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	<title>Comments on: Wot I Think: VVVVVV</title>
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	<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/</link>
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		<title>By: รถยนต์มือสอง</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-560641</link>
		<dc:creator>รถยนต์มือสอง</dc:creator>
		<pubDate>Mon, 22 Nov 2010 04:08:25 +0000</pubDate>
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		<description>it&#039;s V6!!! Amazing Video game!!
Thanks for sharing this.</description>
		<content:encoded><![CDATA[<p>it&#8217;s V6!!! Amazing Video game!!<br />
Thanks for sharing this.
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		<title>By: Tire</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-553685</link>
		<dc:creator>Tire</dc:creator>
		<pubDate>Tue, 16 Nov 2010 08:39:17 +0000</pubDate>
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		<description>Thank you for good. I came to visit this blog often.</description>
		<content:encoded><![CDATA[<p>Thank you for good. I came to visit this blog often.
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		<title>By: Tire</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-553683</link>
		<dc:creator>Tire</dc:creator>
		<pubDate>Tue, 16 Nov 2010 08:37:20 +0000</pubDate>
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		<description>Nature of the game how it is. Describe simple again
 &lt;a href=&quot;http://www.salebike.net/&quot; title=&quot;มอเตอร์ไซค์มือสอง&quot; rel=&quot;nofollow&quot;&gt;มอเตอร์ไซค์มือสอง&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Nature of the game how it is. Describe simple again<br />
 <a href="http://www.salebike.net/" title="มอเตอร์ไซค์มือสอง" rel="nofollow">มอเตอร์ไซค์มือสอง</a>
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		<title>By: sosbuys</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-551667</link>
		<dc:creator>sosbuys</dc:creator>
		<pubDate>Sat, 13 Nov 2010 15:08:52 +0000</pubDate>
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		<description>Played the demo, and it’s only reminded me why I’m glad games have moved on from this kind of unforgiving gameplay.</description>
		<content:encoded><![CDATA[<p>Played the demo, and it’s only reminded me why I’m glad games have moved on from this kind of unforgiving gameplay.
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		<title>By: สถานที่ท่องเที่ยว</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-551568</link>
		<dc:creator>สถานที่ท่องเที่ยว</dc:creator>
		<pubDate>Sat, 13 Nov 2010 09:58:39 +0000</pubDate>
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		<description>Hi, this is a nice information for me. Your post has a good quality. I&#039;d like to have a good post as same as you in my blog. Could you tell me how to make these?</description>
		<content:encoded><![CDATA[<p>Hi, this is a nice information for me. Your post has a good quality. I&#8217;d like to have a good post as same as you in my blog. Could you tell me how to make these?
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		<title>By: homedecorations4u</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-550152</link>
		<dc:creator>homedecorations4u</dc:creator>
		<pubDate>Thu, 11 Nov 2010 14:22:40 +0000</pubDate>
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		<description>Personally, I thought the absurdist enemy graphics were just part of the Matthew Smith (JSW author, not the new Doctor Whom) homaging. So it never really occured to me that they were out of place from a story level.</description>
		<content:encoded><![CDATA[<p>Personally, I thought the absurdist enemy graphics were just part of the Matthew Smith (JSW author, not the new Doctor Whom) homaging. So it never really occured to me that they were out of place from a story level.
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		<title>By: dbdkmezz</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-390937</link>
		<dc:creator>dbdkmezz</dc:creator>
		<pubDate>Fri, 22 Jan 2010 01:06:28 +0000</pubDate>
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		<description>Man, this game is AWESOME!

