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	<title>Comments on: Interview: Off Topic On The Nameless Mod</title>
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	<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/</link>
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		<title>By: DarkT</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-366242</link>
		<dc:creator>DarkT</dc:creator>
		<pubDate>Fri, 27 Nov 2009 20:26:45 +0000</pubDate>
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		<description>Hey Jonas, what a greeting! I&#039;m still alive, though there are a lot of undead about atm so you never know.

I&#039;m on my first playthrough, but I&#039;ll let you know what I think when I get there. I&#039;ll drop by the OTP forums soon.</description>
		<content:encoded><![CDATA[<p>Hey Jonas, what a greeting! I&#8217;m still alive, though there are a lot of undead about atm so you never know.</p>
<p>I&#8217;m on my first playthrough, but I&#8217;ll let you know what I think when I get there. I&#8217;ll drop by the OTP forums soon.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365875</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Fri, 27 Nov 2009 12:25:06 +0000</pubDate>
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		<description>It may not be Cop or Cowboy, but Way of the Samurai on the PS2 really nails the &#039;small town, short-form story&#039; format. You&#039;re a wandering ronin, and you stumble upon a small mining town, caught in a dispute between two rival factions and the encroaching government. Over the course of three days, everything will go down, but there&#039;s about a dozen &#039;main&#039; endings and a ton of permutations of them. A whole playthrough takes about an afternoon, but it&#039;ll take days/weeks to see the majority of what can happen because there&#039;s so many ways for characters to react to your actions.</description>
		<content:encoded><![CDATA[<p>It may not be Cop or Cowboy, but Way of the Samurai on the PS2 really nails the &#8216;small town, short-form story&#8217; format. You&#8217;re a wandering ronin, and you stumble upon a small mining town, caught in a dispute between two rival factions and the encroaching government. Over the course of three days, everything will go down, but there&#8217;s about a dozen &#8216;main&#8217; endings and a ton of permutations of them. A whole playthrough takes about an afternoon, but it&#8217;ll take days/weeks to see the majority of what can happen because there&#8217;s so many ways for characters to react to your actions.
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		<title>By: sana</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365858</link>
		<dc:creator>sana</dc:creator>
		<pubDate>Fri, 27 Nov 2009 11:49:04 +0000</pubDate>
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		<description>Did you just call Hammer an intuitive toolset compared with UnrealEd? HAH!!!!</description>
		<content:encoded><![CDATA[<p>Did you just call Hammer an intuitive toolset compared with UnrealEd? HAH!!!!
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365735</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Fri, 27 Nov 2009 04:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21737#comment-365735</guid>
		<description>&quot;I’m still waiting for the cop or cowboy game which gives you a very small town for the entire game, and you get to know every resident of this small, highly interactive world.&quot;

Sounds rather like Mother 3, minus the &quot;highly interactive&quot; bit.  But it&#039;s still quite lovely.</description>
		<content:encoded><![CDATA[<p>&#8220;I’m still waiting for the cop or cowboy game which gives you a very small town for the entire game, and you get to know every resident of this small, highly interactive world.&#8221;</p>
<p>Sounds rather like Mother 3, minus the &#8220;highly interactive&#8221; bit.  But it&#8217;s still quite lovely.
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		<title>By: Lawrence "Trestkon" Laxdal</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365692</link>
		<dc:creator>Lawrence "Trestkon" Laxdal</dc:creator>
		<pubDate>Fri, 27 Nov 2009 02:32:48 +0000</pubDate>
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		<description>We may very well be, tapanister.  Sling us an email and we&#039;ll talk!</description>
		<content:encoded><![CDATA[<p>We may very well be, tapanister.  Sling us an email and we&#8217;ll talk!
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		<title>By: V. Tchitcherine.</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365680</link>
		<dc:creator>V. Tchitcherine.</dc:creator>
		<pubDate>Fri, 27 Nov 2009 02:03:27 +0000</pubDate>
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		<description>Mr. Waever, I love you! The Nameless Mod is utterly stunning, I still remember how impressed I was by the starting apartment and the deluge of details let alone the scope of the starting District. Congratulations for completing such a wonderful game, in spite of it&#039;s most minor flaws, you managed to best Deus Ex in areas, an achievement few commercial developers with virtually unlimited budgets could ever claim. 

I&#039;ve finished the PlanetDeusEx path through the game and have yet to complete the WorldCorp. storyline though already it has greatly increased my appreciation for the depth and sophistication of the game design, being able to wander around WorldCorp. with near complete impunity, exploring and interacting with guards felt so strange and unique after having to exercise stealth and ingenuity to merely get past the guards who are now my co-workers. 

