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	<title>Comments on: Rock, Paper, Shotgunity, Part Two</title>
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	<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/</link>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-367524</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Mon, 30 Nov 2009 15:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21806#comment-367524</guid>
		<description>Excuse me, but WTF, D&amp;D is tits.</description>
		<content:encoded><![CDATA[<p>Excuse me, but WTF, D&amp;D is tits.
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-367519</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Mon, 30 Nov 2009 15:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21806#comment-367519</guid>
		<description>Dear Gods, nobody ever let Wulf see 4chan, then.</description>
		<content:encoded><![CDATA[<p>Dear Gods, nobody ever let Wulf see 4chan, then.
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		<title>By: Matthew</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-367286</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Mon, 30 Nov 2009 03:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21806#comment-367286</guid>
		<description>jsutcliffe:  &quot;JavaScript&quot; is a bit of a misnomer.  Unity&#039;s JavaScript is their own ECMAScript implementation that compiles to .NET CLR bytecode (Unity&#039;s scripting languages are all executed by Mono&#039;s runtime).  It&#039;s much more like ActionScript or JScript than browser-based JavaScript.  Unity deliberately chooses to call it JavaScript, rather than something like &quot;UnityScript&quot;, to convey ease of use and portability.  I actually think that&#039;s a mistake; you can very rarely paste *anything* from the web JavaScript world and have it do anything useful (if it even compiles).</description>
		<content:encoded><![CDATA[<p>jsutcliffe:  &#8220;JavaScript&#8221; is a bit of a misnomer.  Unity&#8217;s JavaScript is their own ECMAScript implementation that compiles to .NET CLR bytecode (Unity&#8217;s scripting languages are all executed by Mono&#8217;s runtime).  It&#8217;s much more like ActionScript or JScript than browser-based JavaScript.  Unity deliberately chooses to call it JavaScript, rather than something like &#8220;UnityScript&#8221;, to convey ease of use and portability.  I actually think that&#8217;s a mistake; you can very rarely paste *anything* from the web JavaScript world and have it do anything useful (if it even compiles).
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		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-367284</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Mon, 30 Nov 2009 03:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21806#comment-367284</guid>
		<description>I had that problem, too!  &lt;i&gt;Guh.&lt;/i&gt;

And since I absolutely despise Something Awful with every fibre of my being (really, if you ever cared to convince someone that humanity needs to be exterminated, introduce them to Something Awful and they will warm to the notion), I had to train myself to read it differently.

I now read it as &lt;i&gt;Rock, Paper, Shotgunnity&lt;/i&gt;, which is far more entertaining to say aloud, anyway!</description>
		<content:encoded><![CDATA[<p>I had that problem, too!  <i>Guh.</i></p>
<p>And since I absolutely despise Something Awful with every fibre of my being (really, if you ever cared to convince someone that humanity needs to be exterminated, introduce them to Something Awful and they will warm to the notion), I had to train myself to read it differently.</p>
<p>I now read it as <i>Rock, Paper, Shotgunnity</i>, which is far more entertaining to say aloud, anyway!
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		<title>By: Dreamhacker</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-367028</link>
		<dc:creator>Dreamhacker</dc:creator>
		<pubDate>Sun, 29 Nov 2009 07:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21806#comment-367028</guid>
		<description>Mindscrew: ***a = ***b;</description>
		<content:encoded><![CDATA[<p>Mindscrew: ***a = ***b;
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		<title>By: Weylund</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-367026</link>
		<dc:creator>Weylund</dc:creator>
		<pubDate>Sun, 29 Nov 2009 07:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21806#comment-367026</guid>
		<description>I once took ownership a three-year-old project written entirely in Javascript.  It actually turned out rather well, considering.  Didn&#039;t use jQuery.  Just plain Javascript and SQL, run through WSH.

So, yes, anything is possible if you put your mind to it.

