Hands On: Solium Infernum

By Kieron Gillen on November 25th, 2009 at 12:29 am.

This is me winning the game, by the way.

I’ve been craving Solium Infernum all year. It’s almost certainly going to be the last of the 2009 Unknown Pleasures to debut before the year wraps up. For those who weren’t around back then, Solium Infernum is a turn-based wargame that places you as an aspirant to the throne of hell. And frankly, that’s a perfect set-up for a game as I can think of. With late-Beta code, I’ve had a chance to prod around and see what I think.

What I think is that I want to prod around it some more. Much like Cryptic Comet’s last game – the genuinely brilliant Armageddon Empires - this is a hard nut to crack. If you remember, it took me a third of a year to actually persist enough with Armageddon Empires for it to click. Even then, it took until after the end of the year for anyone else to have properly explore it – and Alec, my equal and opposite in ‘orrible indie strategy – found it had worked its way into his heart. Jim never tried. And if John did, he’d have another one added to the list of games which made have made him cry.

Much like with Armageddon Empire, I’ve played a game, realised I didn’t get anything, restarted, and learned a little more. In fact, I managed to pull of a victory on my second go on a fairly small map. And – unlike Armageddon Empires – I actually sat down to at least skim the manual, because the first experience of the game was so genuinely bewildering.

(I couldn’t work out why I couldn’t actually end the turn, as it said there was something I still had to respond to. Except I couldn’t find it anywhere. Now, I realise that there’s multiple tabs for end-of-turn responses, which stick on whichever one you were on last, which… oh, it doesn’t matter. Suffice to say, while the UI seems slicker than Armageddon Empires, it’s still going to be a serious barrier.)

It’s lucky because the entrance is a little slicker, because Solium Infernum, while it’s a wonderfully crafted universe with its own challenges, it doesn’t play like any other strategy game I can think of. Despite appearances of screenshots, it’s less like a wargame and more like a a particularly aggressive dinner party. So yes, your armies go marching out claiming hexes like any other game. So you see something you want? Well, you can’t invade because you’re not at war. Well, declare war? No. This is hell. Things are terribly polite here. You need an excuse, so you have to manufacture one. So, for example, you can make a demand of another player – resources, terrain or valuable equipment. If they refuse, you can be offended, and state a vendetta. Alternatively, just insult them in open council. If they stand up for themselves, it’s vendetta time again.

But you see the problem. If they accept that – yes – indeed, they are a petty lapdog of heaven or actually hand over what you demanded, you’re screwed. You get what you wanted, but you don’t get to declare war. As long as they’re willing to be your proverbial bitch, you can’t touch them.

Of course, there’s reasons why they won’t do that. The more you give up, the bigger demands the opposition can make. It’s easy to just give up a few spare souls to stop someone invading you when you’re not ready. When they’re asking for your throne of skulls that amps up your most powerful demon legion, it’s a harder pill to swallow. Even insults hurt – because the main way of winning the game (And I’m not even going to go into the other ways of doing so) is gaining prestige. Whoever has the most at the end of the game wins. You accept an insult and you lose prestige, so pushing you further away from winning. And the person who’s doing the insult or demanding is wagering prestige on you wimping out too.

In other words, it’s a game which embraces the idea of an aristocratic – and a bureaucratic – hell, and spins it out in as many ways as it can think of. For example, you don’t build armies, but purchase what’s available from an infernal bazaar. So you’re bidding against your opponents for units. And, much like Armageddon Empires, it’s a game that’s based on a strict limitation of actions. You only get to give two orders a turn, unless you’ve upgraded your archdemon a little. At a maximum, you can get six. Me? In the two games I’ve played, I’ve only ever got three – and that’s because I purchased a special ability giving me an extra one. When “demand resources” – as in, get stuff which you can use to do stuff – counts as an action, you can imagine how much you have to calculate what needs to be prioritised. You gather resources. You move an army. And… no, that’s it, this turn. If you want to use rituals, upgrade your archdemon, start a diplomatic drive or go shopping, you’ll have to stop one of them this turn.

In other words, intense. When my second game was cooking towards its conclusion – which I won – things were hectic in terms of me working out ways to prevent all the demonic wrath descending on me. Where to move my forces? When’s best to submit? How much can I get on my knees to Belial while still staying ahead of him? Fun, unique strategic stuff. Mechanising the diplomacy to such a degree is a terribly clever move.

