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	<title>Comments on: The Best Tunes: Devil&#8217;s Tuning Fork</title>
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	<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/</link>
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		<title>By: billyboob</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-365757</link>
		<dc:creator>billyboob</dc:creator>
		<pubDate>Fri, 27 Nov 2009 05:55:41 +0000</pubDate>
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		<description>I. Cannot. Play. This... I just can&#039;t look at it for more then a few seconds before it hurts between my eyes</description>
		<content:encoded><![CDATA[<p>I. Cannot. Play. This&#8230; I just can&#8217;t look at it for more then a few seconds before it hurts between my eyes
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		<title>By: fuggles</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-361922</link>
		<dc:creator>fuggles</dc:creator>
		<pubDate>Sun, 22 Nov 2009 17:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21232#comment-361922</guid>
		<description>How does this end? Turns out that it doesn&#039;t have a save and was ruined by a woman scorned.</description>
		<content:encoded><![CDATA[<p>How does this end? Turns out that it doesn&#8217;t have a save and was ruined by a woman scorned.
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		<title>By: TeeJay</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-361565</link>
		<dc:creator>TeeJay</dc:creator>
		<pubDate>Sat, 21 Nov 2009 13:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21232#comment-361565</guid>
		<description>I didn&#039;t mean just using sound. The &#039;indirect clues and feedback&#039; could still be visual, just not *direct*. IE Instead of directly *showing* an object the visual clues would indirectly *suggest*... you would need to combine more than one clue to be able to deduce what and object was or where it was located exactly.

A kind of example is in games where you have to view guard patrol routes via CCTV cameras, but where you aren&#039;t sure where the cameras are exactly: you end up having to deduce and piece together what is going on by combining various visual clues.

Another example is using radar or movement sensors (like in alien): you see a large mass on the screen but you can&#039;t initially tell if it above or below, or exactly what it represents.

Another example is uncovering spies in TF2 - there are various little clues (eg a scout mioving at the wrong speed) that you can pick up on to work out the truth - it isn&#039;t simply presented to you directly.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mean just using sound. The &#8216;indirect clues and feedback&#8217; could still be visual, just not *direct*. IE Instead of directly *showing* an object the visual clues would indirectly *suggest*&#8230; you would need to combine more than one clue to be able to deduce what and object was or where it was located exactly.</p>
<p>A kind of example is in games where you have to view guard patrol routes via CCTV cameras, but where you aren&#8217;t sure where the cameras are exactly: you end up having to deduce and piece together what is going on by combining various visual clues.</p>
<p>Another example is using radar or movement sensors (like in alien): you see a large mass on the screen but you can&#8217;t initially tell if it above or below, or exactly what it represents.</p>
<p>Another example is uncovering spies in TF2 &#8211; there are various little clues (eg a scout mioving at the wrong speed) that you can pick up on to work out the truth &#8211; it isn&#8217;t simply presented to you directly.
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		<title>By: HardToSpell</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-361551</link>
		<dc:creator>HardToSpell</dc:creator>
		<pubDate>Sat, 21 Nov 2009 11:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21232#comment-361551</guid>
		<description>There&#039;s a source mod similar to what you&#039;re describing: The &lt;a href=&quot;http://www.moddb.com/mods/blind-monks-society/downloads/blind-monks-society-v10-rar&quot; rel=&quot;nofollow&quot;&gt;Blind Monk&#039;s Society&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a source mod similar to what you&#8217;re describing: The <a href="http://www.moddb.com/mods/blind-monks-society/downloads/blind-monks-society-v10-rar" rel="nofollow">Blind Monk&#8217;s Society</a>.
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		<title>By: pimorte</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-361501</link>
		<dc:creator>pimorte</dc:creator>
		<pubDate>Sat, 21 Nov 2009 07:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21232#comment-361501</guid>
		<description>I feel motion sick.

