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	<title>Comments on: Further Abundance Of Brink Footage</title>
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-371176</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Sat, 05 Dec 2009 13:09:58 +0000</pubDate>
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		<description>What I have liked more than anything so far in these videos is a complete lack of vehicles. Seriously, every shooter seems to think they need them. This harkens back to the old W:ET days of pure soldiery goodness. Although I have to say that I&#039;m still not fond of auto-turrets. Engineer basically means one extra auto-aiming soldier. At least it was a bit slow/inaccurate.

I always look forward to Splash Damage games and this is no exception!</description>
		<content:encoded><![CDATA[<p>What I have liked more than anything so far in these videos is a complete lack of vehicles. Seriously, every shooter seems to think they need them. This harkens back to the old W:ET days of pure soldiery goodness. Although I have to say that I&#8217;m still not fond of auto-turrets. Engineer basically means one extra auto-aiming soldier. At least it was a bit slow/inaccurate.</p>
<p>I always look forward to Splash Damage games and this is no exception!
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-370057</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Thu, 03 Dec 2009 18:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22053#comment-370057</guid>
		<description>I don&#039;t know, but is not the first game with bot teammates and objectives. There are the battlefield games, and the older Splash Damage games.  I suppose you can load Wolfestein:ET and play with bots and see how bots does the mission.  
It seems a hard problem for a AI.  It seems easy to build bots that play well for deathmatch, but adding to deathmatch objectives seems harder for some reason.  Hard to write, but this people has already the experience. Probably the problem is modified to help the solution.. there are not &quot;quest&quot; on the game that the bots can&#039;t solve. 
About feeling:
I remenber playing BF1942 with bots, and is not that bad. Your are the mayor force of combat, but you still need the bots support. In that map, the alamein, you can singlehandle conquer a base, but If bots don&#039;t follow, the base will be conquer again by others bots, so you have to wait for some bots to spawn, to defend the base. If you are away for more than 10 min, probably the base has been taken away by the nazis. 
Maybe the critical point here is how bots spawn. In  BF1942 and probably in W:ET the bots follow the same rules to respawn as the players. but If Bink is too consoley, It could have different rules for the bots. For some reason console players see no evil in bots spawning magically behind, in areas already clear (see Red Faction: Guerrilla). Lets hope the rules for bots in bink are fair, and theres not bot cheating.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, but is not the first game with bot teammates and objectives. There are the battlefield games, and the older Splash Damage games.  I suppose you can load Wolfestein:ET and play with bots and see how bots does the mission.<br />
It seems a hard problem for a AI.  It seems easy to build bots that play well for deathmatch, but adding to deathmatch objectives seems harder for some reason.  Hard to write, but this people has already the experience. Probably the problem is modified to help the solution.. there are not &#8220;quest&#8221; on the game that the bots can&#8217;t solve.<br />
About feeling:<br />
I remenber playing BF1942 with bots, and is not that bad. Your are the mayor force of combat, but you still need the bots support. In that map, the alamein, you can singlehandle conquer a base, but If bots don&#8217;t follow, the base will be conquer again by others bots, so you have to wait for some bots to spawn, to defend the base. If you are away for more than 10 min, probably the base has been taken away by the nazis.<br />
Maybe the critical point here is how bots spawn. In  BF1942 and probably in W:ET the bots follow the same rules to respawn as the players. but If Bink is too consoley, It could have different rules for the bots. For some reason console players see no evil in bots spawning magically behind, in areas already clear (see Red Faction: Guerrilla). Lets hope the rules for bots in bink are fair, and theres not bot cheating.
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		<title>By: Jozzy</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-370041</link>
		<dc:creator>Jozzy</dc:creator>
		<pubDate>Thu, 03 Dec 2009 17:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22053#comment-370041</guid>
		<description>Not sure how this game is going to work. Apparently you have tons of npc&#039;s on your side and against you. So if you do not switch to engineer at that video 2, will some npc do it for you?

