Mythos Returns: New Trailer, Details

By John Walker on December 2nd, 2009 at 8:59 am.

Mythos is finally revealing its return. Back in May Alec wrote about how Hannbitsoft managed to hold onto the rights for the multiplayer Diablo-alike during the Flagship sinking, handing over development to Redbana and T3 Entertainment. Now seven months later they’re beginning to talk about it, with a new site, and a new trailer, below.

So far there’s only yesterday’s introductory post on the developers’ blog, from a man named ‘Alboos’. It promises new details are to come soon. Meanwhile, you can plough through the snippets they’ve got up there, and take a look at the video below (don’t worry – it becomes a video after the stills at the start).

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48 Comments »

  1. RiptoR says:

    I hope this is as good as the original Mythos, and not some cheap “remake”…

    • Choca says:

      Since the whole Mythos team is now working at Runic Games and that this “new” Mythos is made by corean studio T3 Entertainment, it might change quite a bit.

    • Karry says:

      Why worry ? Diablo chaps made a “cheapest remake” in form of Torchlight and everyone seem to love it, for god knows what reason.

    • SirKicksalot says:

      I think everyone loves Torchlight (or claims to love it) because the Runic Games chaps are so friendly and because of the game’s history. Kind of like what happened to Stardock a few years ago, before people realised that Wardell dude is a douche.

      I just hope Mythos doesn’t become repetitive in 4 hours, like Torchlight.

    • TotalBiscuit says:

      Ahh yes here we go, the inevitable bitter backlash against every good title ever begins. Trying to rationalise and explain away the almost universal acclaim for a game that is not to your personal taste never gets old from a spectator’s point of view. Why do people like Torchlight? Well gee, maybe because it’s an extremely polished and enjoyable hack-and-slash with enough new features and refinements to distinguish it from the rest of the genre, plus it’s very moddable and the price is right. It’s not because ‘oh they just like the developers’ or other such tosh, though that helps, it’s because it’s a good game. You don’t like it? Good for you, well in this case bad for you because you don’t get to have fun with it.

      Complaints about hack and slash RPGs being repetitive are pretty funny too. Welcome to the entire sub-genre, all of them are like this, including the beloved sacred cow, Diablo 2. Click and Loot, rinse repeat. It’s not for everyone, but by that logic you might as well complain that FPS’s are repetitive because all you do is shoot people. So yes, Mythos will become ‘repetitive’ because it’s basically the same game, only now with a new ‘fresh’ Korean spin (read – grind, which the original already had and will only be magnified). If your deal-breaker is the singleplayer nature of Torchlight then you may enjoy Mythos, but if it isn’t, you won’t and having played the beta extensively, I can safely say there’s going to be a lot of rose-tinted spectacles being worn.

    • Lobotomist says:

      Criticizing Torchlight just means you are not really into these type of games.

      And no ,it is not perfect. But i highly doubt even Diablo 3 will be perfect.

    • SirKicksalot says:

      I don’t know about that. I played Fate a lot, maybe that’s why Torchlight got old so fast. And I also got tired of the endless dungeons, I need some fresh, open spaces… that’s one of the reasons I liked Titan Quest and Diablo 2.

      Perhaps I also need a little twist thrown in there. I don’t like devolving to a reptilian stage, where loot is the only focus of the game. Torchlight masters combat and tickles your OCD, but what about the rest?
      As of now, it’s a polished proof-of-concept. They nailed the basic combat and the loot – now add more classes, more skills (preferably something a bit more original) and ditch the dungeon. There’s a reason why Blizzard and a few select others distance themselves from confined spaces! And as someone noted here, its fantasy is a bit too regular. They played it too safe.

      I’m very curious to see where the franchise is heading, since they got the basics right. And I can’t wait to see the inevitable clash between Mythos and Torchlight’s fans.

