Rock, Paper, Shotgun

16 Reasons To Play Serious Sam HD

Posted by Alec Meer on November 25th, 2009 at 5:23 pm.

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(As revealed by Kieron’s, Jim’s and my recent run-through of the entire thing in online co-op).

This!


This!

This!

This!

This!

This!

This!

This!

This!

This!

This!

This!

This!

This!

This!

But most of all, this.

Face it, first-person shooters. You’re done. No need to bother anymore. There’s nothing else you can do.

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100 Comments »

  1. Songbearer says:

    Way to spoil the end boss! Grr! Fume! Never reading this blog again! Etc.

  2. Cedge says:

    Face it, first-person shooters. You’re done. No need to bother anymore. There’s nothing else you can do.

    First-person shooters were “done” back in 2001, the first time this game came out. It’s all been in vain, since then.

  3. bill says:

    Well…. they could try doing some levels that AREN’T pyramids ;-)

    Serious sam (1) was indeed an awesome game… but it would have been even more awesome if it had had the variety of level settings of painkiller. (not the level gameplay designs, but the level graphic designs).

    Those bulls must be one of the best FPS enemies ever…

  4. Bill is right says:

    Damn bill you are spot on, painkiller’s level graphic design was awesome. But dammit if I didn’t hate the actual level design, gameplay-wise.

    In my opinion as far as this kind of fps genre goes, the best level design (gameplay wise) belongs to id classics

  5. Garry says:

    Sam rules… XD

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