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	<title>Comments on: Worth TUNING In For (Dies)</title>
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	<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/</link>
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		<title>By: Peace of Eight</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-365285</link>
		<dc:creator>Peace of Eight</dc:creator>
		<pubDate>Thu, 26 Nov 2009 14:02:17 +0000</pubDate>
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		<description>It&#039;s a puzzle jumper.  *Yawn*  BTDT.

Next.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a puzzle jumper.  *Yawn*  BTDT.</p>
<p>Next.
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		<title>By: dingo</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-365096</link>
		<dc:creator>dingo</dc:creator>
		<pubDate>Thu, 26 Nov 2009 09:44:31 +0000</pubDate>
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		<description>Being on a LSD trip while watching someone playing Spindizzy results in such a game.</description>
		<content:encoded><![CDATA[<p>Being on a LSD trip while watching someone playing Spindizzy results in such a game.
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		<title>By: Sovietmudkipz</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-365059</link>
		<dc:creator>Sovietmudkipz</dc:creator>
		<pubDate>Thu, 26 Nov 2009 07:44:43 +0000</pubDate>
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		<description>Sorry, I meant to say John.</description>
		<content:encoded><![CDATA[<p>Sorry, I meant to say John.
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		<title>By: Sovietmudkipz</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-365040</link>
		<dc:creator>Sovietmudkipz</dc:creator>
		<pubDate>Thu, 26 Nov 2009 07:35:38 +0000</pubDate>
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		<description>didn&#039;t see what Jim saw.</description>
		<content:encoded><![CDATA[<p>didn&#8217;t see what Jim saw.
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		<title>By: Steve Swink</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-364812</link>
		<dc:creator>Steve Swink</dc:creator>
		<pubDate>Wed, 25 Nov 2009 23:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21612#comment-364812</guid>
		<description>I recommend you all play it when he releases it. Then if you want to complain that it&#039;s art-y or whatever nonsense you can at least attempt some intelligent criticism.  Of all of Cactus&#039; games, Tuning is especially hard to put into a trailer. 

It&#039;s a structurally simple game about perception.  The activity is the same in every level - platform the spinny ball thing from A to B - but in each level the &#039;lense&#039; you see through is conceptually different. I don&#039;t really know how to describe it past that other than to say it&#039;s amazing and that everyone should play it. 

And stop whining. 

And be more open to new experiences. 

Sheesh.</description>
		<content:encoded><![CDATA[<p>I recommend you all play it when he releases it. Then if you want to complain that it&#8217;s art-y or whatever nonsense you can at least attempt some intelligent criticism.  Of all of Cactus&#8217; games, Tuning is especially hard to put into a trailer. </p>
<p>It&#8217;s a structurally simple game about perception.  The activity is the same in every level &#8211; platform the spinny ball thing from A to B &#8211; but in each level the &#8216;lense&#8217; you see through is conceptually different. I don&#8217;t really know how to describe it past that other than to say it&#8217;s amazing and that everyone should play it. </p>
<p>And stop whining. </p>
<p>And be more open to new experiences. </p>
<p>Sheesh.
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		<title>By: cactus</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-364808</link>
		<dc:creator>cactus</dc:creator>
		<pubDate>Wed, 25 Nov 2009 23:19:39 +0000</pubDate>
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		<description>Hahaha, this is not (or at least I never intended it to be) an &quot;art game&quot;. It&#039;s actually the first game I&#039;ve made that my friends seem to really enjoy playing (they usually play games like Counter Strike, Left 4 Dead and Quake 3). But it&#039;s not really up to me to decide what kind of game this is, so feel free to label it any way you feel like.

I&#039;d say it&#039;s a very different puzzle/platform/party game. It works really well to play together with a few people, even though it&#039;s strictly single player.</description>
		<content:encoded><![CDATA[<p>Hahaha, this is not (or at least I never intended it to be) an &#8220;art game&#8221;. It&#8217;s actually the first game I&#8217;ve made that my friends seem to really enjoy playing (they usually play games like Counter Strike, Left 4 Dead and Quake 3). But it&#8217;s not really up to me to decide what kind of game this is, so feel free to label it any way you feel like.</p>
<p>I&#8217;d say it&#8217;s a very different puzzle/platform/party game. It works really well to play together with a few people, even though it&#8217;s strictly single player.
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		<title>By: Scorpi</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-364641</link>
		<dc:creator>Scorpi</dc:creator>
		<pubDate>Wed, 25 Nov 2009 19:35:51 +0000</pubDate>
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		<description>This reminds me of my favourite non-PC indie game; it resembles a 3-D Bit.Trip game (specifically the latest, Void, but only in style, not play).</description>
		<content:encoded><![CDATA[<p>This reminds me of my favourite non-PC indie game; it resembles a 3-D Bit.Trip game (specifically the latest, Void, but only in style, not play).
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		<title>By: noggin</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-364576</link>
		<dc:creator>noggin</dc:creator>
		<pubDate>Wed, 25 Nov 2009 18:34:44 +0000</pubDate>
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		<description>It looks bananas. 