My main reservation now – except for just getting into it – is that the game does seem to have a slow start, bubbling along for some time before things seem to grow nastily intense. I suspect it’s because I simply don’t understand what’s going on, and there’s many things which I should be considering which I ignored in favour of marching out and getting as much terrain as possible. And – most importantly – this is primarily designed as a Play-by-e-mail game, and I haven’t faced off against another human (or five). I plan to do so soon, as it’s got ridiculous numbers of ways to amusingly screw over your friends. Quinns not having enough iron will be the least of his problems.

But yeah – this is oddly atmospheric, unique stuff. I especially like how the world map loops, subtly enhancing the overworldly vibe of it. I was wrestling with what I thought was a terrible tactical position, with half my armies on the other side of the world to the enemy offensive and only a few troops needed when I realised that they were so far over there that we’d actually sandwiched the enemy between all my armies. Woo! I’ll show you hell, demons.

Also, it features a picture of an enormously fat man. Go fattie!

Highly promising, in short. Keep an eye on its site , chew over Bill Harris’ notes and I’ll say more when I play more.

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63 Comments »

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  1. brog says:

    Very much looking forward to this one. Hopefully I can convince some of my friends to have a crack at the multiplayer – playing with unknowns over the internets isn’t my favourite, and it sounds like very much a game you have to play with other people to get the full experience from.

  2. Kieron Gillen says:

    After the success of the Blood Bowl leagues, I’m hoping the forum will rise to the occasion for those who want to play it.

    KG

    • Baboonanza says:

      Me too, since I don’t know anyone who I can get to play. I’ve been planning on recruiting via the forum, but thought I’d wait til you posted.

      The live-blogged game on Qt3 has me wet with anticipation.

  3. Premium User Badge

    Kelron says:

    The lack of multiplayer was the only thing that stopped me from loving Armageddon Empires.

  4. Hentzau says:

    Yeah, I’m really hoping that this delivers on the mad promise Armageddon Empires showed. Machiavellian politicking in hell? With multiplayer? It’s basically my dream game, and I’m heartbroken that my chances of convincing my friends to actually shell out money for it are essentially nil.

  5. Quirk says:

    I’m a trifle worried by you managing to clear the board on your second game. Was that against AIs?

    Armageddon Empires was a beautiful and atmospheric game with a wonderful exploring element, and I liked it, but I found it more or less a failure as a strategy game. The cheaper units were worthless thanks to the coin-flipping mechanic employed as randomisation (I seem to remember explaining at some point why the maths made better units so astoundingly more powerful than weaker ones), some heroes were wildly better than others, and the sides weren’t remotely balanced. Luckily, the AI was so appallingly bad that none of this really mattered, and some small challenge could be found in making a deck with almost no cards of any power in and giving the AI players huge resource advantages.

    The balance issues that ran through the middle of Armageddon Empires would have destroyed it had it been a solely multiplayer game; it would swiftly have come down to huge armour and broken heroes. I hope Solium Infernum is better designed in that regard; I love the concept, I’m sure I’ll like the art and music, I just want it to be playable without rapidly devolving into one strategy-fits-all.

    That said, Vic Davies realised belatedly that most infantry were badly underpowered in Armageddon Empires and produced a patch, so I’d like to think he’d learned something from developing the first game, and the multiplayer design ought to have allowed him a better testing environment to balance abilities and powers against each other. I’ll probably end up keeping my fingers crossed and buying this anyway.

    • Froibo says:

      Did you ever play tip of the spear patch? I had a deck that was based purely on weak cheap infantry then zerging all the resources early game so I could make ridiculously enhanced basic units. It was one of my best decks.

  6. Vinraith says:

    I’m deeply concerned that this one seems to be so multiplayer oriented. I hope the AI ends up being worth while, or I can’t really see how I could justify buying it.

    • Taillefer says:

      The comments on the liveblog haven’t been very complimentary about the AI.

  7. Severian says:

    I loved AE and this is shaping up to be an astounding sophomore effort from Vic Davis. Along with Vinraith and Quirk, I do hope that the AI is at least descent. The more complex a game becomes, the more difficult it is (I think) to program an AI to follow a coherent, long-term strategy. Of course I’d love to play this PBEM, but I suspect most of my time will be spent in solo. Regardless, I will be buying this. Period.

