By Kieron Gillen on November 27th, 2009 at 6:24 pm.

A great thinker, when first confronted with the teenage delirium of Doom, made one of the most astute, piercing and brilliant observations ever to be applied to a videogame. Yes, this is pretty good…. but imagine if you could talk to the monsters. Now that would be something. And it would. It would be a glorious thing, a dream only yet partially achieved, that hundreds chase. But I come not to talk of the future – I come to talk of a present. A present where hundreds chase you.
Now: Not talking to the monsters. That’s the thing. And imagine not talking to the monsters with a grand intellectual vision behind the muteness. Imagine using not talking to the monsters to illustrate the dark emptiness in the heart of the human condition. Imagine – if you will – the towering majesty of the game they call Serious Sam.
I could start anywhere. I’ll start with the clearest nihilistic j’accuse aimed at everyone – that is, with Serious Sam’s most iconic antagonist: the human-bombs. They speed across sands towards you. They scream, explode and die in their hundreds. Their blood makes the desert run red. They die and die and die and die and then die some more. Why can we not talk to the monsters?
We cannot talk to the monsters because they have no heads.
That’s Croteam’s portrait of humanity. We may wish to talk, but we can’t. Man is the beast with no head. There is no chance communication across the infinite chasm between two souls. And so, we are trapped in a cycle of violence. What other choice do we have?
This vision of life without succour grows ever darker. There is no mothers embrace in Sam’s world. We cannot hold these poor souls… because they have bombs for hands. Is there any truer analysis of the patheic squalor of human existence? That wasn’t written by a Frenchman? I say nay.
It turns darker. Yet even without a head, they scream. Even decapitation cannot remove that primal urge to vent in inchoate fury against the unfairness of existence. They scream until their final pyrokinetic death takes them from the world and gives them the blessed piece of the void. For them, hell is other people – the other person being you. And you have a shotgun.
Let us feel further into the abyss, our dumb, blind fingers finding the blackest of truths in the co-operative mode. Sixteen people can examine Croteam’s work together. And what does this grand co-operative venture bring? Only further violence. The more humans together, the greater the chaos wrought. The inevitable product of humanity’s leaning to sociability is the holocaust. Two hands shaking is the harbinger of Auschwitz. Serious Sam states that the least harm can cause from a lonely life – but even then, you are knee deep in the gore of your sins.
Think on Sam as the despairing choir rises up in their familiar mournful refrain: Where is videogames’ Citizen Kane? Where is our Michael Caine? Even where is our sugar cane? We must ignore them. Foolish, ignorant and intellectually-incontinent buffoons. They overlook the genius in our midst. Serious Sam is the logical collision between the Brother Karamazov and a Kalishnikov. It is undeniable.
Serious Sam is a major text and we all should consider with the deepness with which it was wrought. The clue is in the name. “Serious Sam”. It is very serious. I cannot say for sure why he’s called is called Sam, but I’m planning to explore the most tenable theories my forthcoming doctoral thesis. Ah – this reminds me of something incredibly insightful which Derrida once wrote – but I won’t repeat it, as it’s very deep, and you wouldn’t understand it. Much like you don’t understand Serious Sam. I pity you, in many ways.



27/11/2009 at 18:26 sana says:
cool story, bro.
27/11/2009 at 19:10 Senethro says:
So in your haste to get first post you couldn’t be bothered picking the right catchphrase?
27/11/2009 at 22:03 sana says:
Please do enlighten me about the correct catch phrase.
27/11/2009 at 18:29 jti says:
Derrida is for kids, try Blanchot. ;o)
27/11/2009 at 18:33 Vitamin Powered says:
He’s Sam because he is the everyman. Notice how all the costumes are still all Sam? Because no matter how we try to individualize ourselves, we are all still marching side by side together, killing everything we come across.
27/11/2009 at 18:38 jti says:
Killed a mouse once.
10/01/2010 at 09:30 Tom O'Bedlam says:
As Sam says at the beginning, “Sam I am”. We are Sam and he is us. All of us, alone, together in our own pasts.
27/11/2009 at 18:36 Captain Bland says:
Amazing.
27/11/2009 at 18:36 Jas says:
Bet you a fiver Kieron is either in France, sitting next to someone French or (last resort) eating a baguette as he types.
They have that kind of effect, the French.
