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	<title>Comments on: Yet Another Post About Starcraft II</title>
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	<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/</link>
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		<title>By: Ybfelix</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-364317</link>
		<dc:creator>Ybfelix</dc:creator>
		<pubDate>Wed, 25 Nov 2009 12:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-364317</guid>
		<description>Halo 3 is just as bad. Actually make it see most modern &quot;franchise&quot; in general.</description>
		<content:encoded><![CDATA[<p>Halo 3 is just as bad. Actually make it see most modern &#8220;franchise&#8221; in general.
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		<title>By: Damien Stark</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-362657</link>
		<dc:creator>Damien Stark</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-362657</guid>
		<description>If only there were some way for you to avoid playing game-types you didn&#039;t like...

Oh well, until someone discovers a way, I&#039;m off to the Team Fortress 2 forums to complain about how crappy the single player experience is.</description>
		<content:encoded><![CDATA[<p>If only there were some way for you to avoid playing game-types you didn&#8217;t like&#8230;</p>
<p>Oh well, until someone discovers a way, I&#8217;m off to the Team Fortress 2 forums to complain about how crappy the single player experience is.
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-362624</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 23 Nov 2009 17:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-362624</guid>
		<description>@rage

In addition to mode of transport, marines are designed to be the first ones in, overwhelming a position with numbers.  Expected to have the highest casualty rate as a result.</description>
		<content:encoded><![CDATA[<p>@rage</p>
<p>In addition to mode of transport, marines are designed to be the first ones in, overwhelming a position with numbers.  Expected to have the highest casualty rate as a result.
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		<title>By: DerangedStoat</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-362063</link>
		<dc:creator>DerangedStoat</dc:creator>
		<pubDate>Sun, 22 Nov 2009 23:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-362063</guid>
		<description>I too have this problem, although I persist and play through the game again (and still must do everything I can on subsequent play-throughs, even though there would be nothing new to see in most of it). It&#039;s sucked the fun out of many games for me, but I still do it for some reason.</description>
		<content:encoded><![CDATA[<p>I too have this problem, although I persist and play through the game again (and still must do everything I can on subsequent play-throughs, even though there would be nothing new to see in most of it). It&#8217;s sucked the fun out of many games for me, but I still do it for some reason.
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		<title>By: Adam Whitehead</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-361760</link>
		<dc:creator>Adam Whitehead</dc:creator>
		<pubDate>Sun, 22 Nov 2009 02:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-361760</guid>
		<description>Since Blizzard have never called on SP map more than &#039;one mission&#039; before - not in WC1, 2, 3, their expansions and SC1 and Brood War - it seems a bit weird that they&#039;d start now.

Also, in addition to the 30 Terran missions in the first release there was supposed to be a Protoss &#039;mini-campaign&#039; of several missions, but now it sounds like it&#039;s been reduced to one, which is a bit lame.

