Rock, Paper, Shotgun

Archive for December, 2009

Rock, Paper, ShotgUnity, Part Eight

By James Carey on December 19th, 2009.


‘Twas the weekend before Christmas and all through the InfoNet, children were wondering just what they would get. They’d written to Santa: ‘Dear St. Nick hear our plea, All we want is Build 04 of ShotgUnity!’

And so it was. Fortunately for Info Claus we’re at the half-way point in our attempt to build a game in two months using the free Unity game development suite. Those on The Nice List can get their just desserts, along with the next part of our diary, below the cut.

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The Games Of Christmas: December 19th

By RPS on December 19th, 2009.

It's a hand me down
We all want to rule the world. Occasionally, we get to, assuming we have enough spare time. We celebrate this fact via a precious window of the seasonally festive advent-o-calendar. But of which game do we speak? Follow the a-pointy appointed hand of the one true leader of the Autobots to discover…
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King Arthur Holds Demo

By John Walker on December 19th, 2009.

Fields are for roly-polies, not war.

King Arthur, the medieval strategy game Jim WITted a couple of weeks back, now has a demo. But what does this mean for you? How could I possibly know. If you would like it, it’s 1.85GB. And it’s also available via Steam. So come on, what are you waiting for?

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Star Trek Online: Characters Creatored

By John Walker on December 18th, 2009.

It's okay, they're behind glass.

The Star Trek Online beta has for some reason allowed us in. So of course this means spending my entire afternoon playing with the character creator. It’s made by Cryptic. Can you guess whether it’s brilliant or not? It’s brilliant.

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Just Cause 2: Island In Chaos

By John Walker on December 18th, 2009.

It is not Jesus, but it has the same initials.

Don’t get too frightened by the latest Just Cause 2 trailer. It tries to upset and confuse us by talking about the plot for the first half. Evil despotic ruler, agent gone rogue, take over the world, blah blah blah. But then halfway through everything’s okay again. Shit. Blows. Up. So don’t worry.

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STO: Klingons are PvP-Powered Class

By Jim Rossignol on December 18th, 2009.


The Star Trek Online forums have thrown up news of a neat piece of design for Klingon characters. Weirdly, the link seems to work from some pages and not others, randomly taking you to their front page. Anyway, what it reveals is that Klingon’s will be PvP-focused, and while Federation classes can expect to advance through PvE missions, the Klingon player will need to do harm to his fellows if he means to progress: “Klingon Captains have the same number of skills available as their Federation counterparts, including the same professions. Your Klingon Captain can be a Science, Engineering or Tactical officer. However, they must advance through PvP, as they will not have access to the same amount of player-vs.-environment content as Federation players at launch.” I think that’s a neat idea, a kind of formalisation of role-playing in the content available to you.

Oh and what’s this? An invitation to the STO beta? I might have to investigate it for myself…

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The Games Of Christmas: December 18th

By RPS on December 18th, 2009.

This way please.
Things are better when in space. Games are better when played co-op. But what do these cast-iron truths mean for seasonally festive advent-o-calendar? An intriguing question. Almost as intriguing as the game of the year that is indicated by the hand of the one true leader of the Autobots. Let us travel through the 18th window to discover…
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I AM THE FLY: The Fly On The Wall

By Kieron Gillen on December 18th, 2009.

Deformed human knows not what he faces. I am the avatar of Nurgle. I will strike him down.

I’ve finally started my judging the IGF. Only 4 days past the deadline, eh? Anyway, one of the things I was looking at is this. It’s called The Fly On the Wall and is a human-versus-fly death-match. He is enormous and fat with big swatty hands and a tendency to send all the furniture in the room flying. You are sneaky, capable of rolling in poop to get diseases and infecting the foolish chubby human. It’s very short and not terribly good, but it’s certainly got an idea. I especially like the optional fly-vision eyesight, as shown above. You’ll find footage below and can get it from here.
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Panama Splat: Battlefield Bad Company 2

By Jim Rossignol on December 18th, 2009.


Electronic Arts might be making a load of noise about reclaiming the FPS crown with the re-pumped Medal Of Honor, but I think they’re also making decent headway in that area with the Bad Company sequel. What we’ve seen so far from the multiplayer sessions has been very exciting, and the latest footage from the game’s “Panama Canal” map looks just as intense – particularly the quad-bike stuff. After that they could throw us a Battlefield 3 bone, and we’d be happy manshooters. Go take a gander at the footage below.
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Team Fortress 2 Updates! Demomen Bleed!

By Kieron Gillen on December 18th, 2009.

Of course, despite all my soldier posturing, I didn't contribute to the war at all. Man!

The Demoman/Soldier war is over. And to the victors, the spoils. The final score? 6,406,065 Demomen deaded by Soldiers versus 6,372,979 soldiers deaded by demomen. The Soldiers could be gracious in victory. But where’s the fun in that? Yah-boo, etc. But let’s not dwell on this drubbing of the inferior demomen – let’s concentrate on the new goodies in the update. New maps! Crafting! Stuff and things and shit. And, being an update weekend, it’s free at the moment so anyone can go and play.

I was actually going to do this post in an ironic “Oh God. Not another update. I wish Valve would stop supporting TF2, because it’s getting really boring” style, but actually nosing through all the stuff has made me incapable of holding that posture of cynicism. It all looks rather neat.

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Compo Winners: LOTRO and Intel/OpFlash

By RPS on December 18th, 2009.


Thanks to the hundreds of entrants to the last couple of competitions we ran, we’re sorry we don’t have something for everyone. There can only be a handful of lucky winners, and those folks names are listed below. Additional thanks to the chaps at Codemasters, who provided the swag.
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