying), and Versus Mode letting you take turns to play as the Special Infected against another team of four in the regular campaign levels, is Scavenge, a new team-based multiplayer that approaches the game in a brand new way.

It turns the game into an arena-based multiplayer. Each of the six Scavenge maps (one from each campaign, and two from Hard Rain) takes place in a contained area from the level, requiring the Survivor team to collect sixteen gas cannisters and get them to a tank, car, generator and so on. The Infected have to stop them. The game starts with a minute and a half on the clock, with twenty seconds added for each successfully deposited cannister, but the game is only over once the clock has run down and no Survivor is carrying a can. This means that things become brilliantly frantic, players scrambling for a can as the clock gets near to zero, the Infected taking advantage of this by setting up traps, Spitters making the area around the filling point impossible to get near, Boomers vomiting at just the right moment to ensure anyone filling is failing thanks to Common Infected attacks, and so on. Jockeying someone away into a corner right at the last moment is hilariously mean, and a well-timed Hunter has never been so effective.

Because a Scavenge game takes place in a contained location, it means tactics can be repeated and refined, especially if you play best of three or five. It gives you a chance to specialise your skills in a way that Versus couldn’t without hours and hours of play. It makes grudge matches that bit more effective, even if it means losing out on the thrill of Versus mode’s desperate dashes to reach slightly farther than the previous team. Oh, and there’s also ten maps ready for Survival mode as well, of course, but I should say I didn’t get a chance to play these before writing this.

Gore? Well, there's a bit.

Left 4 Dead 2 takes an already good idea to the next stage. Every aspect of it is designed around how people play games, and indeed how people played Left 4 Dead 1. Sneaks and cheeky work-arounds are blocked with cunning new techniques, enemies and challenges. The storytelling that was admired before is increased, but without its impeding on your own ability to create narratives with friends. The crescendo events are ramped up, tougher, and often more explosive. And the new modes, Realism and Scavenge have immediately become my favourite ways to play. Alongside the perfectly adequate but comparatively underwhelming beginning with Dead Center, is the enormous smartness of chapters like Hard Rain and Swamp Fever, or the ridiculous inventiveness of Dark Carnival, and indeed the frenzied intensity of the final campaign, Parish, making for an absolutely exceptional time.

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297 Comments »

  1. Javier-de-Ass says:

    sounds ok, despite my disinterest

  2. Steve the Imperial Guardsmen says:

    Outstanding review, although I still will probably wait until it’s cheaper, not for any anti-Valve or boycott related reasons, simply because the myriad of other games coming in the near future, and not having infinite sums of cash deter me from purchasing it.

  3. army of none says:

    Excellent review, hit all the points I wanted to know about. Can’t wait for both the game to unlock on steam, and, uh… time to play it for the hours I want to :)

  4. 1stGear says:

    See, the thing is, Left 4 Dead 1 got the same glowing reviews when it was released and deservedly so. It’s two months later, when everyone had played through the four campaigns endlessly and was now bored of the game that its major crippling flaw became apparent.

    I never had any doubt that Left 4 Dead 2 was going to be a good game on release. Its whether or not its going to be a good game a few months down the road that is staying my wallet.

    • qrter says:

      1stGear has a point, there.

    • PleasingFungus says:

      “Major crippling flaw?”

      Personally, I’m still playing it. (Or was, up until about two hours ago. Since then I’ve been fighting with Steam to get it to actually give me the game… but that’s another story.)

    • Alexander Norris says:

      The problem I have with L4D2 is that it highlights just how little effort was put into the first one during development. L4D2 looks better, sounds better, makes better use of its gimmicks and plays smoother but ultimately, it’s the same game with a slight overhaul to make it shinier. If both games had had an RRP of $30 I don’t see where the problem would be, but at $75 a pop, no thank you.

      I’ll wait for this to get so discounted I could buy it with my day’s lunch money.

    • Alec Meer says:

      “just how little effort was put into the first one during development”.

      I’m not sure where you got your proof that multi-million dollar game in development for years involved “little effort”, but it sounds like an amazing story! Can we see it?

    • TotalBiscuit says:

      Guys seriously, how can you call this a sequel? It’s just the original with everything made better and a bunch of new content, systems and game-modes.

    • Alexander Norris says:

      I’m not suggesting the first one was rubbish, Mr Meer; I’m suggesting that the second one is so much better that it makes the gritty urban look and feel of the original that much more boring. Given what L4D2 looks and sounds like, it’s entirely possible to imagine that Valve could have made L4D as interesting to see and hear as L4D2 is; I’m just not a fan of urban decay and minimalistic audio design.

      Although on second thought it does look like I’m saying the first one was rubbish. It wasn’t. I still think they charged too much then and they’re charging too much now, but I found L4D reasonably enjoyable despite the boring visuals.

    • Richeh says:

      I don’t think improvement is proof of original shoddy workmanship; L4D is still a fantastic and unique game, or you wouldn’t be reading this. You can’t get everything perfect first time, look at every other software product on the market. Oh, and everything else made by people ever.

    • Ian says:

      I’d say it’s more likely it’s simply a case of lessons learned and different/improved design decisions rather than more or less effort being put into the two games.

      Either way, will now try to get it somewhere as cheap as possible because suddenly I want it.

    • Vinraith says:

      Hmm, original response deleted, perhaps justifiably so. Very well, how shall I put this more delicately?

      Alexander didn’t say anything that warranted a response as sarcastically insulting as Alec’s. It’s one thing to insult people that are openly trolling in this thread, it’s another to attack those expressing honest opinions and concerns. Perhaps, as Alexander suggests, his intent was misunderstood. I hope that’s the case.

  5. somnolentsurfer says:

    So all we need is for them to actually release the game. Why does Valve persist in making these promises when they can never deliver on them?

    I was up far too late playing Dragon Age, so I thought I’d have a quick go before bed. Well, that was a foolish hope. Maybe it’ll be here in the morning.

  6. Vinraith says:

    An informative review, I appreciate the attention to detail despite the gushing enthusiasm. In particular, with respect to realism mode:

    “Glows around Survivors are gone, so if you’re no longer in each other’s line of sight you can’t see your buddies. Items also don’t glow, so spotting the ammo pile or hidden health pack means coming face to face with it.”

    That, frankly, sounds completely unplayable. Realism mode was one of the only things that really interested me about this game, but considering the utter chaos of playing L4D an inability to easily find supplies and each other just sounds like a exercise in psychosis-inducing frustration. As it was in the demo I couldn’t distinguish Ellis from a zombie, and that was with character glow ON.

    Other than that it sounds like more of the same, but refined. That’s great for big fans of the original, but I proved to myself with the demo that I’m just burnt out on the concept itself. New levels and infected don’t help if the game feels the same, and to me it really does. I’m sure those that got enormous play out of the original will find a lot to love, here, but it sounds like I can safely pass. There’s nothing wrong with that, this is turning into one hell of a late fall, winter, and spring for PC games.

    • Vinraith says:

      Oh, quick question: Am I right to assume there’s been no significant improvement to the friendly AI since the demo? Still no mechanism for giving bot allies commands?

    • Inanimotioon says:

      I just got done playing realism mode, and though it is significantly more difficult playing without the outline of the glow, it makes it quite a bit more fun.

    • Clovis says:

      /me makes a note that Vinraith likes his games carebeared. Hmmm… that doesn’t actually seem to jive with his previous comments…. except when it comes to L4D2… hmm….

    • Vinraith says:

      @Clovis

      No, I like my games challenging, but I don’t think muddying the user interface is a legitimate way to introduce challenge. I was hoping realism mode would require me to play the game better/more carefully, not simply take away the tools I need to play it well. Removing the health and mana meters from Diablo would make the game harder, but not in a fun way.

  7. Frosty says:

    I’ve never been so happy to be getting up early for work….

    You have worried most of my L4D2 fears Mr Walker. I am now quite convinced to buy it.

    When I have the time that is. I still need to get Dragon Age. (No shouting at me AsubstanceD or Garetta. You two can play on your own a while.)

  8. thefanciestofpants says:

    Gaahh so close.

  9. Saul says:

    Sounds like exactly, precisely what I’d hoped for. The addiction continues.

    C’mon, come out already!

  10. Patsy says:

    As an Australian, that review makes me so very very sad.

  11. MrBiggles says:

    Should have been an expansion on L4D1… They started making this game so shortly after L4D1 came out that they never focused on the promised updates of the first one (level-maker, etc.). If this is how it’s going to continue, L4D3 will be in production in a couple months. I think I’ll save my money and skip this one.

    • Vinraith says:

      They released the SDK (level-maker) back in April, actually, though I agree that L4D1 never got most of the support that was promised for it.

      I’ll be intrigued to see how they handle support for this one, purely as a matter of assessing the “new” Valve. Will there be the kind of free support that was promised for L4D1 but didn’t materialize? Paid DLC? An expansion? Or will we see L4D3 some time in 2010? It’ll be fun to sit back and watch, with no investment, this time.

    • MultiVaC says:

      An expansion that’s bigger than the game itself? That would be strange.

      @Vinraith
      I’m pretty sure the bots are better in L4D2, when I went back to play L4D after the demo of L4D2 I was shocked at how dumb they were in the original.

    • Alexander Norris says:

      Ultimately, what Valve does will have a fairly large impact on the PC gaming scene until the day they cease to be relevant, which I don’t foresee being any time soon, so I very much doubt I’ll be able to sit back and watch with no personal investment in the matter regardless of whether or not I buy L4D2.

    • Clovis says:

      From the demo I didn’t quite get the same impression; especially not from the review. How many expansion packs have you played where the graphics (especially the fantastic new gibbing system) have been overhauled that much? Come on, you be trollin’, no?

      Also, I think the the L4D2 expansionistas would actually be doubly furious if this was actually sold as an expansion. Because if it was an expansion it should have been free, as promised, right? The only way to shrug off the meager free additions to L4D is to see that L4D2 is a proper sequal.

      Also, to be fair, I think I might be trolling the L4D2 haters…

  12. Scott says:

    Awesome review, I’ve now become truly excited.

    I’m informing 3 of my best Steam friends that we all need to do our first playthroughs together, on Realism. That shit would be intense.

  13. Serenegoose says:

    Hmm. Will need to play the demo. I actually found things like survival mode gave L4D1 a real boost to longevity, as well as finding a group of people to play with (easier said than done) I never got into l4d1 after community made maps started being created, as my microphone broke and I’ve still not replaced it. I’m concerned that playing the demo with randoms will not help me actually enjoy the game though.

    • Vinraith says:

      IIRC the demo will no longer be available once the game launches, so you’d better hurry.

    • Dodo says:

      The demo is still avalible so probably they’ve learned their lesson and have the demo online forever. Although I think they will remove it soon as you can easely copy the full version maps into the demo.

  14. Reverend Speed says:

    L4D2! HURRAH!

  15. The Dark One says:

    This review is all well and good, but we all know that your readership won’t be satisfied until you post an in-depth analysis of the gnomes and how they connect the L4D and HL universes.