    • Bremze says:

      @SirKicksalot: Torchlight was made by ~10 people in ~14 months and costs $20. You are expecting it to have the same amount of content and be as polished as full priced titles with 2x or even 3x the development time, much bigger development teams and $40 dolar price tag?

      Also, I found Titan Quest to be mind numbingly dull. The ”open environments” were horribly uninteresting, all the fun skills had long cooldowns, those skills, who didn’t, felt much too weak. Playing melee was a soul crushing experience because most of your skills were passives and hitting stuff with your basic melee attack was about as fun as filling out forms. Its funny how Torchlight manages to get everything right that Titan Quest didn’t.

    • TotalBiscuit says:

      @Bremze May I also point out that Titan Quest was a buggy, unoptimised piece of shit that still doesn’t run properly on modern systems regardless of various official and unofficial patches that attempt to fix it. Shame because it was great fun in multiplayer and I liked the setting, hoping Mytheon from Petroglyph will scratch that particular itch.

    • Dave says:

      And again, I say: Titan Quest runs just fine on my machine, with only the mildest and most occasional of hitches. Said machine is the slowest Core 2 Duo desktop Gateway ever sold, with a midrange video card and 4 GB of RAM stuck in it.

      (And I liked Titan Quest. It got dull a bit sooner than Diablo 2 did, but I liked it.)

    • TotalBiscuit says:

      It’s great that it runs ‘just fine’ on your machine but you are in the minority of people that have your machine ;) It was broken on launch, continued to be broken until Ironlore shut up shop and was never fully fixed. Of our regular gaming group, 6/8 who owned Titan Quest had issues with it, that’s purely anecdotal evidence but it serves only to illustrate the point that ‘it’s broke for some people’.

    • Urthman says:

      It’s sad that Titan Quest doesn’t run on your computer, but many of us who can think it’s a super-fun game. And it’s freakin’ gorgeous.

    • Wulf says:

      “Why worry ? Diablo chaps made a “cheapest remake” in form of Torchlight and everyone seem to love it, for god knows what reason.”

      I.. wot? Wait, what? No, I can’t… I.. just can’t… I need to do something with that before I can even give you any kind of a reply.

      “Why worry? Runic Games’ Torchlight is nothing but a cheap remake of Diablo, and everyone seems to love that game. God only knows why.”

      There, that’s better. My grammar is far from perfect, but at least I know what I’m supposed to be replying to now.

      To reply to your point, you sound like someone who’s stirring shit without really having a point to share. You didn’t bother to tell anyone why it’s a cheap remake, and you probably never will. This is likely just FUD from a Blizzard fan. I’ve explained at length why I feel that the only cheap remake here is Diablo III itself, and that Torchlight is the true spiritual successor.

      To be honest, I sincerely doubt that you’ve ever actually played Torchlight, because if you did you’d understand that it’s anything but a mere remake.

      “I think everyone loves Torchlight (or claims to love it) because the Runic Games chaps are so friendly and because of the game’s history. Kind of like what happened to Stardock a few years ago, before people realised that Wardell dude is a douche.”

      I can’t speak for other people, but I like it because it’s a fun game. If you want to imply politics over the top of one liking a fun game, then you go ahead and do that if it floats your boat, but really… are we going to see this with every successful game? Were you saying the same about 2DBoy when World of Goo was big?

      Friendly developers don’t sell a game. No, a good advertising division that’s able to brainwash witless idiots, or a game actually being good sells a game. In the case of Torchlight, it’s the latter.

      “I just hope Mythos doesn’t become repetitive in 4 hours, like Torchlight.”

      Okay, had you presented that as an opinion, I’d have no beef. But you presented it as a fact that Torchlight gets repetitive after 4 hours, so… well, I can only assume that if you feel strongly enough to present that as a fact, then you must have one hell of a worryingly short attention span.

      I, myself, have clocked in about 20 hours thus far, and there are people on the forums who’ve managed much, much more than that, and are still enjoying the game. Perhaps you didn’t notice that the game is modifiable, and there’s always new content coming in which keeps the game fresh.