Will it be possible to win this entire scenario without doing anything yourself? Either you are required to do certain stuff as a certain role to eventually win (hampering the freedom) or you don&#039;t and it all you do doesn&#039;t matter that much. Sounds hard (understatement) to balance.</description>
		<content:encoded><![CDATA[<p>Not sure how this game is going to work. Apparently you have tons of npc&#8217;s on your side and against you. So if you do not switch to engineer at that video 2, will some npc do it for you?</p>
<p>Will it be possible to win this entire scenario without doing anything yourself? Either you are required to do certain stuff as a certain role to eventually win (hampering the freedom) or you don&#8217;t and it all you do doesn&#8217;t matter that much. Sounds hard (understatement) to balance.
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		<title>By: somnolentsurfer</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-370018</link>
		<dc:creator>somnolentsurfer</dc:creator>
		<pubDate>Thu, 03 Dec 2009 17:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22053#comment-370018</guid>
		<description>Is it just me or do some of the textures in these videos look rather fuzzy? I&#039;m assuming it&#039;s &#039;cause it a console version?</description>
		<content:encoded><![CDATA[<p>Is it just me or do some of the textures in these videos look rather fuzzy? I&#8217;m assuming it&#8217;s &#8217;cause it a console version?
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-369986</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Thu, 03 Dec 2009 16:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22053#comment-369986</guid>
		<description>*  /me shots teammate *
Ouch, sorry Barry, you was almost exactly like the enemy there.
*  /me shots teammate again* 
Uh.. sorry again. You look bad, you must search for a medic, methinks.
*  /me shots teammate again, kill teammate *
Ouch sorry. You look dead-
* /me shots body of dead teammate * 
Is to help you respawn faster.</description>
		<content:encoded><![CDATA[<p>*  /me shots teammate *<br />
Ouch, sorry Barry, you was almost exactly like the enemy there.<br />
*  /me shots teammate again*<br />
Uh.. sorry again. You look bad, you must search for a medic, methinks.<br />
*  /me shots teammate again, kill teammate *<br />
Ouch sorry. You look dead-<br />
* /me shots body of dead teammate *<br />
Is to help you respawn faster.
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		<title>By: VHATI</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-369966</link>
		<dc:creator>VHATI</dc:creator>
		<pubDate>Thu, 03 Dec 2009 16:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22053#comment-369966</guid>
		<description>looks interesting, but my inner nerd is not wowed yet.</description>
		<content:encoded><![CDATA[<p>looks interesting, but my inner nerd is not wowed yet.
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		<title>By: RagingLion</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-369938</link>
		<dc:creator>RagingLion</dc:creator>
		<pubDate>Thu, 03 Dec 2009 14:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22053#comment-369938</guid>
		<description>Wow.  &#039;Brink&#039; you have my attention now.  This is now a possible future buy whereas before it was just academic interest.  Things that I like from what was shown:

- The fluidity of movement allowing you to do things you really should be able to do as a soldier rather than    be artificially constrained as in many games.
- The ability to complete optional objectives that ultimately have an in-game impact which helps your team (also the actions you take make sense in the world and you can visually see them)
- The fact that the conflict is carrying on around you anyway and you&#039;re just own cog in the machine to help things along - makes you feel part of something bigger.
- There&#039;s dialogue between NPCs that&#039;s non-too-shabby making this more interesting for me to experience rather than just missions with no explanation or game-world grounding.
- Possibility of interesting and fun co-op.
- Gameworld generally seems interesting from a graphical presentation point of view and tone.

Brink generally seems to be raising the bar for FPSs and losing some of odd hangovers from old games in the process.  I&#039;ll be following with interest.</description>
		<content:encoded><![CDATA[<p>Wow.  &#8216;Brink&#8217; you have my attention now.  This is now a possible future buy whereas before it was just academic interest.  Things that I like from what was shown:</p>
<p>- The fluidity of movement allowing you to do things you really should be able to do as a soldier rather than    be artificially constrained as in many games.<br />
- The ability to complete optional objectives that ultimately have an in-game impact which helps your team (also the actions you take make sense in the world and you can visually see them)<br />
- The fact that the conflict is carrying on around you anyway and you&#8217;re just own cog in the machine to help things along &#8211; makes you feel part of something bigger.<br />
- There&#8217;s dialogue between NPCs that&#8217;s non-too-shabby making this more interesting for me to experience rather than just missions with no explanation or game-world grounding.<br />
- Possibility of interesting and fun co-op.<br />
- Gameworld generally seems interesting from a graphical presentation point of view and tone.</p>
<p>Brink generally seems to be raising the bar for FPSs and losing some of odd hangovers from old games in the process.  I&#8217;ll be following with interest.
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		<title>By: Senethro</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-369842</link>
		<dc:creator>Senethro</dc:creator>
		<pubDate>Thu, 03 Dec 2009 09:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22053#comment-369842</guid>
		<description>Looked fine to me. When he was shooting them in the head they dropped like flies. More often he was firing full-auto at a target half the map away so most of the bullets probably weren&#039;t even near him. 

