By John Walker on December 17th, 2009 at 10:11 am.

Splinter Cell: Conviction has been in development for quite a while. It seems hard to focus on this, Ubisoft having entered a phase of churning out their franchises once a year, saturating the market and our consciousness with too many games, multiple teams working on alternate sequels for each series. But then that madness stopped, and now Conviction is over two years late. Which all seems to be pointing toward its being two years better, too. And the co-op – this could be another good reason to be excited about it. Rather than a tacked on mode for the main game, it’s a two-player prequel to Conviction’s main story, lasting around six hours. There’s a trailer about it below.
So make of it what you will. You’ve got two characters, Archer and Kestrel, and a collection of cooperative challenges. Take a look:



17/12/2009 at 10:43 FadedReality says:
This game looks like a more natural direction for the character than the “next gen” version of Double Agent and this co-op business aims to make Jan-Feb as expensive as Oct-Nov was.
17/12/2009 at 10:44 duel says:
thats a pretty exciting looking co-op trailer!
17/12/2009 at 11:27 Sam Bigos says:
Looks interesting to say the least.
17/12/2009 at 10:58 Ian says:
That actually looks pretty good, and it’s nice that they at least appear to be putting a bit of effort into making the co-op stuff interesting outside the gameplay.
17/12/2009 at 11:51 Jakkar says:
I’ll always miss the original design. They’ve taken a good-looking and innovative game full of manipulating AI and playing with physics and turned it into another Army of Two/Halo Co-op, with square-jawed heros in black bodysuits.
I wanted my tramp simulator. Search youtube for clips of the original Splintercell: Conviction.
17/12/2009 at 12:35 Ian says:
Yeah, the game definitely looked more interesting at that point in development.
17/12/2009 at 13:07 Okami says:
They’ve taken a good-looking and innovative game full of manipulating AI and playing with physics
The thing is: Maybe it just didn’t work? You wouldn’t believe how many ideas that sound great on paper and might even make for an awesome proto type just don’t work out in the end. Hiding in a crowd of people to evade attackers might be pretty aweseome once. But building a whole game around it?
There are a lot of reasons why certain game ideas are never realized – not all of them have to do with “evil publisher hates fun and innovation”.
17/12/2009 at 15:46 Jesse says:
Looking at indie developers these days makes me think there’s a way to make everything work, if you’re just clever enough to discover the method.
17/12/2009 at 12:56 Baris says:
While I preferred what the game was going to be before the massive overhaul, it still looks like a solid (TIGHT) game following in the vein of Batman: Arkham Asylum.
Any game putting special attention into co-op is a reason to celebrate, and that trailer did made it look exciting, but I’d prefer a little bit more focus on stealth than there seems to be. That stealth challenge mission set in a snow covered forest from MW2 was probably my favourite co-op experience this year.
17/12/2009 at 13:07 ShineDog says:
It certainly looked interesting, but I would hesitate to say it looked very good.
Obviously they didnt think it did.
17/12/2009 at 13:09 Fatrat says:
Yup.
I thought (back when i first heard of the game) that the rough, trampy looking Sam having to lay low and be sneaky without use of any gadgets or weapons sounded rather interesting.
Now, it still looks like it will be a good game, but i was more interested in throwing tables and other random things around, in combat, than having twin Uzis and body armour. The original idea just sounded far more messy, in a good ”bar fight” simulating kinda way.
That was a long time ago though. It seems like it’s gonna be a completely different game now, i really don’t know why they made the changes they did, but man… it sure has taken them long enough. They could have made a sequel to this sequel alongside it in this time.
17/12/2009 at 13:38 Heliocentric says:
I <3 chaos theory's coop so i'm willing to be excited about this.
17/12/2009 at 14:19 Chalkster says:
The co-op in that game was the only bit I kept playing over and over.
17/12/2009 at 14:07 Jonas says:
Oh good lord that looks fantastic.
17/12/2009 at 15:21 bleeters says:
Hrmm. Vague excitment building, provided the game ships with someone to actually co-op with. I’m so alone.
For some reason Kestrel reminds me of Big Sisters, too. I blame the giant red light strapped to his face.
17/12/2009 at 15:38 noom says:
I read the heading then looked at the title picture. “They don’t seem to be co-operating very well” I thought.
17/12/2009 at 18:31 Toby says:
Real Men cooperate by causing each other massive head trauma, didn’t you know?
17/12/2009 at 16:06 Jad says:
Man, all my friends who like action games play on consoles. My PC gaming friends tend towards the RPG/indie game scene (which I like too, but World of Goo isn’t a co-op game). Finally got a friend to play some L4D last night with me for the first time in months.
Can’t watch the video — are these prequel missions still playable singleplayer (with bots, I guess)?
17/12/2009 at 18:36 Heliocentric says:
If anyone is short of a coop partner and wants me to crawl up their back please contain yourselves. I’m taken.
17/12/2009 at 21:35 Himself says:
“Красная Жара: Возвращение”!
17/12/2009 at 22:47 FRIENDLYUNIT says:
Aw man now I want it again.
20/12/2009 at 13:07 Heliocentric says:
Just read Alec’s write up on Eurogamer, holy shit this sounds good.
http://www.eurogamer.net/articles/splinter-cell-conviction-multiplayer-hands-on
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