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	<title>Comments on: Havok Reveals Indie Developer Programme</title>
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		<title>By: Joe Blow</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-374145</link>
		<dc:creator>Joe Blow</dc:creator>
		<pubDate>Thu, 10 Dec 2009 10:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22245#comment-374145</guid>
		<description>I love what Karry says.........

They don’t detail how much this will cost”
Thats the way Havok people always operated. Its quite degrading, basically they are saying “if you even have to ask about cost – fuck off, we dont need any cheapskates here”. Great cost-efficient business model they’re running.


I&#039;ll tell you what degrading is... having to deal with people like you, who whine and bitch about everything. And cant ever press F1 and read a para or two.

I&#039;m glad you feel degraded, because you are a whiner. And I dont know any business that needs crackheads like you.

And look lets be honest, its not that your ever going to amount to anything, the Koreans the Japanese the Chinese will wipe the floor with you ANY day of the week.

Oh looks like back to playing pacman for you...lol</description>
		<content:encoded><![CDATA[<p>I love what Karry says&#8230;&#8230;&#8230;</p>
<p>They don’t detail how much this will cost”<br />
Thats the way Havok people always operated. Its quite degrading, basically they are saying “if you even have to ask about cost – fuck off, we dont need any cheapskates here”. Great cost-efficient business model they’re running.</p>
<p>I&#8217;ll tell you what degrading is&#8230; having to deal with people like you, who whine and bitch about everything. And cant ever press F1 and read a para or two.</p>
<p>I&#8217;m glad you feel degraded, because you are a whiner. And I dont know any business that needs crackheads like you.</p>
<p>And look lets be honest, its not that your ever going to amount to anything, the Koreans the Japanese the Chinese will wipe the floor with you ANY day of the week.</p>
<p>Oh looks like back to playing pacman for you&#8230;lol
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		<title>By: Joe Blow</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-374137</link>
		<dc:creator>Joe Blow</dc:creator>
		<pubDate>Thu, 10 Dec 2009 10:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22245#comment-374137</guid>
		<description>I love what Karry says.........

They don’t detail how much this will cost”
Thats the way Havok people always operated. Its quite degrading, basically they are saying “if you even have to ask about cost – fuck off, we dont need any cheapskates here”. Great cost-efficient business model they’re running.


I&#039;ll tell you what degrading is... have to deal with people like you, who whine and bitch about everything. And cant ever press F1 and read a para or two.

I&#039;m glad you feel degraded, because you are a whiner. And I dont know any business that needs crackheads like you.

And look lets be honest, its not that your ever going to amount to anything, the Koreans the Japanese the Chinese will wipe the floor with you ANY day of the week.

Oh looks like back to playing pacman for you...lol</description>
		<content:encoded><![CDATA[<p>I love what Karry says&#8230;&#8230;&#8230;</p>
<p>They don’t detail how much this will cost”<br />
Thats the way Havok people always operated. Its quite degrading, basically they are saying “if you even have to ask about cost – fuck off, we dont need any cheapskates here”. Great cost-efficient business model they’re running.</p>
<p>I&#8217;ll tell you what degrading is&#8230; have to deal with people like you, who whine and bitch about everything. And cant ever press F1 and read a para or two.</p>
<p>I&#8217;m glad you feel degraded, because you are a whiner. And I dont know any business that needs crackheads like you.</p>
<p>And look lets be honest, its not that your ever going to amount to anything, the Koreans the Japanese the Chinese will wipe the floor with you ANY day of the week.</p>
<p>Oh looks like back to playing pacman for you&#8230;lol
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		<title>By: Capital-T-Tim</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-373132</link>
		<dc:creator>Capital-T-Tim</dc:creator>
		<pubDate>Wed, 09 Dec 2009 00:33:58 +0000</pubDate>
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		<description>Gorgeras: it&#039;s simulations all the way down</description>
		<content:encoded><![CDATA[<p>Gorgeras: it&#8217;s simulations all the way down
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		<title>By: John O'Kane</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-373056</link>
		<dc:creator>John O'Kane</dc:creator>
		<pubDate>Tue, 08 Dec 2009 23:01:35 +0000</pubDate>
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		<description>This is largely about getting 3rd party studios access to the source code at an affordable price I would guess. The indie friendly binary version is out a long time now - as Colin says, you can sell games using it. Weirdly I don&#039;t think the up take has been great. I think this is because a) it means you, as a small indie, are getting involved in a 3d game and b) you are probably using a low level language like c++; both of which are not the norm these days. Given that many great indie games are more 2d &amp; flash, or 3d &amp; xna/c# I can see why.

Still this is a shame. If you are into coding in c++, it&#039;s a good starting point for handling a lot of low level system things like arrays, serialization, fileloading etc, never mind the physics. SDL + Havok + Directx/OpenGL is a fast track to getting the back end of an indie game up and running quick.</description>
		<content:encoded><![CDATA[<p>This is largely about getting 3rd party studios access to the source code at an affordable price I would guess. The indie friendly binary version is out a long time now &#8211; as Colin says, you can sell games using it. Weirdly I don&#8217;t think the up take has been great. I think this is because a) it means you, as a small indie, are getting involved in a 3d game and b) you are probably using a low level language like c++; both of which are not the norm these days. Given that many great indie games are more 2d &amp; flash, or 3d &amp; xna/c# I can see why.</p>
<p>Still this is a shame. If you are into coding in c++, it&#8217;s a good starting point for handling a lot of low level system things like arrays, serialization, fileloading etc, never mind the physics. SDL + Havok + Directx/OpenGL is a fast track to getting the back end of an indie game up and running quick.
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		<title>By: Greg</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-373038</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Tue, 08 Dec 2009 22:27:34 +0000</pubDate>
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		<description>I dont think Zombie Driver uses Havok Physics I think it uses PhysX... 

