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	<title>Comments on: Gameboys From Hell: Solium Infernum Part 2</title>
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	<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/</link>
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		<title>By: abercrombie</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-485834</link>
		<dc:creator>abercrombie</dc:creator>
		<pubDate>Fri, 06 Aug 2010 09:11:55 +0000</pubDate>
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		<description>The idea of this game interests me – it’s just the piss-poor interface and apparently completely passive AI that turn me off</description>
		<content:encoded><![CDATA[<p>The idea of this game interests me – it’s just the piss-poor interface and apparently completely passive AI that turn me off
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		<title>By: Cunzy1 1</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388426</link>
		<dc:creator>Cunzy1 1</dc:creator>
		<pubDate>Fri, 15 Jan 2010 17:11:10 +0000</pubDate>
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		<description>The graphics look amazing. The gameplay sounds a bit dull though. Is there bullet time?</description>
		<content:encoded><![CDATA[<p>The graphics look amazing. The gameplay sounds a bit dull though. Is there bullet time?
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		<title>By: Pantsmansoy</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388389</link>
		<dc:creator>Pantsmansoy</dc:creator>
		<pubDate>Fri, 15 Jan 2010 15:59:05 +0000</pubDate>
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		<description>Mikeinside: I always found that the game Illuminati is one of the most competitive, heartlesss and backstabby boardgames I have ever played. I love it!</description>
		<content:encoded><![CDATA[<p>Mikeinside: I always found that the game Illuminati is one of the most competitive, heartlesss and backstabby boardgames I have ever played. I love it!
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		<title>By: pimorte</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388364</link>
		<dc:creator>pimorte</dc:creator>
		<pubDate>Fri, 15 Jan 2010 15:02:45 +0000</pubDate>
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		<description>The &lt;em&gt;idea&lt;/em&gt; of this game interests me - it&#039;s just the piss-poor interface and apparently completely passive AI that turn me off.</description>
		<content:encoded><![CDATA[<p>The <em>idea</em> of this game interests me &#8211; it&#8217;s just the piss-poor interface and apparently completely passive AI that turn me off.
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		<title>By: mandaya</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388346</link>
		<dc:creator>mandaya</dc:creator>
		<pubDate>Fri, 15 Jan 2010 13:49:06 +0000</pubDate>
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		<description>... although I SUPPOSE you could maybe just send savegames from the &quot;hotseat&quot;-option around and play it that way with only one key. it would be a drag, though, and you&#039;d have to really trust your fellow players (yeah ... right) not to take those vital sneak peeks at your build. so basically, this wouldn&#039;t work. copy protection by social engineering rules.</description>
		<content:encoded><![CDATA[<p>&#8230; although I SUPPOSE you could maybe just send savegames from the &#8220;hotseat&#8221;-option around and play it that way with only one key. it would be a drag, though, and you&#8217;d have to really trust your fellow players (yeah &#8230; right) not to take those vital sneak peeks at your build. so basically, this wouldn&#8217;t work. copy protection by social engineering rules.
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		<title>By: Taillefer</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388334</link>
		<dc:creator>Taillefer</dc:creator>
		<pubDate>Fri, 15 Jan 2010 13:20:11 +0000</pubDate>
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		<description>Some sort of clone version that can only play against it&#039;s origin could have been a good idea. Possibly restricting the game to one clone per original too. Could have called it Hellspawn.</description>
		<content:encoded><![CDATA[<p>Some sort of clone version that can only play against it&#8217;s origin could have been a good idea. Possibly restricting the game to one clone per original too. Could have called it Hellspawn.
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		<title>By: mikeInside</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388326</link>
		<dc:creator>mikeInside</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:57:28 +0000</pubDate>
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		<description>Thanks KG, will check it out. It&#039;s been a while since I&#039;ve gathered skulls for the throne of Khorne.</description>
		<content:encoded><![CDATA[<p>Thanks KG, will check it out. It&#8217;s been a while since I&#8217;ve gathered skulls for the throne of Khorne.
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		<title>By: Rinox</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388317</link>
		<dc:creator>Rinox</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:32:16 +0000</pubDate>
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		<description>Cool, thanks!</description>
		<content:encoded><![CDATA[<p>Cool, thanks!
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		<title>By: Quinns</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388315</link>
		<dc:creator>Quinns</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:28:54 +0000</pubDate>
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		<description>Oh. Jah, you can claim empty cantons, but to do so you have to move a legion into them, which both drags your legion away from important areas and takes up an order.

Unless you&#039;re trying to create a buffer zone between you and another player, you&#039;re creating trouble for yourself. The prestige bonus for cantons owned is very small, and one of the options when you&#039;re starting a vendetta is claiming a set number of enemy cantons. The more cantons you have, the bigger a target you are in a number of ways.</description>
		<content:encoded><![CDATA[<p>Oh. Jah, you can claim empty cantons, but to do so you have to move a legion into them, which both drags your legion away from important areas and takes up an order.</p>
<p>Unless you&#8217;re trying to create a buffer zone between you and another player, you&#8217;re creating trouble for yourself. The prestige bonus for cantons owned is very small, and one of the options when you&#8217;re starting a vendetta is claiming a set number of enemy cantons. The more cantons you have, the bigger a target you are in a number of ways.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388312</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:17:53 +0000</pubDate>
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		<description>mikeInside: We enjoy Chaos In the Old World.

KG</description>
		<content:encoded><![CDATA[<p>mikeInside: We enjoy Chaos In the Old World.</p>
<p>KG
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		<title>By: mikeInside</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388311</link>
		<dc:creator>mikeInside</dc:creator>
		<pubDate>Fri, 15 Jan 2010 12:16:04 +0000</pubDate>
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		<description>Are there board games that have this kind of vibe to them? I have a hankering for oldschool in-person backstabbing =p Let me know.</description>
		<content:encoded><![CDATA[<p>Are there board games that have this kind of vibe to them? I have a hankering for oldschool in-person backstabbing =p Let me know.
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		<title>By: F_t_R</title>
		<link>http://www.rockpapershotgun.com/2010/01/14/gameboys-from-hell-solium-infernum-part-2/#comment-388296</link>
		<dc:creator>F_t_R</dc:creator>
		<pubDate>Fri, 15 Jan 2010 11:46:36 +0000</pubDate>
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		<description>So if you think about it, the world in this is actually shaped like a donut</description>
		<content:encoded><![CDATA[<p>So if you think about it, the world in this is actually shaped like a donut
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