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	<title>Comments on: Daily Poo-Stirring: No Skill Trees In Diablo?</title>
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	<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/</link>
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		<title>By: Fenix</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-378967</link>
		<dc:creator>Fenix</dc:creator>
		<pubDate>Wed, 16 Dec 2009 21:44:52 +0000</pubDate>
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		<description>This is rather hilariously foolish, considering Torchlight is essentially a stripped down clone of the Diablo games.</description>
		<content:encoded><![CDATA[<p>This is rather hilariously foolish, considering Torchlight is essentially a stripped down clone of the Diablo games.
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		<title>By: Pappy13</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-368664</link>
		<dc:creator>Pappy13</dc:creator>
		<pubDate>Tue, 01 Dec 2009 19:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21599#comment-368664</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Anonymous Coward &lt;a href=&quot;http://rockpapershotgun.com/rpsforum/topic.php?id=879&amp;page=3#post-40892&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
I wonder what Blizzard&#8217;s going to do to counter Torchlight&#8217;s pet seller? In fact, I wonder if there&#8217;s any modders who could put that sort of mechanic into Diablo II?
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I thought that Torchlight offered a solution there as well...vendor NPC&#039;s in the dungeons themselves.  Perhaps rather than a town portal spell you could have a town vendor spell that simply warps in a vendor at the current location or perhaps summons a carrier pidgeon that you can offload what you don&#039;t want and takes it to the vendors.  What the pidgeon can&#039;t carry enough for you?  Ok maybe a carrier pterodactyl.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Anonymous Coward <a href="http://rockpapershotgun.com/rpsforum/topic.php?id=879&amp;page=3#post-40892">said</a>:</cite><br />
I wonder what Blizzard&#8217;s going to do to counter Torchlight&#8217;s pet seller? In fact, I wonder if there&#8217;s any modders who could put that sort of mechanic into Diablo II?
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</blockquote>
<p>I thought that Torchlight offered a solution there as well&#8230;vendor NPC&#8217;s in the dungeons themselves.  Perhaps rather than a town portal spell you could have a town vendor spell that simply warps in a vendor at the current location or perhaps summons a carrier pidgeon that you can offload what you don&#8217;t want and takes it to the vendors.  What the pidgeon can&#8217;t carry enough for you?  Ok maybe a carrier pterodactyl.
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		<title>By: Tye The Czar</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-367081</link>
		<dc:creator>Tye The Czar</dc:creator>
		<pubDate>Sun, 29 Nov 2009 18:56:56 +0000</pubDate>
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		<description>I wonder what Blizzard&#039;s going to do to counter Torchlight&#039;s pet seller? In fact, I wonder if there&#039;s any modders who could put that sort of mechanic into Diablo II?</description>
		<content:encoded><![CDATA[<p>I wonder what Blizzard&#8217;s going to do to counter Torchlight&#8217;s pet seller? In fact, I wonder if there&#8217;s any modders who could put that sort of mechanic into Diablo II?
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		<title>By: We Fly Spitfires</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364789</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Wed, 25 Nov 2009 22:45:00 +0000</pubDate>
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		<description>Sounds interesting. I trust Blizzard so no doubt they will do a good job. Kinda concerning that they are changing things so radically now when the game looks so finished... still, we&#039;ve got about 2 years before it comes out so it&#039;s not like they&#039;re in a rush...</description>
		<content:encoded><![CDATA[<p>Sounds interesting. I trust Blizzard so no doubt they will do a good job. Kinda concerning that they are changing things so radically now when the game looks so finished&#8230; still, we&#8217;ve got about 2 years before it comes out so it&#8217;s not like they&#8217;re in a rush&#8230;
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		<title>By: Steven Hutton</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364769</link>
		<dc:creator>Steven Hutton</dc:creator>
		<pubDate>Wed, 25 Nov 2009 22:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21599#comment-364769</guid>
		<description>All I want is Diablo&#039;s gameplay with Eve online&#039;s skill system.

And 500,000 concurrent players.</description>
		<content:encoded><![CDATA[<p>All I want is Diablo&#8217;s gameplay with Eve online&#8217;s skill system.</p>
<p>And 500,000 concurrent players.
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		<title>By: Flint</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364717</link>
		<dc:creator>Flint</dc:creator>
		<pubDate>Wed, 25 Nov 2009 20:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21599#comment-364717</guid>
		<description>I&#039;m still waiting this game like a raving fanboy but damn, there is something bizarrely enjoyable in climbing up the skill trees :(.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still waiting this game like a raving fanboy but damn, there is something bizarrely enjoyable in climbing up the skill trees :(.
