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	<title>Comments on: Call Of Pripyat: Pripyat Itself</title>
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	<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/</link>
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		<title>By: tigg</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-364946</link>
		<dc:creator>tigg</dc:creator>
		<pubDate>Thu, 26 Nov 2009 02:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21547#comment-364946</guid>
		<description>if you do that, all the guns will be in bad condition, and unreliable...</description>
		<content:encoded><![CDATA[<p>if you do that, all the guns will be in bad condition, and unreliable&#8230;
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		<title>By: remover</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-364012</link>
		<dc:creator>remover</dc:creator>
		<pubDate>Wed, 25 Nov 2009 02:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21547#comment-364012</guid>
		<description>I&#039;m not sure what it is, it just looks very dated. Perhaps it&#039;s the textures or something.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what it is, it just looks very dated. Perhaps it&#8217;s the textures or something.
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363998</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Wed, 25 Nov 2009 01:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21547#comment-363998</guid>
		<description>My guess was the trailer was just to show off the size of the map. The critters seemed to be added more for scale than excitement.

The muzzle flash and patrolling soldiers is impressive as it seems to suggest all those huge buildings are explorable without any load times or map transitions. Certainly I can imagine some epic running battles as you fight from ground floor to roof whilst dodging snipers in the adjacent building and covering the approach of your reinforcements as they cross the .

Whether they&#039;ll actually be worth exploring is another matter. I always thought S.T.A.L.K.E.R would benefit from more looting possibilities, unique weapons and trinkets to sell. Between the difficulty and sheer numbers of bads I was never really exploring just running from A to B and trying not to crash into anything on the way with my motorbike legs.</description>
		<content:encoded><![CDATA[<p>My guess was the trailer was just to show off the size of the map. The critters seemed to be added more for scale than excitement.</p>
<p>The muzzle flash and patrolling soldiers is impressive as it seems to suggest all those huge buildings are explorable without any load times or map transitions. Certainly I can imagine some epic running battles as you fight from ground floor to roof whilst dodging snipers in the adjacent building and covering the approach of your reinforcements as they cross the .</p>
<p>Whether they&#8217;ll actually be worth exploring is another matter. I always thought S.T.A.L.K.E.R would benefit from more looting possibilities, unique weapons and trinkets to sell. Between the difficulty and sheer numbers of bads I was never really exploring just running from A to B and trying not to crash into anything on the way with my motorbike legs.
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		<title>By: Breaker Morant's Ghost</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363997</link>
		<dc:creator>Breaker Morant's Ghost</dc:creator>
		<pubDate>Wed, 25 Nov 2009 01:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21547#comment-363997</guid>
		<description>I&#039;m really looking forward to this. I love STALKER (especially with mods), but the locations are so familiar now. I can&#039;t wait to turn a corner without knowing what to expect (and then get killed by a bloodsucker).

I think it would be really cool if the next iteration of STALKER had some side-levels that were randomly generated with each playthrough (or with each blowout or whatever). You would always have a somewhat fresh place to explore.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really looking forward to this. I love STALKER (especially with mods), but the locations are so familiar now. I can&#8217;t wait to turn a corner without knowing what to expect (and then get killed by a bloodsucker).</p>
<p>I think it would be really cool if the next iteration of STALKER had some side-levels that were randomly generated with each playthrough (or with each blowout or whatever). You would always have a somewhat fresh place to explore.
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		<title>By: TotalBiscuit</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363834</link>
		<dc:creator>TotalBiscuit</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:16:57 +0000</pubDate>
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		<description>Stop talking.</description>
		<content:encoded><![CDATA[<p>Stop talking.
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		<title>By: remover</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363832</link>
		<dc:creator>remover</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:13:39 +0000</pubDate>
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		<description>Is this a higher-resolution update to a game made in 1999?

Oh, it&#039;s not?
K.</description>
		<content:encoded><![CDATA[<p>Is this a higher-resolution update to a game made in 1999?</p>
<p>Oh, it&#8217;s not?<br />
K.
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		<title>By: TeeJay</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363803</link>
		<dc:creator>TeeJay</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21547#comment-363803</guid>
		<description>I have only ever played with the &quot;Complete 2009&quot; mod so I am a bit worried that the graphics will have gone *backwards* compared with that.

If I want the same level of graphics will I have to wait another year or so until a new hi-rez mod comes out?</description>
		<content:encoded><![CDATA[<p>I have only ever played with the &#8220;Complete 2009&#8243; mod so I am a bit worried that the graphics will have gone *backwards* compared with that.</p>
<p>If I want the same level of graphics will I have to wait another year or so until a new hi-rez mod comes out?
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		<title>By: OJ287</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363731</link>
		<dc:creator>OJ287</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:26:40 +0000</pubDate>
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		<description>¬_¬</description>
		<content:encoded><![CDATA[<p>¬_¬
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		<title>By: OJ287</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363729</link>
		<dc:creator>OJ287</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:25:52 +0000</pubDate>
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		<description>Lob a grenade at them when they start looting and get the best of both.

/anticipates reply function fail...</description>
		<content:encoded><![CDATA[<p>Lob a grenade at them when they start looting and get the best of both.</p>
<p>/anticipates reply function fail&#8230;
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		<title>By: Eli Just</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363679</link>
		<dc:creator>Eli Just</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21547#comment-363679</guid>
		<description>I think it&#039;s safe to say it&#039;s the same name, although the subtitle varies. I really hope this game takes some more ques from STALKER because I thought that movie was pretty good. I wish they would draw more from the atmosphere though, and make the pre-cordon area and the cordon more like that from the movie instead of the stuff they had in SoC which in my opinion was the weakest part of the game.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s safe to say it&#8217;s the same name, although the subtitle varies. I really hope this game takes some more ques from STALKER because I thought that movie was pretty good. I wish they would draw more from the atmosphere though, and make the pre-cordon area and the cordon more like that from the movie instead of the stuff they had in SoC which in my opinion was the weakest part of the game.
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		<title>By: Eli Just</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363665</link>
		<dc:creator>Eli Just</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:35:46 +0000</pubDate>
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		<description>Those bunker labs are probably the scariest thing I have ever experienced in anything. After playing that, movies like Paranormal Activity don&#039;t really do anything for me.</description>
		<content:encoded><![CDATA[<p>Those bunker labs are probably the scariest thing I have ever experienced in anything. After playing that, movies like Paranormal Activity don&#8217;t really do anything for me.
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		<title>By: Shih Tzu</title>
		<link>http://www.rockpapershotgun.com/2009/11/24/call-of-pripyat-pripyat-itself/#comment-363643</link>
		<dc:creator>Shih Tzu</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:13:01 +0000</pubDate>
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		<description>It&#039;s out in Russia, Germany, and some other territories.  The official English-language version isn&#039;t released yet, though.</description>
		<content:encoded><![CDATA[<p>It&#8217;s out in Russia, Germany, and some other territories.  The official English-language version isn&#8217;t released yet, though.
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