27/11/2009 at 18:37 Jas says:
Except when the “costumes” include Disco Dude? Or a skeleton thing? Where is your philosophy now?
27/11/2009 at 18:49 Vitamin Powered says:
Because obviously the skeleton thing represents the dead everyman, the horrific truth that is only revealed after one has crossed over.
And the disco one? Well, obviously all philosophy breaks down when confronted with Disco.
27/11/2009 at 19:38 Jas says:
This is why Hamlet said to Horatio “there are more things in Heaven and Earth than are dreamt of in your Disco, Horatio”.
27/11/2009 at 21:23 Starky says:
The deepest darkest pit of hell is a disco club. A disco club where there is no alcohol, no drugs, and everyone MUST dance and wear their disco outfits utterly sober and with full knowledge of their actions.
27/11/2009 at 18:40 Captain Bland says:
Is it EDGE who published the ‘If only we could talk to the monsters’ line, or is it a myth/joke about them?
27/11/2009 at 19:01 plugmonkey says:
Captain Bland – It was in EDGE. I still have the issue somewhere. I get it out when people claim EDGE has got more pretentious. It hasn’t. It started off like that.
27/11/2009 at 19:02 plugmonkey says:
Blimey! It’s actually replied inline! That’s the first time I’ve had that work!
27/11/2009 at 18:42 Psychopomp says:
Truly moving.
27/11/2009 at 18:49 Feet says:
Mooly truling.
27/11/2009 at 18:49 Tei says:
I talk in weapons. My finger is my mouh. My aim-reticle is my finger. Thats how I talk to the monsters, with bullets.
27/11/2009 at 19:36 Jas says:
@Tei I know this is childish but I thought you said “arse-reticle”. Then I laughed.
27/11/2009 at 19:41 Psychopomp says:
…ditto
27/11/2009 at 20:16 Vitamin Powered says:
Oh thank goodness, I thought I was the only one…
27/11/2009 at 21:12 DJ Phantoon says:
What the heck is wrong with you people? It obviously does not say that.
That being said, I read it as “My finger is in my mouth”.
28/11/2009 at 01:19 Saul says:
You’re all as blind as human bombs.
27/11/2009 at 18:52 LewieP says:
Does it support dedicated servers?
27/11/2009 at 19:42 Zero says:
And if it doesn’t, shall we all hit Metacritic and rate it zero en masse?
27/11/2009 at 18:53 Radiant says:
Ok how long were you waiting to use that Karamazov / Kalishnikov line?
27/11/2009 at 18:56 Railick says:
Someone should probably send an emt to KG’s location, he seems to be suffering from a word overdose.
27/11/2009 at 18:58 Jazmeister says:
He’s sitting next to Rath Osserton, isn’t he french now?
27/11/2009 at 19:05 Gpig says:
I always find it to read shallow, incompetent attempts to be deep like this. The writer astutely makes connections to the holocaust at one point but completely misses the post-colonial American allegory. Serious Sam is Uncle Sam and this is his foreign policy. “Monsters” running at you and exploding? I can think of another group M-word that runs at you and explodes. You can’t talk to the monsters because They don’t talk to terrorists. Now isn’t that something.
27/11/2009 at 21:04 Bret says:
Writing this kind of thing is key to acing English classes.
And philosophy classes.
27/11/2009 at 19:06 Tei says:
Thats why robots.txt existed, mister murdock.
27/11/2009 at 19:07 Railick says:
His name is Sam because Sam is a Hebrew name meaning God’s Word for low doth he come from the hills of yore to deliver God’s word to the headless monsters of your nightmares. However unlike Moses in the game Exodus (for the NES) Sam does not fire forth deadly W’s of God’s word, he speaks God’s word with shotgun shells, a most effective replacement if you ask me.
So if the screaming headless masses represent the inherenit violence and unhappiness of mankind then Sam and his shotgun represent God’s word filling them with peace and happiness, them exploding of course with the holy spirit upon accepting the word of God as truth. Ending their ceaseless screaming an instant of indescribable peace and happiness as those bomb hand men fulfill their ultimate Godly purpose (Which is hand exploding)
O.o
<edit post post> The post two posts above this explains it much better but didn’t exist when I started writing this so :) That makes a lot more sense then mine.
Shadowcat “It hammers at my retinas like an evil woodpecker of pure energy”
27/11/2009 at 19:24 Wooly says:
Oh god. I… I never knew.