      Anyway, I won’t be anecdotal, check this out:

      http://forums.runicgames.com/viewtopic.php?f=27&t=5889

      If the game commonly got boring within four hours, then you wouldn’t see those kinds of contests popping up, read through the thread, and indeed the forums, there are people who’ve clocked in days of play.

      So really, it’s just that you find Torchlight repetitive because it isn’t your kind of game, and it’s not a game you can play. I think that it’s not a very repetitive game objectively speaking, as it can be quite addictive, just that you don’t have the right kind of mindset to enjoy it. Not casting any aspersions on you, but a player can simply be incompatible with a game, rather than a game being flawed.

      Me? I can’t play strategy games. I love reading about them, and I’m sure the Red Alert games are fantastic, but I just can’t get by with them, they don’t agree with me, and that’s a failing on my part.

      There’s every likelihood that you, as a gamer, simply aren’t compatible with the dungeon-running genre. I mean, I could say, in an objective way, that Red Alert 2 is an uninspired game that gets boring quickly, but I know I’d look like an imbecile because I can understand games from the perspective of other gamers, and I know it’s a quality game. So I’m not going to say that. I know it’s just my problem with strategy games, and indeed, my loss. But that’s a purely subjective thing, as not all games are or all people.

      “I don’t know about that. I played Fate a lot, maybe that’s why Torchlight got old so fast. And I also got tired of the endless dungeons, I need some fresh, open spaces… that’s one of the reasons I liked Titan Quest and Diablo 2.”

      Oh, now see? You may not know about that, but I really think it’s fairly obvious… in fact, let me tell you what that says to me.

      It says: I am completely incompatible with dungeon runners, I simply cannot play games which don’t provide a huge degree of massive, empty locations which allow for free movement, I don’t like feeling confined at all and this probably has something to do with my claustrophobia (even if I’m unaware of it). I only like loot games where huge, open spaces are constantly present, just as I mentioned with Diablo2.

      Now the thing with Torchlight is that I felt that the massive caverns with their endless drops conveyed a huge degree of space, but due to the confined spaces in which one could actually play (typical of all dungeon runners, always has been, Akalabeth, Eye of the Beholder, the original Diablo, you name it) it does provide a closed, claustrophobic feel.

      Some people like that, some don’t.

      You don’t.

      What I believe some are failing to understand is that Diablo and Diablo 2 were different kinds of games, as Diablo was a classic dungeon runner, but Diablo 2 had wide, open, and rather empty areas in which nothing would happen. If one is mildly claustrophobic, then they’re going to prefer the Diablo 2 approach.

      It’s that simple, I think.

      As for myself, it’s interesting that in the real world, I’m actually mildly claustrophobic, and I love wide, open nature, I find the meat sandwich that is a city or a shopping district to be hugely uncomfortable, and yet in games it works for me. Perhaps because I don’t want to feel too comfortable when crawling around the mines of an ancient evil.

      But I suppose for some, the claustrophobia could be so overpowering that that discomfort could go from being a discomfort to a raging fear which would have them cooking up any excuses not to play.

      /shrug

      “Torchlight masters combat and tickles your OCD, but what about the rest?”

      What about the rest? There’s a decent enough storyline there, but as for the gameplay mechanics, it is focused, yes. Are you saying that you want all games to become sandbox games, jack of all trades, master of none? Torchlight is the master of its particular genre, there’s no harm in that.

      Are we going to accost World of Goo (to mention it again) next for not having a sprawling, open world, for not having a detailed crafting system, for not having a huge, detailed world to explore? Really, sometimes a game can just focus on what makes that game great and be enjoyable for that alone.

      The moment we try to turn Tetris into a bloody sandbox game so we have to go wandering across the plains of Argh to find the L-block we–wait, I’ve heard this before.

      Oh, that’s right. Yahtzee said it, and he was right (he often is, even if he’s a bit of an arse, much like myself).