  8. M.P. says:

    Anyone played an old strategy called something like Crusader Kings? That had a lot of politicking to it in the same style to this (having to come up with a pretext before you could declare war on someone), although I have to admit Solium Infernum does seem a lot more stylish, fun and downright bizzare!

    • Vinraith says:

      It’s one of Paradox’s games. I’ve actually got Crusader Kings and its expansion, Deus Vult, installed at the moment. Basically it’s Europa Universalis with medieval family management and personal politics added in. It’s probably my favorite of their games, and that’s saying something.

      If this can provide as much entertainment for me as CK has, I’ll be thrilled, though without the ability to damage history in irreparable ways that’s going to be hard to manage.

  9. Chris says:

    Heh, Quirk complains about AE’s AI as “appalling” when there’s quite a few of us that regularly got our butts kicked by it.

    • Premium User Badge

      Kelron says:

      There were times when it could show up on your doorstep with a huge army, but generally it was too predictable and really easy to defeat using certain tactics (saboteurs, jump units).

    • Quirk says:

      I should be a little clearer. In AE, at the very beginning, when the merits of taking different paths are still unclear, you haven’t experienced much of the combat engine and you don’t really know the game, losing to the AI is easy enough to do – particularly if you don’t appreciate how extremely important recon is. So, yeah, I’m sure plenty of people played for a few hours and got their butts kicked by the AI.

      It’s rather less excusable if you’ve spent ten or twenty hours on the game though. By that point it’s pretty apparent that a unit with twice the defence of another unit is much more than twice as resilient against taking a scratch when attacked, and given the unit with the higher defence usually has more hitpoints as well, it’s only really advisable to stock your deck with weak units without recon abilities if you want a challenge.

      But, as the AI decks have plenty of weaker units in, if you fill up on stronger units and wait at base until you’ve assembled a little army with a few of them in, when you eventually move out nothing can stand in your way. As long as you’ve buzzed around with recon you’ll know where to go and what any threats are, and the AI gets stomped pretty trivially. Essentially it’s very easy to win with a tank rush, and that isn’t, to my mind, a sign of a particularly difficult or strategic game.

      So maybe you swear off that tactic; it makes the game too easy. Maybe you go for a sabotage strategy instead – and, particularly if you’re using one particular hero, it’s devastating. It’s not particularly sophisticated either, though; you move the hero in, if by some chance she’s spotted, she’s probably killed outright and that line of attack is wiped out entirely, and if she’s not, she destroys the enemy base for a very minimal expenditure on your part.

      (And it is possible to get wiped out by an AI using the same broken sabotage tactics, but not particularly common; generally you have a ring of recon which stands a good chance of catching such tricks and they don’t, they just have a couple of recon units meandering far and wide. If you do fail all the rolls to spot your enemy and the sabotage works, you’ll lose, but not in any particularly satisfying way. The same goes for them managing to sneak something unseen past you, spying on you, and then nuking you. Both of these can only really happen if you’ve set your deck really weak so you cannot be aggressive early though; if you’re set up to tank rush, they never get the time to pull this kind of thing off.)

      And yes, of course, it’s fairly easy to outmanoeuvre them, to capture a base they’ve just left and strand their large army or even to assassinate a hero leading a big army of theirs. If you use tactics cards, and always keep them filled for any given confrontation, you’ll generally be significantly stronger than the AIs are; they dabble with tactics cards, as they dabble with everything, but not generally to much avail.

      The Cults of the Wastelands expansion does introduce some vastly more powerful foes, but not to the extent of stopping a tank rush.

      That the AIs are tactically weak is a shame, but predictable; writing a good tactical AI is hard. That they’re strategically so weak is something that could have relatively easily been fixed, though; if they’d churned out lots of recon, abused the more imbalanced units, and been more aggressive in their explorations they could have been much more of a challenge than they are. But then, I suspect Vic hadn’t realised the extent of the imbalances in the game while designing it, and so couldn’t really have the AIs take advantage of them.