Does anyone have a list of what the arguing pair were saying?  I missed a lot of them because I was using the fork at the time. :(</description>
		<content:encoded><![CDATA[<p>I feel motion sick.</p>
<p>Does anyone have a list of what the arguing pair were saying?  I missed a lot of them because I was using the fork at the time. :(
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		<title>By: pimorte</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-361499</link>
		<dc:creator>pimorte</dc:creator>
		<pubDate>Sat, 21 Nov 2009 07:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21232#comment-361499</guid>
		<description>I&#039;ve heard of one game called &quot;Shadow of a Shadow&quot; that did just that - no visuals, just locational sound.  Can&#039;t find reference to it again. :(</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard of one game called &#8220;Shadow of a Shadow&#8221; that did just that &#8211; no visuals, just locational sound.  Can&#8217;t find reference to it again. :(
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		<title>By: Luthyr</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-359774</link>
		<dc:creator>Luthyr</dc:creator>
		<pubDate>Thu, 19 Nov 2009 05:51:56 +0000</pubDate>
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		<description>We had tossed around the idea of HRTF audio, but some of our research seemed to make the idea a bit hard to pull off.  I&#039;ve played those kind of audio clips to different people and for some the effect seems to be completely non-existent.  I think we had to make a lot of compromises so that more people could play the game effectively.</description>
		<content:encoded><![CDATA[<p>We had tossed around the idea of HRTF audio, but some of our research seemed to make the idea a bit hard to pull off.  I&#8217;ve played those kind of audio clips to different people and for some the effect seems to be completely non-existent.  I think we had to make a lot of compromises so that more people could play the game effectively.
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		<title>By: Luthyr</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-359771</link>
		<dc:creator>Luthyr</dc:creator>
		<pubDate>Thu, 19 Nov 2009 05:46:45 +0000</pubDate>
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		<description>There was an issue with the first release where many SM3.0 cards were failing the compilation, though this issue has been resolved and will be included in the next updated release within this week.</description>
		<content:encoded><![CDATA[<p>There was an issue with the first release where many SM3.0 cards were failing the compilation, though this issue has been resolved and will be included in the next updated release within this week.
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		<title>By: jumbleofletters</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-359740</link>
		<dc:creator>jumbleofletters</dc:creator>
		<pubDate>Thu, 19 Nov 2009 03:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21232#comment-359740</guid>
		<description>Why has no one said &quot;Daredevil: The Game&quot; 

On a pretty much unrelated note I once tricked a friend into thinking that a Daredevil game did exist wherein you were totally blind and had to use echolocation to locate things. It was awesome coming up with scenarios to feed to him. This was around the time the movie came out in 2003, a simpler time when people still didn&#039;t turn to the internet when presented with questionable information. The internet really has ruined some things. Like telling your little brother that if he walked on every tile in Goldenrod City will make Celebi pop up. And when it doesn&#039;t till hm he must&#039;ve missed one. </description>
		<content:encoded><![CDATA[<p>Why has no one said &#8220;Daredevil: The Game&#8221; </p>
<p>On a pretty much unrelated note I once tricked a friend into thinking that a Daredevil game did exist wherein you were totally blind and had to use echolocation to locate things. It was awesome coming up with scenarios to feed to him. This was around the time the movie came out in 2003, a simpler time when people still didn&#8217;t turn to the internet when presented with questionable information. The internet really has ruined some things. Like telling your little brother that if he walked on every tile in Goldenrod City will make Celebi pop up. And when it doesn&#8217;t till hm he must&#8217;ve missed one.
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		<title>By: no</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-359739</link>
		<dc:creator>no</dc:creator>
		<pubDate>Thu, 19 Nov 2009 02:59:37 +0000</pubDate>
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		<description>God damn, that is creepy.

&quot;It&#039;s the monster! It hurts us!&quot;.....</description>
		<content:encoded><![CDATA[<p>God damn, that is creepy.</p>
<p>&#8220;It&#8217;s the monster! It hurts us!&#8221;&#8230;..
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		<title>By: Guhndahb</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-359652</link>
		<dc:creator>Guhndahb</dc:creator>
		<pubDate>Wed, 18 Nov 2009 23:11:22 +0000</pubDate>
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		<description>@Jonas: I agree with you in the entirety.  In particular, your last sentence is spot on.

I played it through to the end.  I definitely enjoyed it.  It did made me nauseous, but even that was worth it for the novel experience.</description>
		<content:encoded><![CDATA[<p>@Jonas: I agree with you in the entirety.  In particular, your last sentence is spot on.</p>
<p>I played it through to the end.  I definitely enjoyed it.  It did made me nauseous, but even that was worth it for the novel experience.
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		<title>By: ilurker</title>
		<link>http://www.rockpapershotgun.com/2009/11/17/the-best-tunes-devils-tuning-fork/#comment-359634</link>
		<dc:creator>ilurker</dc:creator>
		<pubDate>Wed, 18 Nov 2009 22:45:29 +0000</pubDate>
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		<description>I have never been happier not to have been born a bat.</description>
		<content:encoded><![CDATA[<p>I have never been happier not to have been born a bat.
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