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		<title>By: Pappy13</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364631</link>
		<dc:creator>Pappy13</dc:creator>
		<pubDate>Wed, 25 Nov 2009 19:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21599#comment-364631</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Anonymous Coward &lt;a href=&quot;http://rockpapershotgun.com/rpsforum/topic.php?id=879#post-38588&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
&#8220;Oh, I do say, chaps, that there Torchlight has a bit of a tasty skills system, wot!  Why yes, it&#8217;s really quite brilliant, quite brilliant, a marvel of modern gaming engineering, stupendous, superlative&#8230; truly quite, quite smashing!  A jolly good show!  You see, old bean, instead of our system where if you decide to take a bit of a dip into the other trees, you have to begin anew, their system only limits what you pick by level, and you can hop from tree to tree like a jolly cute little monkey, to put it in the vernacular, wot!  Why, I t hink we should feel threatened by this, chaps, as it makes our system look all outmoded and utterly archaic, and we aren&#8217;t anything if we aren&#8217;t modern, so let&#8217;s jolly well nick it, eh?  Yes?  Jolly good!&#8221;
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I&#039;m pretty sure this was the conversation verbatim.  Another reason to like Torchlight. :)
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Anonymous Coward <a href="http://rockpapershotgun.com/rpsforum/topic.php?id=879#post-38588">said</a>:</cite><br />
&#8220;Oh, I do say, chaps, that there Torchlight has a bit of a tasty skills system, wot!  Why yes, it&#8217;s really quite brilliant, quite brilliant, a marvel of modern gaming engineering, stupendous, superlative&#8230; truly quite, quite smashing!  A jolly good show!  You see, old bean, instead of our system where if you decide to take a bit of a dip into the other trees, you have to begin anew, their system only limits what you pick by level, and you can hop from tree to tree like a jolly cute little monkey, to put it in the vernacular, wot!  Why, I t hink we should feel threatened by this, chaps, as it makes our system look all outmoded and utterly archaic, and we aren&#8217;t anything if we aren&#8217;t modern, so let&#8217;s jolly well nick it, eh?  Yes?  Jolly good!&#8221;
</p>
</blockquote>
<p>I&#8217;m pretty sure this was the conversation verbatim.  Another reason to like Torchlight. :)
</p>
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		<title>By: Vandell</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364585</link>
		<dc:creator>Vandell</dc:creator>
		<pubDate>Wed, 25 Nov 2009 18:41:21 +0000</pubDate>
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		<description>So it&#039;s going the Warhammer route then?</description>
		<content:encoded><![CDATA[<p>So it&#8217;s going the Warhammer route then?
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		<title>By: cullnean</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364462</link>
		<dc:creator>cullnean</dc:creator>
		<pubDate>Wed, 25 Nov 2009 16:11:57 +0000</pubDate>
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		<description>indeed</description>
		<content:encoded><![CDATA[<p>indeed
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		<title>By: cullnean</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364459</link>
		<dc:creator>cullnean</dc:creator>
		<pubDate>Wed, 25 Nov 2009 16:10:10 +0000</pubDate>
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		<description>blizz internal memo

SC2&#039;s price plan is both new and interesting, and should be applied to diablo 3.
also wheres my new money hat.</description>
		<content:encoded><![CDATA[<p>blizz internal memo</p>
<p>SC2&#8242;s price plan is both new and interesting, and should be applied to diablo 3.<br />
also wheres my new money hat.
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364427</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Wed, 25 Nov 2009 15:22:16 +0000</pubDate>
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		<description>It&#039;s definitely true that the lower level skills in Torchlight are just as useful as the higher level ones, which tend to be more specialised anyway.  There were a couple of characters that wanted to hold a skill point back for a single level, but for the rest of the time there were plenty of useful passives to invest in at all points of levelling.  Anyway, since it&#039;s only really practical to work with a smaller number of active skills (just from a control standpoint, anyway) I thought the general design worked brilliantly- a diverse but not over numerous group of skills, and a range of powerful passives.</description>
		<content:encoded><![CDATA[<p>It&#8217;s definitely true that the lower level skills in Torchlight are just as useful as the higher level ones, which tend to be more specialised anyway.  There were a couple of characters that wanted to hold a skill point back for a single level, but for the rest of the time there were plenty of useful passives to invest in at all points of levelling.  Anyway, since it&#8217;s only really practical to work with a smaller number of active skills (just from a control standpoint, anyway) I thought the general design worked brilliantly- a diverse but not over numerous group of skills, and a range of powerful passives.
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/daily-poo-stirring-no-skill-trees-in-diablo/#comment-364418</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Wed, 25 Nov 2009 15:04:04 +0000</pubDate>
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		<description>...clever girl</description>
		<content:encoded><![CDATA[<p>&#8230;clever girl
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