      “There’s a reason why Blizzard and a few select others distance themselves from confined spaces! And as someone noted here, its fantasy is a bit too regular. They played it too safe.”

      And why is that inherently wrong? You’re telling us that they played it safe, sure, okay, fine… now for your next trick, tell us why it’s bad for some games to do that. Not every game has to be uniquely exotic, not every game can be. Many games try to be exotic and fail, badly. Not every game can be an Uru, a true gem that didn’t sell well.

      And to the contrary, some games which did play it safe were absolutely bloody beautiful. Beyond Good & Evil played it safe, as it was the quintessential console game. It just had some wandering through levels, combat, a couple of race minigames, and some platform-puzzling, it was pretty standard for the era as far as games go, and the mechanics all felt incredibly familiar. That, however, did not stop Beyond Good & Evil from being one of the most beautiful, incredible, and well crafted games I’ve ever played.

      So again, I don’t know why it’s bad to be safe. Beyond Good & Evil was safe. Was Beyond Good & Evil also bad? I don’t think so, others might disagree, and that’s their prerogative, but MetaCritic seems to agree with me at least.

      But yes, this all seems like throwing around buzz-words, doesn’t it? To these posts there is very little content, just weasily worded posts to try and make Torchlight look bad. It reminds me of those marketing companies that hire people to post on forums and spread FUD about a game, to try and make one game look bad in light of their competition. Even if that’s not the intent here, it’s what it seems like. I hear a lot of sound, but I don’t see anything much that’s actually meaningful.

      And I still haven’t seen an example of why Torchlight isn’t an absolutely brilliant game, on its own merits alone. In fact, I’ve gone this far to prove that it is. I’m hoping that my continued effort to give weight to my opinions will be noticed, because Torchlight really is rather brilliant.

  2. Po0py says:

    After reading so much about the nice chaps at Runic Games and playing so much of Torchlight I’d kinda feel dirty by trying this out.

  3. MinisterofDOOM says:

    I don’t know if I’d be able to play this and not feel dirty, even if it’s excellent. Every moment of gameplay would end up being a “Is this how Flagship would have done this?” moment. It’d be all doubts and reminders of what might have been. And it’d be kind of like having your wife replaced by a face dancer. I mean, sure, she still looks great, but that’s not your wife in there anymore. Just feels weird…right body, wrong soul.

    I’ll definitely be watching it with great interest, but the weirdness isn’t something that can be easily dispelled.

  4. mr arse says:

    i like feeling dirty.. BRING IT ON

  5. Tei says:

    I am looking forward for this thing. On my understanding, this team has started where the other team left, and the game whas already fun (for a diablo clone… more fun than Dungeon Siege if you need a reference). I will be fun what this new team has added, and how has “ruined” the game in other ways. A learning experience. There will be 3 mythos that way: The original cute-diablo Mythos, this one (koreangrinder mythos?) and Mythos singleplayer (Torchlight). Is like a Science Experiment, or something.
    I am not totally happy with Torchlight, I miss these ocassional WTF moment with Mythos, wen in a singleplayer dungeon (where you are supposed to play alone) you meet another adventurer. After hours killing stuff in these dungeons, I have realized that I am really alone in this Torchlight world. Also, theres some unbalance with the enchanter, methinks… I remenber enchanting and chaning gear more often in Mythos than in Torchlight. Also, the world is different after Borderlands and his “Doh, It shot rockets!”. If we live in a world of magic, why not some crazy wand that shot dogs? I see very litte fantasy (almost no fantasy at all) on the medieval fantasy games. There are more fantasy freedom on these props of the Borderlands game, than on most of the last 10 years of MMORPG games weapons (other than some Vanguard Saga of Heroes items,…)..but I digress… Wellcome back Mythos!.

    • Clovis says:

      I fed my bobcat-like cat a fish and he turned into a large anthropomorphic tree who summons skeletons and clanks around everywhere I go. That’s worth something, right?

