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	<title>Comments on: OpFlash: Dragon Rising Demo</title>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-361817</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sun, 22 Nov 2009 12:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21279#comment-361817</guid>
		<description>As opposed to what? There&#039;s no other milsim that even comes close, and OFP2 managed to lose half the features that defined the original OFP.

Keep in mind that Bohemia Interactive is a tiny czech studio with a relatively low budget. I think their entire development staff is something like 30 dudes. The fact that they&#039;re churning out these massive, amazingly ambitious sims while Codemasters with their gigantic studios and near-unlimited funding can&#039;t even come close to what Bohemia did 5+ years ago is just sad.</description>
		<content:encoded><![CDATA[<p>As opposed to what? There&#8217;s no other milsim that even comes close, and OFP2 managed to lose half the features that defined the original OFP.</p>
<p>Keep in mind that Bohemia Interactive is a tiny czech studio with a relatively low budget. I think their entire development staff is something like 30 dudes. The fact that they&#8217;re churning out these massive, amazingly ambitious sims while Codemasters with their gigantic studios and near-unlimited funding can&#8217;t even come close to what Bohemia did 5+ years ago is just sad.
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		<title>By: Poita</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-361815</link>
		<dc:creator>Poita</dc:creator>
		<pubDate>Sun, 22 Nov 2009 12:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21279#comment-361815</guid>
		<description>That&#039;s nice if you want a buggy, laggy, samey game as OpFlash ten years later with a 2 year upgrade on graphics.</description>
		<content:encoded><![CDATA[<p>That&#8217;s nice if you want a buggy, laggy, samey game as OpFlash ten years later with a 2 year upgrade on graphics.
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		<title>By: oktane</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-361037</link>
		<dc:creator>oktane</dc:creator>
		<pubDate>Fri, 20 Nov 2009 16:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21279#comment-361037</guid>
		<description>This game is a unmemorable bowel movement in a sea of mediocre shooters. Not a single thread of emotion in this.

Played whole campaign coop, if it wasn&#039;t for the laughs-a-minute from the &#039;simulation&#039;, would have deleted it long ago and went back to playing anything else at lunch. But we forged on, insisting that it was going to get better, and surely &#039;this cannot be the whole game, plodding around, funneled to objectives&#039;.. not even getting to ride the chopper home when the mission ends. Whoever made these missions and thought they were remotely interesting needs a punch in the junk.

They had good material to emulate.. OFP and Resistance, etc. Apparently they ran out of time/money implementing things that made the game FUN and worth playing, and spent all the money on &#039;gray&#039; shader effects and voice acting. Which is funny because the game would have been the same with no voice acting at all. The soldiers may as well have been roomba vacuums with guns taped to them. No emotion whatsoever.

This game is a smear on the name Operation Flashpoint.

An I&#039;m ignoring all the promises and feature lies Codies put out, which got all those folks excited for the game and let them down hard post release.. 

I laughed when I saw they had bought the front page of PC Gamer for OFP: Disappointment Rising, as I had been playing it and knew what it really was... A gray turd. The real PCG cover was under the OFP:DR ad.. easy to remove and put in the bin.

