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	<title>Comments on: Me, Myself &amp; I: The Company Of Myself</title>
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	<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/</link>
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		<title>By: Kerry</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-381108</link>
		<dc:creator>Kerry</dc:creator>
		<pubDate>Sat, 19 Dec 2009 11:19:57 +0000</pubDate>
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		<description>Just agreeing with everyone else who liked the game, hated the ending. I really felt it added nothing - you can tell from the in-game narration that the guy&#039;s basically nuts, and spelling it out seemed like a rather crude move.

Oh, and I loved the last level - like Jimmy says, it feels like the game mechanic (and by extension the narrator) is unravelling. Very clever.

And yes, it&#039;s very, very Braid-like - but hey, I liked Braid. And it&#039;s not like this game cost me anything.</description>
		<content:encoded><![CDATA[<p>Just agreeing with everyone else who liked the game, hated the ending. I really felt it added nothing &#8211; you can tell from the in-game narration that the guy&#8217;s basically nuts, and spelling it out seemed like a rather crude move.</p>
<p>Oh, and I loved the last level &#8211; like Jimmy says, it feels like the game mechanic (and by extension the narrator) is unravelling. Very clever.</p>
<p>And yes, it&#8217;s very, very Braid-like &#8211; but hey, I liked Braid. And it&#8217;s not like this game cost me anything.
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		<title>By: curmudgeon</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-371947</link>
		<dc:creator>curmudgeon</dc:creator>
		<pubDate>Sun, 06 Dec 2009 23:08:20 +0000</pubDate>
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		<description>@Psycojester