    • Spork says:

      Isn’t it obvious? The gnome you launched into orbit in Ep2 went through the wormhole, round Xen then arrived back at a parallel Earth. What you see in L4D2 is multiple echoes of the same gnome.

  16. Spod says:

    Horses for courses I guess. Me and a few friends I made on L4D near its release still play regularly and it’s still massive amounts of fun. Granted, we’ve not played campaign in God knows how long, but VS just *never* gets boring. I’m particularly excited to play VS on this because they’ve added so many new specials to play. Should make things a lot more interesting.

    Thing is, this game is nothing without good chums to play with. If you play with randoms it, more often than not, results in a thoroughly disappointing/irritating/infuriating experience.

  17. Spod says:

    Grr, the above was supposed to be in response to 1stGear.

  18. Now wait a sec... says:

    It’s already here? Gee whiz, looking forward to this. The review was outstanding, I love the way RPS’ culture of reviewing stays intact.

  19. Serenegoose says:

    Vinraith said:
    IIRC the demo will no longer be available once the game launches, so you’d better hurry.

    Apparently valve hate my money then. What could conceivably be the point of that?

    • Vinraith says:

      I didn’t understand it when they did it with the first Left 4 Dead, and I still don’t.

    • Senethro says:

      Because demo communities form. There are still people who play BF1942 demo on demo servers and call themselves demo community players. Lunacy!

      If the demo is too good, they don’t need the game. If its bad, it can harm sales. So, demos are a privilege, not a right.

    • pepper says:

      Senethro, that’s a group you dont want to appeal to in the first place and wont buy your game anyway. The only thing there doing is scaring away legitimate customers.

    • Richeh says:

      Well it is a pretty generous demo. I don’t think it’s a whole campaign, but it’s enough of one for me to have played through it three times. And got different weapons every time.

      As if the skillet wasn’t enough.

      Spong.

    • Serenegoose says:

      Senethro: Demos privelige both me and Valve. I’m not acting like I’m entitled to the demo. Similarly, Valve is not entitled to my money. I want a chance to try this game properly before I buy it. If that’s not acceptable, I’ll keep my cash, because I’ve got so many games on my plate right now that I can be discriminating in my purchases. So if Valve consider it to be an overall negative to provide a consistently accessable demo, then I consider it as much a negative to part with my money on an educated guess. Simple.

  20. Jorlin says:

    Just seems to me as if it was more of the same… slightly better… if you did not like L4D1 you apparently won’t like this one either…

  21. alset says:

    To be fair the demo was available for a couple of weeks and pretty obvious in your steam games list if you bothered to check.

    It’s very possible they are closing it because the servers will be under a lot of stress or non-functional for the first week with just the enormous amount of bought copies. Add free demo users to that and it would be a clusterfuck of major proportions.

  22. RLacey says:

    Helpful review. After reading, I’m definitely going to get this game, but I’m also definitely going to wait for a price drop.

  23. Rinox says:

    Can’t wait to get home and play now. My usual L4D posse will be MIA this weekend, though. :(

  24. AngryInternetman says:

    L4D2 Boycott group is, too, filled with people who bought and are playing L4D2. Check it out.

    • Richeh says:

      Mmm. The people united will never be ooh, shiny thing.

    • Gorgeras says:

      ‘Filled’ is hardly the right word. I took this lie part when it was said about the MW2 Boycott group and my exact same case applies to this one.

      The current number of online and in-game players in the L4D2 Boycott group is a minority of the group. Of that active group, a minority are playing Left4Dead 2 at this time. A minority of a minority. Unless Gabe releases those statistics he talked about regarding Boycotters pre-ordering and purchasing L4D2, we have no idea how many have actually not followed through.

      And without a survey, we don’t know how many have simply given in or have accepted that Valve has met their terms. Whilst Walking_Target thinks Valve has done as much as can be asked(but needed to change the Boycott Manifesto to make this fit), he hasn’t pre-ordered L4D2.

  25. Zaphid says:

    I’ll wait for a sale, the first one was good, but I get way more mileage out of TF2. That being said, soldier and demoman unlock, for Christmas, go !

  26. RogB says:

    I still dont like the new bland characters. mod for l4d1 characters, please!

  27. Lobotomist says:

    To bad i payed 50$ to play L4D2 beta. Now they ask me to pay 50$ for final release.

    And 100$ is to much to pay for any game. Sorry

    Boycott, or we will see more of this kind of unfair buisness

  28. Po0py says:

    I was patiently waiting for some reviews to trickle in and when they do Valve goes and ditches the pre-order deal. What a flying flange of phlem of a thing to do. So fuckit. I’m waiting for the Christmas sale.

    • Richeh says:

      Not really, the whole point of a preorder deal is that you don’t have reviews. Now they know they’ve got glorious reviews and some hype going, they don’t need to discount. There was a demo out and everything – if you didn’t trust them enough to flop your cash out blind they don’t actually owe you anything.

    • TotalBiscuit says:

      Isn’t the pre-order supposed to be, y’know, BEFORE the game comes out?

      OH GOD VALVE, YOU TOOK AWAY THE PRE-ORDER PRICING AFTER RELEASE, YOU SOUL-LESS CORPORATE SWINE

    • Po0py says:

      Here in the UK, you can still pre order it at £29.99 as it is not released until Friday. Just no 10% off. I found that the demo was kind of boring. It just felt like the same as the first game with new weapons and characters. I simply wanted to wait until all the NDA was out of the way and I could have all the info from a trusted source. John Walkers review seems much more informative than any previews I’ve been reading. The stuff about the rain flooding the level and changing the gameplay entirely, I’ve simply not heard before. That really caught my attention. I accept that 10% is a rather pithy thing to complain about but we are in the middle of a recession. I’ll get the game eventually. I’ll play it and love it. Back to Dragon Age for me.

  29. Wilson says:

    Sounds pretty good. I’m surprised you didn’t mention how much better the regular infected feel to kill now (or maybe it wasn’t such a big thing for you). When I first played the demo, I was impressed by how much meatier the weapons felt, thanks to the regular zombies taking damage better. You describe it well with “The brutality of it, the astonishing gore as entrails spill from sliced open bellies, trails of blood gush from chopped limbs, blood gurgles from mouths before heads explode” but it isn’t just the melee weapons, it’s all the guns too.

    This sounds like it is a good sequel rather than an overpriced expansion, but I’ll still wait for it to get cheaper in case the novelty wears off after a while like it did with the original L4D (I didn’t play much VS).

  30. Tei says:

    I may buy it wen is €20. Still use matchmarking, and feels “wrong” to me. Maybe I have played L4D too much, so the ways L4D2 moves is not what i expect…

  31. Tom says:

    This is what Valve gets for being so respectful and communicative to the community, because its out in a year (a turn round for many game sequels) people go on a boycotting rampage. if this was exactly the same game but out 2 years later we wouldn’t have these problems. Surely Modern Warfare 2 is just the same game as cod4 wrapped in a shiny new coat and polished and expanded? I agree that left 4 dead 1 wasn’t expanded sufficiently but I also believe this totally justifies the ’2′ on the end of the title.

    Every review I have read so far of this has been glowing and I cannot wait. I am also looking forward to playing through the oft-overlooked delights of commentary mode to see what pointers Valve took from the first game.

    • Gorgeras says:

      No. No. No.

      It’s not simply that the game was out in just a year; which is not an average turnaround for any franchise: it’s twice as fast as even most milk-a-thon franchises pull. Most franchises only manage expansion packs in just a year and usually these ‘mini-sequels’ like Crysis: Warhead and Dawn of War: Winter Assault are not sold as full-games at full-game prices.

      Valve haven’t simply stepped over the line and committed the crime of being an ordinary game company. They’ve become(at least for this franchise) the WORST kind of game company in a matter of months and no PR gimmicks change this. They didn’t even bother with a slow transitional decline from the greatest PC developer ever to mini pre-2006 EA; they jumped straight into it and it stinks. They sold L4D on a premise that abused the trust their core player-base had in them. They will never get it back and they are stuck with the fickle, low-maintenance, low-loyalty, high-fanboyism, low-standard trash they have decided to market to now. They might as well become a publicly-traded company now seeing as they’re going to act like one.

    • Tom says:

      Ok maybe I was being a tad optimistic with the year turn around there but if they were going ‘full EA’ as it were we’d have a new left 4 dead out every yer ie Left 4 Dead 09 and other such craziness. All I see is a company that worked its ass off improving and tweaking a core experience they themselves invented that had not been attempted before, now all the graft has been done on the first game (very good and certainly not a beta you madmen) they have the confidence to pull all their discarded ideas from the first, add some more and mold it into a game triumphantly improved in every aspect.

      I could understand if people cried foul if this contained the same amount of content as the first (4 visually similar campaigns, the odd new weapon and spec infected no new modes) but this expands and refines in all the ways a sequel should. The proof is in the reviews and the fact Valve simply make some of the best games on PC on a regular basis. For people arguing it is a similar experience well what does one expect? Halo has been reiterating and refining for ages and modern warfare 2′s multiplayer is similarly subtle in its changes to the formula. The fact is Valve still doesn’t have any competition for this type of game so until that forces them to change up they instead bulked up the core concept considerably. They have my money and frankly they’ve earned it.

    • Funky Badger says:

      Its now a crime to be a games company?

      Wowsers.

  32. CMaster says:

    I’ve always thought from everything Valve have had to say on L4D2 that it isn’t that L4D2 is in any way an “expansion” of L4D. It’s simply what L4D should have been in the first place, if they hadn’t bought it towards the end from Turtle Rock and had to bash it into some kind of shape. A much more satisfactory amount of content, the poor crescendo events removed, some game modes for shorter games added in, the entertaining character chatter expanded on dramatically.

    That said, I played L4D to death. I’ve not been sold at all that its worth my money for more of it and neither are my friends.

    • TotalBiscuit says:

      How does that make any sense at all?

      “Man, I totally played hundreds of hours of Left4Dead, making it absolutely worth the purchase. What? A sequel? Why would I PAY MONEY for that?!”

      PC Gamers, I want to strangle you all sometimes.

    • CMaster says:

      No, you misunderstand me.
      I played L4D a lot. It was good. But then I got burned out on it and despite having tried a few times, simply can’t get back into it again.
      Playing the L4D2 demo left me with a similar feeling. A feeling that “this is good, but I’m not interested”. I’m not at all sure there is anything Valve could do to get me into it again.

      I’d happily recommend L4D2 to other people. In a lot of ways, I rather wish that I’d waited for L4D2 rather than playing the first one, seeing as L4D2 seems to have got things much more right.
      I merely saying that to me, I can’t see that I’d get value for my time at all with L4D2.

      Do you understand now?

    • Frankie The Patrician[PF] says:

      I haven’t got burned on the first one as there were way too many other games…so I might get burned on the second one…after a discount :)

  33. Psychopomp says:

    Dragging that gnome all the way through Dark Carnival felt great.

    Dead Center’s finale was nigh-impossible for my group on anything other than easy :(

  34. teo says:

    Why can’t he think that?
    Why have so many problems with other ppl’s opinions?

