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	<title>Comments on: Hands On With Call Of Pripyat</title>
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	<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/</link>
	<description></description>
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		<title>By: ZeeKat</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-370814</link>
		<dc:creator>ZeeKat</dc:creator>
		<pubDate>Fri, 04 Dec 2009 19:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-370814</guid>
		<description>Aw damn threading system. OcularDissonance - yes, it&#039;s inspired by Strugacki&#039;s novel. Pretty officially I think.</description>
		<content:encoded><![CDATA[<p>Aw damn threading system. OcularDissonance &#8211; yes, it&#8217;s inspired by Strugacki&#8217;s novel. Pretty officially I think.</p>
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		<title>By: ZeeKat</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-370813</link>
		<dc:creator>ZeeKat</dc:creator>
		<pubDate>Fri, 04 Dec 2009 19:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-370813</guid>
		<description>Finished the main storyline today - it&#039;s great to the very end. Really rights all the series&#039; wrongs. And not a crash or bug, that&#039;s even more amazing. Yay GSC, finally!</description>
		<content:encoded><![CDATA[<p>Finished the main storyline today &#8211; it&#8217;s great to the very end. Really rights all the series&#8217; wrongs. And not a crash or bug, that&#8217;s even more amazing. Yay GSC, finally!</p>
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		<title>By: OcularDissonance</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-370344</link>
		<dc:creator>OcularDissonance</dc:creator>
		<pubDate>Fri, 04 Dec 2009 04:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-370344</guid>
		<description>http://en.wikipedia.org/wiki/Stalker_(film) fyi</description>
		<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Stalker_(film)" rel="nofollow">http://en.wikipedia.org/wiki/Stalker_(film)</a> fyi</p>
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		<title>By: OcularDissonance</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-370343</link>
		<dc:creator>OcularDissonance</dc:creator>
		<pubDate>Fri, 04 Dec 2009 04:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-370343</guid>
		<description>So I never played STALKER all that much but I did see the 1979 movie by Andrei Tartovsky which is one of my favorites.  I&#039;ve never seen anyone reference it in any reviews of Shadows of Chernobyl or Clear sky.  Can someone tell me if there is a movie link since both the movie and the games contained ideas of the Zone, Dystopian Nuclear landscapes, Psychic trials and uh Soviet Decay it kinda seems obvious.  I get why most people don&#039;t know about the movie and why the half that do hate it but this review&#039;s description of the reviewers surreal encounters conjured up images which the movie patterned on my brain but never revealed making me wonder.</description>
		<content:encoded><![CDATA[<p>So I never played STALKER all that much but I did see the 1979 movie by Andrei Tartovsky which is one of my favorites.  I&#8217;ve never seen anyone reference it in any reviews of Shadows of Chernobyl or Clear sky.  Can someone tell me if there is a movie link since both the movie and the games contained ideas of the Zone, Dystopian Nuclear landscapes, Psychic trials and uh Soviet Decay it kinda seems obvious.  I get why most people don&#8217;t know about the movie and why the half that do hate it but this review&#8217;s description of the reviewers surreal encounters conjured up images which the movie patterned on my brain but never revealed making me wonder.</p>
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-368841</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Tue, 01 Dec 2009 23:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-368841</guid>
		<description>You know what made SOC? It was Mooze. His dark ambient soundtrack made that game. I don&#039;t believe he was involved with Clear Sky and it showed.</description>
		<content:encoded><![CDATA[<p>You know what made SOC? It was Mooze. His dark ambient soundtrack made that game. I don&#8217;t believe he was involved with Clear Sky and it showed.</p>
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		<title>By: SheffieldSteel</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-367708</link>
		<dc:creator>SheffieldSteel</dc:creator>
		<pubDate>Mon, 30 Nov 2009 21:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-367708</guid>
		<description>You mis-spelt &quot;sinning&quot;. Still, as long as they&#039;re enjoying themselves.</description>
		<content:encoded><![CDATA[<p>You mis-spelt &#8220;sinning&#8221;. Still, as long as they&#8217;re enjoying themselves.</p>
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		<title>By: ZeeKat</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-367436</link>
		<dc:creator>ZeeKat</dc:creator>
		<pubDate>Mon, 30 Nov 2009 12:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-367436</guid>
		<description>I love how the game has some underground sections and settlements inside of shipwrecks made seamlessly without any loaders between them and open part of the map. Leaving the safe interior of ship, walking on the top of it and watching the sunset over the zone while still hearing muffled laughter and dialogues from the inside is most atmospheric thing ever. Accenting the border between the safe places and grim and dangerous world outside is IMO one of Stalker&#039;s biggest achievements.</description>
		<content:encoded><![CDATA[<p>I love how the game has some underground sections and settlements inside of shipwrecks made seamlessly without any loaders between them and open part of the map. Leaving the safe interior of ship, walking on the top of it and watching the sunset over the zone while still hearing muffled laughter and dialogues from the inside is most atmospheric thing ever. Accenting the border between the safe places and grim and dangerous world outside is IMO one of Stalker&#8217;s biggest achievements.</p>
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		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-364774</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 25 Nov 2009 22:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-364774</guid>
		<description>Thanks guys</description>
		<content:encoded><![CDATA[<p>Thanks guys</p>
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		<title>By: KindredPhantom</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-363592</link>
		<dc:creator>KindredPhantom</dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-363592</guid>
		<description>That is a shame, I enjoyed that part of Clear Sky, going back to original locations and reminiscing over past adventures.</description>
		<content:encoded><![CDATA[<p>That is a shame, I enjoyed that part of Clear Sky, going back to original locations and reminiscing over past adventures.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-363507</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 24 Nov 2009 15:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-363507</guid>
		<description>Well I dunno what the tech behind the larger maps actually means for modding, but I&#039;d certainly like to see a zone unification project.</description>
		<content:encoded><![CDATA[<p>Well I dunno what the tech behind the larger maps actually means for modding, but I&#8217;d certainly like to see a zone unification project.</p>
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	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-363500</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Tue, 24 Nov 2009 15:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-363500</guid>
		<description>modding in the old terrain might well be possible. Same engine basically?</description>
		<content:encoded><![CDATA[<p>modding in the old terrain might well be possible. Same engine basically?</p>
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	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/11/23/hands-on-with-call-of-pripyat/comment-page-1/#comment-363497</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 24 Nov 2009 14:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21487#comment-363497</guid>
		<description>Nope, CoP is all new terrain. Which is kind of a shame, because if they&#039;d included the original space it&#039;d now be giganto-massive. There&#039;s a mod project, anyway.</description>
		<content:encoded><![CDATA[<p>Nope, CoP is all new terrain. Which is kind of a shame, because if they&#8217;d included the original space it&#8217;d now be giganto-massive. There&#8217;s a mod project, anyway.</p>
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