http://starcraft.wikia.com/wiki/StarCraft_II:_Wings_of_Liberty#Mini-Campaign</description>
		<content:encoded><![CDATA[<p>Since Blizzard have never called on SP map more than &#8216;one mission&#8217; before &#8211; not in WC1, 2, 3, their expansions and SC1 and Brood War &#8211; it seems a bit weird that they&#8217;d start now.</p>
<p>Also, in addition to the 30 Terran missions in the first release there was supposed to be a Protoss &#8216;mini-campaign&#8217; of several missions, but now it sounds like it&#8217;s been reduced to one, which is a bit lame.</p>
<p><a href="http://starcraft.wikia.com/wiki/StarCraft_II:_Wings_of_Liberty#Mini-Campaign" rel="nofollow">http://starcraft.wikia.com/wiki/StarCraft_II:_Wings_of_Liberty#Mini-Campaign</a>
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		<title>By: Wilson</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-361738</link>
		<dc:creator>Wilson</dc:creator>
		<pubDate>Sat, 21 Nov 2009 23:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-361738</guid>
		<description>Sometimes you don&#039;t always get a chance to save the game. Like in the old C&amp;C, the choices came after a mission ended, so if you didn&#039;t quite save before the end of every missions, you could get caught out a bit. I guess most games nowadays are better in that regard (hopefully). I personally quite like choices like that, even though they don&#039;t often make much difference in the long term.</description>
		<content:encoded><![CDATA[<p>Sometimes you don&#8217;t always get a chance to save the game. Like in the old C&amp;C, the choices came after a mission ended, so if you didn&#8217;t quite save before the end of every missions, you could get caught out a bit. I guess most games nowadays are better in that regard (hopefully). I personally quite like choices like that, even though they don&#8217;t often make much difference in the long term.
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		<title>By: Mad Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-361623</link>
		<dc:creator>Mad Doc MacRae</dc:creator>
		<pubDate>Sat, 21 Nov 2009 17:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-361623</guid>
		<description>All the people whining about branching campaigns should look up something called a &quot;save game&quot; function.  If you can&#039;t handle replayability because you have zero attention span, &lt;i&gt;you can still get around it.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>All the people whining about branching campaigns should look up something called a &#8220;save game&#8221; function.  If you can&#8217;t handle replayability because you have zero attention span, <i>you can still get around it.</i>
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		<title>By: Merus</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-361620</link>
		<dc:creator>Merus</dc:creator>
		<pubDate>Sat, 21 Nov 2009 17:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-361620</guid>
		<description>I know I love it when a game says, &quot;hey, what do you want to do first?&quot; and then after I pick it decides to inform me that the &quot;first&quot; was implied, and now I&#039;m stuck with my &#039;decision&#039; and have to slog through the game again in order to see the other part of the game that I also paid for. It&#039;s just super.</description>
		<content:encoded><![CDATA[<p>I know I love it when a game says, &#8220;hey, what do you want to do first?&#8221; and then after I pick it decides to inform me that the &#8220;first&#8221; was implied, and now I&#8217;m stuck with my &#8216;decision&#8217; and have to slog through the game again in order to see the other part of the game that I also paid for. It&#8217;s just super.
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-361618</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Sat, 21 Nov 2009 17:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-361618</guid>
		<description>In response to Vandelay</description>
		<content:encoded><![CDATA[<p>In response to Vandelay
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		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-361617</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Sat, 21 Nov 2009 17:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412#comment-361617</guid>
		<description>I really enjoyed DoW2&#039;s campaign. And the thing is, for having four sides, the campaign only focussed on one of them. They just gave it a lot more depth via the RPG mechanics and equipment.

By the looks of things SC2&#039;s campaign is going to be more in-depth than that (especially with a far more in-depth starship hub), so I&#039;m not seeing it as a problem. I didn&#039;t get bored playing Space Marines in DoW2, they provided plenty enough variety besides to keep things interesting. As long as they&#039;re working to make the campaign in SC2 something more involved, I don&#039;t really have a problem with it.</description>
		<content:encoded><![CDATA[<p>I really enjoyed DoW2&#8242;s campaign. And the thing is, for having four sides, the campaign only focussed on one of them. They just gave it a lot more depth via the RPG mechanics and equipment.</p>
<p>By the looks of things SC2&#8242;s campaign is going to be more in-depth than that (especially with a far more in-depth starship hub), so I&#8217;m not seeing it as a problem. I didn&#8217;t get bored playing Space Marines in DoW2, they provided plenty enough variety besides to keep things interesting. As long as they&#8217;re working to make the campaign in SC2 something more involved, I don&#8217;t really have a problem with it.
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		<title>By: Vandelay</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-361615</link>
		<dc:creator>Vandelay</dc:creator>
		<pubDate>Sat, 21 Nov 2009 17:05:17 +0000</pubDate>
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		<description>In reality, Blizzard is doing something very similar to both Dawn of War and its sequel.  Neither of those had campaigns for multiple races and no one complained that much (there was a little bit, but not to the same extent.)

I think we should give them the benefit of doubt for the time being.  The impression they are giving is that the missions will be varied.  The question still remains whether they will achieve making it varied enough to maintain interest, but I don&#039;t think we should be passing judgement until someone impartial has played.</description>
		<content:encoded><![CDATA[<p>In reality, Blizzard is doing something very similar to both Dawn of War and its sequel.  Neither of those had campaigns for multiple races and no one complained that much (there was a little bit, but not to the same extent.)</p>
<p>I think we should give them the benefit of doubt for the time being.  The impression they are giving is that the missions will be varied.  The question still remains whether they will achieve making it varied enough to maintain interest, but I don&#8217;t think we should be passing judgement until someone impartial has played.
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		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comment-361598</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Sat, 21 Nov 2009 15:56:18 +0000</pubDate>
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		<description>If Rockstar gave the Republican Space Rangers their own game, I&#039;d forgive them for the botched GTA IV port.</description>
		<content:encoded><![CDATA[<p>If Rockstar gave the Republican Space Rangers their own game, I&#8217;d forgive them for the botched GTA IV port.
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