<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Prematch: Postscript</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 17:48:23 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Lewis</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-368122</link>
		<dc:creator>Lewis</dc:creator>
		<pubDate>Tue, 01 Dec 2009 11:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-368122</guid>
		<description>Robert: I don&#039;t know if what you&#039;re saying is necessarily how it is.

Is there a &#039;scene&#039; for this sort of thing?  There are countless mods posted on ModDB every day, yet in the past year I can only think of three mods of this kind being released. Two of them were yours, and the other one is so horribly cynical that I was instantly turned off by it despite its creativity.  The reason I namechecked Radiator and Esther , despite Post Script being fairly substantially different to both, was that they&#039;re pretty much the only two notable examples that spring to mind.  I wouldn&#039;t say that&#039;s evidence of a new scene within mods. Hell, I don&#039;t think it&#039;s a scene within games more generally, as only Tale of Tales - that I know of - are really doing anything like this commercially.

That said, I do suspect we will see an emergence of something resembling a &#039;scene&#039; in the next couple of years.  I think people are going to start experimenting with game engines used for new means, and vast deviations away from the usual challenge/reward structure of the medium.

Which, re-reading what you wrote, seems like we don&#039;t really disagree. Heh. Either way, I can&#039;t wait to see what any potential scene could reproduce.

(It&#039;s also interesting how it seems to be being pressed forward by people who also write about games, either academically or journalistically.  We&#039;re like the Cahiers du Cinema of interactivity!)

As for mod scenes drying up, I&#039;d say the Half Lives are the only games I can think of for which this isn&#039;t true.  People have been making mods consistently for HL2 since its release, and had been making HL1 mods consistently since 1998 before that.  The quality might not be consistent, but the sheer amount of people at least *trying* to make a mod for Valve&#039;s games remains impressive.</description>
		<content:encoded><![CDATA[<p>Robert: I don&#8217;t know if what you&#8217;re saying is necessarily how it is.</p>
<p>Is there a &#8216;scene&#8217; for this sort of thing?  There are countless mods posted on ModDB every day, yet in the past year I can only think of three mods of this kind being released. Two of them were yours, and the other one is so horribly cynical that I was instantly turned off by it despite its creativity.  The reason I namechecked Radiator and Esther , despite Post Script being fairly substantially different to both, was that they&#8217;re pretty much the only two notable examples that spring to mind.  I wouldn&#8217;t say that&#8217;s evidence of a new scene within mods. Hell, I don&#8217;t think it&#8217;s a scene within games more generally, as only Tale of Tales &#8211; that I know of &#8211; are really doing anything like this commercially.</p>
<p>That said, I do suspect we will see an emergence of something resembling a &#8216;scene&#8217; in the next couple of years.  I think people are going to start experimenting with game engines used for new means, and vast deviations away from the usual challenge/reward structure of the medium.</p>
<p>Which, re-reading what you wrote, seems like we don&#8217;t really disagree. Heh. Either way, I can&#8217;t wait to see what any potential scene could reproduce.</p>
<p>(It&#8217;s also interesting how it seems to be being pressed forward by people who also write about games, either academically or journalistically.  We&#8217;re like the Cahiers du Cinema of interactivity!)</p>
<p>As for mod scenes drying up, I&#8217;d say the Half Lives are the only games I can think of for which this isn&#8217;t true.  People have been making mods consistently for HL2 since its release, and had been making HL1 mods consistently since 1998 before that.  The quality might not be consistent, but the sheer amount of people at least *trying* to make a mod for Valve&#8217;s games remains impressive.
<p class="report-comment">
				<span id="reportcomment_results_div_368122"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 368122 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_368122"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fearian</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367940</link>
		<dc:creator>fearian</dc:creator>
		<pubDate>Tue, 01 Dec 2009 03:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367940</guid>
		<description>Oh, I want to weasel in that Dear Esther is being remade by the glorious Robert Briscoe to levels I never thought could be possible in the source engine.