    If people think it looks like an expansion they’re not morons just because you don’t agree with them. It seems everyone who’s up on L4D2 has a need to belittle those who aren’t. Not saying you did, but it’s everywhere. “Oh you didn’t think L4D was worth the money even tho you played it x-hour, you’re a moron” etc. and at the same time people say length of games is irrelevant when they defend short SP campaigns they love

    • TotalBiscuit says:

      In general most people’s opinions are stupid, that’s a good rule of thumb to apply to the internet.

      If you think it’s an expansion when it’s pretty clear that it’s not then yes, you are pretty damn stupid. Since when do expansion packs have more content than the original game? And more to the point, since when did ‘more of everything, everything that was already there improved drastically and several new modes/innovations’ not constitute a sequel? What planet do people who think this way game on exactly? Were there a dictionary definition of a sequel to a videogame, that would be it.

      Oh god no, it used the same engine, regardless of looking a lot better! 10 BUCKS ONLY

    • Richeh says:

      It’s not the sentiment, it’s the outrage, and the massive sense of entitlement. They make a game and, er… you pay money for it. If you think you’re entitled to more than what you paid for just because you enjoy the game, then you’re greedy.

      Surely the reward is that you enjoyed it? You enjoyed it that much they overhauled the whole thing for you and brought in some new ideas they had, and you’re crying because you didn’t get it cheaper, or get these ideas first time. It’s ungrateful, it’s greedy, and it’s churlish. And the Englishman in me is sickened.

      That’s an abstract “you” btw, not, y’know, you.

  35. Deerhoof says:

    I agree.

    PC Gamers, you suck!
    Your attitudes and opinions are ALL contradictory, and ass-backwards.

    It’s 26 quid.
    You wouldn’t pay 26 quid for hundreds of hours of hard work by a team of guys (and girls), and for a game you’ll spent 5-10 hours playing?
    You WOULD spend 26 quid for a night on the lash, 5 or 6 hours of people shouting, loud music and standing up because all the seats are full, and experiencing memory loss the next day, coupled with a mild/servere hangover?

    • TotalBiscuit says:

      Well actually if I only spent 10 hours playing it for 26 quid I would feel let down. 2 pounds an hour is about the limit I’ll go unless it’s an absolutely stellar experience.

      You also can’t compare all forms of entertainment on an hour/cost basis, they are not equal.

    • Alexander Norris says:

      Game pricing varies depending on where you are. Stop assuming that everyone will get games at half-price thanks to amazon preorder bonuses. You’d be complaining too if you had to pay £45 for a game.

  36. oceanclub says:

    I definitely prefer the feel of the weapons in L4D2, and it’s _almost_ enough to tempt me to buy the game full-price. But I’ll probably hang on for a bit, got enough games on my plate as it is, plus my desktop is dead anyway.

    P.

  37. Electrophotonic says:

    I wasn’t paying attention, the store I pre-ordered the game from (and which actually emailed out demo activation steam codes to everybody) won’t be releasing this game ’til the 19th. :( That’s what I get for not paying in advance for pre-order goodies. It seems I can just cancel the pre-order and buy it in a different store though, how sneaky…

    Jickelsen

  38. RGS says:

    Only played the demo a little so far. I own L4D, but never really got into it.

    From the demo the things that annoyed me the most was the huge obtrusive HUD and low FoV (which also positions your weapons two inches off your nose, console FPS style). Anyone know any fixes for these issues? It may sound silly but they really prevent me from enjoying the game.

    I love the look of Valve’s games, there’s a lot more artistry in their models, environments and lighting etc than most games and despite the aging engine it looks great. + I love this consideration and attention to detail. I’d really like to get into this one, ‘realism’ sounds up my street (don’t like the glowing stuff for a start).

    Minimal HUD, wider FoV please, anyone?

  39. pkt-zer0 says:

    Heh, as if having more content than L4D1 was some sort of achievement.

  40. pkt-zer0 says:

    Yay, reply function failing again. That was @TotalBiscuit.

    • TotalBiscuit says:

      Whatever your subjective assessment of the amount of content in L4D1 is, has zero bearing on the validity of L4D2 as a sequel.

    • pkt-zer0 says:

      So it’s a sequel because it almost has enough content for a proper game now, unilke its predecessor, that justifies the “L4D2 beta” complaints against the first game.

    • TotalBiscuit says:

      I think considering it’s popularity and the fact that ‘enough content’ is an entirely nebulous term when dealing with multiplayer games, we can safely assume that remark is nothing more than meaningless puffery.

      Yes, yes I did want an excuse to use the word puffery.

  41. Ninja says:

    I’m likely not buying this one, either.

    I’ve played both of the demos, and enjoyed them (somewhat). But I know for a fact that I’m not putting a penny into this game until Valve shows to me that they are planning on updating it, and rather commonly.

    TF2 has kept me busy for insane amounts of time, rivaling even WoW in hours played (Probably passing it, actually) thanks to the updates. I see everybody buying l4d one and saying “Oh my, this is amazing.” I consider getting it, but decide against it to buy more WoW time. 2 months later, I see everybody else playing other things, while I’m happy playing WoW.

    So I’m not buying l4d2 either, until Valve assures me that they aren’t going to realese l4d3 This time next year. I love Valve but that was a little stupid. I don’t see why they couldn’t have realesed an expansion pack instead of an entirely new game.

    • Psychopomp says:

      Because then people would complain that it looks like free DLC.

    • lemmy101 says:

      “So I’m not buying l4d2 either, until Valve assures me that they aren’t going to realese l4d3 This time next year. I love Valve but that was a little stupid. I don’t see why they couldn’t have realesed an expansion pack instead of an entirely new game.”

      You only have to play it to be thankful it’s not an expansion pack. The engine feels much better and smoother than L4D 1 making it a much better experience.

      The price they are charging is what, one trip for a couple of people to the cinema with popcorn? One night on the town? One DVD box set? Why do game developers have some unique obligation to provide 1000s of hours for £30~?

    • jalf says:

      £30? Not everyone lives in happy candy land, you know, where games cost a mere £30 ;)

    • oceanclub says:

      “TF2 has kept me busy for insane amounts of time, rivaling even WoW in hours played (Probably passing it, actually) thanks to the updates.”

      …while you’ve probably spent a fraction of the money on TF2 then you have on WoW. But Valve are the bad guys?

      P.

    • HybridHalo says:

      Blizzard have been releasing yearly expansion packs haven’t they?

      I honestly don’t understand the problem you’re having with say, awesome new experiences and refinements to a new concept yearly when you’re paying out of your nose monthly and again every year or so on an expansion to trudge through a game which whilst well designed, doesn’t exactly innovate.

      And that’s assuming L4D3 hits in a years time.

    • TotalBiscuit says:

      Nope, at current rates, 1 every 2 years.

  42. jamie says:

    Sorry hope this isnt already mentioned above but Im in the UK and was wanting to purchase l4d2 on steam as its meant to be out, but you can only pre order to play on friday even though according to the official group it went live at 5am.
    Is it the case that only people who pre ordered it can play now? Everywhere it says its available on steam from 17 nov but steam has other ideas. Is it cos im the uk? Thanks

  43. Rinox says:

    When Valve takes 10³ years to develop the next H-L title/installment people are complaining about how long it takes. When they take a year to develop a new L4D title people are complaining about how fast they release a new title.

    Maybe we should all just stop complaining? After all, even with the minor -unavoidable- disappointments, Valve has been consistently churning out games that were at the very least good and has no doubt been kinder to the PC community than the vast majority of games developers.

    I say we all rage some more about IW and Modern Manshooter II instead of this. ;-)

  44. lemmy101 says:

    “shedding new light on the original concept (sorry)”

    And you had a go at Carrion Reanimating’s name. :p

  45. FunkWeasel says:

    I still play L4D, and although I’ve not yet played L4D2 other than the demo (which didn’t really do it for me), I’m really looking forward to playing the full version of it tonight when I get home from work.

    I never once thought of boycotting L4D2. Sure, some more free content for L4D would have been nice, but why the hell wouldn’t I want to support Valve and not buy it, when they consistently(?) produce amazing games?

    I really appreciate everything that’s gone into these two games. I’m sure L4D was more of an experiment than a game, but do I hell begrudge paying for it. It’s given me some of the best fun I’ve ever had. I’m sure the sequel will offer that and much, much more.

  46. Spatula says:

    Think it looks ace. Actually had it bought for me by some chaps i play with online- way to go LFD community :-)

    I still can’t believe the grief Valve are getting over a sequel. They have delivered on their promises and have produced what looks like an awesome sequel in record time.

    But no, i’m going to be angry and shouty and wail over things i have no right to wail over…. geesh.

  47. TauQuebb says:

    I agree wholeheartedly there.

  48. HybridHalo says:

    A couple of points:
    1 – I’ve paid over £25 for expansions in the past which required the original game to run.
    2 – Call of Duty Modern Warfare 2 is as much of a CoD4 Expansion as L4D2 is a L4D expansion. My experience of the content so far has been more than good enough to justify purchasing L4D2. I honestly believe those who claim this could have been an expansion can’t have actually played it.

    In agreement with TotalBiscuit, there is a crowd of whining PC Gamers who I’d like to strangle. So to these people – Please buy L4D2 so I can live out this urge whilst my other friends spit, vomit and jockey you.

    -Matt

  49. monchberter says:

    Pre ordered. Playing it. Enjoying it. I put serious time into the demo and that’s funny as i didn’t even bother finishing the ‘Crash Course’ DLC for the first game. This game improves on every single thing from the first. And the key to that is expansion and lack of repetition. It really does come down to having more toys to play with.

    All those people complaining about their game not offering enough; you bough sequels to other games right? If anything this release is more about Valve competing with console release schedules, the annual FIFA’s and COD and BF all of which offer limited variation on a theme but sell in the millions.

    People know what they like and like what they know. This means profit.

  50. jamie says:

    why dont they just let me buy the fugging game!!!!!!!!!!!!!! its out!!!!!!!

  51. The Sombrero Kid says:

    reads like an addon pack review, which is basically what it is i reckon.

  52. Clippit says:

    wow, the idiots are out in force tonight =\
    great review, as someone else said – it covered all the important points.
    I really enjoyed the original, although I didn’t find versus mode to be as engaging as others evidently have. I’d probably buy the new one if I wasn’t in Australia; it seems like Valve have outdone themselves again, although unfortunately the extra buckets of blood have got it censored here. It’s just not as exciting when it looks like Goldeneye, so I guess i’m stuck waiting for a less-censored version to appear.

    • FunkWeasel says:

      What do you do for other games that are censored (assuming anything can be done) – is there not a gore patch you can download? I remember that when Carmageddon came out it got round censorship by having all the people be zombies or something, with green blood…and then you could download a patch to put it back to nice, gory red blood.

      Or was that Carmageddon 2? I forget.

      Anyway, I didn’t think PC games had regions on them, like DVDs or console games (PAL vs NTSC) (?)
      I’m sure you should be able to get around it somehow(?)