  10. Sam C. says:

    I was in the beta for this. It’s certainly not strictly multiplayer, the AI seems to be fairly strong in my opinion, I’ve won twice out of the ten or so games I played.
    Like Kieron said, combat isn’t really the main focus, at least not the army-vs-army kind. Machiavellian diplomatic maneuvering and posturing is the bread and butter, and direct combat only happens if all else fails. But, if direct combat is more your style, you can build an avatar with stats more geared towards that, I just found the cloak-and-dagger stuff a lot more appealing.
    I don’t think I’ve played a game quite like it. And the man behind it all at Cryptic Comet, Vic Davis, seems really open to feedback and certainly intent on supporting the game after release. I would certainly recommend it, there’s a lot of depth and almost unlimited strategies.

  11. Torgen says:

    Very interested. Now, if only I can get some friends interested as well in such a devious game. People take it so personally nowadays when you back-stab them in a game, it’s impossible to even get a game of Diplomacy going for more than a handful of turns.

  12. unique_identifier says:

    tom chick (fidgit) et al are also making posts about a multiplayer game of solium infernum over at the quarter to three forums. amusing stuff.

    http://www.quartertothree.com/game-talk/showthread.php?s=1ac5ec1a12e6998e463bff33295a9f07&t=56090

  13. PleasingFungus says:

    There’s an entertaining ‘liveblog’ of a Solium Infernum game going on here, if anyone wants to see what a game looks like. (Well, read.)

  14. asif says:

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  15. bookwormat says:

    The strong focus on multiplayer might keep me from buying this one.

    • Vinraith says:

      Me too. I’m hoping that Sam C. is correct above and the AI is actually strong enough to handle this, but I’ve never seen an AI that could “wheel and deal” in the sense this game would seem to require.

      It seems odd for such a small company to make a game focussed on multiplayer. Even with large-audience games, the vast majority play solo most of the time. With a small player base like this game will inevitably have, I wouldn’t expect the multiplayer community to be remotely sustainable. In 6 months single player’s likely to be all there is no matter what, so I hope it’s good.

    • Psychopomp says:

      Dominions 3 is still going, strong years later.These games take ages to die, despite the small market.

    • Hypocee says:

      It might be a matter of the Internet lying per Stardock – when the number two message you get about your debut game is ‘no MP no buy’, presumably you start thinking about making a MP game. I also get the feeling that this is not intended to make ‘a’ community, as most games attempt with centralised lobbies etc., but to hook onto preexisting communities, like maybe your favourite forum periodically gets together in Hell. That distributed presence is how Davis has run his marketing efforts too, you’ll notice. It seems risky to me but could work out well.

    • Vinraith says:

      @Hypocee
      I suppose that’s possible, and if so it’s really unfortunate. For me personally, it’s “no SP worth playing, no buy.” Adversarial MP can pretty much go to hell (yuck yuck).

    • puked says:

      What’s wrong with some mp?

      Just think of it as playing with smarter, squishier bots that personally hate you.

    • Psychopomp says:

      Wargames don’t breed the type of communities you get with other games.

      Let me put it this way:You can say something is overpowered, and fucking no one says “QQ.”

  16. StalinsGhost says:

    Can’t. Wait.

    This is probably the game I’ve most looked forwards too in 2009.

  17. Ian says:

    I too am worried about the multiplayer focus, and it’s what made me sort of drift away from following it’s development despite thinking very highly of Armageddon Empires (only thing it missed, aside from multiplayer, was a way to create your own factions and units. That. Would. Have. Rocked.)

    I know fine well if I play a competent human being at this they’ll stomp me into the ground.

  18. sebmojo says:

    There needs to be a word for the nerd-macho willy waggling that is the ‘oh god that game is SO easy’ gambit.

    • Mako says:

      “Dongling”? After the “small piece of hardware” that was used to make games (especially Amiga games, I seem to remember) harder to crack.

  19. StalinsGhost says:

    Vic has discussed AI development on a few blog posts during development, so it certainly wont be an MP only affair really.

  20. Premium User Badge

    Arathain says:

    Oh my goodness. Reading the Quarter to Three match report thread linked above is making me quite excited.

  21. Torgen says:

    Will there be a demo?

    • Severian says:

      Yes. From Vic’s blog:

      “I am planning at this point to have Solium Infernum available for a demo and purchase on Wednesday. I can’t tell you exactly when on Wednesday at this point but it looks like I should have the manual done and all the files including the demo uploaded by then…as well as the website updated that day.

      The price will be $29.99 for the download and its associated serial key.