And hard.

Banardas.</description>
		<content:encoded><![CDATA[<p>It looks bananas. </p>
<p>And hard.</p>
<p>Banardas.
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		<title>By: Coded One</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-364575</link>
		<dc:creator>Coded One</dc:creator>
		<pubDate>Wed, 25 Nov 2009 18:34:04 +0000</pubDate>
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		<description>Any game with &quot;Cactus&quot; written on it is a must play in my book. Of course, all I really play are independent games now-a-days. 

An what&#039;s with all the slamming against art games? It&#039;s like as soon as a game tries to evoke an emotion that isn&#039;t &quot;let&#039;s murder everything&quot; everybody goes ape-shit. &quot;Art&quot; games are just another genre, I don&#039;t see NEARLY as many people taking shits on racing games. I&#039;m amazed by the closed-mindedness of (most) gamers. If you don&#039;t like a particular genre, don&#039;t play it. You can just say &quot;Art really isn&#039;t my style&quot; and we&#039;ll all get the point. No need to treat Art games as if they are made by lepers.</description>
		<content:encoded><![CDATA[<p>Any game with &#8220;Cactus&#8221; written on it is a must play in my book. Of course, all I really play are independent games now-a-days. </p>
<p>An what&#8217;s with all the slamming against art games? It&#8217;s like as soon as a game tries to evoke an emotion that isn&#8217;t &#8220;let&#8217;s murder everything&#8221; everybody goes ape-shit. &#8220;Art&#8221; games are just another genre, I don&#8217;t see NEARLY as many people taking shits on racing games. I&#8217;m amazed by the closed-mindedness of (most) gamers. If you don&#8217;t like a particular genre, don&#8217;t play it. You can just say &#8220;Art really isn&#8217;t my style&#8221; and we&#8217;ll all get the point. No need to treat Art games as if they are made by lepers.
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		<title>By: medwards</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-364550</link>
		<dc:creator>medwards</dc:creator>
		<pubDate>Wed, 25 Nov 2009 18:13:13 +0000</pubDate>
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		<description>Does Protoganda not qualify? Or Mondo Agency for that matter...</description>
		<content:encoded><![CDATA[<p>Does Protoganda not qualify? Or Mondo Agency for that matter&#8230;
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		<title>By: jph wacheski</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-364491</link>
		<dc:creator>jph wacheski</dc:creator>
		<pubDate>Wed, 25 Nov 2009 17:04:14 +0000</pubDate>
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		<description>Ha ha, you guys are to funny,. games as art!  all games are art, like music and books, etc, are.  Saying you don&#039;t like games that are &#039;artsy&#039; is just saying you don&#039;t like a perticular art STYLE,. not likeing a style is like telling me you don&#039;t perticularily care for my hat,. to that I would reply, &#039;Fine then you don&#039;t go and get one just like it.&#039;</description>
		<content:encoded><![CDATA[<p>Ha ha, you guys are to funny,. games as art!  all games are art, like music and books, etc, are.  Saying you don&#8217;t like games that are &#8216;artsy&#8217; is just saying you don&#8217;t like a perticular art STYLE,. not likeing a style is like telling me you don&#8217;t perticularily care for my hat,. to that I would reply, &#8216;Fine then you don&#8217;t go and get one just like it.&#8217;
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		<title>By: DuBBle</title>
		<link>http://www.rockpapershotgun.com/2009/11/25/worth-tuning-in-for-dies/#comment-364481</link>
		<dc:creator>DuBBle</dc:creator>
		<pubDate>Wed, 25 Nov 2009 16:41:37 +0000</pubDate>
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		<description>Reminds me of the bonus level  in the original Sonic where you had to collect the crystal at the centre of a revolving maze.</description>
		<content:encoded><![CDATA[<p>Reminds me of the bonus level  in the original Sonic where you had to collect the crystal at the centre of a revolving maze.
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