The original OFP lives on, its code is in the Bohemia Interactive engine for ArmA/ArmA2/ArmA2:OA.</description>
		<content:encoded><![CDATA[<p>This game is a unmemorable bowel movement in a sea of mediocre shooters. Not a single thread of emotion in this.</p>
<p>Played whole campaign coop, if it wasn&#8217;t for the laughs-a-minute from the &#8216;simulation&#8217;, would have deleted it long ago and went back to playing anything else at lunch. But we forged on, insisting that it was going to get better, and surely &#8216;this cannot be the whole game, plodding around, funneled to objectives&#8217;.. not even getting to ride the chopper home when the mission ends. Whoever made these missions and thought they were remotely interesting needs a punch in the junk.</p>
<p>They had good material to emulate.. OFP and Resistance, etc. Apparently they ran out of time/money implementing things that made the game FUN and worth playing, and spent all the money on &#8216;gray&#8217; shader effects and voice acting. Which is funny because the game would have been the same with no voice acting at all. The soldiers may as well have been roomba vacuums with guns taped to them. No emotion whatsoever.</p>
<p>This game is a smear on the name Operation Flashpoint.</p>
<p>An I&#8217;m ignoring all the promises and feature lies Codies put out, which got all those folks excited for the game and let them down hard post release.. </p>
<p>I laughed when I saw they had bought the front page of PC Gamer for OFP: Disappointment Rising, as I had been playing it and knew what it really was&#8230; A gray turd. The real PCG cover was under the OFP:DR ad.. easy to remove and put in the bin.</p>
<p>The original OFP lives on, its code is in the Bohemia Interactive engine for ArmA/ArmA2/ArmA2:OA.
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-360859</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21279#comment-360859</guid>
		<description>Might thoughts exactly, terrible game, a real dissapointment, and I feel mislead by all the prerelease bullshit in the dev videos. As for what&#039;s left of the game, as you say the missions are really dull and lack any sort of atmosphere. Just a by the number, go to this check point and shoot these guys type afair, and you don&#039;t even get total freedom to do that because if you stray too far from the mission area, it&#039;s an instant fail after a 10 second warning. I&#039;m not even going to borther to completing it.

I real shame because had they actually made it along the lines that they were saying in all their prerelease vids, then it would have been a much better game. But what really makes me angry is that so far Codemasters have yet to respond to any of the complaints made about the game by its customers, and I seriously doubt we ever will get any response from them. It&#039;s because of that more than anything that means this is quite probably the last Codemaster product I ever buy.</description>
		<content:encoded><![CDATA[<p>Might thoughts exactly, terrible game, a real dissapointment, and I feel mislead by all the prerelease bullshit in the dev videos. As for what&#8217;s left of the game, as you say the missions are really dull and lack any sort of atmosphere. Just a by the number, go to this check point and shoot these guys type afair, and you don&#8217;t even get total freedom to do that because if you stray too far from the mission area, it&#8217;s an instant fail after a 10 second warning. I&#8217;m not even going to borther to completing it.</p>
<p>I real shame because had they actually made it along the lines that they were saying in all their prerelease vids, then it would have been a much better game. But what really makes me angry is that so far Codemasters have yet to respond to any of the complaints made about the game by its customers, and I seriously doubt we ever will get any response from them. It&#8217;s because of that more than anything that means this is quite probably the last Codemaster product I ever buy.
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		<title>By: Poita</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-360642</link>
		<dc:creator>Poita</dc:creator>
		<pubDate>Fri, 20 Nov 2009 04:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21279#comment-360642</guid>
		<description>Went to some of the links to down load the 1.4 gig demo.

 After trying Gamershell.com and a couple of others and getting about 100k/s which to my computer here in korea, i tried &#039;big download and got 6 mb a second.  Hmmm do i go with the 4 hour download option or the 3 minute one ?????</description>
		<content:encoded><![CDATA[<p>Went to some of the links to down load the 1.4 gig demo.</p>
<p> After trying Gamershell.com and a couple of others and getting about 100k/s which to my computer here in korea, i tried &#8216;big download and got 6 mb a second.  Hmmm do i go with the 4 hour download option or the 3 minute one ?????
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		<title>By: NoRCoN</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-360239</link>
		<dc:creator>NoRCoN</dc:creator>
		<pubDate>Thu, 19 Nov 2009 20:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21279#comment-360239</guid>
		<description>Oh, don&#039;t get me wrong, it was quite enjoyable launching grenades across a valley at an enemy unit that was engaging friendly forces. Personally, it just seems that multiplayer battles would be way more fun.</description>
		<content:encoded><![CDATA[<p>Oh, don&#8217;t get me wrong, it was quite enjoyable launching grenades across a valley at an enemy unit that was engaging friendly forces. Personally, it just seems that multiplayer battles would be way more fun.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-360160</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Thu, 19 Nov 2009 19:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21279#comment-360160</guid>
		<description>The ArmA2 demo is behind by a few versions. The main improvement made since the demo is optimization. It still requires quite a beefy machine to get everything running at Very High with a view distance over 2km, but there&#039;s none of the crippling framerate nosedives that it used to suffer from.

