In wilderness survival situations a dearth of hope can kill as quickly as a dearth of drinking water or plump companions. Remembering this, I survived a recent family gathering by mentally compiling a list of the sims and wargames I was most looking forward to in 2010. Read the rest of this entry »
Rock, Paper, Shotgun
Archive for December, 2009
The Sunday Papers
By Kieron Gillen on December 27th, 2009.

H…ello? Hello. Thank the Lord. Oh Than… let’s do this quickly. Sundays are for crouching in the darkness of an enormous beast’s belly, feeling your legs slowly dissolve in stomach acids, listening to the whimpering of John as he calls for his mother, finally managing to get a little internet reception as the creature that ate us passes some wireless Internet so I can compile and present a list of Interesting reading from across the week and/or send desperate messages for help and/or try and resist linking to some music.
- Tom Bramwell explains why they never did their critics Top 50 games of the year. In short, too much whining and foot-stomping from the audience. Instead, a selection of splendid individual essays highlighting individual stuff. For example, here’s Tim Stone on Armed Assault II. I admit, when I heard EG wasn’t doing it, I wished RPS had totally ripped it off and did it instead. The writer’s open insulting of each other’s choices would have been a fine way to present this most conflicted of years for PC gaming.
The RPS OMG Advent Game-O-Calendar 2009
By The Monster That Killed Kieron on December 24th, 2009.
And it’s all over. Here’s the finished advent calendar. Behind every door lies a game of 2009, and thoughts about it. Enjoy! Everything’s back to normal on the 4th January.

Happy Holidays (Burp!)
By The Monster That Killed Kieron on December 24th, 2009.

Oh, hullo! So I guess I should probably post something. Having recently recovered from extensive stomach reconstructing surgery, after Kieron so brutally ripped through my duodenum, I’m finally well enough to have returned and eaten the entire RPS team. Which of course means they’re getting a well-earned rest until my January 4th annual movement. In the meantime, why not take a look through this list of features they’ve produced over the years, or maybe just go on a rampage killing and eating as many innocents as you can. Oh, and take a look at their advent calendar now it’s all finished. I’ll post it above.
Merry Christmas all!
The Games Of Christmas: December 24th
By RPS on December 24th, 2009.

And so our journey comes to an end. It’s the eve of the day on which we celebrate the infinity of Horace the Endless Bear, and so we must also celebrate the final game of our seasonally festive advent-o-calendar. What could it possibly be? Could it have anything to do with beards? Let us allow the arm of the one true leader of the Autobots to guide us one final time. Take it away, Optimus…
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Pics And Words: Carrier Command
By Jim Rossignol on December 24th, 2009.

This doesn’t seem to be reported anywhere else on the web, so here’s a quick update for reborn ’80s classic Carrier Command. I’ve posted new release and screens below. It’s looking very interesting indeed.
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The 9-to-5 Scale: Every Day The Same Dream
By Kieron Gillen on December 23rd, 2009.

Phuzz is disappointed in the RPS Combine. Normally, he sees games here which turn up on Boing Boing later. Except this time, Boing Boing has beat us to the punch. Man! My only excuse is all the Christmas shopping I haven’t been doing. Anyway, Every Day The Same Dream is an art game about the cubical grind. It’s monochrome, moody and magnificent (though I’m mainly saying that due to love of alteration). There is an ending, and it’s certainly worth playing if you’re one of us chin-strokers. To get you in the mood, here’s Dolly Parton.
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Mega-Bargain Bucket: Steam Goes Sales Mad
By Alec Meer on December 23rd, 2009.

Digital distribution’s a funny bugger – it’s growing ever harder to predict and apply patterns to it. One day, a new videogame from Steam et al is more expensive than its boxed-copy counter-part, then a few weeks later it can be selling for next-to-nothing. The Steam Christmas sale is almost unreal in both the amount and extent of its discounts, and it’s going to be having Valve’s competitors howling with despair. Honestly: some of these deals are yer-actual-genuine-proper-mental. Today only: Mirror’s Edge is £3.24, GTA IV is £5. In general over the seasonal shakedown: Braid is £1.74, Medieval II: Total War is £2.50, Ghostbusters is £5, Batman’s £20… And dozens and dozens more. Of course, there are sales on at the other major download services too..
The Games Of Christmas: December 23rd
By RPS on December 23rd, 2009.

Are videogames the Devil’s work? Sure, probably. But that Devil guy, he’s okay by us. In fact, all his cousins are getting their party on behind the most recent door of our seasonally festive advent-o-calendar. Assuming you’re standing at a crossroads, ready to make the deal, it’s time to follow the hand of the one true leader of the Autobots, and get down in the nine circles…
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Aliens vs Prequel
By Alec Meer on December 22nd, 2009.

Bold attempt to contextualise shooting dudes in the face ahoy! Rebellion’s AvP remake seems determined to make the world take Aliens seriously again – though alas it’s a doubly hard task after the UK developer making a woeful mess of things yet again with the recent Rogue Warrior. I got the chance to try out AvP’s multiplayer a couple of months back, and left the event extremely concerned about how formulaic and rustic my admittedly very brief time with it had felt; but hopefully the Rebellion guys are now driven and veteran enough to kick more heft and character into it than my superficial encounters have suggested. Perhaps, as in the Lance Henriksen-narrated trailer below, pinning it tightly to Weyland-Yutani lore will help…
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Mass Effect 2: Infiltrator Class Revealed
By John Walker on December 22nd, 2009.

Another week, another Mass Effect 2 class revealed. This time it’s the Infiltrator, and most specifically, his cloaking. Unlike previous class reveals, there’s not a lot more detail about this than this. Although I guess being able to turn invisible is maybe enough. You can’t heal when you’re invisible, as we all know, and the same is true in the game.
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