    • Tei says:

      thats looks beeter than my dog, he vampirize health (so hes hard to kill) and shot ice firewalls (slowing everybody).
      how the pet work on TL is a novel idea… i ….must… admit.. it. It works somewhat like a turret defense game with only one turret..that moves :-)

    • Psychopomp says:

      how i shot ice firewall?

    • Tei says:

      Is a typo. I mean ice iceball.

  6. Dominic White says:

    So long as they don’t mess around with the formula that Mythos had going just before it shut down, it could be really quite good, actually. All they need to do is add more content, because the core gameplay was already just about perfect, give or take some balance tweaks.

    In other news, Hanbitsoft are also relaunching Hellgate as Hellgate: Tokyo, and if they actually include the stuff (new tilesets, enemies, rebalancing, UI improvements) that went out in the 2gb+ megapatch that launched the week before the game shut down for good, it could actually be a lot of fun. The game that died was, at the time, the game that should have launched in the first place. Really shitty timing.

  7. Lobotomist says:

    Its sad to see another studio working on software they stole by force from another studio.

    Really no moral or professional integrity…

    • TotalBiscuit says:

      And he has to have a nuanced legal opinion? I could give you one if you like, but I’m not going to because it’s boring as shit and bears no relevance to the discussion.

    • Bob_D says:

      If by “stole by force” you mean bought, then yes, you are correct. Hanbitsoft put a lot of money into Flagship to develop those games, with the understanding that they had certain rights to the IPs; they bought the remainder of the IP rights from the banks that had been given them as collateral on Flagship’s loans, which Flagship couldn’t repay when they collapsed. I don’t know how much Hanbit put in, but I know Flagship spent more than $100 million (!!) on Hellgate and Mythos (mostly Hellgate), without ever managing to complete either. Flagship hurt a lot of people by making promises they couldn’t fulfill, including to the subscribers, their business partners (several of whom went under as a result) and their own employees, who weren’t informed when Flagship ran out of money (the employees are, as a result, owed a great deal of back pay that they won’t ever see). I know the Flagship bosses were giving lots of interviews at the end, where they made themselves out to be the victims, but Flagship blew enough money to make at least four AAA games, and in the process did more harm than was ever done to them.

    • Wulf says:

      The only crime here is that the game has gone to a developer who — in my personal opinion going by the quality of the trailer and what we could see was added (crap new mobs) — simply don’t have the required talent to maintain and manage a game like Mythos.

      It’d be like Dungeon Runners going to a Korean developer, as all the British humour present there would be lost on them (cultural differences and all that). I’m sure it would be a decent game, as I’m sure that Mythos: (Subjective) Evolution will be a decent game, but I don’t think it’s really going to live up to the potential the game had with its original developers.

  8. Daniel Klein says:

    Well, I do kinda miss killing dinosaurs. Spent way too much time in the Mythos beta back in the day and this still tingles those addiction centres. Issues I see:

    * The break between FSS and Hanbit assets is so clearly visible (notice those blue ugly looking spider-things? Those weren’t in Mythos)
    * The quality of the trailer is questionable at best. There are many clips in widely varying resolutions, lots of them looped over and over, and except for the goofy looking lightning thingie I didn’t spot a single new or changed particle effect
    * It doesn’t seem like they’ve changed anything about the awkward overworld camera

    But most importantly

    * Show, don’t tell: Mythos the evolution, how? What did you change? Which appendages evolved into flappy things?

    Torchlight is closer to Mythos than most people seem to think. If I had to put my finger on the biggest difference it’s probably that the levels in Torchilght seem to be narrower, offering fewer large open spaces. And that Torchlight looks about a hundred times as good as Mythos. Yes, we can still feel the same hands behind the game design; balance in Torchlight is pretty bad as well (Ember Lance anyone?), but it’s nowhere near as bad as it was in Mythos where a single class with a single skill handily dominated the entire game on all difficulty settings (lightning widget).