Upon looking at their website it says they use PhysX not Havok.</description>
		<content:encoded><![CDATA[<p>I dont think Zombie Driver uses Havok Physics I think it uses PhysX&#8230; </p>
<p>Upon looking at their website it says they use PhysX not Havok.
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		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-372846</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Tue, 08 Dec 2009 17:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=22245#comment-372846</guid>
		<description>I&#039;m boggled by the idea of a &#039;simulation of the universe&#039;. How fast would it be moving and how detailed would it be? After all; there are far more forces and molecules at work in the heavens than there are transistors in all the computers in the world combined. 

Would this simulated universe also feature a computer which is also simulating the universe?</description>
		<content:encoded><![CDATA[<p>I&#8217;m boggled by the idea of a &#8216;simulation of the universe&#8217;. How fast would it be moving and how detailed would it be? After all; there are far more forces and molecules at work in the heavens than there are transistors in all the computers in the world combined. </p>
<p>Would this simulated universe also feature a computer which is also simulating the universe?
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		<title>By: Bob Bobson</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-372801</link>
		<dc:creator>Bob Bobson</dc:creator>
		<pubDate>Tue, 08 Dec 2009 16:43:08 +0000</pubDate>
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		<description>Cor: An interjection with a meaning between Gosh and Blimey, typically in a postive sense.</description>
		<content:encoded><![CDATA[<p>Cor: An interjection with a meaning between Gosh and Blimey, typically in a postive sense.
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		<title>By: Colin Barrett</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-372732</link>
		<dc:creator>Colin Barrett</dc:creator>
		<pubDate>Tue, 08 Dec 2009 15:18:43 +0000</pubDate>
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		<description>Expecting this comment to also not appear next to the thing it is supposed to be replying to; I just had a look at Zombie Driver and it claims to be using PhysX, not Havok. The only game I can think of that I suppose uses the free PC version of Havok is Twin Sector, although there may well be others.</description>
		<content:encoded><![CDATA[<p>Expecting this comment to also not appear next to the thing it is supposed to be replying to; I just had a look at Zombie Driver and it claims to be using PhysX, not Havok. The only game I can think of that I suppose uses the free PC version of Havok is Twin Sector, although there may well be others.
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		<title>By: disperse</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-372730</link>
		<dc:creator>disperse</dc:creator>
		<pubDate>Tue, 08 Dec 2009 15:10:45 +0000</pubDate>
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		<description>@Collic

&quot;flap around like a frothing, speed fuelled epileptic&quot;

I&#039;ve witnessed this phenomenon but could never put it into words.  Until now, that is.  Thank you.</description>
		<content:encoded><![CDATA[<p>@Collic</p>
<p>&#8220;flap around like a frothing, speed fuelled epileptic&#8221;</p>
<p>I&#8217;ve witnessed this phenomenon but could never put it into words.  Until now, that is.  Thank you.
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		<title>By: Colin Barrett</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-372729</link>
		<dc:creator>Colin Barrett</dc:creator>
		<pubDate>Tue, 08 Dec 2009 15:08:24 +0000</pubDate>
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		<description>Damnit, that was supposed to be a reply to getter77 a couple of posts up.</description>
		<content:encoded><![CDATA[<p>Damnit, that was supposed to be a reply to getter77 a couple of posts up.
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		<title>By: Colin Barrett</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-372728</link>
		<dc:creator>Colin Barrett</dc:creator>
		<pubDate>Tue, 08 Dec 2009 15:04:41 +0000</pubDate>
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		<description>Yes, that is correct- this part of the article is wrong as far as I know:

&quot;there’s no charge for these so long as you’re giving your game away for free&quot;

You can sell your (PC) game, but need to execute a license agreement with Havok if it&#039;s for more than $10. There isn&#039;t a cost for the license, just a requirement for attribution (copyright notices, logos, etc).</description>
		<content:encoded><![CDATA[<p>Yes, that is correct- this part of the article is wrong as far as I know:</p>
<p>&#8220;there’s no charge for these so long as you’re giving your game away for free&#8221;</p>
<p>You can sell your (PC) game, but need to execute a license agreement with Havok if it&#8217;s for more than $10. There isn&#8217;t a cost for the license, just a requirement for attribution (copyright notices, logos, etc).
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		<title>By: Taillefer</title>
		<link>http://www.rockpapershotgun.com/2009/12/08/havok-reveals-indie-developer-programme/#comment-372724</link>
		<dc:creator>Taillefer</dc:creator>
		<pubDate>Tue, 08 Dec 2009 14:53:36 +0000</pubDate>
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		<description>It&#039;s always a bit odd when they&#039;ve applied the physics to some objects but not others. Some things jump around like they&#039;re having a seizure. And then you have the indestructible, immobile things which float a couple of inches above the surface they should be resting on.

Most amusing in shooters where you can blow a hole in a wall, but if you fire a rocket at a glass bottle it&#039;ll just stand there, defiantly as a Tall-Nut.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always a bit odd when they&#8217;ve applied the physics to some objects but not others. Some things jump around like they&#8217;re having a seizure. And then you have the indestructible, immobile things which float a couple of inches above the surface they should be resting on.</p>
<p>Most amusing in shooters where you can blow a hole in a wall, but if you fire a rocket at a glass bottle it&#8217;ll just stand there, defiantly as a Tall-Nut.
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