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	<title>Comments on: Backwards Design: Assemblee</title>
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	<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/</link>
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-391017</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Fri, 22 Jan 2010 08:43:10 +0000</pubDate>
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		<description>Bitworld is interesting - I hope there are plans for an expanded version because it has a lot of potential and feels quite compelling even in the compo form.</description>
		<content:encoded><![CDATA[<p>Bitworld is interesting &#8211; I hope there are plans for an expanded version because it has a lot of potential and feels quite compelling even in the compo form.
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		<title>By: mistabashi</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390874</link>
		<dc:creator>mistabashi</dc:creator>
		<pubDate>Thu, 21 Jan 2010 22:46:12 +0000</pubDate>
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		<description>Another thing to do would be to advertise on some forums or contact a few artists directly - there&#039;s lots of people on Newgrounds or DeviantArt for example that would no-doubt jump at the chance to get some of their artwork into a game.</description>
		<content:encoded><![CDATA[<p>Another thing to do would be to advertise on some forums or contact a few artists directly &#8211; there&#8217;s lots of people on Newgrounds or DeviantArt for example that would no-doubt jump at the chance to get some of their artwork into a game.
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		<title>By: Waltorious</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390868</link>
		<dc:creator>Waltorious</dc:creator>
		<pubDate>Thu, 21 Jan 2010 22:35:09 +0000</pubDate>
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		<description>For some reason I didn&#039;t see the giant &quot;reply&quot; buttons.  Sometimes I am dumb.</description>
		<content:encoded><![CDATA[<p>For some reason I didn&#8217;t see the giant &#8220;reply&#8221; buttons.  Sometimes I am dumb.
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		<title>By: Waltorious</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390867</link>
		<dc:creator>Waltorious</dc:creator>
		<pubDate>Thu, 21 Jan 2010 22:34:06 +0000</pubDate>
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		<description>I don&#039;t know how to reply, but I wanted to respond to Andy&#039;s question about whether people who weren&#039;t in the contest can use the assets.... the answer is yes!  They are released under a creative commons license so as long as you agree to the license you are free to use them.  Links to the assets are available from the TIGsource webpage.  They&#039;re a little disorganized right now; they may be consolidated into a torrent or something later but right now I think you have to dig through them and download the ones you want.

Also check the forum posts from the authors of the assets, because apparently they can arrange some things for you like other file types if you need them.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how to reply, but I wanted to respond to Andy&#8217;s question about whether people who weren&#8217;t in the contest can use the assets&#8230;. the answer is yes!  They are released under a creative commons license so as long as you agree to the license you are free to use them.  Links to the assets are available from the TIGsource webpage.  They&#8217;re a little disorganized right now; they may be consolidated into a torrent or something later but right now I think you have to dig through them and download the ones you want.</p>
<p>Also check the forum posts from the authors of the assets, because apparently they can arrange some things for you like other file types if you need them.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390477</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 21 Jan 2010 11:01:47 +0000</pubDate>
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		<description>Also, Dog and Bone is totally fun. Very simple gameplay idea but the sprites make it work.</description>
		<content:encoded><![CDATA[<p>Also, Dog and Bone is totally fun. Very simple gameplay idea but the sprites make it work.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390475</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 21 Jan 2010 10:53:03 +0000</pubDate>
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		<description>Thanks for checking this out, RPS. I was amazed too, it&#039;s such a clever idea and it really turns design on its head. This led me to discover just how amazing TIGSource is generally, their forums in particular.</description>
		<content:encoded><![CDATA[<p>Thanks for checking this out, RPS. I was amazed too, it&#8217;s such a clever idea and it really turns design on its head. This led me to discover just how amazing TIGSource is generally, their forums in particular.
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		<title>By: Andy</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390466</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 21 Jan 2010 10:22:52 +0000</pubDate>
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		<description>That&#039;s always been my biggest issue as an amateur dev, I&#039;m a dreadful artist!! My games are full of nasty primary coloured blocks because it&#039;s the only asset I can actually produce. Naturally this doesn&#039;t lead to the most interesting levels ever.
Is there any way for people not taking part in the compo to get access to the assets the art and sound guys have produced? A public repository of that stuff would be singularly invaluable!</description>
		<content:encoded><![CDATA[<p>That&#8217;s always been my biggest issue as an amateur dev, I&#8217;m a dreadful artist!! My games are full of nasty primary coloured blocks because it&#8217;s the only asset I can actually produce. Naturally this doesn&#8217;t lead to the most interesting levels ever.<br />
Is there any way for people not taking part in the compo to get access to the assets the art and sound guys have produced? A public repository of that stuff would be singularly invaluable!
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		<title>By: alseT</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390448</link>
		<dc:creator>alseT</dc:creator>
		<pubDate>Thu, 21 Jan 2010 08:34:18 +0000</pubDate>
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		<description>I don&#039;t know why I can&#039;t access tigsource from europe, but I tried a proxy and it seems to work that way.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know why I can&#8217;t access tigsource from europe, but I tried a proxy and it seems to work that way.
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		<title>By: Nezz</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390442</link>
		<dc:creator>Nezz</dc:creator>
		<pubDate>Thu, 21 Jan 2010 08:14:07 +0000</pubDate>
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		<description>Oh, so THAT&#039;S why the sprites in this strangely addictive Mad God MMO which got linked here a few days ago are such a bizzare assortment.</description>
		<content:encoded><![CDATA[<p>Oh, so THAT&#8217;S why the sprites in this strangely addictive Mad God MMO which got linked here a few days ago are such a bizzare assortment.
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		<title>By: ZamFear</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390429</link>
		<dc:creator>ZamFear</dc:creator>
		<pubDate>Thu, 21 Jan 2010 05:16:11 +0000</pubDate>
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		<description>Looking at the screenshots for Cosmic Unleasher, she appears to be wearing a donkey, rather than a wolf.</description>
		<content:encoded><![CDATA[<p>Looking at the screenshots for Cosmic Unleasher, she appears to be wearing a donkey, rather than a wolf.
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		<title>By: nayon</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390405</link>
		<dc:creator>nayon</dc:creator>
		<pubDate>Thu, 21 Jan 2010 02:44:11 +0000</pubDate>
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		<description>THat&#039;s what I thought too. It probably tastes like kevin bacon.</description>
		<content:encoded><![CDATA[<p>THat&#8217;s what I thought too. It probably tastes like kevin bacon.
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		<title>By: Stu</title>
		<link>http://www.rockpapershotgun.com/2010/01/21/backwards-design-assemblee/#comment-390398</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Thu, 21 Jan 2010 02:27:16 +0000</pubDate>
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		<description>That Bitworld quote sounds dangerously like a reference to iwrestledabearonce.

http://www.youtube.com/watch?v=ZrFTR9fucr8</description>
		<content:encoded><![CDATA[<p>That Bitworld quote sounds dangerously like a reference to iwrestledabearonce.</p>
<p><a href="http://www.youtube.com/watch?v=ZrFTR9fucr8" rel="nofollow">http://www.youtube.com/watch?v=ZrFTR9fucr8</a>
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