That said, I found the Javascript used in Unity to be very straightforward and useful.</description>
		<content:encoded><![CDATA[<p>I once took ownership a three-year-old project written entirely in Javascript.  It actually turned out rather well, considering.  Didn&#8217;t use jQuery.  Just plain Javascript and SQL, run through WSH.</p>
<p>So, yes, anything is possible if you put your mind to it.</p>
<p>That said, I found the Javascript used in Unity to be very straightforward and useful.
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		<title>By: Mad Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-366991</link>
		<dc:creator>Mad Doc MacRae</dc:creator>
		<pubDate>Sun, 29 Nov 2009 03:55:59 +0000</pubDate>
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		<description>Is it pronounced &quot;Shot-gewnity&quot;?  Cuz I keep rereading the title and think it&#039;s Something Awful related.</description>
		<content:encoded><![CDATA[<p>Is it pronounced &#8220;Shot-gewnity&#8221;?  Cuz I keep rereading the title and think it&#8217;s Something Awful related.
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		<title>By: Adam Bloom</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-366961</link>
		<dc:creator>Adam Bloom</dc:creator>
		<pubDate>Sun, 29 Nov 2009 01:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21806#comment-366961</guid>
		<description>&lt;a href=&quot;http://www.unifycommunity.com/wiki/index.php?title=Head_First_into_Unity_with_JavaScript&quot; rel=&quot;nofollow&quot;&gt;Doubtfully.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.unifycommunity.com/wiki/index.php?title=Head_First_into_Unity_with_JavaScript" rel="nofollow">Doubtfully.</a>
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		<title>By: jsutcliffe</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-366951</link>
		<dc:creator>jsutcliffe</dc:creator>
		<pubDate>Sun, 29 Nov 2009 00:36:12 +0000</pubDate>
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		<description>&quot;I say we take off and shotgun the site from orbit. It&#039;s the only way to be sure.&quot;

Jebus. That&#039;s quite a weapon. XD</description>
		<content:encoded><![CDATA[<p>&#8220;I say we take off and shotgun the site from orbit. It&#8217;s the only way to be sure.&#8221;</p>
<p>Jebus. That&#8217;s quite a weapon. XD
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		<title>By: jsutcliffe</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-366947</link>
		<dc:creator>jsutcliffe</dc:creator>
		<pubDate>Sun, 29 Nov 2009 00:29:20 +0000</pubDate>
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		<description>I am very curious about the idea of using Javascript for this kind of programming -- I wouldn&#039;t have though it was up to the task. Does Unity play nicely with JS libraries like Dojo, Ext or jQuery?</description>
		<content:encoded><![CDATA[<p>I am very curious about the idea of using Javascript for this kind of programming &#8212; I wouldn&#8217;t have though it was up to the task. Does Unity play nicely with JS libraries like Dojo, Ext or jQuery?
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		<title>By: Matthew</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-366945</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 29 Nov 2009 00:13:07 +0000</pubDate>
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		<description>In the specific context of Unity I mention our use of JavaScript because there is misinformation out there that C# is the only way to fully utilize all of Unity&#039;s features/APIs.  There are three languages to choose from in today&#039;s Unity:  JavaScript, C#, and Boo.  All of them have the same compiled performance and full access to both Unity&#039;s API and Mono&#039;s .NET libraries.

But yeah, in a wider discussion language evangelism is quite odd!  It devolves into semantics and assumed beliefs about what is important and why (ie, what are you defining  as &quot;powerful&quot; when you say C++ is powerful?  That&#039;s rhetorical, by the way, please don&#039;t answer!)</description>
		<content:encoded><![CDATA[<p>In the specific context of Unity I mention our use of JavaScript because there is misinformation out there that C# is the only way to fully utilize all of Unity&#8217;s features/APIs.  There are three languages to choose from in today&#8217;s Unity:  JavaScript, C#, and Boo.  All of them have the same compiled performance and full access to both Unity&#8217;s API and Mono&#8217;s .NET libraries.</p>
<p>But yeah, in a wider discussion language evangelism is quite odd!  It devolves into semantics and assumed beliefs about what is important and why (ie, what are you defining  as &#8220;powerful&#8221; when you say C++ is powerful?  That&#8217;s rhetorical, by the way, please don&#8217;t answer!)
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		<title>By: WilPal</title>
		<link>http://www.rockpapershotgun.com/2009/11/28/rock-paper-shotgunity-part-two/#comment-366928</link>
		<dc:creator>WilPal</dc:creator>
		<pubDate>Sat, 28 Nov 2009 23:22:33 +0000</pubDate>
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		<description>Who cares? It all depends on the coders needs/experience level.
I personally believe C++ is the most powerful language, as is the case with many other people.

Would i use C++? 
No. I hate the damm thing. I&#039;d much rather use simpler languages which fall in line with my needs than spend hours just creating a window/viewport in C++.

Language wars are silly.</description>
		<content:encoded><![CDATA[<p>Who cares? It all depends on the coders needs/experience level.<br />
I personally believe C++ is the most powerful language, as is the case with many other people.</p>
<p>Would i use C++?<br />
No. I hate the damm thing. I&#8217;d much rather use simpler languages which fall in line with my needs than spend hours just creating a window/viewport in C++.</p>
<p>Language wars are silly.
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