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	<title>Comments on: Deathless Prose: Permament Death</title>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-374232</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Thu, 10 Dec 2009 12:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-374232</guid>
		<description>That&#039;s what ruined it for me.

It just played out almost identically to my playthrough (proving that all the shouting about random events was just marketing, not reality) and the cop-out of dying during the ambush at the end prevented him having to write up the moral quandry of the final decision.

That said, 100 pages could have been saved by avoiding all the quasi-existential crap with Hakim.</description>
		<content:encoded><![CDATA[<p>That&#8217;s what ruined it for me.</p>
<p>It just played out almost identically to my playthrough (proving that all the shouting about random events was just marketing, not reality) and the cop-out of dying during the ambush at the end prevented him having to write up the moral quandry of the final decision.</p>
<p>That said, 100 pages could have been saved by avoiding all the quasi-existential crap with Hakim.
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371438</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Sun, 06 Dec 2009 00:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371438</guid>
		<description>It&#039;s not being compared to the greatest game imaginable though.  Well, surely it is in some minds, but that&#039;s not the point.  The game was trumpeted as being open and dynamic in a way that applied to everything.  That&#039;s the sort of thing that&#039;s going to attract fans/dreamers of big persistent world games.  It hits many of those realism and complexity marks, to its credit.  That&#039;s what makes the inclusion of regular respawning a problem.
They&#039;re trying to have it both ways, clearly.  They know shooter fans would  be driven nuts by half the game being driving/sightseeing/planning and no one to kill (and they&#039;re right, judging by shooter fans I know) and the guns are pretty lightweight and gamey.  So they&#039;ve got to keep a certain portion of the likely audience happy, or try to.
The criticism is a valid one though, for the more cerebral exploratory player those guys shouldn&#039;t be back yet and the friend/foe mechanics could stand to be more complex.  But two worlds are colliding here, that&#039;s all it is.
It&#039;s still, on a mechanical level at least, got more claim to the title of Shooter 2.0 than Bioshock could dream of.  As mentioned up thread, it&#039;s a real shame that there aren&#039;t any mods.  A few small changes could make all the difference.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not being compared to the greatest game imaginable though.  Well, surely it is in some minds, but that&#8217;s not the point.  The game was trumpeted as being open and dynamic in a way that applied to everything.  That&#8217;s the sort of thing that&#8217;s going to attract fans/dreamers of big persistent world games.  It hits many of those realism and complexity marks, to its credit.  That&#8217;s what makes the inclusion of regular respawning a problem.<br />
They&#8217;re trying to have it both ways, clearly.  They know shooter fans would  be driven nuts by half the game being driving/sightseeing/planning and no one to kill (and they&#8217;re right, judging by shooter fans I know) and the guns are pretty lightweight and gamey.  So they&#8217;ve got to keep a certain portion of the likely audience happy, or try to.<br />
The criticism is a valid one though, for the more cerebral exploratory player those guys shouldn&#8217;t be back yet and the friend/foe mechanics could stand to be more complex.  But two worlds are colliding here, that&#8217;s all it is.<br />
It&#8217;s still, on a mechanical level at least, got more claim to the title of Shooter 2.0 than Bioshock could dream of.  As mentioned up thread, it&#8217;s a real shame that there aren&#8217;t any mods.  A few small changes could make all the difference.
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		<title>By: Oak</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371435</link>
		<dc:creator>Oak</dc:creator>
		<pubDate>Sun, 06 Dec 2009 00:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371435</guid>
		<description>&lt;blockquote&gt; Yep. Just look at this very thread. At least a dozen people have complained about there being regular combat in an FPS.&lt;/blockquote&gt;

No, theyre complaining about regular combat against enemies who, for all intents and purposes, don&#039;t stay dead. I think very highly of Far Cry 2, but it&#039;s totally understandable (if a shame) that this undermined a lot of players&#039; will to continue.</description>
		<content:encoded><![CDATA[<blockquote><p> Yep. Just look at this very thread. At least a dozen people have complained about there being regular combat in an FPS.</p></blockquote>
<p>No, theyre complaining about regular combat against enemies who, for all intents and purposes, don&#8217;t stay dead. I think very highly of Far Cry 2, but it&#8217;s totally understandable (if a shame) that this undermined a lot of players&#8217; will to continue.
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		<title>By: blah</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371417</link>
		<dc:creator>blah</dc:creator>
		<pubDate>Sat, 05 Dec 2009 23:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371417</guid>
		<description>&quot;Name one game, one, that wasn’t played up like the second coming of christ.&quot;

BioShock.

