
We’ve not mentioned the passing of Pandemic. The studio will breathe their last with The Saboteur, due to ship in a couple of weeks. They were bought by EA two years ago in a two-for-one offer with BioWare for a mere $860m. It’s sad to see the creators of Full Spectrum Warrior, Battlefront, Mercenaries and Destroy All Humans closing their doors. Some of the company have responded in the only proper way, by creating an Office Space tribute, which you can see below.
It’s a shame. I met the Pandemic team when they were making the sequel to Full Spectrum Warrior, and while it was once again inevitably a high-70s game, the team behind it were a truly lovely bunch. I was out seeing that game as a representative of the Edge-brain (all hail its name), and enjoyed the peculiar privileges their password-like title provides. “Oh, you’re with Edge, come with me…” Seriously, the other lame-o console and PC mags were left in the regular studio area for pigling plebs, while I was swept into a private office to be proffered with exclusive jewel-encrusted interviews and meats of the like you’ve never dreamed. Apart from the jewels and meat bit. I kept it as quiet as possible that I was also out there for GamesMaster, in case this tarnished me and I was cast out into the rest of the studio like the scum I secretly am. And this, this story about me, is my obituary to Pandemic apparently. They are fine men, and very pleasant company, and I was pleased to hear somewhere that Randy Pitchford has encouraged them all to apply for jobs at Gearbox.
RIP Pandemic. Here’s their fine goodbye:
Video stolen from Mr Jonty’s Twitter.
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Battlezone II: I don’t know it.
Dark Reign 2: Some good ideas, but It got released a bit too late, like unsynced with his generation.
Army Men RTS: one of the few very good movie based games. A bit too hard, imho.
Full Spectrum Warrior;I don’t know it. But it seems a important title, judging by how people referre it.
Star Wars: Battlefront; As a BF fan, I see it as a “minor” clonse. But the heroes gameplay was fun. I have fond memories of heroes battles with friends.
Star Wars: Battlefront II: A bit smaller than the older one for some reason (consoles support?)..
Mercenaries: Playground of Destruction: I don’t know.
Destroy All Humans!: no idea.
Full Spectrum Warrior: Ten Hammers: what?
Destroy All Humans! 2: humm? is that some Alien Arena clone?
Mercenaries 2: World in Flames: about 30 times better than Farcry2, but this is not saying much….
The Lord of the Rings: Conquest: dropped the bal, Is hard to make game not-epic, using something has Sauron, Aragon, etc.. Maybe It was the map size feel?
The Saboteur: to be released, people seems to already love it, so the hype will be big on this one, probably a good game.
The Battlefront serie was weaksauce. I think it was the need to make maps smallish for the xbox. On all Battelfield *42 games is cool to use a jet, because the map is big enough to attack, hide, travel. On Battlefront the flyiing ships where limited to some lame and consoley “hovering in a very small box-room”. The ground combat was not great either. But the heroes thing was like PORN. Now that I think about it, the whole game was just a filling,till you managed to get a heroe to Rock. Hard.
Now that I think about it, there was too much consoley stuff in Merc2 … humm..
Why are you doing this? If you don’t know what a certain game is, why bother listing it? Nobody asked for your pseudo-professional, self-important opinion.