    • FunkWeasel says:

      Oh, and Versus mode is awesome … _With_the_right_people_

      If your team sucks, or the other team sucks… you won’t have fun, but when it’s two fairly evenly-matched and co-ordinated teams playing against each other it’s some of the best gameplay in the world. Ever.

    • Saul says:

      There are ways… do you have any friends who live overseas? If they buy it for you it will be uncensored.

    • Clippit says:

      I actually hate everyone who lives overseas because I’m a huge racist :) I’m not sure an overseas version would work as with Steam there are “regions”. Modding it is an idea though – I could just try to get the files fro- oh I think that might be against the EULA or something so I better keep it out of RPS :)

      PAL and NTSC are different TV formats – different resolutions and frame rates – so they are actually incompatible, like different gauges of railway. The whole “region” thing on DVDs and now games is _entirely_ arbitrary though, intended to create ‘separate’ markets.

      Other games have been censored here I think (as in Germany, but not so bad – they even censored TF2 there) – i’m not sure if “censored” is really the right word though. It hasn’t worried me before because all the ones i’ve been aware of have been rubbish – that new Soldier of Fortune, for example – but it is, in principle, a bit of a worry. As long as it isn’t snuff and isn’t breaking any actual laws (i.e. incitement to violence, unfunny, too american), I think the propriety police should stay out of it.

      opinion deployed!

  53. sabbyp says:

    Something quite odd about this release:

    I purchased the game off steam last night for £26 – told me it would unlock in a matter of hours, woke up this morning and decrypted all the files, game runs perfectly.

    A friend of mine purchased the game this morning from steam, no 10% off so £30 – and steam’s telling her that the game won’t unlock until the 20th!!!!!!!!

    We’re both in the UK

    What gives valve? I thought steam releases were worldwide? Does anyone have a clue how to bypass this ridiculous restriction?

    • Sam Bigos says:

      You had to pre-order for the earlier release date. Why did she wait until just AFTER the 10% discount ended to buy it? Doesn’t make sense.

  54. Mordarke says:

    I believe the 17th release date was for the pre-orders (we also get a TF2 hat and special baseball bat, apparantly) and it sounds like your friend bought it after it was officially/un-officially released.

    • Mechorpheus says:

      I assume that this pre-order only activation thing also applies to ’4 pack’ pre-orders? A friend bought the 4-pack for a bunch of us but hasn’t ‘gifted’ me my copy yet. It’ll be a pain in the neck to have to wait till fricking Friday to play this.

    • sabbyp says:

      I love valve’s games but my god, steam makes me want to punch a wall!

      To anyone with similar experience of unlocking games via steam – is there a workaround?

      I was thinking the ‘decryption’ part is what’s doing it. Maybe if after pre-loading the game, she logged into my steam account for the game to be decrypted, hopped back onto her account and it’d be unlocked?

      Worth a shot?

    • Mechorpheus says:

      I forgot to mention I’m UK based as well.

    • Mordarke says:

      Mechorpheus – I bought a solo pack and it opened this morning. I assume if your friend bought it before the pre-release release, you should be alright.

    • sabbyp says:

      this should be a news story in itself, someone over there has made the mistake of not unlocking the game in this region – the l4d site states:

      “North American Retail and (worldwide) Steam Available Now, Rest of World (retail) Follows Later This Week”

    • Mordarke says:

      Steam Store Page is coming up with – Available: 20 November 2009
      This game will unlock in approximately 2 days and 11 hours

      So I assume it was a pre-release release only.

    • John Walker says:

      I’ve contacted Valve to get some clarity on this, and hopefully find out why people can’t play right away.

    • sabbyp says:

      update to let people know that there is a way of getting it working if you’ve bought it today and it won’t unlock for you till 20th:

      1. preload the game

      2. find someone who bought the game before today, log into their account and decrypt the game files, then run l4d2 to check if it runs on your machine

      3. log out of your friends account, back into yours, then instead of click on the game on your steam account, go to:

      program files – steam – steammaps – common – left 4 dead 2

      run the exe and wahey – all working fine!

    • jamie says:

      thanks John! Fuck Link or Freeman you are my true video games hero. Can you ask valve if that method someone mentioned is okay to do thanks

    • sabbyp says:

      the method I posted is fine – by rights you’ve bought the game!

    • jamie says:

      sorry dont really understand the ‘by rights you’ve bought the game’ but ive got no one who i would feel comfortable asking on my friends list (randoms whom i added because we had a whole game and they used a mike and werent completely stupid/selfish) that own l4d2.. Its a pretty bad mistake when they have an official news cast saying ‘NOW OUT WORLDWIDE ON STEAM!!’ and then you cant buy it. It would be ok if they had said ‘Pre-order and you get it 3 days early!! woo!!!!!!!!!!’

    • sabbyp says:

      absolutely, I think it’s a poor show from valve – very confusing and I can see them losing sales in the next three days because of it.

      having said that, I found a workaround and posted it for those people who have friends/people they can trust with their steam details

    • Walsh says:

      I had a minor problem with unlocking Dragon Age Origins. I think your local Steam server gets overloaded with unlock requests. Usually restarting Steam fixes it but changing your Steam server, which wants you to restart Steam, fixed it for me in the case of Dragon Age. I think its under the Settings option, I’m at work so I can’t verify but I switched it from Wash DC to NY. Hopefully, that info points you in the right direction.

    • IdleHands says:

      sabbyp -

      Thank you for the work around, but I have to report it does not work. I tried it for my flat mate (who really should of pre-ordered it) and it just kept kicking him out saying ‘incorrect steam logon’ or some such, even for single player with steam in offline mode. But again thanks for the help.

      I don’t really understand why they’ve pushed the release back for some but not others. OK retail I can understand, the product is not in stock that’s understandable. But the digital download is fine to be played right now, just strange that I can play right now but my flat mate can’t. Just a bit baffling really to me.

  55. MadMatty says:

    Gore is absolutely splendid- i dont care if its zombies or not.
    Remember watching those old WW2 films with John Wayne, where the soldiers get shot, grab their chest and fall over, not a red spot on them? That was lame!
    Saving Private Ryan set the gore level to realistic, and it would be nice to see it stay that way for games too. Getting hit with a .50 cal in the arm, means you loose! (the arm, and usually your life too!)

    • monchberter says:

      The gore is improved on the demo too. I just shot a common infected from close range with a magnum in the upper chest and it literally flayed the skin off their chest and face leaving an exposed bloody skull. I thought Fallout 3 was bloodthirsty, but this is in Braindead territory. Good work.

  56. Amnesiasoft says:

    Statistically, games without demos sell better than those with.

    • TotalBiscuit says:

      Do you happen to have these statistics to hand? Sourced preferably? One also assumes they take into consideration all the other factors surrounding the game releases.

    • Thermal Ions says:

      I’d hypothesise that most games released without demos sell more than they would if those same games were released with demos.

  57. Bronte says:

    Nice, fairly comprehensive review, thanks John :)

    I don’t think playing Survivor Mode mattered much for this review. You know the mechanic, its just in a new setting. All the other things (characters, weapons, infected) you have already covered.

  58. Shigeko says:

    Is there any way I could get the uncensored version in Germany ? Tried the Demo, it was very unsplatterrifick.

  59. gulag says:

    Sarcasm really should have it’s own type options, like Bold, Italic and Underline.

  60. FernandoDANTE says:

    Overrating of the Witch aside, nice review.

  61. Zyrxil says:

    “Review”? (On the front page scrolling box:) “Judged”? You can’t fool me, the real John Walker would never use those terms. Where is Gabe controlling you from, android?

  62. Stoopda says:

    Have a friend in an uncensored country buy the game then gift it to you, it won’t be censored even though you live in australia. (that’s what I did for an aussie friend, and it worked.)

  63. westyfield says:

    I didn’t preorder this when I had the chance. Did I do wrong?

  64. MadMatty says:

    Hmmm yeah, indeed. Short-lifespan seemed to be the big problem with the first game, coz of lack of levels. Atleast the mobs spawned semi randomly, adding some surprises here and there.
    I´ve been savouring it from the start, coz i heard you got tired of it pretty quickly. Had the 1st one for 6 months, and i´ve still got 1 campaign left i havent played.
    Can´t help to think theyve should gone Sandbox on L4D instead of linear Themepark style.
    Anyways, can´t afford L4D2 right at the mo´ but i consider getting it for the co-op multi, which i usually enjoy lots.

  65. MadMatty says:

    BTW, if you want to “get in the mood” (ooooer!) watch Romeros “Day of the Dead”- checked it out last night and it was pretty good- played out like l4d basically, with a “boss” at the end too. L4D is ofcourse inspired/copyed from Romero´s work……..

    • Mulayim says:

      Dawn of the dead is a criticism of capitalism. L4D 2 is an example of cutthroat capitalism.

    • Patrick says:

      The voice actors in L4D 1&2 are far, far better than Romero’s flesh actors could ever hope to be. Good god those films have horrible acting.

    • MadMatty says:

      Patrick- The actors are definetly allright in Day of the Dead- cant recall the others.
      As for the dialogue in L4D 1&2 its passable i think, which is a whole lot better than it usually is in games- but hardly no match for a decent movie.

  66. shon says:

    I’ve only had time to play Dead Center this morning and it was fun. The fires in the first level was a nice shakeup and the gun store was like hitting jackpot. I am amused to see that Dead Center might be the most vanilla level as I had a blast with it.

    My only complaint was that the finale was much harder than I was expecting. Maybe in time when I have the area memorized, I will do better at it, but it was grueling. When a third tank appeared, it was a bit overwhelming.

    Chainsawing a tank was worth the price of admission.

  67. Flobulon says:

    More of the same? The whole review was basically saying “No, this isn’t just more of the same”. How’d you get that impression?

    • PHeMoX says:

      To be honest, the game has loads of improvements, but it’s definitely also more of the same.

    • yutt says:

      Because John was obviously trying to deliberately emphasize things that were not the same?

      Note I purchased L4D2 and am excited about it, but pretending this wasn’t what would have been called an expansion a few years ago is nonsense.

    • Jesse says:

      Welcome to the exciting concept of ‘sequel’. Thanks for the review, btw, John!

  68. PHeMoX says:

    This game is nuts. Both in a good and bad way. Yes it’s better than Left 4 Dead 1 and yes it also seems to add a whole bunch more to the idea behind this new IP, but by God this ALL should have freaking been added to Left 4 Dead 1 instead…..

    There’s no way I’m going to throw away another 50 bucks for what’s basically a remake and not a sequel.

    • Dominic White says:

      So, how much further are you going to move those goalposts? First it’s DLC, then it’s just an expansion, now it’s a remake?

    • TotalBiscuit says:

      WAAHHHHH GIVE ME ALL YOUR HARD WORK FOR FREE.

      Is there any way, legally, as a collective, that PC gamers can disown you and your kind?

    • yutt says:

      TotalBiscuit, you’re being ridiculous. He never said to give the hardwork for free. For starters, he clearly bought L4D and didn’t say Valve should release it for free. Choosing the opposite extreme of the boycotters does not a rational position make.

