Counter-strike Counter: Tactical Intervention

By Kieron Gillen on January 6th, 2010 at 7:00 pm.

'When I'm cleaning windows' has been updated for the times.

We haven’t even mentioned Mihn Lee’s (One of Counter-strike’s original creators and Valve alumni) new project yet. Now, as screens and a little more info leaks out, let’s make ammends. Go have a nose at the gallery here and see the press-release here. Its Beta will start in the first half of 2010 and is a source-engine shooter which features “hostage NPCs with impeccable AI”. Impeccable AI! I do like AI which has been Impecced.

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44 Comments »

  1. linfosoma says:

    It’s quite interesting actually, for one, it doesn’t have sniper rifles, which means that you might be able to actually pay the game!

  2. JonFitt says:

    This looks very interesting, I wonder if it will finally replace CS?

    One thing I noticed though is either the Source Engine is looking long in the tooth, or they’re scaling this back for low-spec PCs.
    I suspect the latter, many people are still playing CS on lower-spec PCs and they could be intentionally making sure they grab that market.

    • JonFitt says:

      PS Impeccing hostages will get you on the terrorist watch lists.

    • Walter says:

      But taking hostages won’t? :P

    • Demon Beaver says:

      I don’t think anything will replace CS, unless it keeps it as simple as CS is… from the screenshots: rappelling, rolling on the floor.

      The charm (or addictiveness) of CS comes from the fact that the rules are very very simple. No one will bother rappelling if everyone knows all rappell points of the map, and sends a few bullets there just in case.

      So what I’m saying is that the novelty will wear off, and then it’s just another one of those games… good reference point: Rainbow Six Vegas 1 and 2.

      Disclaimer: I actually like Vegas, even 2! I’m just saying, it can’t beat CS at the multiplayer part…

  3. HidesHisEyes says:

    support for canine units = playable dogs?

  4. syrion says:

    Really? I’m not much of a graphics-whore (I heart Crawl Stone Soup, Dwarf Fortress, La Mulana…), but this just looks terrible. Honestly, that first screenshot looks worse than GoldSrc. The third is the only one that looks even remotely decent.

    • Vandelay says:

      I don’t think that third picture is taken from the game. Looks like it is just a render.

      I find it pretty hard to believe that this is source at all. As Syrion says, most of it looks at a similar level to GoldSrc. The only image that makes it look vaguely like Source is the one with the fire (look at the heat haze, for example,) but everything around the flames still looks very low quality.

      Still, graphics aren’t everything and should wait till we hear more about the game itself before passing judgement. It looks like it will just be Counter Strike 2 and as I wasn’t very enthralled with the original I expect I will pass. It will be interesting to see if this guy is able to capture gamers as successfully as he did with his previous work though. I’m not sure it will be so easy; times have changed so much that I expect anything less then highly polished will be considered a failure and the great range of choice now available means it probably won’t compete as well as the original Counter Strike did.

  5. Larington says:

    Disclaimer: I am of course being a naughty speculator here.
    Hmmmm. I’m left wondering if Minh Lee was given any choice over what the sequel would be, as if he tried to go up to several different publishers with other game concepts and they all turned around and just said “Nah, we’d rather have another Counter-Strike kplsthx” and after several rejections desperation set in.

  6. SirKicksalot says:

    No matter how good this game is, the CS communit won’t embrace it. It’s going to be viewed as a second rate clone, like Demigod, LoL and HoN compared to DOTA. Plus it’s yet another Korean shooter.
    The game looks interesting, I’ll give it a shot.

    • Linfosoma says:

      The game is really marketed to the Korean ermmm….market so my guess is that Mihn doesn’t really cares about the reception of the game in the west.

      It does have a change to succeed on Asia though.

    • Walter says:

      @ Linfosoma: FIX Korea seems to care about it’s reception in the West.

      “FIX Korea has licenced the game to be published in the US and Europe and the game is expected to go into beta sometime in the first half of 2010.”

    • Linfosoma says:

      Your point being? A previous interview (which Im about to search and post) explained how the game was specifically aimed at the Asian market.

    • Walter says:

      I thought it was pretty obvious but let me explain it to you anyway. People behind the game want a piece of the market in the West.

  7. Aemony says:

    Is it just me or does this look kinda cheezy and lame from the screenshots?

  8. Jambe says:

    You misspelled both his names; it’s Minh Le. I seriously doubt he’d care, and I don’t — I just thought you’d like to know!

    The screens look neat — definitely improved since the IGN preview last September — but a golden boomerang looks neat too! That doesn’t mean it’d be worth playing with. I am excited by this though; the guy co-created Counter-Strike, after all. Maybe he has the mojo to spawn another instant classic.

    It is interesting that it’s a Source game, considering he’s working for a different company. Then again there are boatloads of Source-powered games. I gather that Jess Cliffe still works at Valve.

  9. yhancik says:

    Oh gosh, is it beauty products they’re shooting at on the antepenultimate screenshot ? :o

  10. duel says:

    I want to see it move!!

  11. Shadow Wulf says:

    Uhh not sure if I should be excited about this? I really enjoyed CS1.6 and CSS. But from what I can tell with this game is that it doesn’t look nearly as polished as CSS and the fact that it’s being developed by what looks like a generic Korean developer. I just hope it doesn’t play too much like the countless other CS knockoffs that came from Korea with laggy P2P multiplayer like War Rock and Cross Fire and Wolfteam (Ok I like wolfteam just a bit for the werewolves).