27/11/2009 at 22:59 Psychopomp says:
What a shame
27/11/2009 at 19:26 Kthulhu says:
… and this is why we lock the liquor cabinet whenever any of the RPS fellows drop by.
27/11/2009 at 19:36 AndrewC says:
The higher than usual number of typos suggests copious booze. That and the joke stretched a bit too far.
Still, yes, if we take games as being actual expressions of the philosophical beliefs of their creators, all FPS’s are existential horror games, where the player is thrust into an endless corridor where everything wants to kill you, you can only kill and there is absolutely no way to escape.
Of course, if we take this approach, cut scenes, especially ones where you do what you can’t do in the game, become glimpses of freedom. They become GOOD things. Half Life’s refusal to leave the first person is an extra sadistic cruelty.
But, hey, sure, imagine not being able to talk to the monsters. Nasty man, you.
My one main memory of the original Unreal is picking some fruit near a waterfall, and watching it grow back.
27/11/2009 at 20:25 Vitamin Powered says:
Obviously then Deathmatch is life stuck in the corporate treadmill; the potential for something grand and wonderful to be produced discarded in favor of endless rounds of pointless point-scoring with the same 16 other people.
27/11/2009 at 20:37 DMJ says:
If cutscenes are the only true glimpses of freedom then freedom is that in which control is wrested from the player, absolving him of any responsibility and guilt for his actions.
Slavery is freedom!
27/11/2009 at 20:41 AndrewC says:
And FFVIII is the GREATEST GAME EVER MADE.
27/11/2009 at 21:26 Starky says:
I think you have one too many I’s at the end of that Roman numeral, a simple mistake I assume given no sentient sane person could ever actually believe that eight was the superior Final Fantasy.
27/11/2009 at 21:32 Starky says:
P.S Yes I get the joke, and the reason you said it – my statement is in jest before anyone tries to “lol” at me – also, you have to hate a world which makes you feel such disclaimers are necessary.
I blame Gaming, Gaming killed Irony it’s constant shovel-to-head whacking literalism has bread the trait out of today’s youth. And Americans obviously.
27/11/2009 at 19:50 kyrieee says:
This was an odd piece
The game, however, is great. It’s probably the most fun I’ve had with a game this year. The devs seem cool too. One of them hopped into my game and was very chatty
27/11/2009 at 19:56 Shitflap says:
Now I can see…
27/11/2009 at 20:13 Kowalski says:
This is my favouritest post for a long time.
27/11/2009 at 20:45 dsmart says:
…this couldn’t get any worse. Well at least not by the time I chime in with my own nonsensical diatribe forged by the hands of headless Norsemen and fashioned after the bosoms of….oh wait, wot?
27/11/2009 at 20:47 Inigo says:
I like the colours and the loud noises.
27/11/2009 at 20:47 rocketman71 says:
Serious Sam is the real Doom 3.
27/11/2009 at 22:25 Cynic says:
Serious Sam is the real DNF
27/11/2009 at 20:50 Dominic White says:
I can only hope, wish or pray that someday, one of Kierons Marvel-published comics will read like this. It will be out there, on shelves, ready for people to pick up and read, expecting their usual monthly dose of whizzbangery.
Heads will be blown. Across the civilized nations of the world, we wlil hear the popping, and it will mark the dawn of a new age.
And it shall be glorious.
27/11/2009 at 20:51 Antialias says:
If I wasn’t so sure you were comitting self-parody to coax out just this kind of response, I would probably post something like:
Gosh, what overwrought pretension!
27/11/2009 at 20:54 Nighthood says:
However, in not talking to the monsters we lead a soulless existance. The headless bomber killed in cold blood by the evil, unstoppable force that is Sam Stone had a family, friends, responsibilities. As soon as we lose touch with those we are killing, we lose touch with our own humanity. If we lose touch with our humanity, the only indubitable part of us, we become void, our lives become futile and wasted.
This is why we should talk to the monsters.
27/11/2009 at 21:08 Juhkystar says:
I love for RPS for these insane posts. ^.^
27/11/2009 at 21:52 WilPal says:
I don’t understand what just happened, but i like it.
27/11/2009 at 21:59 leeder_krenon says:
some games writers would have written this and been serious. therein lies the problem with games writers.
great piece.