    • Jesse says:

      What more could you add to L4D to make the haters think it’s not an ‘expansion pack’? Really? What more could be added without making this not L4D anymore? Driveable vehicles? Jetpacks? Eight-player non-versus co-op? It’s very different from the first. It’s more than the first. It’s a bigger difference than Halo 3 is from the original Halo. The changes are more extensive than the changes Thief 3 made to the original Thief. How much was added, really, between Half-Life and Half-Life 2? A gravity gun, new levels, some new enemies, and impressive facial animations. It’s a bigger, better Half-Life.

      This is a bigger, better L4D! More features, more levels, more weapons, more game modes, more varied gameplay… It’s a sequel. It’s a full game.

    • Vandelay says:

      I don’t really see how anyone could claim a game with vastly more content than the original could be considered a mere expansion pack, or even a remake.

      The main problem Valve has had here is releasing the original in clearly an unfinished state. I know many will come back to that comment by saying that had X number of hours, so it was complete enough for them, but the lack of a complete set of Versus maps makes it clear that they had finished. They also showed slow response to issues that were fairly simple to resolve, such as survivors hammering the melee and lack of 4v4 matchmaking (something that was only finished a week or 2 ago, when it was originally talked about prior to the Survival Pack.)

      This seems like a much more complete experience from day one. Hopefully, as long as Valve doesn’t decide to jump straight onto making a L4D3, this will mean they are more likely to continually support L4D2. I Expect that many of the promised DLC of the first will happen with the second. I can see there being new weapons and new maps added in the coming months, in much the same way as TF2 has been altered (new special infected I think are less likely, as that could significantly change gameplay, something that is probably going to happen in expansion packs/sequels, which is also why I doubt any new classes will be released for TF2.)

      Personally, I’m waiting for a weekend deal that will hopefully knock the price down to under £20 (or if I see it going for under £20 in an online store.) That isn’t a comment on the game, but that is simply the price I look for when buying games nowadays, due to it being so frequent that you can buy slightly older games for a few pounds.

    • PHeMoX says:

      @Dominic White:

      It should have been free DLC for Left 4 Dead 1. The fact that this game is more or less the exact same as the first, makes it hard to justify a purchase.

      Yes, I do know the game has improvements, but that’s all they are, improvements…. As said, there is a whole lot in this second game that should have been in Left 4 Dead 1 instead.

      Hence why I dare to call it a remake in it’s concept and content, instead of a sequel. This is no sequel, it’s basically a re-release of something only slightly better for a similar price. That’s called milking a franchise.

  69. RagingLion says:

    I am stoked about playing this this evening with some friends. This review really heightened my anticipation and hype level – sounds like it’s going to be awesome.

  70. Hug_dealer says:

    just like you have every right to play and enjoy the game. there are those of us that feel valve screwed us over. which they admit. Valve even said that they decided to follow up with a sequel because of all this cool stuff they wanted to do, basically giving up on proper follow up to l4d 1.
    Thats like Relic releasing Chaos rising for dow 2 as a sequel, rather than an expansion. Relic isnt doing that though, they are allowing people who buy chaos rising to play with those that dont, and are even including new units for people who dont buy the expansion.
    Nobody is wrong in thier opinion here, i wish those that buy the game an enjoyable time, but i refuse to support valve anymore after l4d. Just like i wont support IW after the MW2. Both seem to be excellent games, but i disagree with thier commitment to the community.

    • Dominic White says:

      So, are you trying to be less coherent with each post? Valve admit that they’re screwing over customers because they had ideas for cool features that they included in a sequel rather than the original?

      Isn’t that how EVERY SEQUEL IN THE HISTORY OF VIDEOGAMES has worked?

    • phat_chopps says:

      Amen, Dominic White.

      Isn’t the whole point of a sequel that it gives you more of the same, but better? Apart from maybe Modern Warfare 2, which seems to give you less of the same. I mean, if the sequel didn’t do that it would be a completely different game and not a sequel.

      I don’t see people moaning like hell that Civ 4 was just Civ 1 with better graphics. That Half Life 2 is just HL1 with better physics. Or that Monkey Island 2 was just MI1 with… you get my point. Did any of you complain when HL2 episodes 1 and 2 were released as games, rather than free DLC? It’s the same sodding thing here.

      You people who expect stuff for free, especially when it’s this much stuff (as in more than the original game) are leeches. Blood-sucking parasites on the smooth skin of gaming. Plain and simple.

  71. Hug_dealer says:

    actually, valve promised all kinds of stuff, new weapons, infected and more in thier pre release hype and interviews.

    they decided to save all that for a sequel.

    • RobF says:

      And y’know, I’m glad they did. They’re two distinctly different games and suit being separate.

      L4D is sleek and simple, L4D2 is carnage and chaos and OTT bang bang. They might be of the same lineage but really, man, they’re not the same thing.

  72. Jack says:

    Damnit, John! I was being so good about ignoring this! Now I want it…okay, I’ll wait until the first discount. THE VERY FIRST DISCOUNT

  73. vasagi says:

    valve in “money making shocker” debate still continues.

    100′s rage at a company trying to make money.

    o.0

    should be an rss feed.

  74. Indelible says:

    TotalBiscuit – you are a Great British peer. Right up there with Winston Churchill, Charlie Chaplin and – lest we forget – Ben Dover.

    I expect a rant about this on Gaming the System at some point.

  75. Da@Jobat says:

    “Get spat upon and that tactic’s useless.”
    Read that as “get shat upon”. New special infected for l4d3: The dumper. Gets on buildings or trees, shites on the survivors. Created when a trucker has a particularly bad burrito in a roadside café and then gets infected on the shitter.

  76. Serondal says:

    I actually got a chance to play L4D2 multiplayer with the demo and after playing it that way (I only ever played L4D single player as I never knew how much time I’d have to play) I think I may actually end up buying this game. On the part of the demo where you have to race to the tower to turn off the alarm one of my team mates (coach) got stuck right at the table area about half way through the fences. The other two players were helping him through the fence because all the infected were attacking him for some reason. I ran up the ladder and turned off the alarm then ran all the way back through the entire fenced area alone (The other two guys were still trying to save coach through the fence which I knew would never work, for what ever reason the AI director was really hammering him with his own personal horde it’s like it knew he was alone and cornered)

    At any rate I came around the final corner and blasted away the entire hoard with a tactical shotgun, clearing the way for him to get out of his corner and together we ran the back through the fences to the rest of the team :P IT was rather intense because I was getting attacked the entire way and was almost dead by the time I reached him. There were two bottles of pils on the table so I took one and used it he used the other one lol. Of course I owed the guy because a bit earlier in the park I got attacked by a jockie and he was the only one around to save me, and save me he ;)

  77. Rohit says:

    Meh. I stopped caring about whether L4D2 is worth $50 when I realized it’s a sequel to a boring game.

  78. A-Scale says:

    I’d be lying if I said I wasn’t disappointed that this is doing so well. I really think Valve deserved to see it flop. I still feel totally cheated with L4D, and as a consequence I will not be buying #2. I played the demo but it still felt very much like the same game to me: the same shallow, quickly tiring game. Despite the new weapons and characters it still didn’t feel like it had much strategic depth. And that’s a shame, because it looks a lot more polished than its predecessor. Still, I will not be rewarding Valve for what I consider to be bad behavior, and I encourage others to do the same. To those who can’t resist; enjoy.

    • Nick says:

      That’s pretty arrogant to assume people who buy it are just failing to resist as they obviously, deep down, feel the same as you and you MUST be in the right.

    • Vinraith says:

      I was hoping it would at least underperform the sales predictions a bit on PC, though I never really expected it. I deeply dislike the precedent this game sets, every bit as much as I dislike the precedent MW2 sets, and have a feeling that considering the success of the two of them the multiplayer shooter genre as a whole is liable to become more exploitative of its fan base than ever. Again, I’ll be watching how/whether Valve supports this game with great interest, as well as when they announce and release L4D3, simply because it’s bound to have an impact on the genre as a whole, as well as providing insight into the future of Valve.

    • Obdicut says:

      You’re right, Vinraith, god help us is Valve just releases a L4D3 that’s a huge improvement over L4D2. That would be terrible for some reason that’s never been exactly clear to me.

  79. Matzerath says:

    Poor Gratuitous Space Battles, released on the same day!!!
    Or maybe it’s a good thing – kinda like when Blair Witch Project was sold out so my girlfriend and I went and saw Run Lola Run instead, which turned out to be superior. Maybe people will decide at the last minute, “You know, fuck zombies — I want to blow up some spaceships!”

    • MadMatty says:

      I got Space Battles a week ago, on Impulse, where its a lot cheaper…. i´d give it 7/10- intially impressive and shitloads of fun, the game has some longevity problems… got tired of it after one massive 8 hour session.

  80. Nick says:

    I really hope they let you change the FoV or stop the weapon models being inside your ear.. other than that I enjoyed what I played thus far – I like the dialogue in the first campaign.. thought it was a nice touch that they hadn’t yet got names for the special infected in particular.

  81. Russell says:

    Haven’t got the game yet. But my favourite moment from the demo was undoubtedly when Left 4 Dead became first Left 5 Dead and then Left 7 Dead. Inexplicably more and more survivors kept on spawning till there were 7 of us. The server got very confused as to who was playing what as all of my fellow human survivors showed up as being computer controlled. However, when anyone killed a special infected, the server cheerfully informed us that we had killed a human player. Also, the director clearly went a bit mad. It started spamming us with insane numbers of infected. Constant streams of or or 3 charges or zombies at the same time. Maybe it thought that spawning 7 survivors would be a good way of evening the odds. It was certainly the only time I’ve played a Valve game and felt like I was playing a hilariously broken, unfinished eastern european game.
    (needless to say, the rest of my time playing the demo, it was a polished valve experience)

  82. Stupoider says:

    Wow, seems to me that you can’t stand developers that make mistakes every now and then.

    I’m sure you’ll find many game developers that are infallible and have an immaculate record in due time.

  83. Railick says:

    anyone else getting tired of typing L4D2 ?

  84. sabbyp says:

    I take it you’ve heard nothing back from Valve on the uk steam release issue John?

    • jamie says:

      Theres a L4D2 group announcement thats supposed to clear everything up that says precisely fuck all. Theres no explaination they just fucked it up. If they had stated that you had to pre order to get it on the 17th I wouldve done that.

  85. Daniel says:

    I wasn’t hyped for this. Now I am.

    Damn you, John Walker.

  86. plugmonkey says:

    “Yes it’s better than Left 4 Dead 1 and yes it also seems to add a whole bunch more to the idea behind this new IP, but by God this ALL should have freaking been added to Left 4 Dead 1 instead…..”

    For the love of god, it’s the sequel!

    Sequels take the original idea, improve on it and add a load of new stuff.

    That’s basically what one is.

    When exactly did people decide that buying a game meant that you got all future iterations of it for free?