    Overall Torchlight is the evolution here, and with the very good modding tools I expect the community to fix the most glaring problems–if no one else will, I’ll try my hand at a balancing mod some time soon.

    • Lobotomist says:

      Whats all the hubub about Ember Lance , even first lvl spell Ember Bolt is far better !

      And i know cause i use respec often, and tried every combination

    • Zaphid says:

      The problem with TorchED is that it doesn’t let you touch the really important stuff, like the item generation, the way you acquire skills, scaling of stats and stuff like that. Fell free to correct me, I got that from other people and from my own poking around. Can you at least make items have more than 2 sockets ? It’s a good game, but nowhere near D2 excellence.

      Anyway about this new Mythos: Runic beat them already, there is no way people who bought Torchlight won’t at least try their MMO, where these guys have to market it all over again. And from what I’ve seen, they didn’t add a whole lot of stuff and more importantly, no polish yet. I think this game is now made to make money, not because the devs want to make it.

    • Daniel Klein says:

      The reason ember lance is way out of whack is the infinite penetration (if this isn’t already the name of a series of porn films, I’m hereby calling dips). Whereas ember bolt at highest level can hit, what, 4 or 5 enemies at a time, every pulse of ember lance can bore through as many enemies as you like. Learn to kite just a little bit and you’ll quickly be inflicting insane damage.

      The reason everyone is raving about ember lance is that it actually is overpowered ;)

    • Lobotomist says:

      Perhaps before the patch. I played yesterday on hard difficulty. Dungeon LVL 21. And Amber Lance was hitting only one enemy, and not the enemies behind. It only looks like it is visually.

    • Daniel Klein says:

      Nope, I’m afraid you’re mistaken on that. They most definitely did not change penetration–it’s not in the changelogs, I’ve seen it on my own alchemist, and if you look at the spell in TorchED you can see that aspect of it has been untouched. That would be a major rework of the skill, taking away its penetration. It is sometimes a little tricky to judge the angle right, but do line up a few monsters and blast away (you know you can hold down RMB for GIANT LASER BEAM OF DEATH action, right?). You’ll see ;)

    • Pappy13 says:

      But Ember Lance has no knockback which is very important in certain situations. Ember Lance alone won’t get you all the way through the game on Hard, at least it didn’t for me.

  9. Dain says:

    Is that mid-riff showing elf lady thing in the preview frame of the youtube frame so cold that her nipples show through leather armour?

  10. Hardlylikely says:

    Why am I seeing people upset with Brad Wardell recently? Apart from this being the Internet, of course. Does Impulse run on ground kittens or something?

    • invisiblejesus says:

      A bunch of people are bent because of his political opinions and his switching to using FedEx over UPS because of political stuff. And I suspect his general attitude may play a role; personally I don’t care one way or the other about his politics or who ships his games, but I find him to be pretty annoying in interviews.

    • Lobotomist says:

      What are those political opinions ?

  11. Purple0limar says:

    Alboos…. Doombuldarr?!

  12. Lafinass says:

    Huh.

    A lot of what made Mythos great for me was the team working on it. We’d voice concerns in the forums and they’d be directly addressed by the devs, often times with our concerns being resolved in the very next patch. It was a great game in its own right for sure, but I don’t know that it would have made me nearly as giddy without that kind of open access to the creative process.

    • Wulf says:

      This is true, and it still is. The Runic guys are bold and unafraid to talk to people on their forums. They’re not afraid to let people speak their mind, either (within reason). There’s actually an RPS-like community there, now I could understand that community between blogger and readership, but between developers and gamers it’s almost unthinkable.

      And one thing that’s great about Runic, one thing that’s truly bloody fabulous, is that if you do something that might — oh noes! — threaten their artistic vision, they don’t lock you out. There have been games that have done that with patches, and it’s been a matter of deciding whether a patch was worth it. Runic, on the other hand, pretty much allow you to revert their design choices at one’s whimsy.