http://www.youtube.com/watch?v=r4Fzj7-0vNQ&amp;feature=channel</description>
		<content:encoded><![CDATA[<p>Oh, I want to weasel in that Dear Esther is being remade by the glorious Robert Briscoe to levels I never thought could be possible in the source engine.</p>
<p><a href="http://www.youtube.com/watch?v=r4Fzj7-0vNQ&#038;feature=channel" rel="nofollow">http://www.youtube.com/watch?v=r4Fzj7-0vNQ&#038;feature=channel</a>
<p class="report-comment">
				<span id="reportcomment_results_div_367940"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367940 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367940"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fearian</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367939</link>
		<dc:creator>fearian</dc:creator>
		<pubDate>Tue, 01 Dec 2009 03:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367939</guid>
		<description>I don&#039;t know, I think your opinion of the mod scene could be tainted by your own actions. I think the source mod scene is still in a dying state, but when get interested in making a map, I look deeper into it and see more stuff and think there might be more projects that I realised. I would imagine that when you started working on radiator you saw other people projects around mapcore and it gets you feeling like the scene is bigger than you thought. 

Just a theory. But then Dear Esther &lt;i&gt;did&lt;/i&gt; of press, bringing the spotlight back a bit.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, I think your opinion of the mod scene could be tainted by your own actions. I think the source mod scene is still in a dying state, but when get interested in making a map, I look deeper into it and see more stuff and think there might be more projects that I realised. I would imagine that when you started working on radiator you saw other people projects around mapcore and it gets you feeling like the scene is bigger than you thought. </p>
<p>Just a theory. But then Dear Esther <i>did</i> of press, bringing the spotlight back a bit.
<p class="report-comment">
				<span id="reportcomment_results_div_367939"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367939 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367939"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Yang</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367667</link>
		<dc:creator>Robert Yang</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367667</guid>
		<description>Sorry, I was celebrating. You have to own your labels, yes?

Well, it&#039;s partly about the concern with authenticity in the indie game scene, right -- who&#039;s a pretentious poser and who&#039;s the real deal? It&#039;s healthy debate. And I want to see it with HL2 mods again, like what makes my mod &quot;less formal&quot;? etc.

I just think it&#039;s funny how there&#039;s a bit of a burgeoning single player HL2 mod scene now, developed to the point that Mr. Denby takes care to situate himself among us, yet it was all pretty dead back when Dear Esther first rolled out. 

Usually, the mod community tends to keep dying after its first &quot;golden age&quot; (I saw it with Starcraft and with HL1) but here there&#039;s a weird sort of rebound. Or maybe it&#039;s still too soon to say.

I think it&#039;s all good, though. We&#039;re all helping each other by tricking people into keeping their Ep2 installations around, making them more likely to play our stuff. (Meanwhile, you have a huge production like the Dark Mod getting a measly ~5000 downloads because they&#039;re on an old engine no one cares to keep anymore, vs. Research &amp; Development with 50,000 at least)