VEN VIDI VICI! :)</description>
		<content:encoded><![CDATA[<p>Man, this game is AWESOME!</p>
<p>VEN VIDI VICI! :)
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		<title>By: army of none</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-389360</link>
		<dc:creator>army of none</dc:creator>
		<pubDate>Tue, 19 Jan 2010 05:25:12 +0000</pubDate>
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		<description>Still playing through it again almost every day... Can get below 50 deaths, but the fucking gravitron... FUCK that. Doing it for 60 seconds without dying is harder than Veni Vidi Vici ever would be. I fear the &quot;complete the game without dying&quot; mega-trophy will never reside in my trophy room :(</description>
		<content:encoded><![CDATA[<p>Still playing through it again almost every day&#8230; Can get below 50 deaths, but the fucking gravitron&#8230; FUCK that. Doing it for 60 seconds without dying is harder than Veni Vidi Vici ever would be. I fear the &#8220;complete the game without dying&#8221; mega-trophy will never reside in my trophy room :(
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-388904</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Sun, 17 Jan 2010 21:38:19 +0000</pubDate>
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		<description>&lt;p&gt;I loved this game to shitty bits.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I loved this game to shitty bits.
</p>
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		<title>By: pimorte</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-388350</link>
		<dc:creator>pimorte</dc:creator>
		<pubDate>Fri, 15 Jan 2010 14:01:02 +0000</pubDate>
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		<description>Brutal difficulty with no downtime is why I liked Mighty Jill Off so much.</description>
		<content:encoded><![CDATA[<p>Brutal difficulty with no downtime is why I liked Mighty Jill Off so much.
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		<title>By: kyrieee</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-388162</link>
		<dc:creator>kyrieee</dc:creator>
		<pubDate>Fri, 15 Jan 2010 00:55:08 +0000</pubDate>
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		<description>I don&#039;t doubt that SFIV has a lot to appreciate but I think there&#039;s a big barrier you need to cross in order to be able to appreciate it. As someone who has never really played fighting games the strategical part of SFIV was totally lost on me. I learned most of the moves for one character and played it for a while (single player) and only ever improved in terms of being able to correctly execute moves more frequently. I&#039;d sometimes lose without even doing any damage and have no idea as to why. The game doesn&#039;t really teach you because it&#039;s made for an audience that is super familiar with the series and those kind of games in general.

I can&#039;t really get into what the game &lt;i&gt;really&lt;/i&gt; is without having someone show me, and I&#039;m fine with that, but I don&#039;t think you can compare that kind of game to VVVVVV which &#039;anyone&#039; can jump into without needing someone to explain stuff to them.

What you&#039;re talking about has more to do with the nature of all competitive games played by humans against eachother (not just videogames).

Also, that bloody game you unlock is annoying me. You get random pieces of blocks coming at you that you have no chance of evading and it actually becomes unfair and then frustrating</description>
		<content:encoded><![CDATA[<p>I don&#8217;t doubt that SFIV has a lot to appreciate but I think there&#8217;s a big barrier you need to cross in order to be able to appreciate it. As someone who has never really played fighting games the strategical part of SFIV was totally lost on me. I learned most of the moves for one character and played it for a while (single player) and only ever improved in terms of being able to correctly execute moves more frequently. I&#8217;d sometimes lose without even doing any damage and have no idea as to why. The game doesn&#8217;t really teach you because it&#8217;s made for an audience that is super familiar with the series and those kind of games in general.</p>
<p>I can&#8217;t really get into what the game <i>really</i> is without having someone show me, and I&#8217;m fine with that, but I don&#8217;t think you can compare that kind of game to VVVVVV which &#8216;anyone&#8217; can jump into without needing someone to explain stuff to them.</p>
<p>What you&#8217;re talking about has more to do with the nature of all competitive games played by humans against eachother (not just videogames).</p>
<p>Also, that bloody game you unlock is annoying me. You get random pieces of blocks coming at you that you have no chance of evading and it actually becomes unfair and then frustrating
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		<title>By: Lilliput King</title>
		<link>http://www.rockpapershotgun.com/2010/01/12/wot-i-think-vvvvvv/#comment-388135</link>
		<dc:creator>Lilliput King</dc:creator>
		<pubDate>Thu, 14 Jan 2010 23:17:35 +0000</pubDate>
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		<description>Hmm, maybe. I wasn&#039;t saying SF is easier, but rather that it has a different way of handling and providing difficulty, and one that I prefer. Nor was I saying SF was a better game, but just using it to try and help me describe what it is that I don&#039;t like about VVVVVV.

You&#039;re quite right that there is a technical side to SF. A lot of the style changes don&#039;t rely on pulling off insane combos, though. They tend to be more general things, involving distancing and very basic moves. Once you&#039;re past finding the motions and timing difficult, (and you do eventually get past it) it actually becomes a vastly more interesting game, which is why I brought it up.</description>
		<content:encoded><![CDATA[<p>Hmm, maybe. I wasn&#8217;t saying SF is easier, but rather that it has a different way of handling and providing difficulty, and one that I prefer. Nor was I saying SF was a better game, but just using it to try and help me describe what it is that I don&#8217;t like about VVVVVV.</p>
<p>You&#8217;re quite right that there is a technical side to SF. A lot of the style changes don&#8217;t rely on pulling off insane combos, though. They tend to be more general things, involving distancing and very basic moves. Once you&#8217;re past finding the motions and timing difficult, (and you do eventually get past it) it actually becomes a vastly more interesting game, which is why I brought it up.
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