That, and helicopters now know that Trees = Bad.</description>
		<content:encoded><![CDATA[<p>The ArmA2 demo is behind by a few versions. The main improvement made since the demo is optimization. It still requires quite a beefy machine to get everything running at Very High with a view distance over 2km, but there&#8217;s none of the crippling framerate nosedives that it used to suffer from.</p>
<p>That, and helicopters now know that Trees = Bad.
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-360154</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21279#comment-360154</guid>
		<description>I seem to be the only person here who enjoyed this. Though the occasional not being able to move and change weapon at the same time (Or something to that effect) was a bit irritating.
And I didn&#039;t bother going online, thats not what I wanted from the game.</description>
		<content:encoded><![CDATA[<p>I seem to be the only person here who enjoyed this. Though the occasional not being able to move and change weapon at the same time (Or something to that effect) was a bit irritating.<br />
And I didn&#8217;t bother going online, thats not what I wanted from the game.
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		<title>By: NoRCoN</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-360153</link>
		<dc:creator>NoRCoN</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:53:55 +0000</pubDate>
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		<description>I did get a chance to try the demo out. The only way I can see the game being fun for me is if I had a large group of friends that also owned it to duke out battles with. Granted, it is just a demo, but the story seems...lacking. I can&#039;t imagine much of a single player experience.

On a side note, I would really like to try the ARMA2 demo again. That is, if the demo is patched to the most recent release. At least I get to use my TrackIR in ARMA2. The difference it makes is insane.</description>
		<content:encoded><![CDATA[<p>I did get a chance to try the demo out. The only way I can see the game being fun for me is if I had a large group of friends that also owned it to duke out battles with. Granted, it is just a demo, but the story seems&#8230;lacking. I can&#8217;t imagine much of a single player experience.</p>
<p>On a side note, I would really like to try the ARMA2 demo again. That is, if the demo is patched to the most recent release. At least I get to use my TrackIR in ARMA2. The difference it makes is insane.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-360005</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Thu, 19 Nov 2009 14:27:36 +0000</pubDate>
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		<description>I couldn&#039;t even figure out how to download the demo rom the main site D:</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t even figure out how to download the demo rom the main site D:
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		<title>By: Michael Struwig</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-359975</link>
		<dc:creator>Michael Struwig</dc:creator>
		<pubDate>Thu, 19 Nov 2009 13:48:43 +0000</pubDate>
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		<description>It&#039;s obvious that the game isn&#039;t selling (possibly due to some of the negativity it&#039;s been getting),
and I&#039;ve got a feeling that this demo release is a last-ditch attempt to get some sales in.

Despite ARMA2 being more buggy, that game has so much more scope and vision than Dragon Rising. I&#039;m sorry, but playing ARMA 2 with friends is just much more fun.</description>
		<content:encoded><![CDATA[<p>It&#8217;s obvious that the game isn&#8217;t selling (possibly due to some of the negativity it&#8217;s been getting),<br />
and I&#8217;ve got a feeling that this demo release is a last-ditch attempt to get some sales in.</p>
<p>Despite ARMA2 being more buggy, that game has so much more scope and vision than Dragon Rising. I&#8217;m sorry, but playing ARMA 2 with friends is just much more fun.
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		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2009/11/18/opflash-dragon-rising-demo/#comment-359852</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Thu, 19 Nov 2009 09:46:50 +0000</pubDate>
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		<description>&quot;Haven&#039;t really&quot; run into a crash? Surely the thing either crashes or doesn&#039;t.</description>
		<content:encoded><![CDATA[<p>&#8220;Haven&#8217;t really&#8221; run into a crash? Surely the thing either crashes or doesn&#8217;t.
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