Who knows. Maybe some big fancy magazine will do a feature on all of us. Cough.</description>
		<content:encoded><![CDATA[<p>Sorry, I was celebrating. You have to own your labels, yes?</p>
<p>Well, it&#8217;s partly about the concern with authenticity in the indie game scene, right &#8212; who&#8217;s a pretentious poser and who&#8217;s the real deal? It&#8217;s healthy debate. And I want to see it with HL2 mods again, like what makes my mod &#8220;less formal&#8221;? etc.</p>
<p>I just think it&#8217;s funny how there&#8217;s a bit of a burgeoning single player HL2 mod scene now, developed to the point that Mr. Denby takes care to situate himself among us, yet it was all pretty dead back when Dear Esther first rolled out. </p>
<p>Usually, the mod community tends to keep dying after its first &#8220;golden age&#8221; (I saw it with Starcraft and with HL1) but here there&#8217;s a weird sort of rebound. Or maybe it&#8217;s still too soon to say.</p>
<p>I think it&#8217;s all good, though. We&#8217;re all helping each other by tricking people into keeping their Ep2 installations around, making them more likely to play our stuff. (Meanwhile, you have a huge production like the Dark Mod getting a measly ~5000 downloads because they&#8217;re on an old engine no one cares to keep anymore, vs. Research &amp; Development with 50,000 at least)</p>
<p>Who knows. Maybe some big fancy magazine will do a feature on all of us. Cough.
<p class="report-comment">
				<span id="reportcomment_results_div_367667"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367667 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367667"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: negativedge</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367634</link>
		<dc:creator>negativedge</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367634</guid>
		<description>I noticed who I was calling an idiot about five seconds after I did it, and replied with an &quot;I&#039;m a raging idiot&quot; followup that was apparently deleted.  I guess one isn&#039;t allowed to insult himself on RPS!</description>
		<content:encoded><![CDATA[<p>I noticed who I was calling an idiot about five seconds after I did it, and replied with an &#8220;I&#8217;m a raging idiot&#8221; followup that was apparently deleted.  I guess one isn&#8217;t allowed to insult himself on RPS!
<p class="report-comment">
				<span id="reportcomment_results_div_367634"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367634 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367634"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Velvet Fist, Iron Glove</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367613</link>
		<dc:creator>Velvet Fist, Iron Glove</dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367613</guid>
		<description>I couldn&#039;t find my way through the submerged hospital bit in Korsakovia even with noclip, so I gave up after a couple of hours of trying. If I gave out awards, Korsakovia would surely get one for Worst Level Design.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t find my way through the submerged hospital bit in Korsakovia even with noclip, so I gave up after a couple of hours of trying. If I gave out awards, Korsakovia would surely get one for Worst Level Design.
<p class="report-comment">
				<span id="reportcomment_results_div_367613"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367613 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367613"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367581</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367581</guid>
		<description>That was supposed to be a reply to http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/comment-page-1/#comment-367446</description>
		<content:encoded><![CDATA[<p>That was supposed to be a reply to <a href="http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/comment-page-1/#comment-367446" rel="nofollow">http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/comment-page-1/#comment-367446</a>
<p class="report-comment">
				<span id="reportcomment_results_div_367581"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367581 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367581"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367580</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367580</guid>
		<description>FUND IT</description>
		<content:encoded><![CDATA[<p>FUND IT
<p class="report-comment">
				<span id="reportcomment_results_div_367580"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367580 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367580"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367566</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367566</guid>
		<description>Someone saying something that could be interpreted as an insult of their own works, which might mask the relation between them and their works thus raising the ire of their own fans is such a bleedin&#039; &lt;i&gt;Sk&#039;elep&lt;/i&gt; thing to do.

S&#039;fine though!  Personally, I like &#039;yotes.</description>
		<content:encoded><![CDATA[<p>Someone saying something that could be interpreted as an insult of their own works, which might mask the relation between them and their works thus raising the ire of their own fans is such a bleedin&#8217; <i>Sk&#8217;elep</i> thing to do.</p>
<p>S&#8217;fine though!  Personally, I like &#8216;yotes.
<p class="report-comment">
				<span id="reportcomment_results_div_367566"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367566 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367566"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scoteh</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367552</link>
		<dc:creator>Scoteh</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367552</guid>
		<description>Looks utterly bizarre, good-o.

Nice to see you&#039;re still at it Lewis, although your efforts do seem to improved since the old days! Kudos!</description>
		<content:encoded><![CDATA[<p>Looks utterly bizarre, good-o.</p>
<p>Nice to see you&#8217;re still at it Lewis, although your efforts do seem to improved since the old days! Kudos!
<p class="report-comment">
				<span id="reportcomment_results_div_367552"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367552 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367552"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rohit</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367546</link>
		<dc:creator>Rohit</dc:creator>
		<pubDate>Mon, 30 Nov 2009 16:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367546</guid>
		<description>&quot;more game-like&quot;

Sounds good.</description>
		<content:encoded><![CDATA[<p>&#8220;more game-like&#8221;</p>
<p>Sounds good.
<p class="report-comment">
				<span id="reportcomment_results_div_367546"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367546 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367546"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wooly</title>
		<link>http://www.rockpapershotgun.com/2009/11/30/prematch-postscript/#comment-367541</link>
		<dc:creator>Wooly</dc:creator>
		<pubDate>Mon, 30 Nov 2009 16:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21843#comment-367541</guid>
		<description>Ooh!  Ooh!  And no RPG elements too, the bastard!</description>
		<content:encoded><![CDATA[<p>Ooh!  Ooh!  And no RPG elements too, the bastard!
<p class="report-comment">
				<span id="reportcomment_results_div_367541"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 367541 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_367541"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