http://www.youtube.com/watch?v=EYCmacqcGWI

Plus the pretentious writings about loneliness, musical choice, etc.   Viva la games as art!</description>
		<content:encoded><![CDATA[<p>@Psycojester</p>
<p><a href="http://www.youtube.com/watch?v=EYCmacqcGWI" rel="nofollow">http://www.youtube.com/watch?v=EYCmacqcGWI</a></p>
<p>Plus the pretentious writings about loneliness, musical choice, etc.   Viva la games as art!
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-371937</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Sun, 06 Dec 2009 22:53:10 +0000</pubDate>
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		<description>Braid invented puzzles involving copies of yourself?</description>
		<content:encoded><![CDATA[<p>Braid invented puzzles involving copies of yourself?
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		<title>By: curmudgeon</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-371934</link>
		<dc:creator>curmudgeon</dc:creator>
		<pubDate>Sun, 06 Dec 2009 22:51:52 +0000</pubDate>
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		<description>Liked this better when it was called &quot;Braid.&quot;</description>
		<content:encoded><![CDATA[<p>Liked this better when it was called &#8220;Braid.&#8221;
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		<title>By: Jimmy</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-371414</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Sat, 05 Dec 2009 23:09:17 +0000</pubDate>
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		<description>Lovely game. **spoiler alert**
The fact that I had to spawn nearly a hundred selfs to cross the last chasm reflects well on the character&#039;s complete mental destruction. It is great to be able to rely on yourself rather than others for some tasks, but loneliness eventually settles in, and another person livens it up. With some sort of multiplayer segment (or very clever AI indeed), it could be even more poignant as then there would be a true dispellation of solitude.</description>
		<content:encoded><![CDATA[<p>Lovely game. **spoiler alert**<br />
The fact that I had to spawn nearly a hundred selfs to cross the last chasm reflects well on the character&#8217;s complete mental destruction. It is great to be able to rely on yourself rather than others for some tasks, but loneliness eventually settles in, and another person livens it up. With some sort of multiplayer segment (or very clever AI indeed), it could be even more poignant as then there would be a true dispellation of solitude.
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		<title>By: Jimmy</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-371408</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Sat, 05 Dec 2009 22:49:54 +0000</pubDate>
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		<description>Lovely game. [spoiler alert]
The fact that I had to spawn nearly a hundred selfs to cross the last chasm reflects well on the character&#039;s complete mental destruction. It is great to be able to rely on yourself rather than others for some tasks, but loneliness eventually settles in, and another person livens it up. With some sort of multiplayer segment (or very clever AI indeed), it could be even more poignant as then there would be a true dispellation of solitude.</description>
		<content:encoded><![CDATA[<p>Lovely game. [spoiler alert]<br />
The fact that I had to spawn nearly a hundred selfs to cross the last chasm reflects well on the character&#8217;s complete mental destruction. It is great to be able to rely on yourself rather than others for some tasks, but loneliness eventually settles in, and another person livens it up. With some sort of multiplayer segment (or very clever AI indeed), it could be even more poignant as then there would be a true dispellation of solitude.
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		<title>By: rei</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-371228</link>
		<dc:creator>rei</dc:creator>
		<pubDate>Sat, 05 Dec 2009 15:22:43 +0000</pubDate>
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		<description>I read the title, and then had to do a double-take to realize that this &lt;i&gt;wasn&#039;t&lt;/i&gt; posted by Kieron :\</description>
		<content:encoded><![CDATA[<p>I read the title, and then had to do a double-take to realize that this <i>wasn&#8217;t</i> posted by Kieron :\
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		<title>By: EaterOfCheese</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-371053</link>
		<dc:creator>EaterOfCheese</dc:creator>
		<pubDate>Sat, 05 Dec 2009 03:22:46 +0000</pubDate>
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		<description>That was awesome fun. Still playing it, as I got stuck on level 14.</description>
		<content:encoded><![CDATA[<p>That was awesome fun. Still playing it, as I got stuck on level 14.
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		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-371018</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Sat, 05 Dec 2009 01:36:21 +0000</pubDate>
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		<description>Locked up on me, level 18.  I had so many ghosts bouncing on my head trying to get across that damn chasm that eventually the game started chugging and eventually froze completely.  I was quite curious to see this ending, but never mind.</description>
		<content:encoded><![CDATA[<p>Locked up on me, level 18.  I had so many ghosts bouncing on my head trying to get across that damn chasm that eventually the game started chugging and eventually froze completely.  I was quite curious to see this ending, but never mind.
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		<title>By: Günter</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-370940</link>
		<dc:creator>Günter</dc:creator>
		<pubDate>Fri, 04 Dec 2009 22:41:43 +0000</pubDate>
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		<description>The puzzles were kind of dull and easy, and I thought the self-conscious, maudlin narrative was more annoying than anything. Pretty decent music, though.</description>
		<content:encoded><![CDATA[<p>The puzzles were kind of dull and easy, and I thought the self-conscious, maudlin narrative was more annoying than anything. Pretty decent music, though.
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		<title>By: Sagan</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-370917</link>
		<dc:creator>Sagan</dc:creator>
		<pubDate>Fri, 04 Dec 2009 22:08:37 +0000</pubDate>
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		<description>Actually I confused level 19 and level 20. In Level 19 you just have to build a large tower of jumping clones at the start. Then just stand still and wait for them to stop jumping. Then move right.</description>
		<content:encoded><![CDATA[<p>Actually I confused level 19 and level 20. In Level 19 you just have to build a large tower of jumping clones at the start. Then just stand still and wait for them to stop jumping. Then move right.
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		<title>By: Sagan</title>
		<link>http://www.rockpapershotgun.com/2009/12/04/me-myself-i-the-company-of-myself/#comment-370905</link>
		<dc:creator>Sagan</dc:creator>
		<pubDate>Fri, 04 Dec 2009 21:47:40 +0000</pubDate>
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		<description>I solved that level by spamming dozens of copies. Until I made it over. Each failed attempt increases the chances that you will land on something the next time. So you don&#039;t need to perform a trick double jump in that level.</description>
		<content:encoded><![CDATA[<p>I solved that level by spamming dozens of copies. Until I made it over. Each failed attempt increases the chances that you will land on something the next time. So you don&#8217;t need to perform a trick double jump in that level.
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