      The demo will offer you single player or hot seat games on a single map type with a 25 turn limit and about half of the legions, relics, artifacts and praetors contained in full game.”

    • Torgen says:

      Thanks!

      Borderlands may be put on hold tonight, :)

  22. StalinsGhost says:

    According to the blog, it’ll be going up at around 9pm EST.

    Exciting!

  23. Railick says:

    This looks very interesting indeed! To many good games coming out for PC to quickly I’m in PC Over load (Where is UKJohn with his proclamations that PC gaming is dieing now?!?)

    I have very fond memories of me and my best friend playing Space Empires 2 hot seat. We’d take our turn and send dirty in character messages to each other threating such and such and promising such and such then back stabbing each other with massive invasion fleets. By rule he had to turn around and watch TV While the other was taking his turn so it was a suprise when you load up your turn and there are 100 battleships sitting next to your favorite planet :P

    • Alexander Norris says:

      Fewer and fewer AAA titles being PC-centric is the reason why you could conceivably claim that PC gaming is dying. More and more indie games being PC-centric does not miraculously solve the lack of PC-centric AAA titles (it does, however, beg the question of whether or not AAA games are necessary for the platform to thrive, and I think the answer is yes).

      This isn’t really a post about the death of PC gaming, though, so I’ll stop. :P

    • Jad says:

      Holy crap, Space Empires 2, yes! I also remember playing that game hot seat at a friend’s house — one person in the computer room building massive laser-studded spaceship fleets and the other on the Nintendo 64 swinging a sword and talking to fairies in Zelda, then switching. Great times.

      I had one epic game in Space Empires 2 where I was locked in this titanic, grinding battle with the AI. I had taken over vast portions of the galaxy, was skirmishing here and there, war flowing back and forth. But in the system right next to my home system, there was this little bit of World War I hell, where I’d send enormous waves of ships through this wormhole at their massed collection of starbases and would fail time after time. They’d send retaliatory strikes that I’d quickly smash to pieces. I had at least half of my economy dedicated this tiny speck of space, to feeding this bloody meatgrinder of a battle, each attack larger than the next, believing that the final break through was at hand. I would dream at night, wondering what was beyond that wormhole. That’s the power of old games — the graphics were primitive even for the time, the battles tedious and rote, the mass deaths a statistic — but I could imagine it all.

      Anyway, that was a random essay that has nothing to do with the topic — this was just the first time I’ve seen Space Empires 2 mentioned in a long time and that just kinda flowed out of me. Thanks, Railick.

    • Railick says:

      @Alexander Norris – More and more AAA titles have been total and utter crap over the last few years both on PC and consoles and be honest I’m a bit burnt out on them. I much rather have a PC game that is either an indie game or a game made by a small or dedicated PC developer that doesn’t worry about console at all. There is nothing wrong with AAA games but when so many of them have been huge disappointments to me personally and so many inde and smaller company games have been total freaking gems I really think the PC platform could live without them. Not totally of course but I think the number of AAA games we get now is just about right.

      @Jad – Are you me or are you my best friend ? That is almost the exact same meory I have (playing Zelda on the N64 then switching to take our turn at Space Empires 2) Of course I also remember vividly building up massive groups of space stations ontop of worm holes to create a bottle neck the AI couldn’t break through as they did the same basic thing on the other side requiring me to send more and more ships through each time trying ot break through. Then of when I finally did break through to the other side I’d often find NOTHING of worth and all the exit wormholes from that system heavily defended :P It is a lot like island hopping in the PTO of WW2 lol. Then when you finally DO get ot their home world it is in bad shape since they’ve been wasting all their money trying to stop you from destroying them ;) as it should be!

      I really liked Space Empires 3 and 4, not so much 5. For me 4 was the best over all with the ability to create massive fake plants around stars and ring worlds ect as you liked and the ability to edit all your races abilites and graphic files to make them exactly how you want them. Ah good times :)

      We also used to stay up really late playing Romance of the Three Kingoms on SNES when we were even younger, we figured out how it all worked without the manual and allied with each other to take over ancient china with tiny pixelized armies of doom ;)

  24. Alexander Norris says:

    I don’t suppose there are some screenshots, or even maybe some videos of the thing running? I know it’s an old-style TBS and so I shouldn’t really focus on the graphics, but I’ve found that I can’t get into TBS unless the art style is interesting. Call me superficial, if you’d like.