Best of luck on your new game, and thank you for your tireless work over seven years.</description>
		<content:encoded><![CDATA[<p>Mr. Waever, I love you! The Nameless Mod is utterly stunning, I still remember how impressed I was by the starting apartment and the deluge of details let alone the scope of the starting District. Congratulations for completing such a wonderful game, in spite of it&#8217;s most minor flaws, you managed to best Deus Ex in areas, an achievement few commercial developers with virtually unlimited budgets could ever claim. </p>
<p>I&#8217;ve finished the PlanetDeusEx path through the game and have yet to complete the WorldCorp. storyline though already it has greatly increased my appreciation for the depth and sophistication of the game design, being able to wander around WorldCorp. with near complete impunity, exploring and interacting with guards felt so strange and unique after having to exercise stealth and ingenuity to merely get past the guards who are now my co-workers. </p>
<p>Best of luck on your new game, and thank you for your tireless work over seven years.
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		<title>By: tapanister</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365678</link>
		<dc:creator>tapanister</dc:creator>
		<pubDate>Fri, 27 Nov 2009 01:54:34 +0000</pubDate>
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		<description>You wouldn&#039;t happen to be looking for character and/or organic environment artists, huh?</description>
		<content:encoded><![CDATA[<p>You wouldn&#8217;t happen to be looking for character and/or organic environment artists, huh?
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		<title>By: Marty Dodge</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365640</link>
		<dc:creator>Marty Dodge</dc:creator>
		<pubDate>Fri, 27 Nov 2009 00:32:52 +0000</pubDate>
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		<description>Deus Ex is one of the best games ever made. I just hope that the new game is anywhere is as good as the original.</description>
		<content:encoded><![CDATA[<p>Deus Ex is one of the best games ever made. I just hope that the new game is anywhere is as good as the original.
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		<title>By: Jonas</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365594</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Thu, 26 Nov 2009 22:57:33 +0000</pubDate>
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		<description>The Half-Life 2 community is kind of like the spoiled rich kids of the modding scene. All the rest of us scowl at you when you walk by with your fancy tutorials and your intuitive toolset and grumble about how good you have it and how you wouldn&#039;t survive a MINUTE with the original Unreal Editor, god damnit! ;D</description>
		<content:encoded><![CDATA[<p>The Half-Life 2 community is kind of like the spoiled rich kids of the modding scene. All the rest of us scowl at you when you walk by with your fancy tutorials and your intuitive toolset and grumble about how good you have it and how you wouldn&#8217;t survive a MINUTE with the original Unreal Editor, god damnit! ;D
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		<title>By: Alexander Norris</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365580</link>
		<dc:creator>Alexander Norris</dc:creator>
		<pubDate>Thu, 26 Nov 2009 22:31:38 +0000</pubDate>
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		<description>yogSo: those two definitely have a place in the mod pantheon for struggling against adversity and making it out to the public against all odds, yes. Definitely the sort of lucky happening I’d list alongside being picked up by a publisher and commercialised. :)

I wish I could say Dystopia ranks alongside them, but our development hasn&#039;t been nearly as rocky.
</description>
		<content:encoded><![CDATA[<p>yogSo: those two definitely have a place in the mod pantheon for struggling against adversity and making it out to the public against all odds, yes. Definitely the sort of lucky happening I’d list alongside being picked up by a publisher and commercialised. :)</p>
<p>I wish I could say Dystopia ranks alongside them, but our development hasn&#8217;t been nearly as rocky.
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		<title>By: MD</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365570</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Thu, 26 Nov 2009 22:09:42 +0000</pubDate>
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		<description>Why should shame come into it? He&#039;s giving attention to a wonderful game, which also happens to be non-commercial. If you&#039;re going to call &#039;shameless promotion&#039; on *this*, I&#039;d like to see your reaction to the hundreds of other articles &#039;promoting&#039; commercial games.

Anyway, great interview! Quinns and TNM both represent the kind of thing I would love to see more of on RPS.</description>
		<content:encoded><![CDATA[<p>Why should shame come into it? He&#8217;s giving attention to a wonderful game, which also happens to be non-commercial. If you&#8217;re going to call &#8216;shameless promotion&#8217; on *this*, I&#8217;d like to see your reaction to the hundreds of other articles &#8216;promoting&#8217; commercial games.</p>
<p>Anyway, great interview! Quinns and TNM both represent the kind of thing I would love to see more of on RPS.
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		<title>By: luphisto</title>
		<link>http://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/#comment-365548</link>
		<dc:creator>luphisto</dc:creator>
		<pubDate>Thu, 26 Nov 2009 21:20:20 +0000</pubDate>
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		<description>An excellent interview. I&#039;m interested to see otp&#039;s new project when it comes out</description>
		<content:encoded><![CDATA[<p>An excellent interview. I&#8217;m interested to see otp&#8217;s new project when it comes out
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