    • A-Scale says:

      I think what makes your point laughable is that your explanation of what makes a sequel is also what makes an expansion, a DLC pack, or even just a different level within the same game. Unless you’re willing to pay full price for each DLC pack, expansion or every individual level in a game, you’re going to need a stronger argument for why charging full price for L4D2 (instead of making it an expansion, or whatever) is the right thing for Valve to do.

      But let me save you the time and let you know why Valve made L4D2 into its own game: Because they can get away with it.

    • TotalBiscuit says:

      Actually it’s you who needs the stronger argument and the reason is you’re the one flying in the face of established convention. DLC has warped the already questionable perception of value that PC gamers have. There was a time, not so long ago, a mere few years, that this would be a sequel, no question. This debate wouldn’t be happening. And yet now, because there is a way to deliver content piece-meal for smaller payments, suddenly everything MUST come in the form of DLC unless it’s a full blown new engine and more ridiculous still, that content should be FREE FREE FREE.

      You want an argument for L4D2 being a full priced sequel? Because it has enough content to justify it. It’s more than an entire new games worth of content, that’s why it’s worth full price. It’s not expansion pack scale, it doesn’t just add bits and pieces here and there, it is an ENTIRE FULL GAME’S WORTH OF CONTENT, so why exactly is it a stretch to call it a full game? Simple answer, it isn’t, because that’s what it is, a full game. Full game? Full Price. You can snivel all you please about Valve ‘betraying the trust of it’s core userbase’ (lol) but that does not change the fact that this game is a sequel in the classic sense and recent developments in the field of DLC have not drastically altered what can and cannot be considered a sequel.

    • A-Scale says:

      “There was a time, not so long ago, a mere few years, that this would be a sequel, no question.”

      You provide no proof for this claim, O’ White Knight of Valve. Several years ago I would have thought L4D was incomplete, broken and tactically shallow. I do today as well. Several years ago I would have thought that leaving such a game incomplete, broken and shallow would be a bad move. I do today as well.

      “And yet now, because there is a way to deliver content piece-meal for smaller payments, suddenly everything MUST come in the form of DLC unless it’s a full blown new engine and more ridiculous still, that content should be FREE FREE FREE.”

      Your hyperbole doesn’t do anything to strengthen your claims. I’ve personally never bought DLC, so I can’t say that DLC packs have had a great effect on my feelings regarding new content.

      I do seem to recall buying MOHAA for full price many years ago, and then later buying MOHAA:Spearhead for significantly less- it included a new campaign, new characters, new models, new guns, new multiplayer maps, etc. It did everything that L4D2 does for L4D, with the exception of the addition of shooting limbs off and weather effects. Big fucking whoop. This was the rule, not the exception.

      “You want an argument for L4D2 being a full priced sequel? Because it has enough content to justify it. It’s more than an entire new games worth of content, that’s why it’s worth full price. It’s not expansion pack scale, it doesn’t just add bits and pieces here and there, it is an ENTIRE FULL GAME’S WORTH OF CONTENT, so why exactly is it a stretch to call it a full game? Simple answer, it isn’t, because that’s what it is, a full game. Full game?”

      And that’s your subjective opinion. It is not correct; at least not any more correct than my impressions about it not being worth 50 dollars are. We can argue about why we came to those opinions, but the fact remains that games used to be followed up by similar amounts of content as L4D2 provides in these things called “expansions”. They cost less than the original game, and we liked it.

      Further, your argument that “it has new stuff so it’s a new game” still doesn’t account for the fact that expansions, DLC and different levels within the same game do the same thing, but each costs less.

    • Senethro says:

      So you’d be happy if they made a full price expand-a-lone as with Dawn of War –> Dark Crusade?

      Your MOHAA analogy is bollocks because the expansion had slightly less than half the content of the original. L4D2 has more.

    • A-Scale says:

      “half the content”??

      Are you measuring the code, the weapon selection, the maps? What?

      Why not just say “It’s got twice the cool!” and drop all the pretend measurements.

    • Gorgeras says:

      Twice the content, largely on the strength of heavily neglecting L4D.

    • jamie says:

      The whole anti L4D2 campaign that people still moan on with just sums up the shitty, selfish and unable to have fun attitude of most of the people you meet in online games

    • Funky Badger says:

      L4D has the most tactical depth of any “arcade” FPS, i.e. non-military sim. Very interesting how they’ve done that with what look like vanilla FPS tools.

      Not shallow, in the least.

    • Thermal Ions says:

      Well said Biscuit. The content that Valve has delivered here far exceeds that normally seen with expansions (let alone DLC), and the additions they’ve made go right down to the core of the game and how you play it. Alas, unless you play the full game you can’t really appreciate the scope of the new experience. The exceptionally limited demo unfortunately tends to incorrectly give the impression that very little has changed – after playing it I myself became a little concerned about having pre-ordered it, but no more. It’s likely the best value game I’ve purchased for myself in the last 12 months, and possibly the next 12 too.

    • TotalBiscuit says:

      “You provide no proof for this claim, O’ White Knight of Valve. Several years ago I would have thought L4D was incomplete, broken and tactically shallow. I do today as well. Several years ago I would have thought that leaving such a game incomplete, broken and shallow would be a bad move. I do today as well. ”

      The difference is that nobody cares what you think. All the proof you need consists of merely looking at sequels several years ago and indeed, all the way back to Doom. Doom 2, 1 new gun, some new levels. Have we evolved past that? No, no we have not. What matters is how much content you are getting for your dollar. That is the scale on which a purchase is judged either worthwhile or found lacking. Does a game require a brand new engine to be considered a sequel? No. Does a game require a complete reinvention of all core mechanics? No. What does a game require to be considered a sequel? Simple. A game’s worth of content and sufficient improvements over the original to warrant full purchase price once again. Oh and it needs a 2 on the end.

      I have little interest in white-knighting Valve. I did not buy L4D2 and I did not enjoy L4D1 very much. My interest is dispelling the absurd, baseless rage of certain elements of the PC gaming base, because you’re making the rest of us look bad.

      “Your hyperbole doesn’t do anything to strengthen your claims. I’ve personally never bought DLC, so I can’t say that DLC packs have had a great effect on my feelings regarding new content.

      I do seem to recall buying MOHAA for full price many years ago, and then later buying MOHAA:Spearhead for significantly less- it included a new campaign, new characters, new models, new guns, new multiplayer maps, etc. It did everything that L4D2 does for L4D, with the exception of the addition of shooting limbs off and weather effects. Big fucking whoop. This was the rule, not the exception.”

      All this demonstrates is that you do not possess full knowledge of the changes L4D2 has made.

      “And that’s your subjective opinion. It is not correct; at least not any more correct than my impressions about it not being worth 50 dollars are. We can argue about why we came to those opinions, but the fact remains that games used to be followed up by similar amounts of content as L4D2 provides in these things called “expansions”. They cost less than the original game, and we liked it.

      Further, your argument that “it has new stuff so it’s a new game” still doesn’t account for the fact that expansions, DLC and different levels within the same game do the same thing, but each costs less.”

      I do not recall many examples of expansion packs that provided significantly more content than the original game. In 22 years of gaming in fact, I am having trouble pulling even a single example from the top of my head. Who knows, maybe I’m going senile in my old age but I would suggest that should these mythical expansion packs even exist, they are the exception and not the rule. Maybe Command and Conquer Generals Zero Hour, that definitely comes close, but that’s all I got for now.

      Whether you think my subjective opinion is worth the same as yours is irrelevant. The fact and yes, this is a fact, is that PC gaming over the last 20 years is positively chuck-full of examples of sequels which roughly match up to the amount of new content provided in Left4Dead2. It does provide a full new games worth of content, more so even in many areas, ergo Valve are absolutely correct to bill it and price it as a sequel, because that’s what it is. Lest we forget that even were you correct about your claim that it is an expansion pack, you’re quibbling over a paltry £10′s at most. Expansion packs tend to release at £19.99 (recently more like £24.99) and new games at £29.99. The price difference is tiny considering the amount of content you’re getting so one must ask the question.

      What are you rebelling against Johnny? Whatcha got?

    • A-Scale says:

      Your main line of argument is that the second game has more content than the first, and that is proof that it is worthy of being a full game.

      There are, of course, two ways that L4D2 could have more content than L4D.
      1. L4D2 is a legitimate sequel to L4D.
      2. L4D was an incomplete game lacking in content.

      You seem to have failed to acknowledge #2. If #2 is true, and I hold it is, then L4D2 should have been an expansion, DLC or patch for L4D, because the first game was never really completed. The fact that a game breaking technique (the closet defense) was never fixed and still plagues the game today should be evidence enough for that fact. The 2 of the 3 new monster types are not simple additions to already solid gameplay; they are necessary fixes for the closet defense.

      And yet somehow you found enough righteous anger to write up a full page on why L4D2 is a worthy successor, whereas I (a critic of said game) am nothing more than a young rebel looking for something to hate on. But of course you’re no white knight…

      I would advise you to firstly get over yourself, and secondly to consider actually playing the game before defending how wonderful of an update it is to the original game.

  87. Bill Graham says:

    What an amazing review. Some errors here and there with your grammar, but otherwise you really nailed down the atmosphere of this game and its sheer chaos. If I had any doubts that this game was just more of the same (which never came to mind since hearing about the new version months ago), this should squash that feeling completely. Bring on the zombies!

  88. cullnean says:

    OH NOES TEH GRAMMAR!

  89. LeslieLu says:

    Check out this new site from GameStop. You can zombie yourself or your friends and I can’t get enough of it.

    http://gamestopl4d2.com/

  90. Hmm says:

    The difference between each side of the argument seems to be the usage of the word “just” and exclamation marks.

    There are just new characters with new dialogue – There are new characters with new dialogue!
    Just some weapons and melee combat is added – Some weapons and melee combat is added!
    They just have new maps – They have new maps!
    There are just five new campaigns – There are five new campaigns!
    There are just some new game modes – There are some new game modes!
    They’ve just added some new monsters – They’ve added some new monsters!
    The AI is just improved – The AI is improved!
    The graphics are just enhanced – The graphics are enhanced!
    It’s just an expansion – It’s a sequel!

    And so on…

  91. Hug_dealer says:

    Anonymous Coward said:
    The whole anti L4D2 campaign that people still moan on with just sums up the shitty, selfish and unable to have fun attitude of most of the people you meet in online games

    it does? really? I thought i was simply holding valve accountable for the stuff they promised us. Is is really that bad of me to not support a product because the original product didnt live up to what they promised us.

    That is all we have been saying. I hope you all have fun playing the game, i just have a personal issue with anyone that is willing to lie to thier customers.

    From what i have seen and heard, this game is fantastic, and im happy for that. All my friends are buying it, and they are buying mw2. I’m left alone because i refuse to give up on my beliefs.

    • A-Scale says:

      At the bare bottom of the issue, the problem isn’t with the standards we are using to criticize L4D2, it is that we are criticizing a game that these defenders like. It’s about playing favorites, not defining a proper set of semantics to describe a “sequel” such as this. And that’s why I’m done with this topic.