    • StalinsGhost says:

      I could say with conviction that the art/aesthetic will be top notch. Vic seems hugely passionate about the setting, and he’s got a top class team of artists producing all the graphics for him :)

    • Alexander Norris says:

      Ah, I’ve no doubt the art will be good – it’s just a question of whether I find it interesting or not. I’m not much of a fan of traditional Christian motifs, for example, but I love the art of Helldorado (a tabletop wargame that follows the Spanish Conquistadores’ invasion of Hell and subsequent uprising of the souls of the Damned).

  25. Railick says:

    Nothing wrong with wanting an interesting art style to go along with your TBS games, I think it is as much part of the genre as anything else, and is in fact one of the reasons I love the Disciples 2 series so much, the art work is right up my ally.

  26. LonerGamer says:

    @Alexander

    http://www.crypticcomet.com/games/SI/Solium_Infernum.html
    http://fidgit.com/archives/2009/11/solium_infernum_touched_by_an.php

    It’s pretty much a boardgame on your computer with most of the tiles being ashen gray instead of Armageddon Empire’s apocalyptic brown. The “cards” that you get in the game have fantastic artwork. I think it’s a great balance leaving the playing board stark while having the units you’re controlling detailed with outstanding artwork…it leaves a good starting point for your imagination to fill in the blanks.

    Also regarding single vs multi, Vic says:

    “I designed the game to be multi-player compatible but I didn’t skimp on the single player aspect. In fact I put a lot of time and effort into developing a solid and competent AI for the game to give players like myself an enjoyable solo experience.

    If you ever wanted to play a grand strategy board game on the computer by yourself I think I can claim that this is a great opportunity to do it. :) ”

    If the AI is on par or better than AE’s, then I’m satisfied. Can’t be as bad as Dominions 3 AI is.

    • Alexander Norris says:

      Thanks for the links.

      The board itself unfortunately looks somewhat drab, but I’m digging the look of the pieces. I hope all the concept/glossy art on the Cryptic Comet site makes it in as backdrop for the various menus, though. It all looks quite neat.

      I’ll hopefully be in a position to pick this up when it comes out. :D

  27. Stromko says:

    I bought it outright on the virtues of Armageddon Empires, I didn’t even need the demo.

    Unfortunately, getting the actual full game has proven to be rather difficult. You have to download it from BMT Micro (the same outfit that handles the payment), and it appears they haven’t allocated enough bandwidth for it, or even any sort of dependability.

    It’s bad enough trying to download a 100 megabyte game at 6 KB/s, and being told it’s going to take 8 hours. Said download failing outright halfway through, now that’s just outrageous. Their only mirror starts off a bit better, about 100 KB/s (sure I’m accustomed to 1 GB/s but whatever), then falls to about 5 KB/s a minute later, and fails halfway through again. So far I’ve made eight serious efforts to download this thing where it’s just failed on their end and cancelled the download. Restarts aren’t permitted, either.

    The game’s creator has said that he’ll talk to the BMT people in the morning and try to get them to fix the issue. Personally, I just feel stupid for not taking the ‘download + ship me a CD’ option. Sure, it’s an extra ten dollars, but I’d probably get to play this thing sooner!

    And in my time of need, where I actually have my own legal serial number and just need the game, where are the pirates? For shame. No torrents, no mirrors on Fileshack, nothing … I guess BMT Micro found out the perfect anti-piracy scheme, make sure NOBODY in the world can get the game. :)

    • brog says:

      Same problem here. I guess there’s a lot more demand for this than they were expecting?

    • Stromko says:

      I should rather hope so. That the problem is just the many people who have gotten hooked on AE over the years are now snapping this thing up rapidly. My assumption though has been that BMT just isn’t up to the task of hosting this thing.

      I’d have to wonder how many people have to be queued up to download a 100 meg file, to glut up and knock out any download service worth its salt.

    • Psychopomp says:

      “(sure I’m accustomed to 1 GB/s but whatever)”

      wat

  28. puked says:

    What’s wrong with some mp?

    Just think of it as playing with smarter, squishier bots that personally hate you.

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  34. click here says:

    One thing that is amiss with it is the multiplayer focus. Others sort of drift away from following the game’s development despite thinking very highly of Armageddon Empires. – click here