More like expectations vs. reality, fed upon through hype.  Ken, why don&#039;t you frequent ttlg anymore?</description>
		<content:encoded><![CDATA[<p>&#8220;Name one game, one, that wasn’t played up like the second coming of christ.&#8221;</p>
<p>BioShock.</p>
<p>More like expectations vs. reality, fed upon through hype.  Ken, why don&#8217;t you frequent ttlg anymore?
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371394</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sat, 05 Dec 2009 22:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371394</guid>
		<description>Thank you. Almost all the hate for FC2 comes not from comparing it favourably or unfavourably to FC1, but rather to this imaginary super-game that never actually existed, and reality will ALWAYS lose out to imagination.

I mean, whoop de doo! You&#039;ve imagined a game you&#039;d rather be playing... okay, well, is there anything like it on the market that you could fairly compare this game to? No? Well, then you&#039;re just being absurd.</description>
		<content:encoded><![CDATA[<p>Thank you. Almost all the hate for FC2 comes not from comparing it favourably or unfavourably to FC1, but rather to this imaginary super-game that never actually existed, and reality will ALWAYS lose out to imagination.</p>
<p>I mean, whoop de doo! You&#8217;ve imagined a game you&#8217;d rather be playing&#8230; okay, well, is there anything like it on the market that you could fairly compare this game to? No? Well, then you&#8217;re just being absurd.
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371389</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Sat, 05 Dec 2009 22:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371389</guid>
		<description>&quot;The point is FC2 wasn’t promoted as being a regular FPS, whereas FC1 didn’t delude itself to be more than it was: an FPS game.&quot;

Name one game, &lt;i&gt;one&lt;/i&gt;, that wasn&#039;t played up like the second coming of christ. Judge it for what it is.</description>
		<content:encoded><![CDATA[<p>&#8220;The point is FC2 wasn’t promoted as being a regular FPS, whereas FC1 didn’t delude itself to be more than it was: an FPS game.&#8221;</p>
<p>Name one game, <i>one</i>, that wasn&#8217;t played up like the second coming of christ. Judge it for what it is.
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		<title>By: Sebmojo</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371357</link>
		<dc:creator>Sebmojo</dc:creator>
		<pubDate>Sat, 05 Dec 2009 20:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371357</guid>
		<description>Tch.  Permadeath playthroughs begin and end with &lt;a href=&quot;http://www.lurkerlounge.com/forums/index.php?act=ST&amp;f=7&amp;t=2118&quot; rel=&quot;nofollow&quot;&gt;Irene the Infirm&lt;/a&gt;.  Hardcore Sorceress with no skills, statpoints or gear.  That&#039;s right - she &lt;em&gt;punches everything to death.&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Tch.  Permadeath playthroughs begin and end with <a href="http://www.lurkerlounge.com/forums/index.php?act=ST&amp;f=7&amp;t=2118" rel="nofollow">Irene the Infirm</a>.  Hardcore Sorceress with no skills, statpoints or gear.  That&#8217;s right &#8211; she <em>punches everything to death.</em>
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		<title>By: Krondonian</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371353</link>
		<dc:creator>Krondonian</dc:creator>
		<pubDate>Sat, 05 Dec 2009 20:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371353</guid>
		<description>&#039;&#039;Iron man oblivion or morrowind could be great&#039;&#039;

NONDRICK. If you haven&#039;t read it already, http://livinginoblivion.wordpress.com/ is a gem. My favourite game diary ever. Such a shame that actually playing the game that way was a lot duller than the writing it produced, which lead to there not being an update since May.</description>
		<content:encoded><![CDATA[<p>&#8221;Iron man oblivion or morrowind could be great&#8221;</p>
<p>NONDRICK. If you haven&#8217;t read it already, <a href="http://livinginoblivion.wordpress.com/" rel="nofollow">http://livinginoblivion.wordpress.com/</a> is a gem. My favourite game diary ever. Such a shame that actually playing the game that way was a lot duller than the writing it produced, which lead to there not being an update since May.
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		<title>By: Serenegoose</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371277</link>
		<dc:creator>Serenegoose</dc:creator>
		<pubDate>Sat, 05 Dec 2009 17:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371277</guid>
		<description>I really liked Far Cry 2, with one, tiny, tiny exception. Mortars. Those things single handedly ruined the game for me, because of their psychic pinpoint accuracy. It&#039;s like you get to a certain point in the game, and then suddenly you&#039;re not allowed to ever stop moving ever again, because if you did, you&#039;d get mortared and then you&#039;d die.