      For example.

      Hardcore Gamers: We demand a nastier enchanter.
      Runic: Okay!
      Hardcore Gamers: Take that, casualites.
      Casual Gamers: B-bu-but…
      Runic: We’ve also included the option for you to reverse these changes via mods.
      Modders: Here, have the old enchanter back!
      Casual Gamers: Yaaaay!
      Runic: We have no problems with these mods.
      Hardcore Gamers: Hmf, we’ll live with it, I guess, we did get the nastier enchanter we wanted.

      That’s the thing with Runic, they can please multiple crowds at once. Really, developers, that is how you do it. The only people who aren’t pleased by Runic are:

      1.) The incredibly obvious trolls (youfail.org!)..
      2.) Those who’re being stupid about how the game works (and apologise later when things are explained to them).
      3.) Those who’re experiencing performance problems that Runic are trying to track down (they released a half-size res texture pack that’s helped many people).

      I really wish all developers were like that.

      Sigh.

  13. fabrulana says:

    Lots of flashy screens sometimes flashing the same thing as earlier in the video. Not a good sign …

  14. Wooohoo! says:

    Hawt chick in improbable leather armor ahoy!

  15. Railick says:

    The fact that Titan’s Quest runs well on technology that wasn’t even released in great scale when the game was made doesn’t really mean a great deal to me ;P Pentium Dual-Core processor wasn’t released until 2007 and Titan’s Quest came out in 2006. Also 4 gbs of ram is pretty large it isn’t suprising you could run an old game on a system like that to be honest.
    I’m not saying anything about Titan’s Quest one way or another mind, I’m just saying your expample doesn’t really prove anything that’s like people ask “Can I runzors this new game I’ve got a quad Core PC with a Nvida Dragonslayer 4023423X 42342GB Card and 10 GBs of ram and a 50 inch monitor, do you think it will run?” They KNOW it will run they just want to show off their machine ;)
    As far as this goes I’m kind of suprised that this is coming out and they just released a new Fate game as well trying to compete with Torch Light (but the new fate game had no converage any where I’ve ever seen :P)
    BTW Ember Lance DOES have knock back if your weapon has knockback and it is INSANE often knocking back monsters all the way off the screen before you can kill them all the way. Also you can use it non-stop and never run out of mana by just using a few mana potions while it is running. People have killed Odark in a few seconds with this thing so yah I’d say it is a bit over powered. I stopped using it once I got tired of walking into a room and killing everything in a few seconds on hard and went back to using Ember Shock instead.

    Shadowcat “It hammers at my retinas like an evil woodpecker of pure energy”

  16. jamesL says:

    Zaphid says: “The problem with TorchED is that it doesn’t let you touch the really important stuff, like the item generation, the way you acquire skills, scaling of stats and stuff like that.”

    go into the Editors / Stat Line Editors
    there are a bunch of graphs and you can adjust the slope and angle of the graph or the individual points
    that’s how you adjust stats, health regen, xp gain, monster damage and the other game stats

    as for item generation, just clone an existing item and change the number of sockets it has

    • Wulf says:

      Thanks for that, I probably would’ve rambled on and on with a complete tutorial as to how to do each thing he asked, you were much more succinct.

      It’s amazing how many people bash Torchlight based purely on misinformation.

      I’m beginning to wonder if anyone can come up with a good critique of any of the aspects of Torchlight that doesn’t centre around misinformation, subjective opinion presented as fact, or just plain old bull. The Ember Lance is the only point I’ll concede on, as it is overpowered, but I will add tha there are mods that fix that.

    • MD says:

      “subjective opinion presented as fact”

      Couldn’t you level that charge at criticism of any game, aside from those that are blatantly broken?

  17. Eric says:

    I liked Torchlight and I’m glad I bought/played it BUT mannn did it get old fast. Not nearly as good as it was originally made out to be. The skill trees were boring and uninspired at best.

  18. ETRREY says:

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