  92. Hug_dealer says:

    Anonymous Coward said:
    The difference between each side of the argument seems to be the usage of the word “just” and exclamation marks.

    There are just new characters with new dialogue – There are new characters with new dialogue!
    Just some weapons and melee combat is added – Some weapons and melee combat is added!
    They just have new maps – They have new maps!
    There are just five new campaigns – There are five new campaigns!
    There are just some new game modes – There are some new game modes!
    They’ve just added some new monsters – They’ve added some new monsters!
    The AI is just improved – The AI is improved!
    The graphics are just enhanced – The graphics are enhanced!
    It’s just an expansion – It’s a sequel!

    And so on…

    true, but pre release of of l4d 1 in interviews they were promising new maps, weapons, and infected. When i get home from work, i will find an post a few if i have to but, this is stuff that was promised as DLC content.

  93. Hat Galleon says:

    You’re dang right they can get away with it. A lot of work went into a new director, new effects, new designs, new ideas, balancing, so on, and so forth. I personally don’t like L4D2 all that much, but even from the demo I can tell that it is substantially different. For all the work by so many people that went into this game, you can’t expect to pay ten bucks a shot.

    Mass Effect 1 was a good game by most accounts, Mass Effect 2 seems like it will be the same game with different settings, improved gameplay, a new atmosphere/storyline, and new characters. Which is EXACTLY what L4D2 has done. It’s a sequel, not a map expansion, not a weapon pack add-on, and not some new characters to play. It’s all of these things and more. It’s built on the same idea as L4D1, but everything but the pre-existing engine and gameplay was built from the ground up, and even both of those were upgraded and revamped. It’s its own game of its own right, and if you want to play it, then cough up the dough.

    tl;dr: It is the same core gameplay as L4D, but with everything changed and most things improved, it cost money to make it, spend money to play it, or keep your money and don’t play it.

  94. Dominic White says:

    The only people who seem to be arguing that L4D2 isn’t a full game are the same people who didn’t think that the first game was, either, and as such, they are safe to ignore because they really won’t ever be satisfied.

    Games can be short. I’ve bought several arcade ports for full price over the years, which can often be beaten in under an hour. It doesn’t make them any less of a full game, it just makes them a short one.

    You’re free to argue that it’s too short a game to be worth your money at launch – that’s compeltely acceptable. In fact, I wasn’t mad keen on the first game either, so I’ll be holding off until I can get the sequel for £20 or less. I’m not nearly arrogant enough to get up on my high horse and declare that it’s some kind of half-game and undeserving of praise, though, because that would be bloody stupid.

    Don’t be bloody stupid, please?

    • TheSombreroKid says:

      i do think left 4 dead was a full game, this is a full game too, it’s the same game.

    • Senethro says:

      Are you making an arguement against sequels? Because I’m not sure you have a point of any kind, otherwise.

    • Hat Galleon says:

      Yes, this doesn’t make much sense. Any sequel is the same game, but slightly modified. If you want the sequel for a shooter to be a platformer or an RTS, then I don’t think it could be considered a sequel so much as a new game with new mechanics in the same universe.

    • Vandelay says:

      Dominic White, it is not an issue about the original being too short (I played it massively for a good two-three months after release,) but the original was not a complete game. How can it be any clearer than two of the campaigns not being available in Versus mode.

    • A-Scale says:

      How can it be any clearer than the game breaking closet defense never being fixed, but instead putting new monsters which alleviate that problem into a NEW game instead?

      We were sold a defective product, given a lick and a promise as a means to fix it (slowing bash), and then having the REAL fix (new monsters which prevent clumping together for too long) being put into the new game at a cost of 50 dollars. THAT’S what hurts.

    • Psychopomp says:

      Will people ever stop bitching about only two versus campaigns at launch? Versus was a last minute development, and they still got around to tweaking the other two for versus. What’s the big deal? Get over it.

      Would you have called it incomplete if it launched without Versus, and they started adding campaigns in at a later date?

    • Vandelay says:

      You know, I probably wouldn’t have called it incomplete. The reason it is so obviously incomplete is because they only put half of it in. I’m not complaining about the amount of content in the original release, just that Valve clearly released it with work they knew they had not finished.

      Having said all that, I certainly don’t side with the boycotters or anyone complaining about the sequel. It looks really ace, as this review shows.

  95. Tei says:

    Oh noes. Are we discussing again the reason d’etre de L4D2 ?
    I suggest stoping discussions, once everyone has expresed his opinion. I see not gain in repeating opinion we already know. Is like… humm… tryiing to win the discussion based on how boring you can be.

  96. Hat Galleon says:

    I think what we really need is just to define the base of the argument: What is a sequel? What defines a sequel, what makes a sequel a sequel? Not what makes L4D2 DLC, not even what makes it a sequel, but at its core, what DEFINES a sequel as a sequel?

    According to Merriam-Webster, a sequel is:

    1 : consequence, result
    2 a : subsequent development b : the next installment (as of a speech or story); especially : a literary, cinematic, or televised work continuing the course of a story begun in a preceding one

    Obviously, the dictionary definition doesn’t cover everything, so speak up: What do you all think makes a sequel as a sequel? It could help clear up the debate a little.

    • Tei says:

      Any artistic production need to create a context, prior to deliver the “history”. A sequel can start with that thing done, so can save that energy for something else.

      Die Hard 1: You must describe the main character, then the foes, then show explosions.
      Die Hard 2: You don’t need to describe the main character, so you can start with the foes, and some explosions,

      Is like any artistic production have 3 parts: context / problem / resolution. A sequel can have a different shape: problem / resolution.

  97. ChampionHyena says:

    Unrelated:

    Did they script the Survivor AI to be as woefully inept as possible? I’m curious.

    • Vinraith says:

      The original was oddly hostile to groups of less than 4 people playing, and that tradition apparently continues.

    • Tei says:

      The AI is inept?
      How is that?
      Is a proven fact that a bot play better than a newbie. Bots can’t do friendly fire, and have some “sniper on the fog” skills to kill things you can’t see. Maybe saving incapped survivors is a bit slow, but the typical newbie could just ignore a incapped survivor.
      I say that the AI is better than a untrained human. Better than humans is a good score for a AI that is not cheating much.

  98. Vinraith says:

    In celebration of the illustrious release of L4D2, I went over to Gamersgate and purchased Fort Zombie instead.

    • Railick says:

      You’re a jerk lol

    • Taillefer says:

      How is Fort Zombie?
      It sounds awesome on paper.

    • Vinraith says:

      I haven’t had much time to play it, I’ll try and report back when I do.

    • Thermal Ions says:

      I feel sorry you’re missing out Vinraith.

    • Vinraith says:

      Well, I’ll find time to play Fort Zombie eventually Thermal Ions, there’s no need to feel sorry about that. I’m still finishing up Torchlight and playing scads of Sword of the Stars in what free time I have, so there hasn’t been much room for anything else.

    • Vinraith says:

      @Tallifer

      I finally found some time to play, and I have to say I’m impressed. It’s decidedly rough, the graphics are subpar, there are clipping issues, the camera and controls are a bit clunky, but I’m confident Kerberos will continue to support the game (their track record with Sword of the Stars has been outstanding) and will sand down some of the rough edges. At it’s core, though, it’s brilliant and original beyond what I expected. It’s more about running away from zombies than killing them, first of all. In fact, in a lot of respects it’s a survival horror RPG, which is an entirely new beast as far as I know. It’s also very hard, it took me 4 tries to get past the opening of the game where you have to get to and secure your fort (before you’re allowed to save). Still,, the learning curve is steep but reasonable, and the feeling of accomplishment for dodging a pack of zombies, or finally getting that good headshot, is outstanding.

      At $10 I can only recommend it, especially considering that I expect it’ll only improve with time. If you’ve got any specific questions I’d be happy to try and drum up an answer, but keep in mind I’ve not played that much yet.

  99. WarrenEBB says:

    Interesting! I’ve only played Dead Center so far, but I thought it alone justified the price of admission. The thrill of playing through a towering inferno was AWESOME!.
    -doors that shouldn’t be opened (lest flames burst out on you).
    -crawling along the ledges of a high rise (terrified of falling off).
    - the elevator filling up with smoke and then opening into a maze of fire.

    i thought all that was awesome. i’m suprised no one is mentioning.
    -Also thought the gun shop “gimme some cola” was a brilliant way to introduce all the possible guns.
    -Found myself jumping several times at the mannequins in the mall (thinking them zombies and shooting them). (maybe Condemned already nailed the “creepy abandoned mall.” But i thought it pretty sweet).
    -the finale was incredible. The whole notion of stealing a hot rod on display makes me smile.

    the only complaint i agree with is the extreme brevity of the “you escaped” animation. Would have been cooler if you drove through some portion of the mall (like up to the second floor, somehow). I don’t expect them to model a bunch of outside stuff just for the getaway… but it felt like an aborted animation. (they should have freeze framed as the car jumped towards camera, capturing the faces of the survivors, like a cheesy 70s horror film!)

    I’m kind of overwhelmed by how much stuff there is in the game! (don’t forget that there’s a new commentary!)

  100. EthZee says:

    Gnuh… reading all these flamewars about the expansion/dlc/sequel/VALVERAEG, I do wonder whether the virus from L4D doesn’t already exist, there’s enough bile on this comments page. Okay, it sucks that it feels like Valve haven’t provided what they said they would provide, but on the other hand it sounds like they’ve produced enough new content in this title to be able to reliably call it a sequel. There’s no reason to argue this much about a game, even one that’s quite as special as these two are. It’s being angry for the sake of bein angry!! And it’s silly!1

    *sigh* Anyway. this game looks like a lot of fun. I enjoyd the first game immensely, even if I have to agree that it felt a bit spartan, contentw-ise. unfortunatly, the first title only just ran acctebably on my aging pc so I doubt ill be getting this on. how well did the demo run on your systems, guys

    gnuh. feelin litheaded

    Still, nice revew, jon nice revew nice ince nicccccccc grujktokrokpokjkk,kkkkGGRGRGRRARRARRRRRARKKKHHHGKKK.;’;’.;olpjuoava;’.avqef31

  101. Railick says:

    eh, stupid double posts

    Shadowcat “It hammers at my retinas like an evil woodpecker of pure energy”

  102. Railick says:

    I hope I get to become a tank when I get infected by Ethzee’s post! I don’t want to be a spitter though, yeck they look like Britney Spears after a day at the gym.

  103. Railick says:

    I don’t think that makes you a racist Clippit (though other things we don’t know about you might) I think that makes you a nationalist or someone who hates people on the other side of large bodies of water, is there a word for that? I’m going to make one, you’re a freaking Auquadistabigot!

  104. Edguardo says:

    Is anyone in a super nice mood and would like to help a poor soul out?

    I’m at 97.6% of my nearing 12 hour download of left 4 dead 2 and have found out since I bought the game today I may have to wait until the 20th, unless I log into another uses account. I’m desperate to play the game, but I haven’t been able to contact any of my friends who it. So I’m asking you, kind man or woman, to do a stranger a massive favour and lend me your account for just a minute or two..