So sometimes I load the game up, and I play until mortars start appearing regularly, and it&#039;s a lot of fun. And then I stop.</description>
		<content:encoded><![CDATA[<p>I really liked Far Cry 2, with one, tiny, tiny exception. Mortars. Those things single handedly ruined the game for me, because of their psychic pinpoint accuracy. It&#8217;s like you get to a certain point in the game, and then suddenly you&#8217;re not allowed to ever stop moving ever again, because if you did, you&#8217;d get mortared and then you&#8217;d die.</p>
<p>So sometimes I load the game up, and I play until mortars start appearing regularly, and it&#8217;s a lot of fun. And then I stop.
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		<title>By: Pl4t0</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371249</link>
		<dc:creator>Pl4t0</dc:creator>
		<pubDate>Sat, 05 Dec 2009 16:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371249</guid>
		<description>I actually LOVED Far Cry 2, and I completely agree with PC Gamer&#039;s review.  I get that people criticize it for being repetitive, but what most people don&#039;t realize I think is that it&#039;s only repetitive if you PLAY IT like it&#039;s repetitive.</description>
		<content:encoded><![CDATA[<p>I actually LOVED Far Cry 2, and I completely agree with PC Gamer&#8217;s review.  I get that people criticize it for being repetitive, but what most people don&#8217;t realize I think is that it&#8217;s only repetitive if you PLAY IT like it&#8217;s repetitive.
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		<title>By: blah</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371236</link>
		<dc:creator>blah</dc:creator>
		<pubDate>Sat, 05 Dec 2009 15:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22111#comment-371236</guid>
		<description>&lt;i&gt;&quot;Yep. Just look at this very thread. At least a dozen people have complained about there being regular combat in an FPS. Apparently they’d rather play some kind of sightseeing simulation.

Did nobody play Far Cry 1? I know it’s by another studio altogether, but it was ALL ACTION. Why did anyone expect some kinf of complex multifaceted action-RPG instead of an FPS? WHY!?&quot;&lt;/i&gt;

The point is FC2 wasn&#039;t promoted as being a regular FPS, whereas FC1 didn&#039;t delude itself to be more than it was: an FPS game.

I didn&#039;t mind the Trigens in FC1, at least it altered the gameplay somewhat with a different set of enemies to shoot (*stares at BioShock*).</description>
		<content:encoded><![CDATA[<p><i>&#8220;Yep. Just look at this very thread. At least a dozen people have complained about there being regular combat in an FPS. Apparently they’d rather play some kind of sightseeing simulation.</p>
<p>Did nobody play Far Cry 1? I know it’s by another studio altogether, but it was ALL ACTION. Why did anyone expect some kinf of complex multifaceted action-RPG instead of an FPS? WHY!?&#8221;</i></p>
<p>The point is FC2 wasn&#8217;t promoted as being a regular FPS, whereas FC1 didn&#8217;t delude itself to be more than it was: an FPS game.</p>
<p>I didn&#8217;t mind the Trigens in FC1, at least it altered the gameplay somewhat with a different set of enemies to shoot (*stares at BioShock*).
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/deathless-prose-permament-death/#comment-371180</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sat, 05 Dec 2009 13:17:17 +0000</pubDate>
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		<description>&quot;Farcry2 is that FPS where everybody complained because there were too many bad guys to shoot right?&quot;

Yep. Just look at this very thread. At least a dozen people have complained about there being regular combat in an FPS. Apparently they&#039;d rather play some kind of sightseeing simulation.

Did nobody play Far Cry 1? I know it&#039;s by another studio altogether, but it was ALL ACTION. Why did anyone expect some kinf of complex multifaceted action-RPG instead of an FPS? WHY!?</description>
		<content:encoded><![CDATA[<p>&#8220;Farcry2 is that FPS where everybody complained because there were too many bad guys to shoot right?&#8221;</p>
<p>Yep. Just look at this very thread. At least a dozen people have complained about there being regular combat in an FPS. Apparently they&#8217;d rather play some kind of sightseeing simulation.</p>
<p>Did nobody play Far Cry 1? I know it&#8217;s by another studio altogether, but it was ALL ACTION. Why did anyone expect some kinf of complex multifaceted action-RPG instead of an FPS? WHY!?
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