27/11/2009 at 22:05 Spacewalk says:
It’s a slow day at RPS.
27/11/2009 at 22:12 bhlaab says:
If only you had ghostwritten this under the name Tim Rogers
27/11/2009 at 22:49 Dominic White says:
Nah, Tim Rogers starts writing about a game, gets completely sidetracked, goes off on a five-page hipster travelogue, and then gives a 2/5 score at the end. Whether this is the rating he has given the game or the past several days of his life is left up to the reader.
27/11/2009 at 22:13 negativedge says:
christ, can someone fire Keirron already
27/11/2009 at 22:30 Thants says:
I say we fire negativedge… out of a cannon, into the sun.
27/11/2009 at 22:28 Thants says:
<deadpan>I am familiar with the works of Derrida.</deadpan>
27/11/2009 at 22:34 kyrieee says:
I think he’s just testing us, the audience :D we passed
27/11/2009 at 22:42 Wooly says:
The human bombs. They have no mouths. But they CAN scream.
27/11/2009 at 22:46 golden_worm says:
When jim wrote “Kieron is off on a journey of some kind” is a post earlier I did wonder if he meant trip. Then the next peice I read is this.
first thought was ” emergency post for times of crisis. no games news possible today”
then I read the comments, like this :
“So if the screaming headless masses represent the inherenit violence and unhappiness of mankind then Sam and his shotgun represent God’s word filling them with peace and happiness, them exploding of course with the holy spirit upon accepting the word of God as truth. Ending their ceaseless screaming an instant of indescribable peace and happiness as those bomb hand men fulfill their ultimate Godly purpose (Which is hand exploding)”
by Railick and thought I’d put up my own counterpoint.
If God is all knowing and has unlimited powers, he would have no use for words or bullets. His ultimate godly comand would be as much on the human-bombs as it is in Sam’s bullets. Their creator literally programmed them that way.
long live this thread.
27/11/2009 at 22:54 Lambchops says:
Aaaaah yourself.
27/11/2009 at 23:08 Funky Badger says:
Actually, given that Croteam are, well, Croatian…
27/11/2009 at 23:09 Jacques says:
*insert repeating MP3 file of headless men shouting ahhhhhhhhhhhhhhhhhhhhhhhh here*
27/11/2009 at 23:12 sinister agent says:
OBLIVION WITH NGJ
27/11/2009 at 23:41 the wiseass says:
This is the fuck why RPS is the best games Blog around!
Also, nice example of how to turn some shallow mindless fun into a deep metaphorical disquisition.
27/11/2009 at 23:50 Kowalski says:
Wow, there are some miserable bastards who read this website.
28/11/2009 at 00:44 Vinraith says:
It’s rather like the people screaming about “objectivity” and whatnot. I mean, if all you want is a dry reporting of information about games, there are plenty of places for that. RPS is here to be… well RPS.
28/11/2009 at 00:55 Rinox says:
Daggerfall had monster languages as skills (Daedric, Orcish, Spriggan, etc.) that allowed you to talk to your enemies and pacify them, allowing you to create such classes as the Linguist:
http://www.svatopluk.com/xroads/linguist.html
Way ahead of its time, in so many (buggy) ways. :-)
And yeah, RPS ftw. This ‘nonsense’ is why no other PC gaming site compares.
28/11/2009 at 01:00 TheArmyOfNone says:
I don’t know if this is a parody, or seriousness. But that heightens it’s genius, I think. Nice article :)
28/11/2009 at 01:02 Shadowcat says:
Lambchops beat me to it, but what are you on about, KG? Sam talks to the monsters. He talks to the very monsters you have used pictures of! Maybe he doesn’t talk at length, or particularly eloquently, but talk he does.
However, what I’m really wondering is what happened to the heads? Those guys used to have their heads in one hand, and a bomb in the other. Why did they take away the heads?!
30/11/2009 at 09:42 Squirrelfanatic says:
If I remember correctly, they were always holding two bombs in their hands. Couldn’t find any images of those guys holding their heads in their hands.
28/11/2009 at 02:33 Eddy says:
“Foolish, ignorant and intellectually-incontinent buffoons”
oh the irony…
never mind though kieron, your pc gamer review for deus ex wasn’t half bad.
28/11/2009 at 02:52 Bret says:
Or is that screaming caused by the human mind’s response to endemic brutality?