As for the shotgun, it looked like he went down to me. Its just they&#039;ll roll around on the ground in pain for a bit to give their team&#039;s medics a chance to get to them. Which is why the poor gentleman got pistoled for daring to still have a pulse.</description>
		<content:encoded><![CDATA[<p>Looked fine to me. When he was shooting them in the head they dropped like flies. More often he was firing full-auto at a target half the map away so most of the bullets probably weren&#8217;t even near him. </p>
<p>As for the shotgun, it looked like he went down to me. Its just they&#8217;ll roll around on the ground in pain for a bit to give their team&#8217;s medics a chance to get to them. Which is why the poor gentleman got pistoled for daring to still have a pulse.
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		<title>By: Quercus</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-369839</link>
		<dc:creator>Quercus</dc:creator>
		<pubDate>Thu, 03 Dec 2009 09:41:33 +0000</pubDate>
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		<description>Well, on the plus side it looks and sounds good and I love the 8-player drop in/drop out co-op games (more co-op games should be up to 8 players).

On the down side, this is clearly a console version of the game we are being shown, the enemies look too similar to the allies and most importantly, what the hell are they firing at each other? The damage is pathetic. The SMG appeared to require a full clip to drop anyone and the shotgun blast at the enemy in the back at point blank range didn&#039;t even kill them!

Hmm ... not convinced frankly.</description>
		<content:encoded><![CDATA[<p>Well, on the plus side it looks and sounds good and I love the 8-player drop in/drop out co-op games (more co-op games should be up to 8 players).</p>
<p>On the down side, this is clearly a console version of the game we are being shown, the enemies look too similar to the allies and most importantly, what the hell are they firing at each other? The damage is pathetic. The SMG appeared to require a full clip to drop anyone and the shotgun blast at the enemy in the back at point blank range didn&#8217;t even kill them!</p>
<p>Hmm &#8230; not convinced frankly.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-369834</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Thu, 03 Dec 2009 09:32:22 +0000</pubDate>
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		<description>This is the third article in a month on RPS about a game that won’t be out for a year (and wasn&#039;t recently announced). That’s definitely an unusual amount of attention.
</description>
		<content:encoded><![CDATA[<p>This is the third article in a month on RPS about a game that won’t be out for a year (and wasn&#8217;t recently announced). That’s definitely an unusual amount of attention.
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		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-369832</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Thu, 03 Dec 2009 09:26:33 +0000</pubDate>
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		<description>Haha, you got him, Tei.</description>
		<content:encoded><![CDATA[<p>Haha, you got him, Tei.
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		<title>By: Marshall</title>
		<link>http://www.rockpapershotgun.com/2009/12/02/further-abundance-of-brink-footage/#comment-369803</link>
		<dc:creator>Marshall</dc:creator>
		<pubDate>Thu, 03 Dec 2009 08:00:28 +0000</pubDate>
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		<description>Smooth out the animations, better distinguish your models and do your next demo the right way (on a mouse and keyboard - and Tei, I got your sarcasm earlier, even if it was lost on some), and I&#039;m pretty sold on this. Which says a lot because it&#039;d probably mean upgrading machine.

Anyone notice the excellent sound design? Zing, pop, bang!</description>
		<content:encoded><![CDATA[<p>Smooth out the animations, better distinguish your models and do your next demo the right way (on a mouse and keyboard &#8211; and Tei, I got your sarcasm earlier, even if it was lost on some), and I&#8217;m pretty sold on this. Which says a lot because it&#8217;d probably mean upgrading machine.</p>
<p>Anyone notice the excellent sound design? Zing, pop, bang!
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