    I know this guy wanted to break away from valve and make his own game, but does it really have to be roughly the same game? He added dogs and improved A.I., wow. This game better be selling for $20 or less thats for sure because even Killing Floor screen shots looked a hell of a lot bettter than this. I am not trying to be graphics whore but I strongly believe that developers should try to keep their games look updated at least. I seriously doubt this game would grab many CS1.6 or CSS players . And they can still manage to make the game look good and still have it very playable for players who have low-end PC by simply optimizing the engine more. And btw even though there are players on CSS who have low end PCs just about all of them should still be able to play it with medium to high settings, I would know because I had a pretty low end PC back when Half Life 2 came out and I was able to play it on Medium settings.

    Ofcourse graphics isn’t what makes the game good, and I understand that. I guess it’s just a bit frustrating for me right now that I have a pretty good gaming PC and there is hardly any PC games out there that are pushing the technology forward, a lot of developers are really trying to hang back on graphics for PC games so that way they can reach a wider range of customers all because they dream of having similar sales as they see on the Xbox360 and PS3 or just don’t want to put the effort for the lack of sales. But at least a lot of those PS3 and Xbox360 games look great to my eye so meh.

  12. DMJ says:

    The claim is that the AI is impeccABLE, not that they guarantee that it will be shipped in an impecced state.

  13. Thomas says:

    I’ve been displeased with CS because it’s responsible for game companies incorrectly modeling guns.
    Hopefully this game will be more realistic.

  14. suibhne says:

    Those shots look like off-screen photos taken from an LCD with serious scaling issues.

  15. Vhati says:

    why in gods name would i play this instead of bad company 2?

  16. Javier-de-Ass says:

    there’s been video of this game available for quite a while– http://www.youtube.com/watch?v=07QYy9Y_7LM .. nice music, heh
    more screens http://media.pc.ign.com/media/035/035915/imgs_1.html

    • MD says:

      Man, in that video the field of view looks ridiculously cramped. Reminds me of the TF2 beta, and I think the FOV was fixed to 75 in that? Something pretty crazy, anyway.

      The dancing burning guy was pretty funny though.

    • Pod says:

      The default FOV in TF2 is 75 degrees.

    • MD says:

      That’d be right then, I remember early on it was fixed to that value. (It can be raised to 90 now.)

      It’s weird, FOV is one of those things that a lot of people don’t seem to notice at all, whereas for me (and others) a too-small FOV can be genuinely gamebreaking. Not in an ‘I like to pick on minor technical details ‘ way, or an ‘easy to ignore but once you notice it you can’t un-notice it’ (ala stuck pixels) way, but simply ‘what the heck, something feels completely wrong’. Some also find themselves much more vulnerable to motion sickness in small-FOV games. I think the unaffected camp often think we’re whinging for the sake of it, but we’re really not. It’s just something that makes a huge difference to some and goes almost unnoticed by others.

    • Nimic says:

      I’m fairly sure it was possible to make it bigger early on? I played in the “beta” that came from having pre-ordered it (aka a few days before the rest, if my memory serves), and I think that problem didn’t last for very long.

    • MD says:

      Yeah, by ‘early on’ I meant early in the beta. I’m pretty sure the option was added well before the full release.

    • MD says:

      Actually I’m not sure at all, but either way it didn’t take long.

    • Joseph says:

      @MD

      L4D1 is my favourite game, I’ve played it over 500 hours.

      L4D2 I cannot play due to the lower FOV.

      Don’t you try to tell me it’s just the guns. *foams at the mouth*

  17. ascagnel says:

    Javier-de-Ass said:
    It is possible to manually control the snipers in SWAT4.

    Partially — if you take control of the snipers, you lose the ability to control your squad. Also, sniper rounds are typically lethal, and killing baddies is a bad idea in that game.

  18. ZIGS says:

    They could’ve at least bothered to take those shots with AA on

  19. Tei says:

    I think will be hard to separate CS fans from his game. I *everything* that has happened from CS 1.6 has not made these people migrate to greener past, I doubt just more realism, or minor pro-professionalgamers features will be different.
    Also, the people playing CS, is probably there not for the game, but for the community. But lets wait and see…

    • Psychopomp says:

      Who in their right mind would play CS for the community?

    • MD says:

      @Psychopomp: It’s a matter of size really, both of the overall player pool and the competitive scene. I’m not a big fan of tactical shooters, but to give an example I’m familiar with: Quake Live is the dominant deathmatch shooter at the moment, not because it’s everyone’s favourite game, but because its popularity hit critical mass and is now self-sustaining. With enough competitive players to establish its legitimacy and prestige, and enough casual players to keep the servers populated, it’s now one of the only viable choices. That goes for serious players who want to compete at a high level, casual players who just want to be able to jump into a suitable game whenever they feel like it, and pretty much everyone in-between, aside from those who are willing to put up with the hassles of trying to keep their ‘niche’ alternative of choice alive.

  20. remover says:

    it still looks like a generic 1995 game.

  21. mister_d says:

    CS was originally developed to be a realistic tactical counter-terrorism mod. Of course, it didn’t end up very realistic at all. Instead it was very “gamey”, which is what people actually liked about it. The irony is that by failing to make a realistic tactical game they managed to make the most tactical team game ever developed, sans realism. Uncluttered maps, straight forward objectives, and very “gamey” physics/movement allowed regular people to develop complex strategies.

    _CS geek alert_: I remember crazy things like when United5 made a splash at CPL with some interesting boosts/stacks; the classic one being a 2 man stack (one on top of the other) in B tunnel on Dust2 playing as T where they strafed in sync to the centre of the archway — AWPer on top, Colt on bottom — to take out the CT AWPer from what is probably one of the most advantageous defensive AWP spots in the game and notoriously hard to rush without losing at least 1 man.

    Point of my comment: I don’t see anything to suggest they’re making a game like Counter-Strike and would like someone to make a more “gamey” FPS like Quake, UT99, or CS because that’s what made multiplayer FPS on PC so massive in the late 90s/early 00s.

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