28/11/2009 at 03:57 Mensurationist says:
This post makes me smile more than any other post. A thousand thanks. And, read some Baudrillard.
28/11/2009 at 04:31 Glove says:
This is so, so great.
28/11/2009 at 05:14 Taillefer says:
7/10?
28/11/2009 at 05:32 Joseph says:
And I pity you =(
28/11/2009 at 05:39 the_fanciest_of_pants says:
You got me at Derrida.
Bloody Derrida, I could throttle the bastard.
28/11/2009 at 06:53 Eddie Bax says:
Oh lord, a flashback to my Media Studies undergraduate days, with uncomfortable memories of Barthes, Baudrillard and Derrida.
The furthest I ever got in applying gaming to said studies was a few essays on “Narrative in gaming.”
Bravo, sir, bravo.
28/11/2009 at 07:40 Korgan says:
What the bleep, exactly, is a Kalishnikov? And why do Westerners keep calling it that?
Otherwise, brilliant.
28/11/2009 at 07:43 damien says:
because Kalashnikov is too difficult to type?
28/11/2009 at 23:04 coupsan says:
I don’t know. Why do people insist on typing a juvenile “bleep” instead of the clearly-implied expletive?
28/11/2009 at 07:47 Soobe says:
Idea: Deus Ex HD. Anyone?
28/11/2009 at 08:43 Toni says:
Deus Ex New Vision (beta)
+
Deus Ex HDTP (demo for now)
28/11/2009 at 13:04 Markoff Chaney says:
:)
28/11/2009 at 13:09 Anonymous Observer says:
Also the word “sam” in croatian means “alone”. Maybe a dark truth of reality hidden behind a spectacle of life and death…
…egabbaC…
28/11/2009 at 15:28 Joseph says:
Cabbage is the truest thing yet written on this page and comments thread. So true it initially had to be written backwards, lest all else be forgotten.
28/11/2009 at 15:03 Cooper says:
The aporia of the headless bomber’s scream.
28/11/2009 at 16:45 LionsPhil says:
A bomb’s a bad choice for close-range combat.
28/11/2009 at 16:48 Heliocentric says:
Bad? Or bad ass? Raises *eyebrow*
28/11/2009 at 22:20 M.P. says:
You’ve lost me, Kieron, I understand Foucault about Derrida.
/gets coat
29/11/2009 at 08:28 Kommissar Nicko says:
It’s easy for you to say this when you’ve grown up in a society.
29/11/2009 at 08:46 Joseph says:
“What the bleep, exactly, is a Kalishnikov? And why do Westerners keep calling it that?”
It’s probably best to go about answering this on a case by case basis. In the case of Kieron, perhaps because it fit with “Karamazov”.
“Why do people insist on typing a juvenile “bleep” instead of the clearly-implied expletive?”
Again, case by case basis, but for this case, I’d hazard a guess that it’s because bleep sounds less offensive, demanding, and insane.
Didn’t you mother fuckers go to school?
29/11/2009 at 10:09 StarDrowned says:
Swearing sounds insane, but typing a TV censorship sound on the internet in lieu of actually swearing, on a website that regularly features cursing, isn’t?
I think you got something backwards.
29/11/2009 at 10:25 Joseph says:
The fact that it originated on television means nothing. Its function is still the same.
That we are talking on the internet doesn’t change that we are talking to each other.
It’s censorship, yes. You censor the expletive because you understand other people’s potential reactions to it.
God… Why do you think they used it on television in the first place? FOR THE SAME REASON THAT THAT PERSON FELT THE NEED TO TYPE IT.
/facepalm
29/11/2009 at 10:32 Joseph says:
Oh and just because a website has swearing on it doesn’t mean everyone else automatically thinks it’s a good idea to swear.
HINT: You don’t have to blindly follow the actions those around you.
And, L2Psychology, noob.
Wait, did i just get trolled? :/
29/11/2009 at 08:54 jay says:
Damn this article is awesome.
I want an article using games and Deleuze and Guattari (using both Anti-Oedipus and A Thousand Plateaus).
29/11/2009 at 20:38 Wasabi2k says:
-marks for failing to adequately reference your sources in APA style
30/11/2009 at 09:23 Hmm-Hmm. says:
I guess this is where you have to know the original for the post to be funny? Regardless, people seemed to have enjoyed it anyway.