By Jim Rossignol on December 2nd, 2009 at 4:56 pm.
Oh dear, the price restructuring in Electronic Art’s micropayment-funded FPS, Battlefield Heroes, has delivered some unhappiness to the internet. Players who were previously able to enjoy the high-end weapons without using real money to pay for them are now unable to do so, due to the amount of grind involved in earning enough points. Essentially, people weren’t spending enough money and consequently the points cost of game-earned “Valour Point” items – which include weapons which define your effectiveness on the field – has been increased, while the real-money “BattleFunds” are now a bit cheaper.
So was Battlefield Heroes ever going to work? Should players stop whining and cough up for their super-sniper rifles? Can it be rebalanced in a more amenable and profitable way? It’s hard to see for sure, but it’ll be interesting to see whether the game survives this hiccup and lives to profit another day.