By Kieron Gillen on December 2nd, 2009 at 2:26 pm.

Michael Rose posted Continuity over at Indie Games yesterday. I was going to steal the link without credit because he corrected my spelling on Twitter. I can’t bring myself to do it, because I’m not a total wanker. Well, not total. ANYWAY! Continuity is a platform-puzzler with an incredibly elegant twist – the levels are basically sliding puzzles, with you able to re-arrange the pieces to your own advantage. Press Space to zoom in and out from each level and go play.



02/12/2009 at 14:41 nabeel says:
Lovely.
02/12/2009 at 14:45 WilPal says:
Played this yesterday, it’s quite challenging.
02/12/2009 at 14:55 EthZee says:
*he corrected MY spelling.
02/12/2009 at 15:12 duel says:
no, no credit given at all :D
02/12/2009 at 15:14 Ocho says:
Great game. Really impressed with the cleverness and elegance of the gameplay. The sound effects and music are nicely done as well.
02/12/2009 at 15:31 Ian says:
Really good game, though I got bored with about 12 levels left.
02/12/2009 at 16:26 Jonas says:
Shitsticks, this is really close to what we were working on for our game design project at university, until we ended up making a physics puzzle instead because we were afraid of missing the deadline. Ah well, you can’t win them all.
02/12/2009 at 17:21 MacBeth says:
Grrr… just can’t get the last key on the last level…
02/12/2009 at 17:24 MacBeth says:
…and needless to say worked out what to do the instant I had revealed my failure
02/12/2009 at 17:40 autarch says:
For some reason I cannot figure out, sometimes it doesn’t let you cross between the rooms even when they appear to line up correctly.
02/12/2009 at 19:03 Patrick says:
Some rooms don’t seem to allow you into other rooms (it would be nice if this was indicated). However, try shifting things around and going into a different room. It will work (at least it has so far).
02/12/2009 at 19:14 zak canard says:
All the edges on the side you’re travelling from have to exactly match those on the side you’re travelling to. Even one pixel out is enough to kibosh it.
02/12/2009 at 17:43 ZeeKat says:
Brilliant. I love the two-layer music as well.
02/12/2009 at 17:53 PleasingFungus says:
This is really good!
Really, really good.
02/12/2009 at 21:06 PleasingFungus says:
Only really got it at the end – it’s a matter of tracing paths, figuring out where and how to go, backtracing from your goal through all valid paths. (Except when it’s not, and they just have fun with things… as with the borderwalking level, or the Portal one.)
The music is a really good touch too.
(My brother hates it, though. Inexplicable!)
02/12/2009 at 18:08 salejemaster says:
I really enjoyed this one
02/12/2009 at 18:50 Bhazor says:
Incredibly polished and complete for a brand new (as far as I know) concept.
This guy’s site just got favourited.
02/12/2009 at 19:05 Patrick says:
This is a really clever and very interesting game. Goes to show that sometimes less is more in game design. Great game!
02/12/2009 at 19:43 Jocho says:
Brilliant!