    I’ll give you all my details etc, even my phone number if you like. Help me!

    • Chobes says:

      This makes so little sense it must be legitimate.

    • sabbyp says:

      it makes sense, but i’ve gotta warn you – some people are reporting that my ‘workaround’ isn’t actually working for them.

      So logging into someone elses account for the files to decrypt then unlocking, logging back onto your account, launching the game – it’ll come up with a disconnection when you try to launch a game mode.

  105. malkav11 says:

    Left 4 Dead 2 is increasingly looking like the game everyone said Left 4 Dead 1 was. Or at least something I’d enjoy. But I’m just not up for paying $50 to find out, and the demo wasn’t enough to convince me one way or the other.

    • Thermal Ions says:

      The demo doesn’t do the game any justice at all. On a scale of 10 it really only shows you a 1 on how impressive the full game is. It also gives you the incorrect impression that it’ll be a cake walk in regards to difficulty. I really think now that the game is out, Valve would do themselves a favour by recutting the game into a demo that shows snippets of the really impressive changes they’ve presented us with.

    • PHeMoX says:

      Thermal lons, did you even play the first game?

  106. Grandine says:

    I think L4D2′s demo actually runs better on my bad, broken-assed rig than L4D does. I was impressed.

    Maybe I just like running into crowds of zombies with a machete.

  107. Smeghammer says:

    You must have been playing on a modded demo server. Some clever modder figured out a way to play as the special infected in the demo. It was pretty buggy though.

  108. MastodonFarm says:

    I didn’t play the first L4D and won’t play this one (not my kind of game), but in light of all the juvenile boycott nonsense it makes me happy as hell that this game is good. In your face, Angry Internet Man!

    • PHeMoX says:

      It’s better than the first game, but by all means it’s not ‘good’. Its definitely enjoyable, which many will consider ‘good enough’ I guess.

  109. Andrew Wills says:

    Man, I just finished the entire game on Normal… Good lord, the finale of The Parish… I felt like I’d run a Marathon. Except Zombies were trying to kill me, the whole time.

  110. blackdog says:

    never heard about Speedtree?
    http://www.speedtree.com/

  111. Nimic says:

    It’s that good, eh? For some reason, I haven’t been very excited about this. And I was extremely excited about L4D (and TF2, etc). Perhaps I need to rethink my decision..

  112. Ffitz says:

    Nimic, it is that good. Well worth your hard-earned cash.

    • PHeMoX says:

      If you didn’t buy Left 4 Dead 1 already, yes this is worth the money…. else it’s definitely not.

    • TotalBiscuit says:

      Definitely not? On what grounds? If you enjoyed the first game then you’d be pretty damn foolish not to purchase it’s sequel, which you will also enjoy.

      This ridiculous expectation that games should provided 100s of hours of entertainment for a mere £29.99 is getting very tiresome indeed. What a game is worth vs the cash paid is a subjective value that varies from person to person but expecting 100s of hours of entertainment for that amount of money is unrealistic as hell.

      A better assessment would be… Liked L4D1? Got your money’s worth out of it? Want more? You’ll get your money’s worth out of L4D2 as well then. Didn’t like L4D1? Does L4D2 address the issues that caused you to dislike it? Then buy L4D2.

    • malkav11 says:

      I don’t expect hundreds of hours of enjoyment for…well, any price. If a game can get me that involved, though, it’s certainly worth $50. I object to being expected to pay $50 for something as ultimately trivial as the first Left 4 Dead was, though. It wasn’t bad, exactly. There just wasn’t much game there. It’s clear there’s more meat on Left 4 Dead 2′s bones – more types of enemies, more genuinely different situations (as cosmetically different as Left 4 Dead’s levels were, they presented to me as being little more than riffs on the same basic obstacle course.), more varied weaponry and other gear, more modes of play, more carnage…but I’m really going to have to play it properly before I can assess whether it’s built into something I could play more than once without becoming stupefyingly bored, much less something I could comfortably pay $50 for. Unfortunately, this means I’ll probably have to rent the 360 version, which is quite obviously not going to be the optimal experience. But it’s something.

    • DJ Phantoon says:

      Don’t worry guys, that Phemox there is a troll that constantly complains.

      Don’t feed the troll.

  113. Katsumoto says:

    I’m curious, did all the ‘it’s just an expansion’ types get similarly infuriated upon the full price release of Doom 2 or Terror From the Deep for instance. Identical engines, ‘just’ new maps and weapons and enemies, etc.

    Played through Dead Centre last night and it was bloody brilliant – if that’s the worst campaign then I can’t wait for the rest!

    • Arathain says:

      Yeah, that’s my reaction. Dead Centre is the only one I’ve had time to play, and it was fantastic. I mean, Versus on that map is going to be so much fun. The group I made my first run with had also never played, so the reactions to some of the good stuff was priceless. Oh, the chat when we entered the gun store…

    • PHeMoX says:

      Its a rip-off either way. This game provides more, but also fixes / changes some things that should have been changed in the original instead.

      Remember how the boycott was about Valve releasing a ‘sequel’ far too quickly? Heck, they even said it was originally planned as DLC / expansion material, but they decided to cash in.

      That’s a whole world a difference from companies releasing expansions in a far more honest way.

      Also… Left 4 Dead 1 is far from a perfect experience, it still needs a whole lot of attention, but Valve decided to just make a sequel anyway. It feels like they’ve probed the market for interest and when it turned out “green”, they decided to cash in with a sequel that has what many people expected to be in L4D1.

      (also the engine and not too impressive graphics has been my point of critique towards the first game all along, but it’s not torturing my eyes. The main point is gameplay and content improvements / additions that we have to pay full price for (again) now.)

    • Matzerath says:

      I’m pretty sure people were pissed about ‘Terror From the Deep’. And in retrospect it signaled that there would never be, never ever, a comparable sequel or remake of X-com.

  114. Shigeko says:

    Thanks, might try that.

  115. fuggles says:

    I’ve had the day off and I’ve just played through the whole thing.

    a) It took a long time. It must average at about an hour per campaign. That’s 5 hours just to play through each level once. That’s like a MW2 and a bit. X-pack discussion be damned, I’ve paid more for less game content.

    b) It runs worse than the first one as it’s got new graphic tweakery like ragdolls and better dynamic shadows

    c) There’s an achievement for saving that damn gnome from hl2ep2 again

    d) Although I hate the new characters and am not really fond of the music, it’s a very good game.

  116. DestinedCruz says:

    I noticed this myself, but on a newer system. With vsync enabled, even with a GTX260 I could still drop to 40fps when there was a LOT going on with graphical settings maxed. In L4D2, I never see a drop below 60… although there is some absolutely bizarre frame lag whenever you shoot a tank. It’s not just me, either, everybody I play with was also experiencing it.

    Other than that, the engine seems far better optimised.

  117. LimeWarrior says:

    Live in the US. Wow. The US is actually better than EU in something. Amazing. I’m glad it’s something important, not like ‘universal heath care’, ‘carbon neutrality’ or ‘non aggression.’ Who needs that?

  118. Wirbelwind says:

    I’m enjoying this immensely. It’s better on just so many levels, and hard rain is simply amazing.

    Definitely get this.

  119. Arafell says:

    The demo rocked! If the game was better – and it almost always is – then sign me up!

    Except for one problem – my freaking step dad peeked over my shoulder and almost had a seizure when he saw me hacking ‘people up with a machete.’ Any way to tone the blood spray down?

  120. Torgen says:

    I can only think that the people SO angry over L4D2 have never played sports games, else they wouldn’t be here. They’d have died on aneuryms long ago over full price Maddon Football, or NCAA Football, or FIFA, etc etc etc.every year.

  121. Obdicut says:

    Suck it, haters.

    I was holding off on buying this… now I don’t know.

  122. dmauro says:

    I’ve got plenty of hours logged and I’m really enjoying this game. I don’t know what’s better, the fact that it’s so much more content than L4D had, or that it was less than $35 (getting the 4 pack pre-order was the way to go). I really want to go back and play No Mercy with the new infected although these new finales are much better.

  123. Chad says:

    The worst piece of gushery ever. You must have been a terror for your high school English teacher.

    And your thing about the trees? Goodness, that made me ashamed to even own a computer, just for fear of being associated with people as stupidly disingenuous as you.

    I realize reviewing games is easy (yes, it is, don’t lie) and it’s sort of “your thing,” but you are not good at it.

    • Skinlo says:

      Well to be fair, the trees are pretty impressive for a 6 year old graphics engine.

      And yes, he is good at it. The gushery is well deserved in general, it is a great game. I would recommend it for anyone who has played L4D1, as well as those who have never played it.

    • Fumarole says:

      Shouldn’t you be trolling on Kotaku or something?

  124. Mike says:

    ROFL you are bashing someone’s grammar for reviewing a video game? Honestly… you need to grow up and go outside some. Maybe meet a friend or two. A real one perhaps.

    All-in-all though, this game is pretty flippin’ awesome. Been playing a lot between work and “lady time.” This game takes everything that’s good about L4D and improves on it. Takes everything bad about L4D and throws it out the window. If you are looking for a challenging game with very high replay value, get this. Very few games have the replay value that the L4D series has if you are into FPS games.

  125. rageofthemage says:

    Damn PHeMoX troll enough today? Seriously fella, go outside, and eat a taco or something.

  126. Shadowcat says:

    So far I’m HATING the (all-too-regular) “let’s spawn endless waves of zombies until you transport item X from location A to B” routine. The friendly AI is simply not up to the task — you need it to surround and protect you, moving together as a team, but it doesn’t/can’t/won’t — so unless you are online, L4D2 is turning out to be a pretty sucky experience.

    I know the online play is the bigger focus, but L4D(1) was just fine as a single-player game. For a company who has always been happy to take their time in order to get something right, I’m really disappointed at how badly they’ve screwed this aspect up.

  127. TheStripe says:

    You’re running a multi-core processor, yes?

    The source engine as used in half life, l4d and tf2 was never developed to take full advantage of multithreading. They could sort of tack on special effects to the second core, but this ended up janky and inefficient (see the TF2 forum at steam and the hackers that enable multicore support through hacks and the console). L4D2 uses the new version of source, written on and fore multicore processors, and that’s probably the difference you’re seeing.

  128. Jayt says:

    I wonder if I bought it, would there be any way to uncensor my Australian version

  129. Zyrxil says:

    If you get someone in the US to gift you a copy they bought in their region, it will get to you uncensored.

  130. ttcfcl says:

    Yes, DISABLE vsync if you want a smoother rate. I had performance issues starting in Swamp Fever until I disabled VSync. Some tearing might be noticable, but with a game like this you need the FPS and response times.

  131. DJ Phantoon says:

    BUT WALKER WAS WRONG!

    Hard Rain is easily the best campaign set.

    In Versus, they’re all about even.

  132. r4i says:

    Your first one’s free, but to get others, you’ll need to spend currency you earn from beating other players.

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